Pages: 1 2 3 4 5 6 7 8 9 10 20 30 40 50 60 70 80 90 100 |
561. [IPO] Derelik Trading Company - in Market Discussions [original thread]
Derelik: A backwater region without enough population to warrant industrial efforts, or a rich un-tapped market? I can tell you from experience that this region is very capable of sustaining a market, but is currently plagued by an under-supply of...
- by GC13 - at 2006.12.23 19:38:00
|
562. A few questions - in EVE New Citizens Q&A [original thread]
1) The only way to counter a web is with a microwarp drive. Sucks, eh? Likewise, the only ways to counter a warp scrambler are getting out of range (7.5km for scramblers, 20km for disruptors), making it so they can't target you, or fitting warp co...
- by GC13 - at 2006.12.23 18:45:00
|
563. maximize max open orders - in EVE New Citizens Q&A [original thread]
Open orders as in buy and sell orders? Yeah... Trade ups it by four, Retail ups it by eight, Wholesale ups it by sixteen, and Tycoon ups it by thirty-two. The Contracting skill gives you +3 open contracts per level. -- Science and Industry gui...
- by GC13 - at 2006.12.23 18:42:00
|
564. Selling and buying - in EVE New Citizens Q&A [original thread]
Originally by: Marine HK4861 Not any more. Was fixed in revelations Well that's good news. -- Science and Industry guide Eve and roleplaying games blog
- by GC13 - at 2006.12.23 18:20:00
|
565. What items are good sellers in 0.0 space? - in EVE New Citizens Q&A [original thread]
Don't bother with anything the rats drop. If the area's pirates are Angels, don't bother with large projectile guns. Frigate-sized enemies won't be squashed as much, so you'll probably be fine making their guns. Sensor boosters, nosferatus, nanofi...
- by GC13 - at 2006.12.23 16:58:00
|
566. industry problems - in EVE New Citizens Q&A [original thread]
First, make sure you hit the "Get Jobs" button. Sorry, but it has to be said. Second, if you have indeed been doing just that, make sure you are not using Show More Options (i.e. if near the top-right corner you have the ability to Show Less Op...
- by GC13 - at 2006.12.23 05:32:00
|
567. MONEY and CLONING questions - in EVE New Citizens Q&A [original thread]
I think the new newbie clone is 900k. I.e. you don't pay anything for a clone that protects you if you have under 900k skill points. If you need a better clone and you buy one and you use it, you need to upgrade your new clone again (i.e. it's a o...
- by GC13 - at 2006.12.23 05:07:00
|
568. Selling and buying - in EVE New Citizens Q&A [original thread]
You can buy anything within the region from a sell order with no skills at all. The Procurement skill allows you to set up remote buy orders (but oddly enough, only if there is a sell order for that item already up at that station). The skill Mar...
- by GC13 - at 2006.12.23 05:05:00
|
569. I hate my portrait - in EVE New Citizens Q&A [original thread]
Click the "My Account" link on that sidebar to the left there, and log in. A portrait swap is one of the options, but it costs money. There's no free way to change your portrait except abandoning the character and making a new one. -- Science a...
- by GC13 - at 2006.12.23 03:33:00
|
570. How do i change ? - in EVE New Citizens Q&A [original thread]
When posting, look below the text box you type into, and below the boxes with formatting and smilies. There's a dropdown bows to set which character you appear as. You can change the default if you go to the forum settings, over there on the left ...
- by GC13 - at 2006.12.23 00:08:00
|
571. NPC station??? - in Science and Industry [original thread]
I'm assuming you're talking about outposts? They're stations that alliances can put up in a system they hold sovereignty in (i.e. only in 0.0 space) at a planet (rather than a moon). They don't have "all the options" like the NPC-held stations do,...
- by GC13 - at 2006.12.22 20:38:00
|
572. Diplomacy Skill - in EVE New Citizens Q&A [original thread]
It's a bonus applied whenever you have negative standings, regardless of when it became negative. Let's just pretend for a moment that Eve was logical (and obeyed the laws of physics!). Would you need special diplomacy training only AFTER making ...
- by GC13 - at 2006.12.22 18:27:00
|
573. Question about POS forcefield - in Science and Industry [original thread]
I don't think it was ever a click in empty space... You right-click on your ship for the option, like you always have (as far as I remember). -- Science and Industry guide Eve and roleplaying games blog
- by GC13 - at 2006.12.22 18:23:00
|
574. Auction Tier 1 BS BPO's - in Sell Orders [original thread]
Buyout on 2. -- Science and Industry guide Eve and roleplaying games blog
- by GC13 - at 2006.12.22 16:12:00
|
575. Trading and Industry Missions - in EVE New Citizens Q&A [original thread]
There are "Trade" missions which require you to bring X amount of a particular trade good to the agent. There aren't any missions that involve building stuff. Basically, all you can do is haul goods or kill NPCs. -- Science and Industry guide ...
- by GC13 - at 2006.12.21 23:00:00
|
576. is there a way to know if a member of your corp really died? - in EVE New Citizens Q&A [original thread]
The only way you could be sure is if the ship was insured by the corporation. Then you could check the corporation's wallet for the insurance payout. -- Science and Industry guide Eve and roleplaying games blog
- by GC13 - at 2006.12.21 22:58:00
|
577. Armor Compensation ? - in EVE New Citizens Q&A [original thread]
Yep, it turns that 32% hardening piece of energized plate into a (32 * (1 + (0.05 * skill level)))% hardening piece of energized plate. And your understanding of how hardeners work is correct too. Just realize that multiple mods improving a parti...
- by GC13 - at 2006.12.21 20:26:00
|
578. penalty of using same/similar modules...xmmm - in EVE New Citizens Q&A [original thread]
All modules that have a penalty like that get any modules that affect that attribute (beyond the first) penalized in their effectiveness. They still multiply into one another, but fitting eight damage mods in your low slots won't end up a good inv...
- by GC13 - at 2006.12.21 16:41:00
|
579. Quick Fit for POS's - in Science and Industry [original thread]
You're stuck too, eh? Anyway, just go download the latest version of QuickFit, and there's a starbase planner there too. -- Science and Industry guide Eve and roleplaying games blog
- by GC13 - at 2006.12.21 15:43:00
|
580. A couple Quickies.. - in EVE New Citizens Q&A [original thread]
1) Your skills are all that matter once your skills get trained. Attributes may determine how long skills take to train, but they don't affect anything once skill points are earned. 2) Er... Neither of them are correct, but they both have element...
- by GC13 - at 2006.12.21 06:50:00
|
Pages: 1 2 3 4 5 6 7 8 9 10 20 30 40 50 60 70 80 90 100 |
First page | Previous page | Next page | Last page |