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Author |
Thread Statistics | Show CCP posts - 69 post(s) |

Gilbaron
Free-Space-Ranger Ev0ke
261
|
Posted - 2012.06.11 16:33:00 -
[91] - Quote
can't you make an allies formula that only gets expensive when there are more allies than attackers? |

Weaselior
GoonWaffe Goonswarm Federation
3283
|
Posted - 2012.06.11 16:35:00 -
[92] - Quote
As a highsec coward who wants to hire as many useless corporations as i can find to swell my ranks and is completely unaware the ally system is intended to promote skilled mercs who you hire rather than just being used to evade the wardec cost at no cost to anyone, i disapprove of these changes |

Jade Constantine
Jericho Fraction The Star Fraction
2009
|
Posted - 2012.06.11 16:36:00 -
[93] - Quote
Promiscuous Female wrote:I hear wardecs make it hard to shoot a ship once with a full rack of 1400s
They make it an awful lot easier to pod the ex tornado pilots with fast lock rifters post gank though - especially when said pods are not going properly gcc due to bizzaro inexplicable bugs.
The True Knowledge is that nothing matters that does not matter to you, might does make right and power makes freedom Epic Inferno Wardec Test, Sign up and shoot Goons for free! |

Blawrf McTaggart
GoonWaffe Goonswarm Federation
1046
|
Posted - 2012.06.11 16:38:00 -
[94] - Quote
Jade Constantine wrote:NeoTheo wrote:CCP Goliath wrote:Hi everyone, GÇó Ally contracts have fixed length of two weeks GÇó Allies can not be part of mutual wars GÇô defender cannot hire allies into mutual wars and existing ally contracts are cancelled (with a 24 hour grace period) GÇó Cap on War Dec cost GÇô it will never have a base price of more than 500 mill regardless of corp/alliance membership (still affected by the number of wars you have declared) GÇó New UI control for War options in war lists GÇó Added cost for hiring multiple allies for a war GÇô hiring more than one ally now incur a cost that goes to CONCORD. The cost rises exponentially the more allies are hired into the same war. GÇó Added new skill GÇô Armor Resistance Phasing, which reduces the cycle time of Reactive Armor Hardeners
Hello mittens is that you :-( /sob shame ... This is pretty sad actually. With these changes CCP is caving into Goonswarm whines and allowing them to wardec smaller entities without practical response. Previously the only way to reach parity in an empire war incoming from a 9000 man alliance would be to allow literally hundreds of allies to pledge their support for free. Now that option is taken off the table. Think it through with this example. 9000 man alliance wardecs a 100 man alliance. It costs them 50m isk per week to get a 8900 pilot advantage. In order to reach parity the defender would need to add 8900 pilots across a 100 or more allies. In this new system the defender would end up paying infinitely more than the attacker to reach any kind of equivilance. Whats happened here is that Mittani and goonswarm have whined and pleaded for these changes on the back of the Honda Accord and (now) Star Fraction precedent and CCP have kneejerked into making Inferno wardec system something of a joke. Instead of encouraging and spreading warfare in Eve these changes will massively limit and restrict them.
waaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaah |

Elijah Craig
Trask Industries Li3 Federation
21
|
Posted - 2012.06.11 16:39:00 -
[95] - Quote
Jade Constantine wrote:This is why I'm disappointed with these changes - it seems the reverse of encouraging emergent gameplay and simply a thoughtless nerf of the Inferno wardec system.
I appreciate your frustration at feeling like your gameplan has been nerfed, I really do, but at the same time your plan was to just have ~everyone~ in high sec join certain wardecs? Do you think all those folks would ~actively~ fight the aggressor on your behalf? In reality, they won't.
In fact, the emergent gameplay here is that you now need to choose and prioritise your Allies and work with those that are most effective.
Rather than going "Hey! Everyone pile on for free wardecs!", you are now going to have to consider who are the best partners to have in the war and, every two weeks, you can look at their effectiveness and reward those that are actually helping you and extend the deal, whilst weeding out the time wasters.
Imagine being a tight, well skilled Merc corp and seeing your entire business model be flooded by jokers looking to pile in on wardecs? How can you make a living when everyone is giving it away for free?
I figure that a single professional motivated Marc corp would do more harm to a large alliance than a huge bunch of dudes who don't do anything and dock up when it comes time to fight (see: Noir during Burn Jita). And one motivated corp defending his home, or being paid to do so, is more powerful than a 100 empty wardecs. |

Harold Tuphlos
Martyr's Vengence Test Alliance Please Ignore
56
|
Posted - 2012.06.11 16:39:00 -
[96] - Quote
Jade Constantine wrote:Promiscuous Female wrote:I hear wardecs make it hard to shoot a ship once with a full rack of 1400s They make it an awful lot easier to pod the ex tornado pilots with fast lock rifters post gank though - especially when said pods are not going properly gcc due to bizzaro inexplicable bugs.
I hear most bugs are normal gameplay features and are easily explained. |

space chikun
Fweddit I Whip My Slaves Back and Forth
3
|
Posted - 2012.06.11 16:41:00 -
[97] - Quote
CCP Punkturis wrote:I would really like it if someone tried out the new UI control I added in the war lists and would give me feedback on how they like using it  it's a new utility menu where you can change settings (like mark your war open for allies) without having to pop up a window and change the setting there. it also has an option to open the war report since some people felt it got lost because it wasn't in a right click, only on double clicking.
I just noticed these and well done! All we need now is corpse dressing! |

Salpun
Paramount Commerce Masters of Flying Objects
301
|
Posted - 2012.06.11 16:42:00 -
[98] - Quote
Green around active ship nice |

Khanh'rhh
Sudden Buggery
1307
|
Posted - 2012.06.11 16:43:00 -
[99] - Quote
Canned Yerins wrote:It's not Goons you should be mad at for this change, Jade, it's Dovinian. TEST has been pushing for this change for weeks with the Honda Accord dec, because, you know, we actually have someone on the CSM. Wolololololo Clearly your tinfoil is too thin, as you've failed to notice he's just a Goon puppet.
Why, Mittens probably tells him what to eat.
- "Do not touch anything unnecessarily. Beware of pretty girls in dance halls and parks who may be spies, as well as bicycles, revolvers, uniforms, arms, dead horses, and men lying on roads -- they are not there accidentally." -Soviet infantry manual, issued in the 1930's |

space chikun
Fweddit I Whip My Slaves Back and Forth
3
|
Posted - 2012.06.11 16:59:00 -
[100] - Quote
Jade Constantine wrote:
So.
1. Concord fee for allies only kicks in if the Defender + allies headcount is greater than the aggressor headcount. 2. For every defender ally that joins when their headcount is larger than aggressor headcount, the aggressors can add an ally too. 3. Ally contracts come up for renewal each 2 weeks, can be set to autorenewal and these don't cost concord fee unless defender outnumbers aggressor. 4. Mutual system contains as is and does not exclude allies.
Do you have a problem with that?
Sound reasoning? From Jade Constantine?
It must be a trap.
#4 is excluded from from the aforementioned sound reasoning.
If you mutual declare a war, you're not defending any more. You are saying you are not helpless and you will fight back. If you're needing allies to take the fight to them, that isn't necessarily true, is it? |
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Jade Constantine
Jericho Fraction The Star Fraction
2010
|
Posted - 2012.06.11 16:59:00 -
[101] - Quote
Elijah Craig wrote:I appreciate your frustration at feeling like your gameplan has been nerfed, I really do, but at the same time your plan was to just have ~everyone~ in high sec join certain wardecs? Do you think all those folks would ~actively~ fight the aggressor on your behalf? In reality, they won't. In fact, the emergent gameplay here is that you now need to choose and prioritise your Allies and work with those that are most effective.
It really won't work that way.
What these changes will do is give people who have been wardecced by large alliances a limited commodity that can be resold to trade hub camping outfits so they get a discount on their normal business. Our wardec from goons for example is worth 500m - (whatever the ally escalation cost multiplier is x number of allies) and that means we could offer a service to Privateers, Orphanage etc to allow them to gain access to cheap 2 week cycle wardecs by paying us the concord escalator rather than wardeccing directly.
There will be no choosing of "serious mercs" because its literally impossible to win a serious empire war against a bunch of people whose income is not based in hisec anyway.
Elijah Craig wrote:Rather than going "Hey! Everyone pile on for free wardecs!", you are now going to have to consider who are the best partners to have in the war and, every two weeks, you can look at their effectiveness and reward those that are actually helping you and extend the deal, whilst weeding out the time wasters.
Unfortunately it'll be as described above. We'll sell slots to people who want a wardec discount and completely ignore it because the system CCP have foisted on us makes it fiscally impractical to add enough allies to make a difference. Nobody with any sense will throw money at concord to bring people into a war of this kind.
Elijah Craig wrote:Imagine being a tight, well skilled Merc corp and seeing your entire business model be flooded by jokers looking to pile in on wardecs? How can you make a living when everyone is giving it away for free?
Now it won't be given away for free - it'll be sold to you as a discount option.
Elijah Craig wrote:I figure that a single professional motivated Marc corp would do more harm to a large alliance than a huge bunch of dudes who don't do anything and dock up when it comes time to fight (see: Noir during Burn Jita). And one motivated corp defending his home, or being paid to do so, is more powerful than a 100 empty wardecs.
See the thing is this kind of wardec has no objective, no purpose, no win conditions and now no surrender penalty for the attacker. Because its a pointless vapid waste-of-time the only people who would ever be interested will be those whose interest is in trade hub ganking and only because allying will give the possibility of a discount access to a wardec.
The True Knowledge is that nothing matters that does not matter to you, might does make right and power makes freedom Epic Inferno Wardec Test, Sign up and shoot Goons for free! |

Marlona Sky
Massive PVPness Psychotic Tendencies.
1111
|
Posted - 2012.06.11 17:01:00 -
[102] - Quote
Two step wrote:Come on Jade, being able to lock allies into mutual wars is clearly a really bad idea. Right now, I could form two alt corps, have them wardec each other, and then grab a bunch of free allies or even paid mercs, make the war mutual and never let them out. This is a bad thing, and these changes go a long way towards fixing that problem.
Limits on allies are not just about Goons, why would *any* corp wardec anyone else right now? If you do so, you are subjecting yourself to a possibly unlimtied number of allies. You talk about 9000 vs 100, but what about a 20 vs 20 wardec. Right now, the defender can pull in many hundreds or even thousands of allies, and there is no way a small corp would be able to deal with that.
And yet CCP took the one fix that caters solely to large alliances instead of a real fix. Care to explain that Mr. CSM guy?
Remove local, structure mails and revamp the directional scanner! |

Blawrf McTaggart
GoonWaffe Goonswarm Federation
1049
|
Posted - 2012.06.11 17:02:00 -
[103] - Quote
hey guys we abused a game feature to the extent of making it an exploit now we're reaping the consequences why are you doing this to me ccp i bet mittani is actually hilmar. you're going to have to make me go back to running a spacebrothel ccp
-jade constantine
|

Khanh'rhh
Sudden Buggery
1308
|
Posted - 2012.06.11 17:03:00 -
[104] - Quote
Jade Constantine wrote:See the thing is this kind of wardec has no objective, no purpose, no win conditions and now no surrender penalty for the attacker. Because its a pointless vapid waste-of-time War and PVP in an MMO built to be a huge open War PVP simulator is a "waste of time"?
Oh, christ.
No, just no so many times. - "Do not touch anything unnecessarily. Beware of pretty girls in dance halls and parks who may be spies, as well as bicycles, revolvers, uniforms, arms, dead horses, and men lying on roads -- they are not there accidentally." -Soviet infantry manual, issued in the 1930's |

Jade Constantine
Jericho Fraction The Star Fraction
2010
|
Posted - 2012.06.11 17:05:00 -
[105] - Quote
space chikun wrote:Jade Constantine wrote:
So.
1. Concord fee for allies only kicks in if the Defender + allies headcount is greater than the aggressor headcount. 2. For every defender ally that joins when their headcount is larger than aggressor headcount, the aggressors can add an ally too. 3. Ally contracts come up for renewal each 2 weeks, can be set to autorenewal and these don't cost concord fee unless defender outnumbers aggressor. 4. Mutual system contains as is and does not exclude allies.
Do you have a problem with that?
Sound reasoning? From Jade Constantine? It must be a trap. #4 is excluded from from the aforementioned sound reasoning. If you mutual declare a war, you're not defending any more. You are saying you are not helpless and you will fight back. If you're needing allies to take the fight to them, that isn't necessarily true, is it?
well its a bit of a "making the best of a dogs dinner" option is number 4. What the mutual is making up for is the inability to force a failed attacker to actually pay a penalty for losing a war. Currently there is no option. Its consequence-free. But it appeared with Inferno that since a war continues as long as you pay - making the pay free *should* take away the easy escape from the attacker. But whats really needed is a way for an attacker to lose the war.
For example ... the goonswarm vs SF war they are currently losing 10billion isk to 1billion isk. But there is no penalty if they just let it drop. If we could work out a system that would penalize the attacker for declaring a nonsense war and losing it then that would take away the need for mutual shenanigans.
But I do take your point ... mutual mechanic is not really a good fit for bringing consequence to outcomes.
The True Knowledge is that nothing matters that does not matter to you, might does make right and power makes freedom Epic Inferno Wardec Test, Sign up and shoot Goons for free! |

Khanh'rhh
Sudden Buggery
1310
|
Posted - 2012.06.11 17:07:00 -
[106] - Quote
By the way, Jade, you called your system "Destruction Testing the New Wardec System"
Well, seems you broke it and it's being fixed. Isn't that the point of a "destruction test" - to find the weak spots and fix it? They're literally tests to find the breaking point.
I think you can actually claim OP success.
But instead, because you don't like the result, it's waaaaaaa Goons win wwaaaaaaaaaaaa - "Do not touch anything unnecessarily. Beware of pretty girls in dance halls and parks who may be spies, as well as bicycles, revolvers, uniforms, arms, dead horses, and men lying on roads -- they are not there accidentally." -Soviet infantry manual, issued in the 1930's |

Jade Constantine
Jericho Fraction The Star Fraction
2010
|
Posted - 2012.06.11 17:09:00 -
[107] - Quote
Khanh'rhh wrote:Jade Constantine wrote:See the thing is this kind of wardec has no objective, no purpose, no win conditions and now no surrender penalty for the attacker. Because its a pointless vapid waste-of-time War and PVP in an MMO built to be a huge open War PVP simulator is a "waste of time"? Oh, christ. No, just no so many times.
Well, war to a purpose. Thats a different matter. War to destroy a control tower, to take an outpost, to blow up a customs office, to drive a corp/alliance from their home, to grief them to non existence etc etc - all these things have a dynamic of their own and make the war interesting. Its why Faction Warfare is so good right now - there is a reason to fight, something to lose, something to win and it drives the narrative of the combat game.
Now random wardec for the sake of it in highsec by a huge alliance who can't really be bothered to fight and will never be impacted by the opposition because the mechanics ensure its impossible to assemble a force large enough to actually hurt them. There is no real narrative or drive to that war. End of the day the only sensible thing to do is to outsource ganking opportunities to hisec trade hub campers and ignore it.
Thats the difference.
The True Knowledge is that nothing matters that does not matter to you, might does make right and power makes freedom Epic Inferno Wardec Test, Sign up and shoot Goons for free! |

Blawrf McTaggart
GoonWaffe Goonswarm Federation
1050
|
Posted - 2012.06.11 17:10:00 -
[108] - Quote
Khanh'rhh wrote:By the way, Jade, you called your system "Destruction Testing the New Wardec System"
Well, seems you broke it and it's being fixed. Isn't that the point of a "destruction test" - to find the weak spots and fix it? They're literally tests to find the breaking point.
I think you can actually claim OP success.
But instead, because you don't like the result, it's waaaaaaa Goons win wwaaaaaaaaaaaa
You beat me to this point. i'm sure if i was seriousposting with jade constantine i would've killed myself first though |

Jade Constantine
Jericho Fraction The Star Fraction
2010
|
Posted - 2012.06.11 17:11:00 -
[109] - Quote
Khanh'rhh wrote:By the way, Jade, you called your system "Destruction Testing the New Wardec System"
Well, seems you broke it and it's being fixed. Isn't that the point of a "destruction test" - to find the weak spots and fix it? They're literally tests to find the breaking point.
I think you can actually claim OP success.
But instead, because you don't like the result, it's waaaaaaa Goons win wwaaaaaaaaaaaa
Well remember when Mittani informed his troops that Burn Jita would be a test of CCP's commitment to emergent gameplay and whether they'd intervene to destroy the sandbox by protecting it?
Kinda this. Only this time CCP have intervened to protect the big-boys from the Inferno wardec system.
The True Knowledge is that nothing matters that does not matter to you, might does make right and power makes freedom Epic Inferno Wardec Test, Sign up and shoot Goons for free! |

Blawrf McTaggart
GoonWaffe Goonswarm Federation
1050
|
Posted - 2012.06.11 17:13:00 -
[110] - Quote
Jade Constantine wrote:Khanh'rhh wrote:By the way, Jade, you called your system "Destruction Testing the New Wardec System"
Well, seems you broke it and it's being fixed. Isn't that the point of a "destruction test" - to find the weak spots and fix it? They're literally tests to find the breaking point.
I think you can actually claim OP success.
But instead, because you don't like the result, it's waaaaaaa Goons win wwaaaaaaaaaaaa Well remember when Mittani informed his troops that Burn Jita would be a test of CCP's commitment to emergent gameplay and whether they'd intervene to destroy the sandbox by protecting it? Kinda this. Only this time CCP have intervened to protect the big-boys from the implications and consequences of the Inferno wardec system.
difference being burn jita wasn't a test of "CCP's commitment to emergent gameplay". it was something incredibly different and incredibly simple. are you so blind as to not see it? |
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CCP Punkturis
C C P C C P Alliance
2431

|
Posted - 2012.06.11 17:14:00 -
[111] - Quote
space chikun wrote:CCP Punkturis wrote:I would really like it if someone tried out the new UI control I added in the war lists and would give me feedback on how they like using it  it's a new utility menu where you can change settings (like mark your war open for allies) without having to pop up a window and change the setting there. it also has an option to open the war report since some people felt it got lost because it wasn't in a right click, only on double clicking. I just noticed these and well done! All we need now is corpse dressing!
Thanks! 
(I'm going to read that corpse dressing thread again, best thread on eve-o today!) CCP Punkturis | EVE UI Programmer | @CCP_Punkturis |
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Two step
Aperture Harmonics K162
1986
|
Posted - 2012.06.11 17:14:00 -
[112] - Quote
Marlona Sky wrote:Two step wrote:Come on Jade, being able to lock allies into mutual wars is clearly a really bad idea. Right now, I could form two alt corps, have them wardec each other, and then grab a bunch of free allies or even paid mercs, make the war mutual and never let them out. This is a bad thing, and these changes go a long way towards fixing that problem.
Limits on allies are not just about Goons, why would *any* corp wardec anyone else right now? If you do so, you are subjecting yourself to a possibly unlimtied number of allies. You talk about 9000 vs 100, but what about a 20 vs 20 wardec. Right now, the defender can pull in many hundreds or even thousands of allies, and there is no way a small corp would be able to deal with that. And yet CCP took the one fix that caters solely to large alliances instead of a real fix. Care to explain that Mr. CSM guy?
This isn't the fix I would have chosen. Once again, the CSM is not in charge of what CCP does. Our feedback (which you will see when the summit minutes come out), was that unlimited free allies was dumb, and locking people into being allies forever was also dumb. Our role isn't to do game design, so it is up to CCP how they want to fix those issues. CSM 7 Secretary CSM 6 Alternate Delegate @two_step_eve on Twitter My Blog
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Haquer
Vorkuta Inc Goonswarm Federation
3
|
Posted - 2012.06.11 17:17:00 -
[113] - Quote
Jade Constantine wrote:Khanh'rhh wrote:By the way, Jade, you called your system "Destruction Testing the New Wardec System"
Well, seems you broke it and it's being fixed. Isn't that the point of a "destruction test" - to find the weak spots and fix it? They're literally tests to find the breaking point.
I think you can actually claim OP success.
But instead, because you don't like the result, it's waaaaaaa Goons win wwaaaaaaaaaaaa Well remember when Mittani informed his troops that Burn Jita would be a test of CCP's commitment to emergent gameplay and whether they'd intervene to destroy the sandbox by protecting it? Kinda this. Only this time CCP have intervened to protect the big-boys from the implications and consequences of the Inferno wardec system.
You've abused a war dec mechanic and continue to whine that it's going to be nerfed.
But by all means, please continue. |

Haquer
Vorkuta Inc Goonswarm Federation
3
|
Posted - 2012.06.11 17:17:00 -
[114] - Quote
You see, the reason that CCP are helping goons is because goons are CCP and therefore, |

Jade Constantine
Jericho Fraction The Star Fraction
2010
|
Posted - 2012.06.11 17:19:00 -
[115] - Quote
Haquer wrote:You see, the reason that CCP are helping goons is because goons are CCP and therefore,
hmmmm
The True Knowledge is that nothing matters that does not matter to you, might does make right and power makes freedom Epic Inferno Wardec Test, Sign up and shoot Goons for free! |

Blawrf McTaggart
GoonWaffe Goonswarm Federation
1052
|
Posted - 2012.06.11 17:20:00 -
[116] - Quote
nice one, haquer, you started him off again |

Haquer
Vorkuta Inc Goonswarm Federation
3
|
Posted - 2012.06.11 17:23:00 -
[117] - Quote
Blawrf McTaggart wrote:nice one, haquer, you started him off again
 |

Promiscuous Female
GBS Logistics and Fives Support Goonswarm Federation
120
|
Posted - 2012.06.11 17:24:00 -
[118] - Quote
Jade Constantine wrote:Promiscuous Female wrote:I hear wardecs make it hard to shoot a ship once with a full rack of 1400s They make it an awful lot easier to pod the ex tornado pilots with fast lock rifters post gank though - especially when said pods are not going properly gcc due to bizzaro inexplicable bugs. oh no i was podded back to the bottom station in jita where goonwaffe has an office :ohdear:
also I hear it's hard to pop pods with thrashers |

Lord Helghast
Intergalactic Syndicate Nulli Secunda
98
|
Posted - 2012.06.11 17:26:00 -
[119] - Quote
no new mods :( was so looking forward to seeing the extreme rigs for frigates, or the micro jump drive get introduced, 1.1 seems a bit lackluster :(, i mean the v3 is pretty but :( still a sad panda |

Weaselior
GoonWaffe Goonswarm Federation
3292
|
Posted - 2012.06.11 17:28:00 -
[120] - Quote
Lord Helghast wrote:no new mods :( was so looking forward to seeing the extreme rigs for frigates, or the micro jump drive get introduced, 1.1 seems a bit lackluster :(, i mean the v3 is pretty but :( still a sad panda Well, we're still waiting on what these new FW items are. |
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