Pages: 1 2 3 4 5 6 [7] 8 9 10 20 30 |
121. CCP karkur and Team Pony Express - you're our only hope - new Little Things - in EVE General Discussion [original thread]
Suggestion : Change 'cancel warp' so it doesn't set speed to 0. Keywords : Navigation, Warp Note : Currently canceling warp before it initiates also sets your speed to 0. Basically, the first "CTRL-SPACE" should stop warp but keep you aligning ...
- by Galphii - at 2014.09.23 01:58:00
|
122. Fix nullsec Bottleneck - in Player Features and Ideas Discussion [original thread]
In a recent update ccp increased some of the lower end minerals in nullsec ores, but specifically left out mexallon from this increase. One could infer from this choice that they do indeed want mex to be in shorter supply out in null.
- by Galphii - at 2014.09.20 11:04:00
|
123. Sticky:Dev blog: A visual update of Wormhole space - in EVE Information Portal [original thread]
Just beautiful. Definitely going to have to go exploring through w-space soon! CCP's graphics team is one of the best in the business, keep up the good work!
- by Galphii - at 2014.09.18 23:30:00
|
124. Sticky:Dev blog: Some NPCs Just Want to Watch the World Burn - in EVE Information Portal [original thread]
84.7% of level 4 runners skipping them could indeed be the result of training the wrong skill set, given that regular missions suitable for frigates (level 1 & 2) are hardly challenging. Given these burner missions are level 4, it'd be great t...
- by Galphii - at 2014.09.17 23:51:00
|
125. geckos pls - in Player Features and Ideas Discussion [original thread]
Angeal MacNova wrote: Despite being a Heavy Drone, I can't help but see this as a kind of 'test' for a "hi-sec fighter". A sub-cap carrier (I know, that SoE ship) that makes special use of these drones....droool Yeah I'm holding out hope that...
- by Galphii - at 2014.09.16 04:15:00
|
126. Sticky:Pre-CSM Summit Nullsec and Sov Thread - in Player Features and Ideas Discussion [original thread]
I'm sure you've been following it, but the nullsec threadnought by Manfred Sideous on improving null basically sums up a lot of what I think should happen.
- by Galphii - at 2014.09.12 00:00:00
|
127. How Long Until Drones are Finally Nerfed - in EVE General Discussion [original thread]
Mike Voidstar wrote: So when do we see the anti-hybrid, Anti-Laser, anti-projectile, anti-missile ships? Why should drones be singled out? Hybrids, lasers and projectiles are turrets, which have Tracking Disruptors to counter them (as I wrote...
- by Galphii - at 2014.09.09 05:05:00
|
128. How Long Until Drones are Finally Nerfed - in EVE General Discussion [original thread]
I was just thinking that a way to counter drones (and effectively leaving them in their current form for the most part) is to have a proper ewar counter. ECM is apparently slated for a revision at some point soon(tm) so what if ECM, a Caldari favo...
- by Galphii - at 2014.09.09 02:39:00
|
129. Warp speed changes need a redo - in Player Features and Ideas Discussion [original thread]
I don't mind the current speeds tbh. A freighter *feels* massive as it slowly grinds up to max warp speed, and battleships have a similarly heavy feel to them. But I suppose it wouldn't hurt to nudge their numbers up a little. Capitals maybe shoul...
- by Galphii - at 2014.09.09 00:22:00
|
130. [Feeback] Burner Missions - Too Difficult - in Player Features and Ideas Discussion [original thread]
While an interesting novelty, burner missions aren't the 'dynamic mission content' mission runners might be hoping to see. Still, one very tough npc is a step forward from a dozen npc battleships you can ubertank without breaking a sweat. There's ...
- by Galphii - at 2014.09.08 10:45:00
|
131. Lowsec faction cops - in Player Features and Ideas Discussion [original thread]
As for economic reasons, ccp did mention in the past they wanted lowsec to be all about crime and smuggling and such, and there's plenty of options there for them to explore in the future. Highsec definitely has too much free isk going for it, and...
- by Galphii - at 2014.08.24 07:35:00
|
132. [Hyperion] Burner Missions - in Test Server Feedback [original thread]
Holy crap they're tough. I fought the blood raiders burner just now. I took in a worm that put out 270dps, and didn't even dent its armour (it repped back everything I could do to it). I'm going to try a daredevil 'cause I can't think of anything...
- by Galphii - at 2014.08.24 07:21:00
|
133. Lowsec faction cops - in Player Features and Ideas Discussion [original thread]
Kaarous Aldurald wrote: Galphii wrote: If we want to get more people into lowsec, a modicum of protection would go a long way to making it appeal to the non total-pvp all the time crowd. No, it would completely eliminate any sort of sm...
- by Galphii - at 2014.08.24 07:17:00
|
134. Lowsec faction cops - in Player Features and Ideas Discussion [original thread]
Rivr Luzade wrote: Low sec NPC police forces? No. Low sec and 00 Sec are areas where players are supposed to take over such roles from the NPCs and create the fun and exciting environment that everyone is craving for (long form of content), and...
- by Galphii - at 2014.08.24 06:40:00
|
135. Lowsec faction cops - in Player Features and Ideas Discussion [original thread]
Paranoid Loyd wrote: Faction police can't kill a wet paper bag. What you want are the corporate police, but that is also a terrible idea. If you can't figure out how to survive without NPC protection then go back to hi-sec. True, and they ...
- by Galphii - at 2014.08.24 00:25:00
|
136. Lowsec faction cops - in Player Features and Ideas Discussion [original thread]
It's been said before, but the drop-off from 0.5 to 0.4 in terms of protection is quite sharp. Even if it's "low" security, it's still within the sovereignty of the major empires, and they would do well to police those space lanes. Just to be cle...
- by Galphii - at 2014.08.23 23:17:00
|
137. Fitting service restriction - in Player Features and Ideas Discussion [original thread]
Antillie Sa'Kan wrote: Lets play a game called "guess which 5 carriers out of the fleet of 150 aren't agressed and are providing fitting services to the others". Yeah, no. You got that backwards. You have to be non-agressed to use the fitti...
- by Galphii - at 2014.08.15 02:27:00
|
138. Sticky:Dev blog: Size Matters: Introducing Burner Missions - in EVE Information Portal [original thread]
An excellent first step in updating the mission system, and I hope to see a lot more like it
- by Galphii - at 2014.08.15 02:22:00
|
139. Fitting service restriction - in Player Features and Ideas Discussion [original thread]
Pidgeon Saissore wrote: A much easier way to go about it is make the refit take time. The unfit and refit would be on the same timer as reloading. This way doesn't break anything and still gives the intended result. Whichever is easier to code.
- by Galphii - at 2014.08.14 07:16:00
|
140. Fitting service restriction - in Player Features and Ideas Discussion [original thread]
James Baboli wrote: Lets just identify unintended consequences before we do something like this It also breaks several methods of using marauders
Also breaks several ways of using ECM and other subcap support ships
Reduces the abilit...
- by Galphii - at 2014.08.14 01:39:00
|
Pages: 1 2 3 4 5 6 [7] 8 9 10 20 30 |
First page | Previous page | Next page | Last page |