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1. Sticky:Inferno 1.1 Sisi features - in Test Server Feedback [original thread]
Hardly. Even that condition is nigh impossible to achieve, and you know it. You're being deliberately obtuse to filibuster the issue. Accept that your toys are being taken out of the pram due to safety recalls and deal with it. Edit: ^Fit a tank ...
- by Fuujin - at 2012.06.13 17:04:00
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2. Sticky:Inferno 1.1 Sisi features - in Test Server Feedback [original thread]
Moreover, even if you managed to recruit every hisec trash corp in your free and idiot proof crusade, you'd STILL never be able to do any meaningful impact against the ebil alliance since you won't actually go to where it lives or operate cooperat...
- by Fuujin - at 2012.06.13 17:00:00
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3. Sticky:Inferno 1.1 Sisi features - in Test Server Feedback [original thread]
Finde learth wrote: And why unlimited free allies was dumb if Balance a fight never really been the goal in EVE ? Because its just idiotic on its face? Parity, equality, level fairness is not a goal. Disallowing free wardecs by all the tra...
- by Fuujin - at 2012.06.12 22:49:00
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4. Sticky:Inferno 1.1 Sisi features - in Test Server Feedback [original thread]
I know how badly you want to blob, jade, but consider the ramifications: By having so many free allies for any and all wars, you potentially improve their win/loss ratio with no effort on their part (the war history thing). A small corp gets warde...
- by Fuujin - at 2012.06.12 18:00:00
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5. Sticky:Inferno 1.1 Sisi features - in Test Server Feedback [original thread]
Jade Constantine wrote: The first stage of the argument is a bit bunkum because it assumes that an entity like SF or Honda Accord would be paying for mercs in any situation on receipt of those wardecs and the answer is no. Found your probl...
- by Fuujin - at 2012.06.12 17:29:00
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6. Sticky:Inferno 1.1 Sisi features - in Test Server Feedback [original thread]
Lallante wrote: Surely the merc market isnt ruined by free allies - people dont pay for mercs to make up numbers, they pay for the results they achieve. As has been noted the vast majority of the corps who joined in on the GF-JF war havent achi...
- by Fuujin - at 2012.06.12 17:12:00
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7. Sticky:Inferno 1.1 Sisi features - in Test Server Feedback [original thread]
Lallante wrote: I agree quality > quantity (although its impossible for a mechanic to judge this) - Out of interest, why do you support a mechanic that escalates the cost of bringing in allies with the quantity of ally entities then? Is ...
- by Fuujin - at 2012.06.12 16:42:00
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8. Sticky:Inferno 1.1 Sisi features - in Test Server Feedback [original thread]
Lallante wrote: There isn't really any real risk for a 5000 man alliance wardeccing a 50 man corp. Even if they punch 10x harder than expected this is still a drop in the ocean to the 5000 man alliance. Meanwhile the 50 man corp can neither br...
- by Fuujin - at 2012.06.12 16:27:00
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9. Sticky:Inferno 1.1 Sisi features - in Test Server Feedback [original thread]
Lallante wrote: As I mentioned before, the underlying principle should be to not discourage reasonably even numbers on both sides. The current proposals basically make getting even numbers against a large single attacker (like goonswarm) impos...
- by Fuujin - at 2012.06.12 16:14:00
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10. Sticky:Inferno 1.1 Sisi features - in Test Server Feedback [original thread]
Jade Constantine wrote: Again ... when I make a wardec I am charged based on how many members are in the target alliance. Hence I believe the defensive ally system should look at how many allies I've got in my defensive coalition relative t...
- by Fuujin - at 2012.06.12 15:38:00
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11. Sticky:Inferno 1.1 Sisi features - in Test Server Feedback [original thread]
Jade Constantine wrote: Well mainly I was responding to the Goonswarm poster to illustrate that his argument about disregarding the 9000 person number because most don't live in hisec was a bit specious at best. I think we have to accept that...
- by Fuujin - at 2012.06.12 15:06:00
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12. Sticky:Inferno 1.1 Sisi features - in Test Server Feedback [original thread]
It's like you said, you're paying for the right to shoot 9000+ people in that case. It SHOULD be expensive. 500M is also peanuts for access to the potential loot pinatas our ******** members provide. Or put another way, if you can't afford 500M ...
- by Fuujin - at 2012.06.12 14:53:00
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13. Sticky:Inferno 1.1 Sisi features - in Test Server Feedback [original thread]
Jade Constantine wrote: Come on Paradox ... when we wardec the 5000 person alliance we have to pay ISK for EVERY MEMBER of the that organization regardless of how many of them come into HISEC. They all factor into the calculation that decides...
- by Fuujin - at 2012.06.12 14:35:00
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14. Sticky:Inferno 1.1 Sisi features - in Test Server Feedback [original thread]
Jade, why are you so preoccupied with size and growing it? I know you keep going "...vs 100" but lets be real, The Star Fraction is a turgid 74 members so its not even that. I know it's natural to want to compensate, but you could be less obvious ...
- by Fuujin - at 2012.06.11 18:25:00
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15. Sticky:Balancing Feedback: Capital Ships - in Test Server Feedback [original thread]
I largely don't have a problem with limiting SC to F/FB; my main concern over this was just addressed with the additional space--that is, adjusting your loadout is a PITA since you can't exactly dock and swap out drones in the bay, so being able t...
- by Fuujin - at 2011.11.10 18:50:00
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16. Sticky:Balancing Feedback: Capital Ships - in Test Server Feedback [original thread]
Bloodpetal wrote: CCP Tallest wrote: Tropic9 wrote: CCP Tallest wrote: * There needs to be a shield HP implant set as a counterbalance to the Slave set. Would this mean that there also will be an armor tank version of the crystal s...
- by Fuujin - at 2011.11.10 16:10:00
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17. Feedback on Sansha Supercarrier - in Test Server Feedback [original thread]
Originally by: xttz http://dl.eve-files.com/media/1012/sms.png (please note this includes these implants: CR8, CC8, KVA2000, KYA2000, siege mindlink) This ship is still of questionable use. 1) Still fairly low HP for what will be an ex...
- by Fuujin - at 2010.12.07 17:12:00
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18. SC Sub-Cap Damage Nerf = Nyx Buff. Fix it. - in Test Server Feedback [original thread]
I'd be happy--ecstatic even--if the shield gang bonus was applied like the armor bonus. That is, the extra shield appears based on the percentage of current one. As it stands millions of HP for the Hel, Wyvern, Leviathan, and Ragnarok need to be r...
- by Fuujin - at 2010.11.30 18:59:00
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19. so new fb damage - in Test Server Feedback [original thread]
It only took them 2 years to stretch the chimera model to fill its hitbox. I'm sure such a small clerical error will be resolved by christmas. 2011.
- by Fuujin - at 2010.11.30 16:55:00
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20. so new fb damage - in Test Server Feedback [original thread]
Edited by: Fuujin on 24/11/2010 08:34:31 Originally by: Furb Killer Edited by: Furb Killer on 24/11/2010 08:28:34 So what exactly again would be the role of dreads? It is a reasonable estimate you need 20 non supers per SC you want...
- by Fuujin - at 2010.11.24 08:34:00
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