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Thread Statistics | Show CCP posts - 69 post(s) |
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CCP Soundwave
C C P C C P Alliance
1360

|
Posted - 2012.06.12 15:50:00 -
[331] - Quote
Callidus Dux wrote:CCP Goliath wrote:Callidus Dux wrote:Ponder Yonder wrote: Callidus, do you realise that SHIFT-Click will accomplish all you ask for?
Not acceptable. Why must I use my keyboard when it once was possible to open a new window with mouse? NO SHIFT+X or something. No "shift +click" or "shift+key" JUST double and right clicks. CCP must implement the SHIFT per default or per checkbox within the ESC-menue CCP is near to a point where I could live with this unified Crap UI. But they absolute deny the last necessary step to be able to avoid this SHIFT-sh!t. Implement a checkbox in the ESC-menue which set this mysterious SHIFT thing as default to open my independent windows. Do this and I will be much quieter / happier and I have no big need to cancel my subscription! Your request has been noted. Cease reposting the same demand please. Noted and rejected? No one says something about this demand. Just noted is not enough at this state. Are you working on this or have you just noted it and laugh about me now? I repost ths demand so often because I feel ignored from CCP. I write something and CCP doesnt reply to that or say YES or NO. Than I must ask a few times more. 
I can say with complete certainty that I'll continue to ignore you. |
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Lallante
Blue Republic RvB - BLUE Republic
32
|
Posted - 2012.06.12 15:51:00 -
[332] - Quote
Fuujin wrote:Jade Constantine wrote:
Again ... when I make a wardec I am charged based on how many members are in the target alliance.
Hence I believe the defensive ally system should look at how many allies I've got in my defensive coalition relative to the attacking force before charging me.
This is not a complex argument surely ?
Actually, it is. Here's the situation: 9000 members are not attacking you. Not even 1% of that number, is attacking you. All you need is a single 1000 member ally (hell, even a 100 member ally) and you have numbers parity. You also blatantly ignore the vast majority of wars to look at edge cases. Fact: the trade hub gankers want to be in as many wars as possible, to enable the maximum concord-free loot pinata kills they can do. Therefore, they will offer to ally up in every war they can see, for free. Who doesn't want free allies? Their offers will be accepted more often than not. A 200 vs 100 war would then quickly find itself unbalanced by even adding two of these groups. Moreover, real mercs would find themselves edged out by these groups. And small wardecs would still get a chilling effect because you're not doing anything to prevent dogpiling. 3 allies for most wars (where the allies aren't 3-man vanity corps) are more than sufficient.
Why should the system be biased in favour of the attacker though - if only 1% of the attacker is actually taking part in the attack surely thats the attacker's fault and therefore problem - why should the system compensate for that by not allowing the defender equal treatment?
Furthermore if I am the defender and bring in, say, 9 more 500 man allies who is to say more than 1% of the players in those allies will actually be involved in the fighting.
Its an argument that if you want to make, you need to apply evenly to both attackers and defenders. The principal should always be that it is not prohibitively costly to match the attacker's numbers. It should cost basically the same to bring in equal numbers as it cost the attacker to wardec the outnumbered enemy.
The real possibilities for abuse all relate to highsec warfare corps taking on loads of cheap wars through the ally mechanic. If this is undesirable then we should use a mechanic of escalating fees per war involvement NOT escalating fees per ally requested. |

Callidus Dux
School of Applied Knowledge Caldari State
443
|
Posted - 2012.06.12 15:51:00 -
[333] - Quote
Lallante wrote: Seriously who exactly do you think you are? President of the World Aspergers League?
Its not just about ME. Many others had this request and many others where ignored. Not just me.  I can't play EVE at present. Because of THIS: http://i50.tinypic.com/2ez1wz4.jpg |

Callidus Dux
School of Applied Knowledge Caldari State
443
|
Posted - 2012.06.12 15:53:00 -
[334] - Quote
CCP Soundwave wrote:
I can say with complete certainty that I'll continue to ignore you.
Its OK Soundwave. CCP does not only ignores me. Have a look at the forum and try to find out how many other players feel ignored from you.  I can't play EVE at present. Because of THIS: http://i50.tinypic.com/2ez1wz4.jpg |

Lallante
Blue Republic RvB - BLUE Republic
32
|
Posted - 2012.06.12 15:54:00 -
[335] - Quote
Callidus Dux wrote:Lallante wrote: Seriously who exactly do you think you are? President of the World Aspergers League?
Its not just about ME. Many others had this request and many others where ignored. Not just me. 
Oh I see. I assume you are canvassing all of the people you claim to speak for and getting a consensus before each of your beautifully constructed posts?
No?
Your request has been noted and if there is a compelling case for it an no technical issues preventing it, it will probably get implemented. What more are you actually asking for? Just chill now ffs. |
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CCP Soundwave
C C P C C P Alliance
1360

|
Posted - 2012.06.12 15:56:00 -
[336] - Quote
Callidus Dux wrote:CCP Soundwave wrote:
I can say with complete certainty that I'll continue to ignore you.
Its OK Soundwave. CCP does not only ignores me. Have a look at the forum and try to find out how many other players feel ignored from you. 
Oh I'm reading most other peoples posts, don't worry. |
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Salpun
Paramount Commerce Masters of Flying Objects
311
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Posted - 2012.06.12 16:01:00 -
[337] - Quote
The cannot open the main inventory when you open a ship cargo hold by using double click is bug report # 138465.
The main inventory needs a cargo holds to read like the drone bay does with the name of the thing you are viewing listed.
Maybe list it in the cargo area if it is empty? |

Lallante
Blue Republic RvB - BLUE Republic
33
|
Posted - 2012.06.12 16:02:00 -
[338] - Quote
Callidus Dux wrote:Lallante wrote:Callidus Dux wrote:Lallante wrote: Seriously who exactly do you think you are? President of the World Aspergers League?
Its not just about ME. Many others had this request and many others where ignored. Not just me.  Oh I see. I assume you are canvassing all of the people you claim to speak for and getting a consensus before each of your beautifully constructed posts? No? Your request has been noted and if there is a compelling case for it an no technical issues preventing it, it will probably get implemented. What more are you actually asking for? Just chill now ffs. What? I do NOT claim to speak in the name of any group or persons in EVE! What are you talking about? But it is a fact that CCP gives very less statements concerning the changes they PLAN. I know that they can not undo this mess within two weeks. But I (and many many others who where ignored) wants to know what CCP TRIES to re implement but barely got an answer to this. I do NOT need a hightech masterplan with a detailed time frame. Just a few hints and headwords, what CCP is planning.
Then try reading the various devblogs and posts on the subject as it is pretty clear that they are making every effort to make the system more functional, and that obviously includes reintroducing any lost functionality. You know, as an alternative to sperging out over your own lack of comprehension. |

Jade Constantine
Jericho Fraction The Star Fraction
2047
|
Posted - 2012.06.12 16:06:00 -
[339] - Quote
corestwo wrote:Jade Constantine wrote: Thing is the Faction Warfare stuff is excellent. Its easily the best content from Inferno and I've got an awful lot of faith in the developers involved with it. I look at their proposed changes and they are all good common sense. There isn't much to say there except "well done."
Discouraging warfare by allowing plexes to be soloed in frigates isn't actually well done. The thread has multiple topics, please stop trying to monopolize it for your own grievances. 
Funnily enough it is a fix that solves a problem - small scale pvp in complexes was previously nerfed by the fact that npc ew has a significant impact on the outcome of small fights. Tracking disrupting, painting, damping and ecm all help one side or the other disproportionately. The frankly pitiful damage output of the npcs on their own without the EW effects will not really impact the outcome of player on player fights.
Thats the positive direction of these changes. Now you can say they don't go far enough because one side can't speed tank and one side can and thats certainly a worthwhile discussion for the future - but aren't we supposed to be talking specifically about the test server stuff for 1.1 here?
(and yes, I've spent most of my last couple of months playing faction warfare)
The True Knowledge is that nothing matters that does not matter to you, might does make right and power makes freedom Epic Inferno Wardec Test, Sign up and shoot Goons for free! |

Lallante
Blue Republic RvB - BLUE Republic
33
|
Posted - 2012.06.12 16:07:00 -
[340] - Quote
Fuujin wrote:Jade Constantine wrote: This Warfare change on the other hand is a pretty horrible thing. Its massively unbalanced in favour of the largest and richest alliances in Eve and gives them an even bigger advantage than the 50m -> 500m wardec fee did with Inferno 1.0.
What I'd like is for developers and goonswarm posters to actually look at the proposed solution I've put on the table and critique it. Let me know why you think it doesn't work if its no good - otherwise please consider adopting it.
Because it merely takes blanket numbers into account. Inaccurate numbers at that. It does nothing to force you to consider merc quality, just numbers. You're still consigning the "pro" merc groups to be on par with the mob and unable (or just difficult) to break out and shine. Also, you ignore the war dec multiplier cost. A single alliance cannot wardec 10 targets for 50m apiece. The cost scales, rather quickly, for each concurrent war.
I agree counting numbers alone doesnt account for merc quality, number of people in high-sec, number of people involved in the war actively, number of mains rather than alts, variety in ships/equipment used, player skill etc.
Its quite obviously a flawed method of measuring "power".
Its also pretty obviously the most accurate single measure - most of the factors I've described above aren't measurable at all, the rest are not measurable in any easy, sensible way.
I think you are right regarding the multiplier cost - in my view the cost of a wardec should scale with the size of a target so that deccing 10 x 100man corps costs the same as deccing 1x1000 man corp. This combined with equivalent changes to defender allies would be a way better system.
As I mentioned before, the underlying principle should be to not discourage reasonably even numbers on both sides. The current proposals basically make getting even numbers against a large single attacker (like goonswarm) impossibly expensive and that has to be wrong. |
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Callidus Dux
School of Applied Knowledge Caldari State
443
|
Posted - 2012.06.12 16:08:00 -
[341] - Quote
Lallante wrote:
Then try reading the various devblogs and posts on the subject as it is pretty clear that they are making every effort to make the system more functional, and that obviously includes reintroducing any lost functionality. You know, as an alternative to sperging out over your own lack of comprehension.
I read this dev blogs. I could only find out what they will do NEXT (next 3 days till next patchday). But it is not possible to have a look at the planned road map from CCP. So, before you write something about comprehension; I would suggest that you also read the dev blogs and try to find out what they will do more than just "Improve" and "listen to feedback". Or what functions they plan  I can't play EVE at present. Because of THIS: http://i50.tinypic.com/2ez1wz4.jpg |

Lallante
Blue Republic RvB - BLUE Republic
33
|
Posted - 2012.06.12 16:09:00 -
[342] - Quote
Callidus Dux wrote:Lallante wrote:
Then try reading the various devblogs and posts on the subject as it is pretty clear that they are making every effort to make the system more functional, and that obviously includes reintroducing any lost functionality. You know, as an alternative to sperging out over your own lack of comprehension.
I read this dev blogs. I could only find out what they will do NEXT (next 3 days till next patchday). But it is not possible to have a look at the planned road map from CCP. So, before you write something about comprehension; I would suggest that you also read the dev blogs and try to find out what the will do more than just "Improve" and "listen to feedback". 
Perhaps I can arrange for a developer to visit you in person with a flipchart and take you through the code proposals line by line? |

Salpun
Paramount Commerce Masters of Flying Objects
311
|
Posted - 2012.06.12 16:11:00 -
[343] - Quote
Callidus Dux wrote:Lallante wrote:
Then try reading the various devblogs and posts on the subject as it is pretty clear that they are making every effort to make the system more functional, and that obviously includes reintroducing any lost functionality. You know, as an alternative to sperging out over your own lack of comprehension.
I read this dev blogs. I could only find out what they will do NEXT (next 3 days till next patchday). But it is not possible to have a look at the planned road map from CCP. So, before you write something about comprehension; I would suggest that you also read the dev blogs and try to find out what they will do more than just "Improve" and "listen to feedback". Or what functions they plan  As per his post bugs then original fuctionality then new better fuctionality. With easy to emplement ideas as they go. |

Marlona Sky
Massive PVPness Psychotic Tendencies.
1116
|
Posted - 2012.06.12 16:11:00 -
[344] - Quote
Is the first entity a defender allows to ally with him free?
Remove local, structure mails and revamp the directional scanner! |
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CCP Soundwave
C C P C C P Alliance
1363

|
Posted - 2012.06.12 16:12:00 -
[345] - Quote
Jade Constantine wrote:CCP Soundwave wrote:We've been talking to some of the merc corps/alliances and having no meaningful choice in terms of picking a defender basically nullifies their business. What we wanted to do was put in an incentive to look harder at exactly who you ally with, meaning that successful merc corps would be able to market themselves better.
I agree that in an isolated sense, the 4500 vs 9x 500 people is a bit silly, but at the end of the day, making sure you can't just ally a large number of people was something put in to revive the merc business somewhat. We can evaluate that later, but I'd really like to see how people who do this for a living fare with the changes.
Regarding the recurrence, we're definitely looking at that. Well here is A solution ... please critique it if you see a problem. 1. Concord fees per defending ally are only payable if you are in the process of adding an ally that would take the total size of the defending force over the total size of the attacking force. This will make it prohibitively expensive to massively outblob a small wardeccer (as in small scale mercenary actions) while still allowing a massively outmatched defender (ie 9000 vs 100) to add many alliance for free so they can balance the fight. 2. Introduce 2 week contract periods with auto renewal if either side likes the deal (ie its free) You don't like a war don't renew. 3. Consider leaving mutual decs alone because this alone gives the defender chance to assemble a counter force that can make an aggressor NEED to negotiate an end to the war. There is no reason to deny allies to a mutual declaring defender - all this means in essence is that the defender is removing the attackers automatic right to back out of the war while saving them the wardec fee. Its a transactional tactic - it could be left alone (especially with the 2 week contract periods allowing allies to leave). 4. Then if you are feeling adventurerous - improve the system a bit with iteration -> Once the defender starts paying concord fees (because they have added so many allies they now outnumber the attacker) - let the attacker add allies on a 1-1 basis so the war can escalate (both attacked and defender having the chance to up the stakes by shopping for appropriate allies etc.) With this scale of fighting (ie both attack and defender are relatively matched in numbers - EACH allied choice will matter a lot and people will shop for the right mercs on their capability and reputation. I think that solves the problem.
Giant ass Goomswarm / Test decs vs little corps and alliances can be dogpiled and frankly they should be. Its fun, its a game, we play for fun and everyone said they liked that. Small merc decs against similar surgical targets are likely to make the defender think carefully about who they hire because these will attract concord fees and let the attacker escalate if too many are hired. This serves the needs for huge ass mayhem wars for fun. AND serious small merc fights for profit. There is no need to disadvantage one part of the community to protect another. Can you see anything wrong with this solution?
I think the biggest issue here is that we're trying to solve different issues. I'm trying to bring the merc trade back into EVE and you're trying to add some measure of fairness into wars, which Isn't really a design philosophy in EVE.
Why would I want to balance a fight? That's never really been the goal in EVE and the war dec system wasn't built for that either. I understand that it's annoying when a big alliance war decs you, but that's hardly new to EVE. Big alliances get annoyed with bigger coalitions outnumber them and so on. That's a fact of life in EVE and we're not likely to change that direction anytime soon. The other thing is that war dec prices are determined by the value you get from them. If you want to go to war with someone, a higher number of potential targets should be more expensive. If you're a smaller alliance, this makes you a less attractive target, unless you've made someone angry in which case you're responsible for any social repercussions you've created.
Letting attackers add allies conflicts with the notion that attacking someone is risky. If you decide you want to go to war with someone, the consequence is that he could punch harder than you anticipated. If this is just about stacking up allies, the power of that choice fades away a little bit.
|
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Lallante
Blue Republic RvB - BLUE Republic
33
|
Posted - 2012.06.12 16:12:00 -
[346] - Quote
Marlona Sky wrote:Is the first entity a defender allows to ally with him free?
I think so |

corestwo
Goonfleet Investment Banking
362
|
Posted - 2012.06.12 16:12:00 -
[347] - Quote
Jade Constantine wrote:corestwo wrote:Jade Constantine wrote: Thing is the Faction Warfare stuff is excellent. Its easily the best content from Inferno and I've got an awful lot of faith in the developers involved with it. I look at their proposed changes and they are all good common sense. There isn't much to say there except "well done."
Discouraging warfare by allowing plexes to be soloed in frigates isn't actually well done. The thread has multiple topics, please stop trying to monopolize it for your own grievances.  Funnily enough it is a fix that solves a problem - small scale pvp in complexes was previously nerfed by the fact that npc ew has a significant impact on the outcome of small fights. Tracking disrupting, painting, damping and ecm all help one side or the other disproportionately. The frankly pitiful damage output of the npcs on their own without the EW effects will not really impact the outcome of player on player fights. Thats the positive direction of these changes. Now you can say they don't go far enough because one side can't speed tank and one side can and thats certainly a worthwhile discussion for the future - but aren't we supposed to be talking specifically about the test server stuff for 1.1 here? (and yes, I've spent most of my last couple of months playing faction warfare)
While I realize and acknowledge the deleterious and unbalanced effect of the ewar within the plexes, simply removing it all is a poor solution - I happen to feel that no side should be able to simply speed tank plexes with frigates. As it currently stands, one side can speed tank and the other can't - the changes enabling both sides to do it are on the test server for 1.1 right now, and so are a valid point of discussion. |

Callidus Dux
School of Applied Knowledge Caldari State
443
|
Posted - 2012.06.12 16:13:00 -
[348] - Quote
Lallante wrote:Callidus Dux wrote:Lallante wrote:
Then try reading the various devblogs and posts on the subject as it is pretty clear that they are making every effort to make the system more functional, and that obviously includes reintroducing any lost functionality. You know, as an alternative to sperging out over your own lack of comprehension.
I read this dev blogs. I could only find out what they will do NEXT (next 3 days till next patchday). But it is not possible to have a look at the planned road map from CCP. So, before you write something about comprehension; I would suggest that you also read the dev blogs and try to find out what the will do more than just "Improve" and "listen to feedback".  Perhaps I can arrange for a developer to visit you in person with a flipchart and take you through the code proposals line by line? Not necessary. But thanks. A short list would be more than enough. If I know what they TRY to implement I can wait till it IS implemented. But to wait without ANY information is bad for me. I would suggest a website with this list which would be updated with every further idea they want to TRY to implement. Nothing more. I can't play EVE at present. Because of THIS: http://i50.tinypic.com/2ez1wz4.jpg |
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CCP Soundwave
C C P C C P Alliance
1363

|
Posted - 2012.06.12 16:14:00 -
[349] - Quote
Callidus Dux wrote:Lallante wrote:Callidus Dux wrote:Lallante wrote:
Then try reading the various devblogs and posts on the subject as it is pretty clear that they are making every effort to make the system more functional, and that obviously includes reintroducing any lost functionality. You know, as an alternative to sperging out over your own lack of comprehension.
I read this dev blogs. I could only find out what they will do NEXT (next 3 days till next patchday). But it is not possible to have a look at the planned road map from CCP. So, before you write something about comprehension; I would suggest that you also read the dev blogs and try to find out what the will do more than just "Improve" and "listen to feedback".  Perhaps I can arrange for a developer to visit you in person with a flipchart and take you through the code proposals line by line? Not necessary. But thanks. A short list would be more than enough. If I know what they TRY to implement I can wait till it IS implemented. But to wait without ANY information is bad for me. I would suggest a website with this list which would be updated with every further idea they want to TRY to implement. Nothing more.
Maybe if you post even more. |
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Fuujin
GoonWaffe Goonswarm Federation
128
|
Posted - 2012.06.12 16:14:00 -
[350] - Quote
Lallante wrote: As I mentioned before, the underlying principle should be to not discourage reasonably even numbers on both sides. The current proposals basically make getting even numbers against a large single attacker (like goonswarm) impossibly expensive and that has to be wrong.
I disagree.
GSF numbers are silly huge. But that's a result of a multi-region nulsec empire. You won't see those kinds of numbers in a hisec dwelling alliance--the closest AFAIK is Eve-U. Ha. So trying to design for those edge cases is just dumb. Better to balance the system for smaller groups. Because, as has been stated, nulsec groups as a rule don't come into hisec en masse. Too many restrictions, too many station games, not enough interest, etc. So the numbers there would not be a concern--any competant merc group you could recruit using normal rules would still likely be a good match numerically for your OpFor. |
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Jade Constantine
Jericho Fraction The Star Fraction
2047
|
Posted - 2012.06.12 16:15:00 -
[351] - Quote
Fuujine wrote: Because it merely takes blanket numbers into account. Inaccurate numbers at that.
Why are they inaccurate? The numbers are precise, they are used to calculate precisely how much a 3rd party entity has to pay concord to wardec them.
Fuujine wrote:It does nothing to force you to consider merc quality, just numbers. You're still consigning the "pro" merc groups to be on par with the mob and unable (or just difficult) to break out and shine.
I'll really not. I am not considering this kind of large alliance general bullying/griefing dec to be the equvilent of a proper wardec for a purpose. General mayhem is good for dogpile allies - but a specific serious war threat would be good for professional merc involvemlent - but again, both of these cases are covered by the mechanic I have proposed.
Fuujine wrote:Edit: Here's a scenario: you (74 man alliance) dec a 10 man. That 10 man brings in goonswarm. Per your system, no concord fees (first ally, was below the cap prior).
By my system that would then mean as the attacker I could then bring in free allies until such point as we reach parity. Same result, good mayhem, fun for everyone.
Quote:Also, having to actively pay your allies as opposed to blanket man count also helps reduce the 1% issue on the part of your allies; if they aren't participating or pulling their weight you can fire them.
For a serious war sure. For one of these eternal random trade hub griefing wars - no way. You wouldn't ever pay a merc a penny to fight that kind of thing. Even in this new system it simply wouldn't happen. SF would offer the free ally slot to Orphanage/Privateers or something like that. And we'd sell the cheaper ones on the market for people who wanted a discount wardec on GS below 500m.
Fuujine wrote:Just to reiterate, I don't care about GSF wars; I'm enjoying shooting the multitudes you've put together--I'd probably have chewed off my own arm out of boredom otherwise. My main concern is that you are devaluing the committed mercs from the :effort: gankers, and chilling out small/mid size corp wardecs.
And I maintain that if you think through the implications of the solution I have proposed it will draw a CLEAR line between the massive alliance on tiny target dogpile fights and the serious medium sized merc on target fights.
The True Knowledge is that nothing matters that does not matter to you, might does make right and power makes freedom Epic Inferno Wardec Test, Sign up and shoot Goons for free! |

Marlona Sky
Massive PVPness Psychotic Tendencies.
1116
|
Posted - 2012.06.12 16:18:00 -
[352] - Quote
Has those not involved in a war assisting those in combat via assist modules (remote repair, remote sensor boosting, etc) been addressed? As in not allowed?
Remove local, structure mails and revamp the directional scanner! |
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CCP Soundwave
C C P C C P Alliance
1367

|
Posted - 2012.06.12 16:19:00 -
[353] - Quote
Fuujin wrote:Lallante wrote: As I mentioned before, the underlying principle should be to not discourage reasonably even numbers on both sides. The current proposals basically make getting even numbers against a large single attacker (like goonswarm) impossibly expensive and that has to be wrong.
I disagree. GSF numbers are silly huge. But that's a result of a multi-region nulsec empire. You won't see those kinds of numbers in a hisec dwelling alliance--the closest AFAIK is Eve-U. Ha. So trying to design for those edge cases is just dumb. Better to balance the system for smaller groups. Because, as has been stated, nulsec groups as a rule don't come into hisec en masse. Too many restrictions, too many station games, not enough interest, etc. So the numbers there would not be a concern--any competant merc group you could recruit using normal rules would still likely be a good match numerically for your OpFor.
Adding to this discussion is that while it might be very difficult to get the same number of people on paper, it's not necessarily the same effort getting the same number of people in practice. How many people will an empire focused merc corp have in an organized fashion in empire compared to GF for example? The total number of people in an alliance for that purpose isn't necessarily relevant. |
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Jade Constantine
Jericho Fraction The Star Fraction
2047
|
Posted - 2012.06.12 16:19:00 -
[354] - Quote
Marlona Sky wrote:Is the first entity a defender allowed to ally with him free?
Yeah it appears so - your FHC foreign legion alliance might still be on the cards.
The True Knowledge is that nothing matters that does not matter to you, might does make right and power makes freedom Epic Inferno Wardec Test, Sign up and shoot Goons for free! |

Ponder Yonder
Fleet of the Damned Ace of Spades.
31
|
Posted - 2012.06.12 16:20:00 -
[355] - Quote
Callidus Dux wrote:Lallante wrote:Callidus Dux wrote:Lallante wrote:
Then try reading the various devblogs and posts on the subject as it is pretty clear that they are making every effort to make the system more functional, and that obviously includes reintroducing any lost functionality. You know, as an alternative to sperging out over your own lack of comprehension.
I read this dev blogs. I could only find out what they will do NEXT (next 3 days till next patchday). But it is not possible to have a look at the planned road map from CCP. So, before you write something about comprehension; I would suggest that you also read the dev blogs and try to find out what the will do more than just "Improve" and "listen to feedback".  Perhaps I can arrange for a developer to visit you in person with a flipchart and take you through the code proposals line by line? Not necessary. But thanks. A short list would be more than enough. If I know what they TRY to implement I can wait till it IS implemented. But to wait without ANY information is bad for me. I would suggest a website with this list which would be updated with every further idea they want to TRY to implement. Nothing more.
Did you read this:
CCP Goliath wrote:So I spoke to the team about the shortcut option I referred to earlier in the thread. They are going to look into the feasibility of this now and seemed pretty positive about it.
|

Lallante
Blue Republic RvB - BLUE Republic
33
|
Posted - 2012.06.12 16:22:00 -
[356] - Quote
CCP Soundwave wrote:
I think the biggest issue here is that we're trying to solve different issues. I'm trying to bring the merc trade back into EVE and you're trying to add some measure of fairness into wars, which Isn't really a design philosophy in EVE.
Why would I want to balance a fight? That's never really been the goal in EVE and the war dec system wasn't built for that either. I understand that it's annoying when a big alliance war decs you, but that's hardly new to EVE. Big alliances get annoyed with bigger coalitions outnumber them and so on. That's a fact of life in EVE and we're not likely to change that direction anytime soon. The other thing is that war dec prices are determined by the value you get from them. If you want to go to war with someone, a higher number of potential targets should be more expensive. If you're a smaller alliance, this makes you a less attractive target, unless you've made someone angry in which case you're responsible for any social repercussions you've created.
Sorry mate but you are missing a trick here - its not about forcing fairness through mechanics, its about not PREVENTING the defender from evening the odds itself. Its absolutely in keeping with the Eve sandbox philosophy that the outcome of a war is down to player actions, metagaming (i.e. finding the right allies, paying them, etc) rather than incredibly restrictive mechanics that FORCE the defender to fight vastly outnumbered or stump up enormous amounts of cash.
You arent introducing forced fairness by implementing Jade's proposals, you are giving the players the tools needed to ensure fairness or unfairness as they see fit. Most, maybe even all empire corporations wont have the allies or isk to buy them necessary to match, say, Goonswarm's numbers man for man - there aren't many situations where this will make things "fair" but what it will do is stop actively forcing them to accept the unfair position (i.e. that they cant bring in more allies or have their friends wardec back because the mechanics make it prohibitively expensive to do so).
Basically the way you are proposing it means a large alliance can wardec whichever small entities they want and are protected from being wardecced back or from allies joining the fight. The numbers restrictions only hurt the defending side!
Quote:
Letting attackers add allies conflicts with the notion that attacking someone is risky. If you decide you want to go to war with someone, the consequence is that he could punch harder than you anticipated. If this is just about stacking up allies, the power of that choice fades away a little bit.
There isn't really any real risk for a 5000 man alliance wardeccing a 50 man corp. Even if they punch 10x harder than expected this is still a drop in the ocean to the 5000 man alliance. Meanwhile the 50 man corp can neither bring in significant numbers of allies (unless it just invites in one super-massive ally), nor can it get its friends to wardec the 5000 man alliance withou incurring what will be a prohibitively high cost for most small entities.
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Marlona Sky
Massive PVPness Psychotic Tendencies.
1116
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Posted - 2012.06.12 16:26:00 -
[357] - Quote
Jade Constantine wrote:Marlona Sky wrote:Is the first entity a defender allowed to ally with him free? Yeah it appears so - your FHC foreign legion alliance might still be on the cards.
Sounds good then. Well hold on, let me ask CCP if they will nerf that too...
CCP, Goons, TEST and the mighty CSM,
I would like to create an alliance for the purpose of letting those corps willing to fight the evil large null power blocks who think the new war dec system is a toy for them. Said alliance would not charge anything to ally with a defender. Such defenders that those large alliance war dec over some butt hurt post on the forums, different play style of the game or against someone who did not welcome having their online CV hacked and molested.
Mainly just to have fun. I hope fun is still ok.
Anyways, please let me know! Feel free to openly reply right here on the forums too. Considering the forums is where the real PvP happens.
Remove local, structure mails and revamp the directional scanner! |

Callidus Dux
School of Applied Knowledge Caldari State
443
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Posted - 2012.06.12 16:27:00 -
[358] - Quote
CCP Soundwave wrote:Callidus Dux wrote:CCP Soundwave wrote:
Maybe if you post even more.
Standard CCP behavior? Customer has a request and CCP says something that don't help or upset the customer more? Listen Soundwave.. more than 4 years continued subscription and "Cry a little bit more" is all you can say to this loyal customer? Shame.  No it's just you pretty much. And now you are wondering why you get so upset forum posts? You can no longer keep a friendly tone if you where constantly ignored or trolled from a CCP. At the beginning I had made neutral forum posts. But with growing ignorance and denial of any statement, what comes next, it IS only possible to get more upset. But you did not do anything against it. You just pick a few post from me and excites me a little bit more? No 'constructive' answers; just trolling - the same action you accuse me?  I can't play EVE at present. Because of THIS: http://i50.tinypic.com/2ez1wz4.jpg |

Fuujin
GoonWaffe Goonswarm Federation
128
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Posted - 2012.06.12 16:27:00 -
[359] - Quote
Lallante wrote: There isn't really any real risk for a 5000 man alliance wardeccing a 50 man corp. Even if they punch 10x harder than expected this is still a drop in the ocean to the 5000 man alliance. Meanwhile the 50 man corp can neither bring in significant numbers of allies (unless it just invites in one super-massive ally), nor can it get its friends to wardec the 5000 man alliance withou incurring what will be a prohibitively high cost for most small entities.
I think you missed something: you can still bring in as many allies as you want, you just pay an additional concord fee (on top of the hiring fees/if any). 10/20/40 is 70M for 3 allies; if you can't get several hundred mercs out of 3 allies to assist you (easily outnumbering the forces a large alliance will realistically bring to bear on a 50 man) you're just not trying.
Numbers parity is a fool's errand. Quality > quantity. Or you can just balloon your corp by spamming the recruitment channel and get the same effect.
Edit: To the above poster, feel free to create whatever group you want. It's up to the target to accept allies. But if you want to shoot nulsec dwellers, well, where we live is quite clearly marked on the map.  |
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CCP Goliath
C C P C C P Alliance
548

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Posted - 2012.06.12 16:29:00 -
[360] - Quote
Marlona Sky wrote:Jade Constantine wrote:Marlona Sky wrote:Is the first entity a defender allowed to ally with him free? Yeah it appears so - your FHC foreign legion alliance might still be on the cards. Sounds good then. Well hold on, let me ask CCP if they will nerf that too... CCP, Goons, TEST and the mighty CSM, I would like to create an alliance for the purpose of letting those corps willing to fight the evil large null power blocks who think the new war dec system is a toy for them. Said alliance would not charge anything to ally with a defender. Such defenders that those large alliance war dec over some butt hurt post on the forums, different play style of the game or against someone who did not welcome having their online CV hacked and molested. Mainly just to have fun. I hope fun is still ok. Anyways, please let me know! Feel free to openly reply right here on the forums too. Considering the forums is where the real PvP happens.
An alliance built to fight evil large power blocks... Sounds pretty rebellious to me. I like it! CCP Goliath | QA Director | @CCP_Goliath |
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