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161. Why so many ways to screw our standings and so few to improve them? - in Missions & Complexes [original thread]
I mean i have been doing a few missions lately in wich i had to fight Caldari ships (i'm gallente). I was doing high quality level 1 missions, nothing too fancy but seen serious hits to my caldari standings. Well, that's to be expected, but on oth...
- by Foraven - at 2010.01.17 15:44:00
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162. What can be done when facing larger number of players? - in Warfare & Tactics [original thread]
Originally by: Pel Ukken divide means you may have to split up too. then converge on one group, kill them off, then move on. use celestials, run around a couple systems, find some system pipes and set up an ambush. using pounce spots ab...
- by Foraven - at 2010.01.17 07:30:00
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163. What can be done when facing larger number of players? - in Warfare & Tactics [original thread]
Originally by: Ka Jolo Originally by: Foraven No, really, this is THE answer i wish i could get because no matter how i twist it, i can't come up with a convincing way to make it happen without exploiting noobish mistakes from the ...
- by Foraven - at 2010.01.17 06:07:00
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164. What can be done when facing larger number of players? - in Warfare & Tactics [original thread]
Edited by: Foraven on 17/01/2010 01:35:44 Originally by: Pel Ukken Divide them into smaller groups and kill them off piecemeal. Figure this one out on your own. No, really, this is THE answer i wish i could get because no matter h...
- by Foraven - at 2010.01.17 01:32:00
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165. What can be done when facing larger number of players? - in Warfare & Tactics [original thread]
Originally by: Pel Ukken ship up so you outgun them I'm a bit reluctant to do that in most cases since the larger number of players can overwhelm a larger ship (especially if they have ewar modules and such). Also, if they see you com...
- by Foraven - at 2010.01.16 14:19:00
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166. What can be done when facing larger number of players? - in Warfare & Tactics [original thread]
Originally by: Banana Torres One tactic I use is to sit on the opposite side of a gate from the enemy fleet. When I see that their fleet is jumping into my system, I jump into theirs. They often leave some behind a rear guard, which are e...
- by Foraven - at 2010.01.15 23:08:00
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167. What is the best solo Amarr frigate? - in Warfare & Tactics [original thread]
Originally by: Santana IV . I'm considering just jumping up to train for T2 Cruisers, but my Cruiser level is only at III and it's about 35 days to take it V =/ Ideas or suggestions for what I should aim for? I would suggest you upgra...
- by Foraven - at 2010.01.15 22:41:00
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168. What can be done when facing larger number of players? - in Warfare & Tactics [original thread]
Originally by: Seishi Maru Try to outrange them and if possible also outrun them. That is the usual most efficient mechanist to avoid gettign overhelmed. Example.. if they have 50 cruisers.. well 4 tempests with good warp poitns can wreck...
- by Foraven - at 2010.01.15 22:11:00
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169. What can be done when facing larger number of players? - in Warfare & Tactics [original thread]
Originally by: Cattegirn You can bait their faster ships away from the main body by having a body of fast ships posture as "observing" a gate. Then have your main body warp to the bait once you engage. Problem is, they can do it too....
- by Foraven - at 2010.01.15 22:05:00
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170. What can be done when facing larger number of players? - in Warfare & Tactics [original thread]
Edited by: Foraven on 15/01/2010 21:46:17 Edited by: Foraven on 15/01/2010 21:44:56 Edited by: Foraven on 15/01/2010 21:39:45 Grr... I posted too soon again. I was part of a small fleet and we were up against a fleet 2-3 times our siz...
- by Foraven - at 2010.01.15 21:39:00
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171. How does the GCC works? - in EVE General Discussion [original thread]
Originally by: Tippia Start by reading the criminal flagging article on the Wiki, and see if any questions remain after that. As for evading CONCORDà well, it doesn't really matter if you technically can evade them if you do things ri...
- by Foraven - at 2010.01.08 12:24:00
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172. How does the GCC works? - in EVE General Discussion [original thread]
I'm curious about how the game mechanics handle players who attack others in empire space. I read in an old post that GCC happen as soon as you shoot someone, meaning everyone should be able to shoot you without penality or risk of being concorded...
- by Foraven - at 2010.01.08 11:55:00
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173. More PVE Ship choices. - in Player Features and Ideas Discussion [original thread]
Edited by: Foraven on 06/01/2010 23:06:57 Most of the PVE in EVE right now is about "Go somewhere, kill everything, go back to agent". In a few instance, you have to pick up something along the way. What would make PVE content more interesting...
- by Foraven - at 2010.01.06 23:04:00
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174. Freedom for Slaves - in Player Features and Ideas Discussion [original thread]
According to the back story, slave are addicted to drug (don't remember the name) to keep them docile, but there is also a cure to it (introduced in the novel and in game since). So to turn them slaves you would need to use the drug on them, and t...
- by Foraven - at 2010.01.05 08:10:00
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175. Differentiating Wormholes from Combat Sites - in Player Features and Ideas Discussion [original thread]
I agree about wormholes having their own signature type, this would make scanning for other sites types easier (we can waste a lot of time scanning only to find out it's a wormhole, or worst, one we already know about). Also, it would be quite use...
- by Foraven - at 2010.01.05 07:48:00
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176. Eve Types - Why Do You Play? - in EVE General Discussion [original thread]
That was a good read, a really interesting topic. I guess i may have some social tendency, as well as roleplayer. But i also want to leave my mark in EVE without the spotlights...
- by Foraven - at 2009.12.25 22:09:00
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177. Trade war : localized conflict. - in Player Features and Ideas Discussion [original thread]
Edited by: Foraven on 25/12/2009 17:49:46 Edited by: Foraven on 25/12/2009 17:49:16 Originally by: Transmit Failure Although I support your general gripe, that war in EVE is mostly just about grief and not about strategic resource ...
- by Foraven - at 2009.12.25 17:48:00
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178. Trade war : localized conflict. - in Player Features and Ideas Discussion [original thread]
Originally by: Harassment Panda Am I understanding this right? You are suggesting I should be able to warp to a belt, find a hulk, send him an ultimatum "all of your belts are belong to us"... and if he does not warp out in 20 seconds I ca...
- by Foraven - at 2009.12.23 21:45:00
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179. Trade war : localized conflict. - in Player Features and Ideas Discussion [original thread]
One thing i find sad with EVE right now is just how much economics and war are mostly dissociated. Many wars are just grief, it's just about aquiring more targets than any economic imperative to control a source of isk. In fact, it's just too easy...
- by Foraven - at 2009.12.23 04:40:00
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180. A Suicide Ganker's Final Solution for the Insurance Problem - in EVE General Discussion [original thread]
Originally by: Pesets Players aren't nearly as motivated to keep playing as they are to stay alive in real life. In fact, many leave the game out of boredom even while doing fine financially. I'm not sure they would stay if you force them...
- by Foraven - at 2009.12.23 03:43:00
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