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81. [Proposal] Fix wardec exploits - in Assembly Hall [original thread]
The original post suggests common sense fixes. Supported. Quote: 2.) Wardecced corporations may join and leave an alliance to escape any wardec. This is commonly used to save reinforced towers without the attackers having any chance. Fix - The...
- by Dutarro - at 2011.11.18 16:58:00
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82. ABUSE THIS EXPLOIT - in EVE General Discussion [original thread]
Quote: The consequences for me? I've had to take down most of the modules for my POS's, online my hardeners, ECM/Neuts and guns. I have significantly altered my EVE activities and I can't do a lot of the things I did before. Freighter runs are ...
- by Dutarro - at 2011.11.16 22:25:00
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83. Why Eve needs PVP eveywhere - in Crime and Punishment [original thread]
Quote: Over-production, dropping prices and availability of nearly all goods in nearly all regions in practically unlimited numbers have made trade and industry professions unattractive to almost all players who are not alts, bots, RMTers or no...
- by Dutarro - at 2011.11.16 21:50:00
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84. Why Eve needs PVP eveywhere - in Crime and Punishment [original thread]
Captain Nathaniel Butler wrote: I have a friend who mines ore and she rellishes Hulkageddon - she sees it as a challenge! I know someone like that too. He spent a lot of effort training his miner alt to improve the tank on his Mackinaw, an...
- by Dutarro - at 2011.11.16 12:17:00
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85. Why Eve needs PVP eveywhere - in Crime and Punishment [original thread]
Psychotic Monk wrote: There's a couple of reasons why non-PvPers get kicked around, and while I'm sure I'll miss some, I'll list a couple of the important ones in no particular order. 1) Assuming you're in an organization I dislike, the nega...
- by Dutarro - at 2011.11.16 01:51:00
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86. Why Eve needs PVP eveywhere - in Crime and Punishment [original thread]
Destiny Corrupted wrote: First of all, let me assure you that if you're fine with EVE being pretty harsh, and don't want to get rid of what I call "non-consensual player interaction," then you're definitely not a carebear. Sure, you might not ...
- by Dutarro - at 2011.11.15 15:54:00
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87. [Proposal] Bouncing boobies. - in Assembly Hall [original thread]
Quote: Anyone who disagree with me or other wise say boobs shouldn't jiggle a bit in a realistic fashion is a raging homesexual. Oh no, you are wrong. Even a raging homosexual would want bouncing boobs, since it would increase subscriptions...
- by Dutarro - at 2011.11.15 06:38:00
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88. Why Eve needs PVP eveywhere - in Crime and Punishment [original thread]
Speaking as a mostly carebear, there is a misunderstanding. Bears don't want to avoid all PvP, we just find that we almost always lose. Hence, PvP becomes synonymous with getting blown up and dying. Those more PvP-focused players have faster react...
- by Dutarro - at 2011.11.15 06:07:00
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89. Stop letting Goonswarm control your game - in Player Features and Ideas Discussion [original thread]
Quote: but I just talked to them and asked if there was something we could do to mine ice What about two Mackinaws with repair drones engaged on each other? Would it be enough to tank their ganking squads? If that's not enough, maybe team u...
- by Dutarro - at 2011.11.14 19:48:00
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90. If you keep buffing empire how will you get people into null? - in EVE General Discussion [original thread]
If you force players out of empire they won't all go to null sec ... they'll go to WoW.
- by Dutarro - at 2011.11.13 02:00:00
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91. Prestige: New War Dec Mechanic - in Player Features and Ideas Discussion [original thread]
Joe Risalo wrote: While it may mean that wars will have a reason, it will also mean there would be more wars, which is exactly what most high sec players don't want. So a lot of high sec players would actually opt against being in a corp and...
- by Dutarro - at 2011.11.11 19:29:00
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92. Prestige: New War Dec Mechanic - in Player Features and Ideas Discussion [original thread]
Mara Villoso wrote: Perhaps if individuals earned prestige and carried it with them (like a 401k). High prestige pilots would become magnets for recruiters. I like this idea, as long as access to the best stuff still requires both high ...
- by Dutarro - at 2011.11.11 17:37:00
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93. Prestige: New War Dec Mechanic - in Player Features and Ideas Discussion [original thread]
Danika Princip wrote: How, exactly, do you determine who wins a war anyway? If the aggressor retracts the war dec, then the defender is the winner. If the defender surrenders, then the aggressor is the winner. Maybe there should also be a "m...
- by Dutarro - at 2011.11.11 17:31:00
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94. Prestige: New War Dec Mechanic - in Player Features and Ideas Discussion [original thread]
Mara Villoso wrote: I was looking for slightly more specificity. For example, does my corp get 1 prestige point per member? Or is it X number of prestige points per Y time unit for Z members? Do I lose prestige in any other way than the one me...
- by Dutarro - at 2011.11.11 17:29:00
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95. Prestige: New War Dec Mechanic - in Player Features and Ideas Discussion [original thread]
Miss CEO wrote: So, Corp. A declares war on Corp. B. Corp B members jump into Corp C leaving holder CEO into Corp B. Corp A is penalized after one week for not continuing the war against 1 man corp (looses war if wont pay to continue...) Corp...
- by Dutarro - at 2011.11.11 17:22:00
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96. Prestige: New War Dec Mechanic - in Player Features and Ideas Discussion [original thread]
Mara Villoso wrote: Where does the prestige come from? How do I build my prestige? Is it simply a function of how many members I have? Prestige builds as you recruit more members, and keep them in the corp over time. This automatic prestige ...
- by Dutarro - at 2011.11.11 16:11:00
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97. Prestige: New War Dec Mechanic - in Player Features and Ideas Discussion [original thread]
The recent announcement that GM's will no longer police "dec shields" and "corp flipping" has led to speculation that a rework of war dec mechanics is being considered. Following is a suggestion along those lines. 1) Every corporation and allianc...
- by Dutarro - at 2011.11.11 14:12:00
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98. 3 x flame-warning = ban ingame - in Player Features and Ideas Discussion [original thread]
Quote: I am sure if you cruise into a nice Biker Bar, and you complain to management that the big dude in the corner just stuffed three pool balls up your ass, I am pretty sure he would just wish a good day. With that visual still ingrained in...
- by Dutarro - at 2011.11.09 21:32:00
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99. 3 x flame-warning = ban ingame - in Player Features and Ideas Discussion [original thread]
I agree with the original poster, though the specifics may be a bit too extreme. If you are loud, obnoxious and rude to other customers at a place of business, such as a restaurant or bar, the management will throw you out. Ideally, the same pract...
- by Dutarro - at 2011.11.09 19:02:00
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100. Wardecs (not safe for carebears) - in Player Features and Ideas Discussion [original thread]
Quote: You don't get to influence others' play-styles unless you're willing to front their subscription-fees, and even then, it's highly arguable. War decs, and non-consensual PvP in general, influence others' play styles quite dramatically....
- by Dutarro - at 2011.11.09 01:42:00
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