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101. Nuets - in Ships and Modules [original thread]
Any ship with a Utility high slot can make good use of a neut. Raven, Mega, Domi, Geddon, Phoon...........way too many ships to list. ________
- by Foulque - at 2009.05.17 18:09:00
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102. Yaarbitrator - in Ships and Modules [original thread]
Never fit named or T1 EANMS, they're beaten by an ANPII which has low skill requirements and takes no CPU. ________
- by Foulque - at 2009.05.16 11:57:00
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103. Sleipnir - in Ships and Modules [original thread]
Yes ________
- by Foulque - at 2009.05.15 08:12:00
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104. [PvE Lvl 4] Paladin vs Navy Apoc ? - in Ships and Modules [original thread]
Paladin or Nightmare, Navy Apoc only if you don't have the skills for either of those. ________
- by Foulque - at 2009.05.15 07:56:00
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105. The Harbinger. Please, CCP. - in Ships and Modules [original thread]
Don't paint the Harbinger. Make the Absolution use the Harbinger model <3 as well at the similar change for other CS. Seriously, don't care if bonuses don;t match, I just want a T2 Harbi/Drake/Hurricane/Myrmidon. ________
- by Foulque - at 2009.05.15 07:55:00
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106. Naglfar Setup for 4/6/6 slot - in Ships and Modules [original thread]
Quit whinging, you finally got a Dread that isn't laughed at. ________
- by Foulque - at 2009.05.15 07:52:00
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107. Which skills NOT to train to 5? - in Skill Discussions [original thread]
Originally by: Phantom Slave Learning V has a massive diminishing return. It isn't useless, but it can take forever to get any use out of it. mmm actually Learning 5 is a very good idea to train if you can be bothered. The way it stack...
- by Foulque - at 2009.05.15 06:43:00
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108. Active skill not properly showing on this website - in Skill Discussions [original thread]
Edited by: Foulque on 14/05/2009 16:44:55 Originally by: Lukriss What's wrong with evemon (since you can't get it to work). Note you don't use your account/password. but your limited api key, optained from Eve.is/api (forwarding to e...
- by Foulque - at 2009.05.14 16:43:00
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109. Titans and there role - in Ships and Modules [original thread]
First I laughed but thinking more about it those DD changes would actually be pretty interesting, atleast a big improvement over the current. ________
- by Foulque - at 2009.05.13 15:12:00
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110. Combat @ Downtime - in EVE General Discussion [original thread]
Server Dies -> Immediately log back in and if you're lucky you'll get to sit there for another minute or two and kill them. If not either some people die (modules still stay active for a bit and stuff can still die afer you've been kicked) or ...
- by Foulque - at 2009.05.13 08:26:00
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111. T1 versus T2 railguns - in Ships and Modules [original thread]
Aside from best named vs T2 in specs the benefit you get from training Large Hybrid 5 and Sharpshooter 5 make it worth it. T2 Large > AWU5 ________
- by Foulque - at 2009.05.13 08:22:00
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112. Curse ~ Hac / Recon Gang - in Ships and Modules [original thread]
I'd switch the od for a nano, similar speed with a big boost in agility which the curse kind of needs. Also probably worth looking at whether CCCs give you a better benefit in cap, the MWD & Invuls take quite a bit and dilute the benefit of the E...
- by Foulque - at 2009.05.12 07:00:00
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113. Gurista Ratting: Apoc or Raven? - in Skill Discussions [original thread]
You could do that, or you could just skill up missiles and use a Sacriledge. Failing that even a Geddon with Ogres should make a decent improvement. ________
- by Foulque - at 2009.05.11 04:30:00
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114. remapping high intel/mem to perc/will for minmatar and pvp - in Skill Discussions [original thread]
Whatever you do, do not do that. ________
- by Foulque - at 2009.05.10 10:31:00
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115. Question on Micro Warp drive. - in Ships and Modules [original thread]
Edited by: Foulque on 06/05/2009 05:57:34 Originally by: Psiri In short,......... Aside from Advicable not being a word, this is a pretty good explanation. Originally by: Kane Starkiller All this crap about AB's sucking i...
- by Foulque - at 2009.05.06 05:54:00
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116. Stupid question about Tractor Beams - Wrecks as well? - in Ships and Modules [original thread]
Except when it comes from a guy n a hood, then you can be sure it's fact ________
- by Foulque - at 2009.05.06 05:51:00
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117. 256 Titans - Balancing needed? - in Ships and Modules [original thread]
Edited by: Foulque on 06/05/2009 05:09:44 Originally by: Furb Killer Edited by: Furb Killer on 05/05/2009 12:47:06 Make it more of a logistics ship. With a clone vat bay for 100 people at least + room for 100 battleships (or more p...
- by Foulque - at 2009.05.06 05:09:00
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118. Carrier in High Sec? - in Ships and Modules [original thread]
No. ________
- by Foulque - at 2009.05.06 05:06:00
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119. What is the point of warp core stabs? - in Ships and Modules [original thread]
Penalties doing their job just fine ________
- by Foulque - at 2009.05.05 14:54:00
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120. Carrier training choices (race, model) - in Ships and Modules [original thread]
All the races carriers are pretty well up to the job, Thanatos' Fighter bonus is a bit iffy but still a useful ship. I'd look more at the plan and what it brings along the way as a decider for which to train for. Gallente gives you a bunch of nice...
- by Foulque - at 2009.05.05 07:30:00
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