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181. Make InGame Auctions Eve-wide! - in Player Features and Ideas Discussion [original thread]
I agree, the regional limitation on auctions has really put a damper on a certain sector of EVE's player-driven economy, namely items that can't be sold on the market. For some reason, this seems to have been intentional; if you read the dev blog ...
- by Dutarro - at 2007.01.16 17:24:00
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182. 0,0 still the same sewer it was 6 months ago - in Player Features and Ideas Discussion [original thread]
Originally by: sukio ...what I DO NOT like is being baned from a mijority of the game by predators whos goal in life is to causeother players to sufer and drive players out of the game... There are a few bad apples in EVE who fit this ...
- by Dutarro - at 2007.01.12 20:52:00
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183. 0,0 still the same sewer it was 6 months ago - in Player Features and Ideas Discussion [original thread]
Sukio, I agree with you for the most part. Our corp are mostly not PvPers and we have been able to live in 0.0, but it has been very difficult and only feasible after 1 year or more of skill training and ISK accumulation. Not everyone cares to spe...
- by Dutarro - at 2007.01.11 19:54:00
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184. Is Eve collapsing under its own weight? - in EVE General Discussion [original thread]
Originally by: Chillshock In what way does rewriting code get more difficult with the amount of people using it? It's still the same amount of code only with more data telling you what you need to do. :D ... Rewriting code gets harder ...
- by Dutarro - at 2007.01.10 22:54:00
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185. I played WoW for two years...played Eve Trial for 1 day... - in EVE General Discussion [original thread]
Originally by: Damien Smith Most immature kiddies cry and leave the first time they get killed, while the mature players stay and learn how to be the one doing the killing... ..or how to avoid those types who like to kill. In the case ...
- by Dutarro - at 2007.01.10 19:02:00
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186. Scan probe bugs found - in Test Server Feedback [original thread]
The Sift+Snoop combination also appears to be bugged. I was hoping to combine the sift's sensor strength with the snoop's accuracy, but couldnt locate the deadspace after 15 attempts. With a Sift alone, it could be scanned rather easily (scan stre...
- by Dutarro - at 2006.12.22 23:55:00
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187. [In-Game AUCTION]: Scan Probe BPOs - in Sell Orders [original thread]
The auction is still open. ------------------------ *opinions stated are not necessarily those of my corporation or alliance
- by Dutarro - at 2006.12.22 16:01:00
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188. [In-Game AUCTION]: Scan Probe BPOs - in Sell Orders [original thread]
Edited by: Dutarro on 21/12/2006 06:21:35 A full set of researched scan probe BPOs is available for auction in-game. BPOs: Sift, Comb, Pursuit and Quest scan probe BPOs of all four racial types, plus Multispectral Frequency Probe BPO. Researc...
- by Dutarro - at 2006.12.21 06:20:00
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189. Gang Information Window please - in Player Features and Ideas Discussion [original thread]
How many times have you heard "all battleships type B in gang chat". The poor FC has to sift through all the replies, including those from people who don't have a battleship and misunderstood the order, and those in the 'too much information' cate...
- by Dutarro - at 2006.12.16 19:52:00
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190. POS vs POS Strategic Weapons - in Player Features and Ideas Discussion [original thread]
Nobody likes POS sieges. It's mostly all about time zones and strontium micromanagement, and when there is actually a fight at a POS it's a horrible laggy mess. How about this alternative? Raiders Raiders, like fighters, are NPC-piloted attack...
- by Dutarro - at 2006.12.11 21:06:00
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191. 0k warp fix !!! STOP Nerfing Piracy! How to fix!?!? - in Test Server Feedback [original thread]
Originally by: Skeltek .. -warpdisruption spheres and batteries should get usable in 0.4sec -make the gatesentries insta-pwn the interdictor or ships trying to anchor one. After that, let the sentries kill the warpdisruptor before it is f...
- by Dutarro - at 2006.12.11 19:39:00
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192. set destination, a quicker way - in Player Features and Ideas Discussion [original thread]
That would be very handy, such as an icon you can right-click to get a menu of destinations. An easy way to implement it is a special bookmark folder named 'Destination List'. ------------------------ *opinions stated are not necessarily those of...
- by Dutarro - at 2006.12.08 17:43:00
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193. EVE II - in Player Features and Ideas Discussion [original thread]
Originally by: Raste ...If CCP ever released an EVE II I would not think they'd use someone else's framework... It will be hard for CCP to escape the standardization phenomenon that has taken over every other technology-based product. ...
- by Dutarro - at 2006.12.08 16:24:00
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194. EVE II - in Player Features and Ideas Discussion [original thread]
My list of things I like about EVE that I'd like to see continued in "EVE II": - player-driven market - skill training based on clock time, even when logged off - "crafting" also based on click time, even when logged off - player-driven sandbox fo...
- by Dutarro - at 2006.12.08 16:15:00
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195. EVE II - in Player Features and Ideas Discussion [original thread]
There is a new MMO architecture and meta-client being released soon (already released?), called Multiverse . The people who started Netscape are supposedly behind this so it has a good chance of catching on. If so, this may be a chance for CCP to...
- by Dutarro - at 2006.12.08 16:02:00
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196. Exploration Phase II: discovery of new systems - in Player Features and Ideas Discussion [original thread]
The new exploration system is quite interesting, and though some players have criticized it, IMO it will become more popular as we gain experience exploring. We also see on the 'In Development' page that twinned jumpgates at POSs are in the works....
- by Dutarro - at 2006.12.05 19:11:00
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197. Data interfaces - in Test Server Feedback [original thread]
Originally by: Moominer ...Interfaces being so obsurdly rare (i know these are a one-off investment, but still), the price of the datacores, it is blatently not going to be economically viable to invent the smaller T2 mods/ships unless the...
- by Dutarro - at 2006.12.04 21:25:00
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198. Difference between PVE and PVP setups is too big. - in Player Features and Ideas Discussion [original thread]
Originally by: Alz Shado ...Personally, I think the four-type system can work as intended, but shouldn't just be a matter of luck. Just like ammo can be swapped without having to dock and refit, an idea is to have two Tech 2 hardeners that...
- by Dutarro - at 2006.12.04 21:19:00
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199. Fun w/ Piracy - in Player Features and Ideas Discussion [original thread]
Interesting proposal. It is unfortunate that many of us must turn off EVE's sound and graphical effects in order to avoid pod death. Of course, anything that makes it easier for pods to escape will be unpopular with a certain segment of players. H...
- by Dutarro - at 2006.12.04 20:06:00
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200. Difference between PVE and PVP setups is too big. - in Player Features and Ideas Discussion [original thread]
Signed. Making NPCs more player-like would improve EVE as a game. PvE would serve as a better training simulation for PvP, and PvEers would be more likely to stand and fight than always running away from PvP hostiles. As far as implementation,...
- by Dutarro - at 2006.12.04 19:47:00
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