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Thread Statistics | Show CCP posts - 69 post(s) |

Brunaburh
Aurora Security
45
|
Posted - 2012.06.13 00:01:00 -
[511] - Quote
This thread truly delivers.
It's interesting that the one CSM member who is against the change is the one who is negatively impacted by it. Guess that means the CSM DOES lobby for their own personal game, not for the good of the game as a whole.
It's also interesting that Jade can't accept any change to the current system that limits allies. Guess you should quit, and give someone (not me) all your stuff, eh?
Seriously.
A year ago we were raging that CCP never iterated on content, and now you people are raging because they are iterating, just not the way you want.
Now you know how the Titan pilots felt, and the Supercarrier pilots, and the null sec logistics folks - the three groups I can think of off the top of my head that have had changes they didn't like go through iteration (oh, and I shouldn't forget Incursion runners).
I for one see beyond the point of view of Honda Accord and Jade Constantine - unlimited allies is stupid. It ruins the concept and delivery of true mercenary corps who can actually deliver more than additional hisec targets for null sec alliances.
Oh, and don't forget to like Punkturis' posts! |

Jade Constantine
Jericho Fraction The Star Fraction
2060
|
Posted - 2012.06.13 00:01:00 -
[512] - Quote
CCP Punkturis wrote:I have a feeling Jade has some issues with the new ally mechanics...
/me blows a kiss to Punkturis
The True Knowledge is that nothing matters that does not matter to you, might does make right and power makes freedom Epic Inferno Wardec Test, Sign up and shoot Goons for free! |

Mechael
Ouroboros Executor Collective
110
|
Posted - 2012.06.13 00:04:00 -
[513] - Quote
CCP Punkturis wrote:I have a feeling Jade has some issues with the new ally mechanics...
I think there are several of us that do. Jade just happens to be very belligerent in his vocalizations. Can we haz legitimate mercenaries, please?  I'd rather die in battle against a man who will lie to me, than for a man who will lie to me. |

Brunaburh
Aurora Security
45
|
Posted - 2012.06.13 00:05:00 -
[514] - Quote
LtCol Laurentius wrote:Highsec entities a forced into wars without the diplo tools nullsec entities take for granted.
Since when do Hisec entities not have the ability to use chat, Skype, voice communications and negotiating skills? |

LtCol Laurentius
Deep Core Mining Inc. Caldari State
26
|
Posted - 2012.06.13 00:06:00 -
[515] - Quote
Brunaburh wrote:LtCol Laurentius wrote:Highsec entities a forced into wars without the diplo tools nullsec entities take for granted. Since when do Hisec entities not have the ability to use chat, Skype, voice communications and negotiating skills?
Since when could any highsec entity just jump into a war and fire on enemies without beeing part of the wardec? |

Weaselior
GoonWaffe Goonswarm Federation
3303
|
Posted - 2012.06.13 00:12:00 -
[516] - Quote
Brunaburh wrote:It's interesting that the one CSM member who is against the change is the one who is negatively impacted by it. Guess that means the CSM DOES lobby for their own personal game, not for the good of the game as a whole. To be fair, it has been clear for some time Issler is a fairly dishonest csm rep with an extremely bad reputation, but the good csm members shouldn't be tarred by her dishonesty. |

Jade Constantine
Jericho Fraction The Star Fraction
2060
|
Posted - 2012.06.13 00:14:00 -
[517] - Quote
Elise Randolph wrote: It couldn't be that your idea was ****, it /must/ be that there's a conspiracy to disagree with you out of spite. You nailed it. Touche.
Come on Elise I gave you a proper response on the previous page - don't quote a reply to somebody else just to derail the discussion. Would be good if we got past that.
The True Knowledge is that nothing matters that does not matter to you, might does make right and power makes freedom Epic Inferno Wardec Test, Sign up and shoot Goons for free! |

Petrus Blackshell
Rifterlings Damu'Khonde
1248
|
Posted - 2012.06.13 00:15:00 -
[518] - Quote
While I agree that Eve is not meant to be "fair", a "fun" game needs to be balanced. Giant alliances beating up on small ones is not fun, so with that limited argument there, Jade is right. That is what Jade has been repeating over and over, and it is a problem.
The problem that CSM and CCP are trying to fix is another one: in comparably sized wars, the defender has an enormous advantage by being able to hire infinite allies for free. That then again turns into one side being hopelessly outnumbered and getting beat up on, and is again unfun.
CSM/CCP have chosen to fix the latter at the expense of the former. Their reasons are their own, but some hard analysis and numbers would perhaps be nice for explaining why. Stuff like:
- In how many wars does the aggressor end up hopelessly outnumbered once the defender hires allies?
- How much of the Eve population suffers from the above?
- In how many wars is the defender hopelessly outnumbered by the offender unless a ton of allies are hired?
- How much of the Eve population suffers from the above?
I assume (or hope) that CSM/CCP have used this kind of objective analysis in order to implement the proposed solution, and are thus picking the lesser of two evils. I invite any CSM or CCP to post the reasoning behind the trade-off being made (reasoning for why the trade-off is acceptable, not why one problem or the other is bad; in other words, why one of them is more important).
Now, Jade, you have proposed an amendment to the proposed change to even things out: charging money only for the defenders that outnumber the aggressors. I personally think it is a bad idea for a few reasons:
The first, and largest, concern is that it opens up a large can of worms with metagaming corps/members joining/quitting, and encourages non-combat defenders to quit their corp. I leave it an exercise of your imagination what kind of numbers-dickery can be played.
Second, numbers do not necessarily determine strength. If someone wardecs you, hiring a single 100-man corp who know what they're doing might do you much more good than hiring 20 50-man corps who just want to camp undocks for shuttles. This mechanic means that, given a limited amount of available ISK for hiring allies for defense, the defender will need to pick between a) arming themselves, b) hiring one or two focused merc corps (that charge fees), or c) hiring a ton of raw numbers who just want a free war. The proposed mechanic establishes an actual tangible bottom line cost that mercs can use to price themselves against. In other words, "why would I hire xXMercXx when I can just hire 1000 noobs and arm myself for the same price" is no longer an option.
Lastly, due to the prevalence of alts, basing anything on member count is dumb. This includes the wardec formula itself, but that's another topic that I won't rage about here.
Rifterlings - Small gang lowsec combat corp specializing in frigates and cruisers (all races, not just Rifters!). US Timezone veterans and newbies alike are welcome to join. Come chat in the "we fly rifters" in-game channel. Free fitted frigates for members! |

Weaselior
GoonWaffe Goonswarm Federation
3306
|
Posted - 2012.06.13 00:17:00 -
[519] - Quote
Petrus Blackshell wrote:The problem that CSM and CCP are trying to fix is another one: in comparably sized wars, the defender has an enormous advantage by being able to hire infinite allies for free. That then again turns into one side being hopelessly outnumbered and getting beat up on, and is again unfun.
No it's not. That's not the problem they're trying to fix at all. If you don't even understand the problem then no wonder you don't understand the solution. |

Petrus Blackshell
Rifterlings Damu'Khonde
1248
|
Posted - 2012.06.13 00:20:00 -
[520] - Quote
Weaselior wrote:Petrus Blackshell wrote:The problem that CSM and CCP are trying to fix is another one: in comparably sized wars, the defender has an enormous advantage by being able to hire infinite allies for free. That then again turns into one side being hopelessly outnumbered and getting beat up on, and is again unfun.
No it's not. That's not the problem they're trying to fix at all. If you don't even understand the problem then no wonder you don't understand the solution. Oh, my bad, the problem is that Goons wardecced -SF- and are now swarmed by flashy reds. /s
Explain the problem as you understand it, then. I have been known to be wrong. Rifterlings - Small gang lowsec combat corp specializing in frigates and cruisers (all races, not just Rifters!). US Timezone veterans and newbies alike are welcome to join. Come chat in the "we fly rifters" in-game channel. Free fitted frigates for members! |
|

Weaselior
GoonWaffe Goonswarm Federation
3306
|
Posted - 2012.06.13 00:22:00 -
[521] - Quote
Petrus Blackshell wrote: Oh, my bad, the problem is that Goons wardecced -SF- and are now swarmed by flashy reds. /s
Explain the problem as you understand it, then. I have been known to be wrong.
The problem is that the current system makes merc corps for hire not viable. |

Petrus Blackshell
Rifterlings Damu'Khonde
1248
|
Posted - 2012.06.13 00:24:00 -
[522] - Quote
Weaselior wrote:Petrus Blackshell wrote: Oh, my bad, the problem is that Goons wardecced -SF- and are now swarmed by flashy reds. /s
Explain the problem as you understand it, then. I have been known to be wrong.
The problem is that the current system makes merc corps for hire not viable.
Petrus Blackshell wrote: Second, numbers do not necessarily determine strength. If someone wardecs you, hiring a single 100-man corp who know what they're doing might do you much more good than hiring 20 50-man corps who just want to camp undocks for shuttles. This mechanic means that, given a limited amount of available ISK for hiring allies for defense, the defender will need to pick between a) arming themselves, b) hiring one or two focused merc corps (that charge fees), or c) hiring a ton of raw numbers who just want a free war. The proposed mechanic establishes an actual tangible bottom line cost that mercs can use to price themselves against. In other words, "why would I hire xXMercXx when I can just hire 1000 noobs and arm myself for the same price" is no longer an option.
Bolded the important part. I get that the proposed change also makes merc corps more viable, and that Jade's proposed compromise... er... compromises that.
My apologies for not making it clearer in the first part of my post. I will edit it to rectify that. Rifterlings - Small gang lowsec combat corp specializing in frigates and cruisers (all races, not just Rifters!). US Timezone veterans and newbies alike are welcome to join. Come chat in the "we fly rifters" in-game channel. Free fitted frigates for members! |

Weaselior
GoonWaffe Goonswarm Federation
3306
|
Posted - 2012.06.13 00:25:00 -
[523] - Quote
Also I wish to interject that large alliances beating up on small alliances is fun. While a few wet blankets may complain that all the fun is at their expense, the fun the large alliances have easily counteracts the quiet sobbing of the small minority. |

Alekseyev Karrde
Noir. Noir. Mercenary Group
554
|
Posted - 2012.06.13 00:26:00 -
[524] - Quote
Weaselior wrote:Petrus Blackshell wrote: Oh, my bad, the problem is that Goons wardecced -SF- and are now swarmed by flashy reds. /s
Explain the problem as you understand it, then. I have been known to be wrong.
The problem is that the current system makes merc corps for hire not viable. QFT Arydanika:-á"Alekseyev Karrde mercenary of my heart."-á
CSM7 rep, CSM 4 vet www.noirmercs.com Noir. Academy now recruiting |

corestwo
Goonfleet Investment Banking
370
|
Posted - 2012.06.13 00:32:00 -
[525] - Quote
Jade Constantine wrote:Weaselior wrote:Also I wish to interject that large alliances beating up on small alliances is fun. While a few wet blankets may complain that all the fun is at their expense, the fun the large alliances have easily counteracts the quiet sobbing of the small minority. Not nearly as fun as large alliances getting beaten up by small alliances and their heroic allies - now that really is FUN, and frankly the large alliances create a far more impressive stream of tears. Can you direct me to some of the tears of these conveniently unnamed large alliances? I seem to have trouble finding any. |

Salpun
Paramount Commerce Masters of Flying Objects
314
|
Posted - 2012.06.13 00:33:00 -
[526] - Quote
Mechael wrote:I am very curious what you think of the new "allies" system, Alek. I realize that it's better than what we had before, but I still don't rightly understand why there isn't just a "mercenary marketplace" window where anyone can browse through mercs and hire them for negotiable prices and durations regardless of whatever is currently happening with current wars (or the lack thereof.)
This current system seems very arbitrary and wonky to me. I'd like to get your take on it. The contract system that would rectify this issue and many others is not ready. CSM when might we see it. Before the damage is game threating. Please.
Can we please spit this thread so we can get back to talking about features and bugs that are currently on Sisi |

Jade Constantine
Jericho Fraction The Star Fraction
2060
|
Posted - 2012.06.13 00:34:00 -
[527] - Quote
Alekseyev Karrde wrote:Weaselior wrote:Petrus Blackshell wrote: Oh, my bad, the problem is that Goons wardecced -SF- and are now swarmed by flashy reds. /s
Explain the problem as you understand it, then. I have been known to be wrong.
The problem is that the current system makes merc corps for hire not viable. QFT And the 1.1 proposed changes will do nothing to fix this, while unnecessarily widening the advantage between big/rich/vet and small/poor/new.
I'd be interested in knowing what your proposed fix to the Inferno wardec system was actually Alekseyev. If you had your way what would be done?
The True Knowledge is that nothing matters that does not matter to you, might does make right and power makes freedom Epic Inferno Wardec Test, Sign up and shoot Goons for free! |

Finde learth
Republic Military School Minmatar Republic
7
|
Posted - 2012.06.13 00:34:00 -
[528] - Quote
Why CCP and other CSM can't focus on this solution ?
Jade Constantine wrote: And the solution I proposed was that these wardec allies should only be "free" if the defender + coalition allies is smaller than the attacker.
It solve this problem
Two step wrote: If some 20 man corp decs a 5 man corp and the 5 man corp can pull in 500 allies, the 20 man corp isn't going to declare war in the first place. This is the problem that CCP is trying to solve.
and don't hurt merc market.
|

Petrus Blackshell
Rifterlings Damu'Khonde
1248
|
Posted - 2012.06.13 00:36:00 -
[529] - Quote
Jade Constantine wrote:Weaselior wrote:Also I wish to interject that large alliances beating up on small alliances is fun. While a few wet blankets may complain that all the fun is at their expense, the fun the large alliances have easily counteracts the quiet sobbing of the small minority. Not nearly as fun as large alliances getting beaten up by small alliances and their heroic allies - now that really is FUN, and frankly the large alliances create a far more impressive stream of tears. This is merely the point of the ally system in general.
There is nothing heroic about doing virtually no effort (paying nothing, committing nothing) to sign up with a giant unorganized blob to fight the big aggressor alliance. It's just ePeen waving and forming irrelevant blobs in hisec. Sorry, calling it like it is (and it is incidentally why my alliance isn't signing up as an ally of SF in this war). Rifterlings - Small gang lowsec combat corp specializing in frigates and cruisers (all races, not just Rifters!). US Timezone veterans and newbies alike are welcome to join. Come chat in the "we fly rifters" in-game channel. Free fitted frigates for members! |

Marlona Sky
Massive PVPness Psychotic Tendencies.
1123
|
Posted - 2012.06.13 00:37:00 -
[530] - Quote
XavierVE wrote:Quote:CCP Soundwave wrote:
Why would I want to balance a fight? That's never really been the goal in EVE and the war dec system wasn't built for that either. Because it's good game design. In fact, the way war decs were designed with Inferno was absolutely in keeping with the spirit of the sandbox. Allowing entities to rise up and defend other entities, should they wish to. Only problem was, that goofball Jade found a way to use the sandbox to grief Goons, something that is certainly not allowed, especially with devs who came into the game via Goonswarm to begin with being in charge of game mechanics. Favor the blob, everyone should be in 9000 man alliances! Stupid. I'd say you should just spawn them a few t2 BPO's while you're at it, but honestly, that's less egregious than changing the rules for the sole purpose of benefiting the largest entities in the game.
I like to troll, but the change was for the sole purpose of trying to fix the merc area. My issue is they turned a blind to it adding another layer of protection towards large alliances, in a way hurting the merc alliance. I want to know why they didn't bother to come up with a better solution. Acting like we can't have both is simply inexcusable.
Remove local, structure mails and revamp the directional scanner! |
|

Ripard Teg
Selective Pressure Rote Kapelle
28
|
Posted - 2012.06.13 00:39:00 -
[531] - Quote
Maybe this has already been suggested and I missed it, but there seems to be an easy enough way to at least partially break the deadlock.
Make the aggressor in a war-dec pay for the war based on the sum of the size of the two alliances/corps involved.
If Star Fraction war-decs Goons, the war-dec cost is based on SF's size (74) + GSF's size (9069) and so costs 500 million. If the Goons war-dec SF, same deal. But if Star Fraction war-decs Rote Kapelle, the war-dec cost is based on the sum of the size of SF (74) and Rote (234).
Yes, this would make every Goon war-dec cost 500 million ISK. I'm confident they can afford it. Jester's Trek: wherein I ramble about EVE Online, gaming, and from time to time... life. |

Petrus Blackshell
Rifterlings Damu'Khonde
1248
|
Posted - 2012.06.13 00:40:00 -
[532] - Quote
Ripard Teg wrote:Maybe this has already been suggested and I missed it, but there seems to be an easy enough way to at least partially break the deadlock.
Make the aggressor in a war-dec pay for the war based on the sum of the size of the two alliances/corps involved.
If Star Fraction war-decs Goons, the war-dec cost is based on SF's size (74) + GSF's size (9069) and so costs 500 million. If the Goons war-dec SF, same deal. But if Star Fraction war-decs Rote Kapelle, the war-dec cost is based on the sum of the size of SF (74) and Rote (234).
Yes, this would make every Goon war-dec cost 500 million ISK. I'm confident they can afford it. It's been proposed to make the wardec cost be based on the absolute of the difference in numbers between the parties involved. I'm pretty sure that proposal was ignored somewhere along the line. Rifterlings - Small gang lowsec combat corp specializing in frigates and cruisers (all races, not just Rifters!). US Timezone veterans and newbies alike are welcome to join. Come chat in the "we fly rifters" in-game channel. Free fitted frigates for members! |

Alekseyev Karrde
Noir. Noir. Mercenary Group
554
|
Posted - 2012.06.13 00:40:00 -
[533] - Quote
Mechael wrote:I am very curious what you think of the new "allies" system, Alek. I realize that it's better than what we had before, but I still don't rightly understand why there isn't just a "mercenary marketplace" window where anyone can browse through mercs and hire them for negotiable prices and durations regardless of whatever is currently happening with current wars (or the lack thereof.)
This current system seems very arbitrary and wonky to me. I'd like to get your take on it. The ally system has destroyed the viability of the mercenary profession as EVE has known it since launch. The fact that Inferno's "mercenary marketplace" has cause said destruction is very ironic and not a little bit insulting. Mercs would have been better off if CCP just patched the holes in the war dec system without meddling.
But hope is not completely lost, since CCP is talking about how to fix this issue and if fixed the ally system will actually be a very cool feature for everyone involved (and the merc marketplace will be expanded to something like what you're talking about down the line). The gobsmackingly painful thing about it is the change to the ally system they have decided to put onto SiSi was the only proposed "solution" that the entire CSM present advised against during the summit two weeks ago, and would seem to not address the design goals set forth by CCP Soundwave earlier in this thread in a meaningful or successful way. Arydanika:-á"Alekseyev Karrde mercenary of my heart."-á
CSM7 rep, CSM 4 vet www.noirmercs.com Noir. Academy now recruiting |

Vherik Askold
Republic University Minmatar Republic
2
|
Posted - 2012.06.13 00:41:00 -
[534] - Quote
Simply make it that anyone that holds Sov can't declare war (but can be targets). Would concord really want large spaceholding entities fighting their 0.0 political wars in concord space?
|

Powers Sa
GoonWaffe Goonswarm Federation
192
|
Posted - 2012.06.13 00:46:00 -
[535] - Quote
Jade Constantine wrote: Whats happened here is that Mittani and goonswarm have whined and pleaded for these changes on the back of the Honda Accord and (now) Star Fraction precedent and CCP have kneejerked into making Inferno wardec system something of a joke.
Nope. We want unlimited wars. We want to have everyone red. We want empire to be as dangerous for goons as 0.0. We've been leading empire roams thanks to all of the free wardecs. You had to go and break that for us. This is the only way to win the war against goonswarm: Give us less targets, and make us bored. You are a jerk for making CCP break this, and I will personally never forgive you, no troll.
Jade Constantine wrote: Now random wardec for the sake of it in highsec by a huge alliance who can't really be bothered to fight and will never be impacted by the opposition because the mechanics ensure its impossible to assemble a force large enough to actually hurt them. There is no real narrative or drive to that war. End of the day the only sensible thing to do is to outsource ganking opportunities to hisec trade hub campers and ignore it. Thats the difference.
A narrative exists, except you aren't privy to the details of the narrative.
Issler Dainze wrote: We are 150 person alliance being prema-dec-ed by the two largest alliances in Eve. How could we possible fight them in any fair manner? The war dec war-dec fees will never be factor to these big alliances, they print isks with their tech moons for example.
All actions have consequences. Consider your possible options in the future, and you may not have this issue in the future. If you provoke someone, be ready to ~deal with it~
Quote: We have added two new rules to the forums for EVE Online. The new rules are as follows:
-+ Personal attacks and abuse of CCP staff.
There has been a worrying trend of increased personal attacks on developers on our own forums as of late, this will not be tolerated. Our forums are an area for players to exchange ideas in a polite and friendly manner for the betterment of EVE Online. Players who abuse staff will receive a permanent forum ban across all of their accounts which will not be subject to review at any time.
-+ Rumor threads and posts
Rumor threads and posts which are based off no actual information and are designed to either troll or annoy other users will be locked and removed. Players who engage in these type of threads can expect to receive a warning and ban.
It's a shame CCP locked it earlier, I wasn't able to respond until I woke up.
When you guys keep Citing 9000 Goons, as if we are running an active campaign against you, you are in error. There have been, at most 20, actively cooperating goons in a fleet traversing the perilous gates of empire trying to engage people that are wardec-ed or allied to a wardec. If you take your 9000 + 75+2+3+5+4+2+6+2+20 number and change to 50 + 75+2+3+5+4+2+6+2+20, it becomes more compelling.
We didn't stop paying bills on the war because you kept adding more people to the wardec. The goal here is to have everyone blinky red to goonswarm and make Empire the exact same as 0.0 as far as compelling targets go. |

Jade Constantine
Jericho Fraction The Star Fraction
2062
|
Posted - 2012.06.13 01:03:00 -
[536] - Quote
Powers Sa wrote: We don't care about K/D, we don't care about the ~isk war~, we don't care about losses/metrics in general. We troll people who lose expensive ship, and make sure they learn from their mistakes. Nothing you are going to do will dissuade us from what we want to do. You aren't going to make our life any difficult than we want it to be. We wanted more targets, you gave us less targets. You should chalk this up as a win and walk away.
Alternatively you can support my proposal and we'll both get what we appear to want. A bigger and better forever war.
The True Knowledge is that nothing matters that does not matter to you, might does make right and power makes freedom Epic Inferno Wardec Test, Sign up and shoot Goons for free! |

Flash Morden
Hedion University Amarr Empire
23
|
Posted - 2012.06.13 01:08:00 -
[537] - Quote
CCP Goliath wrote:GÇó Adding flares to missiles. Makes them visible when zoomed out. On the current SIsi build my frame rate drops from 60FPS to under 10FPS when firing missiles from a Drake.
CCP Goliath wrote:GÇó All V3 ship materials are now a bit brighter. This creates a washed out look and makes artifacts in the texture stand out more. No improvement, much worse quality-wise. |

Manssell
OmiHyperMultiNationalDrunksConglomerate
96
|
Posted - 2012.06.13 01:09:00 -
[538] - Quote
Petrus Blackshell wrote:Ripard Teg wrote:Maybe this has already been suggested and I missed it, but there seems to be an easy enough way to at least partially break the deadlock.
Make the aggressor in a war-dec pay for the war based on the sum of the size of the two alliances/corps involved.
If Star Fraction war-decs Goons, the war-dec cost is based on SF's size (74) + GSF's size (9069) and so costs 500 million. If the Goons war-dec SF, same deal. But if Star Fraction war-decs Rote Kapelle, the war-dec cost is based on the sum of the size of SF (74) and Rote (234).
Yes, this would make every Goon war-dec cost 500 million ISK. I'm confident they can afford it. It's been proposed to make the wardec cost be based on the absolute of the difference in numbers between the parties involved. I'm pretty sure that proposal was ignored somewhere along the line.
Both these ideas where brought up by players, oh... the day after fan fest. Then they got brought up again the day the first Dev blog came out introducing the scaling price according to defender size and where repetitively brought up every few post (on the original Dev thread) right up until CCP released inferno. CCP knows of these ideas, they just have rejected (well mostly ignored) them from the get go.
Why have they rejected these types of proposals? I honestly can't say. CCP has addressed a few of these ideas occasionally, but mostly with hilariously bad or conflicting reasons. I think a lot of the problem is that since day 1, other than limiting the ability to shed a war dec, there really never was a coherent framework given for the goals of the new war dec system. So now at this point there are so many problems we all can't even agree on what those are. |

Snow Axe
GoonWaffe Goonswarm Federation
426
|
Posted - 2012.06.13 01:10:00 -
[539] - Quote
Jade Constantine wrote:Alternatively you can support my proposal and we'll both get what we appear to want. A bigger and better forever war.
Or we can all jump on board the RMS Reality and acknowledge that CCP doesn't want a "get in on a forever war for free" thing to exist, no matter how fun a select few of us might find it. They clearly want the ally system to be a real game mechanic extension of the mercenary profession, so talking about any ideas that don't fit within that framework is a waste of time. One thing we know about CCP, after all - once they've decided they want something A Certain Way, you can't exactly change that. |

Mara Rinn
Cosmic Industrial Complex Cosmic Consortium
1497
|
Posted - 2012.06.13 01:35:00 -
[540] - Quote
Ripard Teg wrote:Maybe this has already been suggested and I missed it, but there seems to be an easy enough way to at least partially break the deadlock.
Make the aggressor in a war-dec pay for the war based on the sum of the size of the two alliances/corps involved.
I'd prefer to see scaling based on the ratio of the bigger to the smaller entiy. Thus a wardec between two 10-member corps would attract roughly similar wardec fees to a wardec between two 1000-member corps. The number should be modified by activity level, so that a 100-member corp who has 10 members active at any time is only slightly more expensive to wardec than a 10 member corp who is "always" active.
The cost of adding allies to the defending side should be minimal up until the aggregate size of the defender approaches that of the attacker. After that, the fees should scale as if the defender was wardeccing the attacking corp. After all, we want to encourage a merc market: what market will there be for mercs if simply adding them to the defensive side costs too much ISK?
Of course, most of this discussion about wardecs is based on the premise that there is a way to make wardecs a vehicle for encouraging hisec care bears to engage in combat. Someone is forgetting that you can't solve social problems through technical or legislative means. The way to encourage hisec care bears to engage in combat is to encourage hisec care bears to engage in combat. Don't add fancy new mechanisms which will simply be gamed by all and sundry. Get out there, "face to face" with the people you'd like to draw further into the game, take them on low sec roams, help them get some kills.
Some hisec care bears play EVE Online as a simple game, like civilisation or Reach For The Stars. They may not necessarily be interested in flying spaceships around. They love the spreadsheets or the ore collecting or simply flying courier missions and enjoying the scenery. Wardeccing those people just so you can enjoy seeing them never log in again is counter-productive to the community as a whole. Providing them some incentive to engage in combat when wardecced might be productive.
To provide incentives for combat, bring in a goal based wardec system. "The goal of this wardec is to remove the POS from Brapelille IV Moon 5." Once that goal is accomplished (by blowing up the POS, or by the defender taking it down), the war is over.
"The goal of this wardec is to suppress X alliance activity in Y constellation for one week." CONCORD takes a fee from the instigator, and gives the instigator a week to achieve their goal. Thus if X alliance doesn't log in for two days, the instigator gets their ISK back. If X alliance stays active for that entire week in that constellation, the instigator loses their ISK (and X alliance claims that ISK as a reward). Activity might be determined as "units of ore mined" or "NPC bounties collected" for example.
At the simplest level, the goal of the wardec might be "inflict 1B ISK damages". Every ISK value of the target's ships lost counts for the instigator, every ISK value of instigator's ships lost counts against them. Again, the instigator would pay CONCORD a fee. If the wardec conditions are failed (by the end of the week you have not inflicted 1B ISK damages) the target gets the reward.
The important thing here is that the target has an incentive to participate: "Hah hah! Johnny Rotten and his three friends want to stop us mining Veldspar in Wyllequet. If we mine more than 1M units in a week, we win 100M ISK!" (Johnny Rotten's wardec fees in this case were 200M ISK: 100M for the wardec, 100M for the objectives security).
But while purposeless wardecs are on the table, the fees should simply scale by square of the ratio of larger to smaller entity. No caps. If a 9000 member alliance wants to wardec a 30 member alliance, they will be paying 90,000 times more than a 30 member alliance wardeccing that same alliance. If a 3 neckbeard alliance wants to wardec a 30 member alliance, they can pay 100 times as much as if they were 30-strong. Still gameable (just roll more alts to add to your wardeccing corporation as required), but more likely to result in wars that actually involve combat.
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