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81. Why aren't rats more relistic in damage and defence? - in EVE General Discussion [original thread]
Edited by: Foraven on 01/02/2010 20:40:08 Originally by: Bluntroller Rats would actually hurt if you didn't know what damage types they did and therefore have >80% resists to their damage types. Rats are pathetic enough i don't ...
- by Foraven - at 2010.02.01 20:39:00
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82. Why aren't rats more relistic in damage and defence? - in EVE General Discussion [original thread]
Rats used to be a challenge years ago, but the game changed and they did not. Back when player ships did not have as much hit points, fighting npcs was somewhat unforgiving. Now it's a joke. Story wise we are supposed to be more powerful than they...
- by Foraven - at 2010.02.01 20:08:00
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83. Would it break anything if we could warp in at greater range? - in Player Features and Ideas Discussion [original thread]
Originally by: mundus123 Personally, i think youve never left your rookie ship, let alone done any real pvp. Someone already told you teh answer, use cov ops or a suicide frig. As if anyone spent more than a few minutes in a rookie shi...
- by Foraven - at 2010.02.01 17:52:00
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84. State of Small Gang PVP - is there more or less after Dominion? - in Warfare & Tactics [original thread]
Edited by: Foraven on 01/02/2010 16:26:21 Originally by: Intigo Solutions? I just told you, small gang PvP is exactly what you make of it. There are still 100s of people doing it daily, doing it well and winning. The people endlessl...
- by Foraven - at 2010.02.01 16:26:00
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85. Would it break anything if we could warp in at greater range? - in Player Features and Ideas Discussion [original thread]
Originally by: Vespoi Filar We already work pretty hard for our catch considering how easy it is to scan for the bubble before warping to the gate. Not being able to greater than 100km also means that people have to "scout" the areas they ...
- by Foraven - at 2010.02.01 16:19:00
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86. Would it break anything if we could warp in at greater range? - in Player Features and Ideas Discussion [original thread]
Edited by: Foraven on 01/02/2010 15:29:32 Originally by: Grarr Dexx 100km is the max range for bubbles to drag/pull you out of warp. Add more range, and instantly, everyone just warps at 150/160, and is immune to bubbles! Awesome. no...
- by Foraven - at 2010.02.01 15:28:00
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87. Would it break anything if we could warp in at greater range? - in Player Features and Ideas Discussion [original thread]
I think warping from 0 to 100 km from an object doesn't give much flexibility to tactics and counter tactics. I believe it must be even more true for 0.0 warfare when fleets can engage you at 100km. So, what do players think about that?
- by Foraven - at 2010.02.01 14:07:00
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88. State of Small Gang PVP - is there more or less after Dominion? - in Warfare & Tactics [original thread]
It's sad so many players do PVP for the killboard statistics. I care about doing things in group, not so much about bragging about who i did kill or how much damage i can do.
- by Foraven - at 2010.02.01 05:46:00
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89. New Gallente Storyline missions. - in Player Features and Ideas Discussion [original thread]
I did both mission and i did like doing them (especially the one with the miners), and surprisingly enough, i was not ganked while doing them, it was pretty safe. On other hand, i did not like screwing my standings. The mission are fine, but they...
- by Foraven - at 2010.02.01 04:55:00
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90. Increasing loss of intrest. - in EVE General Discussion [original thread]
Originally by: Get Paid While i read through some of the posts i agree with everything everyone has said. But no one has answered my question. "have you noticed that great swathes of people are un subbing their accounts?" Or is it just coi...
- by Foraven - at 2010.02.01 01:17:00
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91. Proposal for lowsec expansion 'OUTLAW' - in Player Features and Ideas Discussion [original thread]
Edited by: Foraven on 31/01/2010 19:46:15 Originally by: darius mclever all you would get is heavy perma camps on those choke points. That could be fixed by increasing the number of jump gates, making it very difficult for all alt...
- by Foraven - at 2010.01.31 19:43:00
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92. The Blatantly Obvious... - in Player Features and Ideas Discussion [original thread]
Here my list of blatantly obvious stuff : Easier Target management Never wanted the quick right click menu worked on target pictures? Setting default "Keep at range" Besides keeping target at current range, there is no way to set it. We n...
- by Foraven - at 2010.01.31 17:00:00
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93. The overall balance of the game. Something to discuss. - in EVE General Discussion [original thread]
Originally by: Liang Nuren Comments: - Salvaging is way worse than Ratting for income - especially since the salvage crash. I have not noticed a real decrease in value of salvage since i started playing a few months ago. It may have b...
- by Foraven - at 2010.01.31 16:40:00
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94. The overall balance of the game. Something to discuss. - in EVE General Discussion [original thread]
Originally by: Kessiaan Originally by: Foraven Outlaw > law abiding player. I'll agree with this, but not for the reasons you gave. To be an outlaw and be successful one has to have a decent overall mastery of the game. Out...
- by Foraven - at 2010.01.31 02:26:00
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95. The overall balance of the game. Something to discuss. - in EVE General Discussion [original thread]
Originally by: Vaal Erit I am just stunned at your second paragraph. Repairing your ship after a fight is bad mechanics? Forcing a falcon off the field without destroying it has no purpose? People always fit the heaviest armor/shields pos...
- by Foraven - at 2010.01.31 00:01:00
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96. The overall balance of the game. Something to discuss. - in EVE General Discussion [original thread]
Originally by: chatgris They sig radius AND speed tank. And yes, if a FASTER ship tackles you, your speed tank can't match his speed!. But if he's faster, chances are you're stronger. The real issue is that it works only for an handfu...
- by Foraven - at 2010.01.30 23:54:00
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97. The perma-tank issue. - in Player Features and Ideas Discussion [original thread]
Originally by: Hirana Yoshida Spider tanking in PvP is broken due to the ease with which the modules can be fitted and the synergy of RR/Buffer. Break that by increasing fitting/operational cost of one or both and it is a thing of the pas...
- by Foraven - at 2010.01.30 23:43:00
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98. The overall balance of the game. Something to discuss. - in EVE General Discussion [original thread]
Originally by: Kerfira Either way.... Play the game and use the mechanics that makes it easy for you to avoid getting ganked instead of whining... I posted what i know to be general concerns (from threads and my own experience). I nev...
- by Foraven - at 2010.01.30 23:33:00
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99. The overall balance of the game. Something to discuss. - in EVE General Discussion [original thread]
Originally by: chatgris - You don't want concord interfering? Go to low/null sec! No thanks. Quote: In general, I would say high sec status characters have advantages they can use (small ships at gates are hard to catch with ...
- by Foraven - at 2010.01.30 23:26:00
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100. The overall balance of the game. Something to discuss. - in EVE General Discussion [original thread]
Edited by: Foraven on 30/01/2010 23:08:32 Originally by: Yarinor So what you're saying is that a pirate has an advantage because he chooses to sacrifice his sec status? Also at advantage because hunting them down is mostly a waste...
- by Foraven - at 2010.01.30 23:06:00
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