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21. Sticky:Dev blog: Designer SKINs to please your eyes - in EVE Information Portal [original thread]
Finally seeing some decent skins coming along. Hoping to see the system allow like hulls allowed to use the same skin (all typhoon hulls for example). Urge to buy... rising... must... fight it.
- by Galphii - at 2015.08.22 00:09:26
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22. Sticky:[Galatea] First batch of sov capture iterations - in Player Features and Ideas Discussion [original thread]
MeBiatch wrote: ill say it again make fozziesov a mesh between structure and elink grind. make it so you use the elink to reinforce the 1st time then you have to use elinks for the 1st capture event. this then would cause the second reinfor...
- by Galphii - at 2015.08.19 01:01:03
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23. Sticky:[Galatea] First batch of sov capture iterations - in Player Features and Ideas Discussion [original thread]
Some good first steps there, though I do question the logic of releasing the new sov system right on the cusp of iceland's extensive holiday season, thus preventing this iteration from taking place sooner. Still, what's done is done and I hope thi...
- by Galphii - at 2015.08.18 23:08:25
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24. Sticky:Dev blog: Citadels, sieges and you - in EVE Information Portal [original thread]
xttz wrote: The decision to only affect new structures via Entosis is both a mistake and a missed opportunity; a kneejerk reaction to the bogeyman of structure grinding. Spot on. I think a better way would be to blend entosis and structure gr...
- by Galphii - at 2015.08.14 00:45:32
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25. Sticky:Jump Fatigue Feedback - in Player Features and Ideas Discussion [original thread]
Many commenter's have mentioned a 'jump capacitor' that takes time to recharge (or even charge in advance of a jump). While an interesting idea, it does essentially put the jump delay on a ship instead of a character and thus, could be circumvente...
- by Galphii - at 2015.08.13 03:19:59
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26. Sticky:Jump Fatigue Feedback - in Player Features and Ideas Discussion [original thread]
tl;dr - Packing more pve content into each system and increasing warp speed on capitals will reduce the need for jump drives, allowing reduced range and eliminating the need for the fatigue mechanic. The meat A solar system is a big place. R...
- by Galphii - at 2015.08.13 00:05:07
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27. CCP/CSM Round Table: Jump Fatigue - in Assembly Hall [original thread]
I'm sure plenty of people are going to beg for the removal or heavy nerf of the jump fatigue mechanic. That'll just take us back to the problems of force projection, so I'm going to be bold and suggest it needs to go in the other direction: Woul...
- by Galphii - at 2015.08.08 23:14:44
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28. Drones ships AFK ISK makers - in EVE General Discussion [original thread]
The problem is more to do with the afk-able nature of pve content in eve, not the manner in which it's run. Give npc's more power, better AI and see what happens then (and yes, drifters show that better AI is coming to all npc's).
- by Galphii - at 2015.08.06 22:42:21
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29. Share your experiences with Fozziesov! - in EVE General Discussion [original thread]
Aegisov has exposed some pretty big flaws. Veterans may remember the nano-nerf from years ago, where speed-fit kiting ships were dominant. We're back to that again. Mobility is key, which is why anything larger than a cruiser is rare in pvp. 10k/s...
- by Galphii - at 2015.08.02 23:29:04
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30. Battlecruisers: Projection Role Bonus - in Player Features and Ideas Discussion [original thread]
+1 to OP, sounds like a great way to give purpose to BC's and BS's.
- by Galphii - at 2015.08.01 03:45:46
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31. Rorqual Suggestions Thread - in Player Features and Ideas Discussion [original thread]
I do love the idea of a capital mining ship with huge frickin' strip miners pulling in great chunks of rock but it'd obviously need some special measures to sit in a belt or anom without being hotdropped all the time. If the rorq's transformation ...
- by Galphii - at 2015.07.31 08:23:45
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32. Sticky:[New structures] Market hubs and drilling platforms - in Player Features and Ideas Discussion [original thread]
Rorquals and orcas generally just sit at a pos giving out mining fleet bonuses at the moment. Basically, people use an alt to provide a function that could be given to a structure. How about having one of the upgrade options for a mining platform ...
- by Galphii - at 2015.07.30 01:45:02
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33. War Dec System Needs To Change. - in Player Features and Ideas Discussion [original thread]
I can certainly attest to the quietness of nullsec. The main problem there seems to be a lack of conflict drivers - newsov encourages people to squat in their space, where they have no need to go anywhere else to meet their needs. Fights rarely ha...
- by Galphii - at 2015.07.29 23:31:49
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34. Merge Archeology and Hacking - in Player Features and Ideas Discussion [original thread]
+1, make it happen
- by Galphii - at 2015.07.27 11:28:42
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35. Gankers - in Player Features and Ideas Discussion [original thread]
Rah McGee wrote: -10 shouldn't be able to dock anywhere in high space I'd tweak this to: If your sec status is low enough that the cops chase you in a given system, you can't dock in that system (aiding and abetting).
- by Galphii - at 2015.07.17 22:41:16
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36. Sticky:Dev blog: Summer of Sov - Nullsec PVE and Upgrades - in EVE Information Portal [original thread]
I'd like to read more about what Team Space Glitter has accomplished so far with AI and NPC improvements in a devblog, at their convenience :)
- by Galphii - at 2015.07.08 23:36:12
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37. NPE feedback Q and A - in Player Features and Ideas Discussion [original thread]
Just want to say something about the prospect of increasing the starting SP of new characters. I've always liked starting with new characters - there's something about humble beginnings that appeals to me. Starting off with almost nothing and buil...
- by Galphii - at 2015.07.04 02:00:19
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38. NPE feedback Q and A - in Player Features and Ideas Discussion [original thread]
I recently started a new character just to see how the NPE looked. One of the things that really stuck out was the minimum requirement to use 1 light drone, as compared to other weapons. Drones 3? (even though your rookie ship can only use 1). Con...
- by Galphii - at 2015.07.02 13:51:35
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39. Sticky:Aegis General Feedback Thread - in Test Server Feedback [original thread]
I like the new ballistic control/missile tracking computer icon, very swish Ummmm I've just put together a shield tanked RHML typhoon that puts out over 1200dps on overload with excellent mid-size damage application. Are you guys sure about thi...
- by Galphii - at 2015.06.26 13:25:30
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40. Sticky:[Aegis] More balance! - Ishtars, DDAs and the Tempest - in Player Features and Ideas Discussion [original thread]
Back during the first BS balance pass I suggested the Tempest get a falloff bonus, and I reiterate that now. Remove the damage bonus but give it an extra turret slot, it's not exactly short on spare highs. Keep the rof at 5% & give it the 10...
- by Galphii - at 2015.06.22 22:23:25
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