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41. Sticky:Dev blog: The Dominix, Work In Progress And A New Art Director - in EVE Information Portal [original thread]
Dominix redesign is definitely an improvement. 8/10 Thrasher is a very bold change, I like it! 9/10 I was flying a slasher recently and though to myself 'they really need to redo this model'. Good to see the Stiletto getting a treatment and I ho...
- by Galphii - at 2015.06.20 00:11:51
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42. Barges need a buff - in Player Features and Ideas Discussion [original thread]
Procurers and Skiffs were buffed with drone damage bonuses for operating in dangerous space. If you've got a group of these ships together, their drone swarm is very potent. These are the vessels you should be flying if you want tough, defensible ...
- by Galphii - at 2015.06.02 00:16:54
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43. Eve updates Naga - in Issues, Workarounds & Localization [original thread]
It certainly is, and if you look on Eve updates you'll see the "new" Naga model instead. Unless of course they're doing the caracal AND the naga this time and they just haven't put the naga model on sisi yet. Thought I'd point it out in case it'...
- by Galphii - at 2015.05.28 23:07:23
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44. Eve updates Naga - in Issues, Workarounds & Localization [original thread]
Just checked out the updates page and it's lauding the new naga model - I think it's supposed to say 'caracal'
- by Galphii - at 2015.05.28 22:37:35
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45. Drifters are f***ing scary!! - in EVE General Discussion [original thread]
I frequently see drifters in Amarr, hanging around the most populated station. They hang around for a long time, probing and generally making everyone a little edgy. It's awesome, and I'm eager to know what they're up to :D
- by Galphii - at 2015.05.25 23:21:56
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46. Sticky:Dev Blog: Textures, Shaders, and Dirt, Oh My! - in EVE Information Portal [original thread]
I love the dirty looking ships and eagerly await their application to TQ. It's tricky to think of how to use them appropriately - age could be achieved simply by sitting in a hanger. Flying in dusty environments should contribute to dirt layers in...
- by Galphii - at 2015.05.22 00:13:54
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47. New Citadel/POS tear down ease? like if you get wardecced - in EVE General Discussion [original thread]
Citadels will have aoe missiles, massive smartbombs, fighters and possibly fighter-bombers. I can understand tearing down current towers, since they suck at combat, but with all those new toys coming along, you might at least consider watching the...
- by Galphii - at 2015.05.17 01:20:49
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48. Haulers Upgrade Please - in EVE General Discussion [original thread]
A touchy topic as always. To me, the only problem with HS ganking is it relies on bumping. Although it's an archaic design flaw in eve, these days it's specifically machariels which retain this ability - too fast for such a big ship tbh. Without ...
- by Galphii - at 2015.05.08 13:14:32
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49. Sticky:EVE 13.05 Features Now On Singularity - in Test Server Feedback [original thread]
The next textures look amazing, particularly glad to see caldari ships don't look like they're made of plastic anymore. Love the rust on matari ships, it gives them real character. Amazing job team :)
- by Galphii - at 2015.05.08 00:41:57
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50. [June] Module Teiracide - Afterburners & Microwarpdrives - in Player Features and Ideas Discussion [original thread]
Uh, is the "compact" 100mn AB going to make it easier to fit those ridiculous 100mn AB tengu fits? Because they need to die.
- by Galphii - at 2015.05.05 03:17:33
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51. [June] Module Teiracide - Afterburners & Microwarpdrives - in Player Features and Ideas Discussion [original thread]
I think the current top speeds are fine, perhaps reduce the low end instead of increasing the top end. Flavour names are consistent with other tiericided modules I guess, though I don't think they were necessary either. If you want to keep things ...
- by Galphii - at 2015.05.04 12:17:20
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52. Any skin on any ship - bug on SiSi - yes we could have skins on ship... - in EVE General Discussion [original thread]
The sight of truly customized ships flying in new eden in a myriad of diverse appearances is a thing of beauty. Don't use lore as a way to stop player creativity. Certainly address any technical issues to make it stable but don't just stifle this....
- by Galphii - at 2015.05.03 10:04:18
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53. Let's talk about Capitals and Supercapitals - in Player Features and Ideas Discussion [original thread]
I've been thinking some more about the removal of fighter assist mechanics, and the role of carriers. While there certainly is an issue with a carrier pilot deploying fighters to others and remaining safe, far from the battle itself, when I think ...
- by Galphii - at 2015.04.14 11:41:57
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54. Ship Maintenence Bay - An Adjustment In Use - in Player Features and Ideas Discussion [original thread]
I'd probably limit the change to capitals being unable to refit from other capitals- the smb on a carrier can't fit another carrier in it after all, but I certainly agree with the sentiment of the OP in that its another old design of eve that has ...
- by Galphii - at 2015.04.08 22:23:37
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55. Miners need some love - in Player Features and Ideas Discussion [original thread]
I think the devs have plenty on their plate for the rest of the year and beyond - fixing sov and redoing the structure system is a massive undertaking. PvE and mining content does need addressing but it's not as pressing as those issues. Perhaps n...
- by Galphii - at 2015.04.05 10:15:41
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56. Sticky:[Discussion] Entosis Link Tactics and Ship Balance Part 2 - in Player Features and Ideas Discussion [original thread]
A greatly improved system Foz, though 1 stront per cycle isn't going to be enough. I'd suggest 2 for the T1 and 5 for the T2. The mass increase is on the light side too, consider increasing that a little more. Otherwise, its looking good.
- by Galphii - at 2015.04.02 10:49:19
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57. Super Kerr-Induced Nanocoatings (SKINs) - in Test Server Feedback [original thread]
Spelling error: When hovering the mouse cursor over the unlicensed skin market icon in ship fitting, the popup text says 'View Marekt Details'
- by Galphii - at 2015.04.02 07:23:59
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58. Let's talk about Capitals and Supercapitals - in Player Features and Ideas Discussion [original thread]
Skia Aumer wrote: Galphii wrote: Carriers and Dreadnoughts were the first ships with modes - Siege and Triage, complete with model animation (limited though it was). Manny's suggestion is to expand on this concept, though I'd go one further ...
- by Galphii - at 2015.04.01 22:28:38
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59. Let's talk about Capitals and Supercapitals - in Player Features and Ideas Discussion [original thread]
Carriers and Dreadnoughts were the first ships with modes - Siege and Triage, complete with model animation (limited though it was). Manny's suggestion is to expand on this concept, though I'd go one further and remove siege and triage modules and...
- by Galphii - at 2015.03.31 22:13:11
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60. Let's talk about Capitals and Supercapitals - in Player Features and Ideas Discussion [original thread]
An important aspect to consider when revising all capitals is that supercarriers and dreadnaughts currently have the same role - anti-capital and anti-structure. The difference is one is extremely vulnerable while performing this role an the other...
- by Galphii - at 2015.03.28 22:09:29
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