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1. Tempest days are here again: #1 Hi-sec Suicide Gank BS - in Ships and Modules [original thread]
As soon as I saw the words "75% increase in damage modifier to large artillery", I knew that suicide gankers would be the primary beneficiary.
- by Elaron - at 2009.12.11 17:07:00
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2. Eve Fitting Tool - in Ships and Modules [original thread]
Thank you Gripen for this most prompt update. Your work is greatly appreciated!
- by Elaron - at 2009.12.01 15:37:00
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3. Any Intentions To Mitigate The Use Of Capital Ships? - in Ships and Modules [original thread]
The current changes to the Naglfar certainly indicate that they wish to curb the use of that ship.
- by Elaron - at 2009.11.20 16:12:00
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4. Tempest needs changing. - in Ships and Modules [original thread]
Originally by: Bibbleibble I personally would want a response from CCP about what role they envisage the Tempest doing that means that it is ok at the moment. CCP assiduously avoid giving such statements when they don't want to change a...
- by Elaron - at 2009.08.05 17:34:00
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5. Why did drones get screwed again? - in Ships and Modules [original thread]
Did you look at those stats in isolation, or with consideration of the other bonuses the T3 ship would get?
- by Elaron - at 2009.03.10 21:33:00
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6. Clear panels on minmatar ships - what the hell are they? - in Ships and Modules [original thread]
Originally by: J Ryan Minmatar ships use LADAR (Laser Direction and Ranging) as their sensor type. This involves sending out a rotating laser beam to detect objects in space. As such they must need large mirrors for sending and receiving t...
- by Elaron - at 2009.02.27 18:21:00
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7. Split Weapons Theory - in Ships and Modules [original thread]
Originally by: Captain Rockharder Originally by: Jayne Tamm surely the fact that it is split weapons means you get an advantage from damage mods. Because the 1 mod of each type will not stack, and so 2 mods will be boosting at max...
- by Elaron - at 2009.02.19 00:30:00
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8. maelstrom fitting critique - in Ships and Modules [original thread]
As has been mentioned before, if setting up a Maelstrom for strong defenses in a group / fleet with additional tacklers, then don't bother with a point. Also, if you're expecting less then ~3000 incoming DPS (about 3 ganky battleships), then seri...
- by Elaron - at 2008.12.05 23:37:00
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9. What race should I choose? - in Ships and Modules [original thread]
Don't train Minmatar They don't tank very well, and projectile weapons underperform. Don't train Amarr If you run out of cap, you stop firing, and they don't have very many mid-slots. Don't train Gallente It'll be hard to reach blaster range,...
- by Elaron - at 2008.11.08 05:08:00
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10. The Orca - in Ships and Modules [original thread]
Originally by: Benco97 it's 1.4billion isk AT LEAST Why would mom'n'pop industrial shops want to buy the BPO? If it's being bought to use, then 450M - 500M is the investment required.
- by Elaron - at 2008.10.23 18:55:00
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11. Isn't lock time capped? - in Ships and Modules [original thread]
Originally by: Arous Drephius Locking Time Formula Is that an approximation, or has it actually changed since TomB first introduced Scan Resolution and Signature Radius here ? I ask because I was experimenting with something targeti...
- by Elaron - at 2008.09.16 19:28:00
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12. My Thanny's corp hangar is being a *****! - in Ships and Modules [original thread]
Definitely petition and include everything you've done so far. I'd also submit a bug report as well, just for good measure.
- by Elaron - at 2008.06.29 05:48:00
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13. 1400mm's - in Ships and Modules [original thread]
Originally by: Siddy Cause if what you say is what will happen,1400mms projectiles just lost soul and meaning. That effectively happened the moment Oveur confirmed limiting alpha was the point of one of the HP buffs , back in 2005.
- by Elaron - at 2008.06.23 19:34:00
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14. Fleet Stabber - Patch notes - in Ships and Modules [original thread]
Originally by: Vladimir Ilych Dunno how much though. Last I saw, it was enough to bring the base speed up to what the pre-EA Fleet Stabber had with Minmatar Cruiser V (ie, 250m/s base).
- by Elaron - at 2008.06.09 21:23:00
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15. Warp Capacitor Need - in Ships and Modules [original thread]
It was pondered out and solved in this thread.
- by Elaron - at 2008.05.21 19:18:00
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16. any word on when the af fix is supposed to happen? - in Ships and Modules [original thread]
In one of the recent audio dev blogs, it was stated that the devs acknowledged the problems with AFs and that they need something. It was, alas, fairly obvious from the ideas mentioned that they seem to be having difficulties finding them a role ...
- by Elaron - at 2008.05.07 15:48:00
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17. Maybe the Destroyer fix really is this easy. - in Ships and Modules [original thread]
Originally by: Aegis Osiris 1. Remove ROF penalty. Its not really needed any longer, even if it made a little sense at the time (not much maybe, but a little). The ROF penalty balances their three offencive bonuses on a Tech 1 ship. I d...
- by Elaron - at 2008.04.21 04:11:00
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18. How to fix artillery - in Ships and Modules [original thread]
Originally by: AKULA UrQuan They do need their bone crushing alpha back. Which won't happen. When the first HP buff occurred, people expressed concern that it reduces the value of alpha striking and, by consequence, artillery. A dev rep...
- by Elaron - at 2008.04.21 03:54:00
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19. Arties need a change to make aplha strike usefull again - in Ships and Modules [original thread]
Originally by: iiOs just increase damage mod by 50% and reduce rof by 33% ( or whatever is should be so dps stay same) The hit point buffs were specifically aimed at reducing the effect of alpha strikes. So regardless of whether or n...
- by Elaron - at 2007.09.16 18:42:00
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20. Does distance effect missile DPS? - in Ships and Modules [original thread]
A missile ship effectively does 0 dps until the first volley hits. Then it does its full normal dps. If an engagement is short, it means that the effective dps (defined as damage dealt divided by the duration of the engagement) of the missile ship...
- by Elaron - at 2007.09.12 17:48:00
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