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141. Anyone wish there was more opportunities for good old dogfights? - in Warfare & Tactics [original thread]
Originally by: Wayay Bonnylad Originally by: Foraven I know how this works, i don't need to learn how. I still don't find it enjoyable. I want real fight, not the turn your enemies into helpless punchbag gameplay. I'm sorry, bu...
- by Foraven - at 2010.01.23 17:46:00
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142. Anyone wish there was more opportunities for good old dogfights? - in Warfare & Tactics [original thread]
Originally by: Droog 1 Try learning how to fly your blaster boat or flying a different ship. Webs are not 'cheesy' or bad game design. I know how this works, i don't need to learn how. I still don't find it enjoyable. I want real fight...
- by Foraven - at 2010.01.22 21:19:00
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143. Anyone wish there was more opportunities for good old dogfights? - in Warfare & Tactics [original thread]
Originally by: Concubinia Scarlett Webs are an integral part of pvp and are in the game for a reason. If you're not using specific modules because you don't like them then thats fine, but don't expect your opponent to do the same. I ...
- by Foraven - at 2010.01.22 14:11:00
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144. Smarter PvE - in Missions & Complexes [original thread]
Edited by: Foraven on 22/01/2010 03:10:24 Originally by: Calx Pugnus So you're saying that NPCs can already use ship mods and orbit at range.... so that's what you want them to do? Adapt to what you are doing? Quote: I rea...
- by Foraven - at 2010.01.22 03:09:00
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145. Anyone wish there was more opportunities for good old dogfights? - in Warfare & Tactics [original thread]
Originally by: GavinGoodrich Sounds like Red vs. Blue would be right up your alley. Been there, and probably will go back. But they use webs so it just kill dogfights because it's "get close enough to web and scramble" and kill them. I...
- by Foraven - at 2010.01.22 01:10:00
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146. Anyone wish there was more opportunities for good old dogfights? - in Warfare & Tactics [original thread]
Edited by: Foraven on 21/01/2010 21:53:25 Well, i admit, most of my combat experience in this game is PVE. In missions it's quite possible to close in and hammer enemies close range while dodging long range enemy fire. But it doesn't seem so i...
- by Foraven - at 2010.01.21 21:51:00
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147. What can be done when facing larger number of players? - in Warfare & Tactics [original thread]
Edited by: Foraven on 21/01/2010 21:34:54 Originally by: Eli Porter There are a lot of tactics, most of them mentioned in this thread, which all revolve around a basic principle. The number of hostiles in the enemy fleet=/=the number ...
- by Foraven - at 2010.01.21 21:34:00
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148. Flying speed tanked ships - in Warfare & Tactics [original thread]
Edited by: Foraven on 21/01/2010 16:13:13 Originally by: Demolishar OK recently I had a fight, I was in a Curse and I was up against a Brutix. Sure win? No. I was at 20km and I hit "keep at range (current)" and my ship started to appr...
- by Foraven - at 2010.01.21 16:12:00
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149. Anyone feel the need for more team oriented PVE? - in Missions & Complexes [original thread]
Originally by: crimson fire Instead of just one timebonus set 5 or 10 time bonuses. Then only teamwork can give you the biggest rewards and you get an incentive for teamwork. The more players in the team the faster completion time and ...
- by Foraven - at 2010.01.20 05:57:00
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150. Anyone feel the need for more team oriented PVE? - in Missions & Complexes [original thread]
Originally by: Hound Halfhand Even with that being said, I cannot imagine larger and larger missions in hi-sec requiring fleets of battleships and battle cruisers along with support. I think it would ruin the feel of Eve. If anything the ...
- by Foraven - at 2010.01.19 01:27:00
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151. Anyone feel the need for more team oriented PVE? - in Missions & Complexes [original thread]
Originally by: King Rothgar As has been said, you really should try w-space. The class 1,2,3 can be solo'd but try a class 6 solo and you're going to lose your ship even if that ship. Beyond w-space there really isn't much that can't be so...
- by Foraven - at 2010.01.18 11:55:00
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152. Why so many ways to screw our standings and so few to improve them? - in Missions & Complexes [original thread]
Originally by: Greygal As others have already said, be sure to train up Diplomacy skills, it will boost your standings with the "enemy" faction. Train up the other social skills, at least to level 3, when you can afford to, because they w...
- by Foraven - at 2010.01.18 11:44:00
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153. Anyone feel the need for more team oriented PVE? - in Missions & Complexes [original thread]
Originally by: Veloni lvl5's Sleepers High-end plexes. It's already ingame. Go do those (especially sleepers, c4-5-6), then come back and say that there aren't enough pve group activity's. Cool if what you want is a challenge, not as...
- by Foraven - at 2010.01.18 03:33:00
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154. Why so many ways to screw our standings and so few to improve them? - in Missions & Complexes [original thread]
Originally by: Wyke Mossari The standing lose with the enemy faction is always less than the gain with the faction you are working for. Negotiation will always improve the effective standing further and diplomacy will minimise the impac...
- by Foraven - at 2010.01.18 00:51:00
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155. How to tell what ships can go thru acceleration gates? - in Missions & Complexes [original thread]
Originally by: Forge Trader The subject says it. Is there anyway,before activating a gate, to know what ships you can take thru a gate? Bad to drop a frigate among a pile of cruisers. Bad to waste time flying a cruiser to a gate only to f...
- by Foraven - at 2010.01.18 00:46:00
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156. Anyone feel the need for more team oriented PVE? - in Missions & Complexes [original thread]
Originally by: Qui Shon I'm sorry, but could you (re-) state the goal with this? What is it you want to achieve? Your buddies teaming up with you, when now they don't? The idea behind is to have something to do in team that is more ef...
- by Foraven - at 2010.01.18 00:12:00
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157. Anyone feel the need for more team oriented PVE? - in Missions & Complexes [original thread]
Edited by: Foraven on 17/01/2010 21:29:02 Originally by: Alesha Kalishi I agree. You shouldn't 'FORCE'players to be in a group to do some missions, because some of us fly solo, We have friends but thier not always on. No, that's no...
- by Foraven - at 2010.01.17 21:25:00
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158. Anyone feel the need for more team oriented PVE? - in Missions & Complexes [original thread]
Edited by: Foraven on 17/01/2010 17:29:18 Originally by: RenegadeChemist Wild guess... Sleepers? Did not read the part where i stated i knew about that? Not everyone want or are able to handle WH space, so more team oriented pve ...
- by Foraven - at 2010.01.17 17:29:00
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159. Anyone feel the need for more team oriented PVE? - in Missions & Complexes [original thread]
One issue i have with the current system of PVE is that it's alright if you plan on doing it alone for profit, but quite an hassle to do it in group. First, most missions and plexes (i know about WH space), with the adequately fitted ship can be d...
- by Foraven - at 2010.01.17 17:09:00
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160. Why so many ways to screw our standings and so few to improve them? - in Missions & Complexes [original thread]
Originally by: Dacryphile If the only reason your standings with a faction turn sour is because of your good standing with an enemy faction, you standigns will never be so bad that you are KOS in empire. If, however, you choose to do miss...
- by Foraven - at 2010.01.17 16:58:00
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