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101. The overall balance of the game. Something to discuss. - in EVE General Discussion [original thread]
Alright, i did not mean this as a whine or a troll or anything in between (if anything there :P). This is a great MMO with lots of content and a variety of things to try and exploit/have fun with. But opportunities to enjoy this game are greatly r...
- by Foraven - at 2010.01.30 21:49:00
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102. The perma-tank issue. - in Player Features and Ideas Discussion [original thread]
Edited by: Foraven on 30/01/2010 21:04:40 Edited by: Foraven on 30/01/2010 21:03:15 Originally by: TheRealBanana1 ITT: OP rages because he can't fit a proper tank yet everyone else he encounters can. And there already IS a system t...
- by Foraven - at 2010.01.30 21:02:00
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103. Making fleet fights more interesting and breaking up the blob - in Player Features and Ideas Discussion [original thread]
Edited by: Foraven on 30/01/2010 19:37:45 Originally by: Helio Amor Everybody likes to have fun in their own way some like to take a fleet and use it as one massive gun and others like a more strategic approach....its eve get used to i...
- by Foraven - at 2010.01.30 19:37:00
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104. Moving away from raw damage... - in Player Features and Ideas Discussion [original thread]
Originally by: WarlockX Already implemented Wrong, it's not. I meant between weapons of comparable size, like the fast tracker having smaller resolution than the long range heavy hitter. That way a dual 150mm railgun (cruiser size) ...
- by Foraven - at 2010.01.30 16:45:00
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105. Stealthy Combat? - in Player Features and Ideas Discussion [original thread]
Originally by: Lemmy Kravitz eh... I guess it would make that hide your targeting someone module slightly usefull. Yup.
- by Foraven - at 2010.01.29 18:32:00
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106. The perma-tank issue. - in Player Features and Ideas Discussion [original thread]
Originally by: MarkyJ If a ship is perma-tanking its either running on cap boosters, in which case it already has a limit on how much it can carry, or its cap-stable in which case its giving up damage mods or PvP equipment (stasis webs, se...
- by Foraven - at 2010.01.29 18:21:00
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107. Moving away from raw damage... - in Player Features and Ideas Discussion [original thread]
Originally by: Grarr Dexx You're completely clueless, aren't you? Theory and practice are miles apart in Eve. What's the name of your main, I'd like to see your pvp experience. Clueless in what way? And no, i don't have years of EVE P...
- by Foraven - at 2010.01.29 18:14:00
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108. The perma-tank issue. - in Player Features and Ideas Discussion [original thread]
Originally by: James Tritanius I still don't see an argument for your suggestion except "it makes the game more complex and more realistic." I would like to counter with "unnecessary complexity is detrimental" and "IT'S A GAME ABOUT ****...
- by Foraven - at 2010.01.29 16:25:00
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109. Stealthy Combat? - in Player Features and Ideas Discussion [original thread]
What about a stealth armor or coating that would allow a ship to be on grid, but not in the overview until it fire or be inside locking range of a ship? I mean, ships appear in overview right away for everyone at max range unless cloaked. There is...
- by Foraven - at 2010.01.29 16:19:00
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110. The perma-tank issue. - in Player Features and Ideas Discussion [original thread]
Originally by: Pharon Reichter Play the game more , play in a team. That's my advice. I just think you are very frustrated that you cant kill an battleship in your ceptor/af/fregate. If at least you understood what my thread was all ab...
- by Foraven - at 2010.01.29 16:11:00
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111. Making fleet fights more interesting and breaking up the blob - in Player Features and Ideas Discussion [original thread]
Originally by: Hatch blob is a synonym for large fleet. even in small fleets, everyone attacks a primary. the dynamic is usually the same, but superiourity is achieved through numbers not necessarily combat tactics. just because you don't ...
- by Foraven - at 2010.01.29 03:38:00
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112. Moving away from raw damage... - in Player Features and Ideas Discussion [original thread]
Edited by: Foraven on 29/01/2010 03:33:13 Originally by: Kahega Amielden Uhhuh, except you haven't proposed any system which would actually alleviate that. Re-read the first post. If it was possible to damage modules, it would be ...
- by Foraven - at 2010.01.29 03:33:00
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113. The perma-tank issue. - in Player Features and Ideas Discussion [original thread]
Edited by: Foraven on 29/01/2010 03:01:46 Originally by: XDSKIRBYKIA First of all i will reply to your last comment: "Remind me just how much some players objected (and still object) in bringing more realistic features in 3d shooters...
- by Foraven - at 2010.01.29 02:55:00
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114. The perma-tank issue. - in Player Features and Ideas Discussion [original thread]
Edited by: Foraven on 29/01/2010 02:06:38 Originally by: XDSKIRBYKIA Current system makes perfect sense and works.... OP answer to your suggestion is a big NOOOOOOO! Remind me just how much some players objected (and still object...
- by Foraven - at 2010.01.29 02:01:00
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115. Moving away from raw damage... - in Player Features and Ideas Discussion [original thread]
Originally by: Kahega Amielden So what the hell are you arguing? That you should somehow endeavor to win fights by doing something other than minimizing an opponent's ability to defend himself and making him explode? I argue i would w...
- by Foraven - at 2010.01.29 01:55:00
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116. The perma-tank issue. - in Player Features and Ideas Discussion [original thread]
Originally by: Cambarus And since one of the main aspects of eve is that it forces you to interact with people, the game becomes complicated as soon as you start actually playing it. There are ways to limit the interaction you have with o...
- by Foraven - at 2010.01.29 01:23:00
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117. Can we kill the jukebox? - in Player Features and Ideas Discussion [original thread]
Originally by: Serithian There are thousands of ways to play music, but only ONE way to play EVE. KILL THE JUKEBOX! Oh, that's why the jukebox works now, been a long time since it worked more than 1-2 tunes before shutting down on it'...
- by Foraven - at 2010.01.28 23:53:00
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118. The perma-tank issue. - in Player Features and Ideas Discussion [original thread]
Edited by: Foraven on 28/01/2010 23:00:32 Originally by: Kijo Rikki M829A1 "Silver Bullet" APFSDS rounds from other M1A1 Abrams were unable to penetrate the front and side armor (even at close ranges) in friendly fire incidents as wel...
- by Foraven - at 2010.01.28 22:58:00
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119. The perma-tank issue. - in Player Features and Ideas Discussion [original thread]
Edited by: Foraven on 28/01/2010 22:47:04 Originally by: mundus123 Sigh, ok you win, i just have one last question. In war do you not see to defend yourself and also that there is no such thing as overkill. Funny, how often do we ...
- by Foraven - at 2010.01.28 22:45:00
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120. The perma-tank issue. - in Player Features and Ideas Discussion [original thread]
Originally by: mundus123 Btw i im a shield tanker so that tells you how bad yoru idea is when im deffending armor I would say it explain how much players like the current game mechanics rather than how bad my idea is. You are too used ...
- by Foraven - at 2010.01.28 22:18:00
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