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981. Guide to Resistance Rig and Resistance Module Stacking Panelties. - in Ships and Modules [original thread]
Originally by: Hyperforce99 the EANM II's have more resistance bonus than your rig, meaning that after your Exp. Hardener and your EANM II your Expl. Rig with 15% is 3de in line, the DC II is 4th in line and therefor nearly useless for th...
- by Gaogan - at 2007.02.01 21:53:00
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982. Boost the myrm!!!!!!!! - in Ships and Modules [original thread]
Booze? I'd say that is either ***** induced, or a post by rain man.
- by Gaogan - at 2007.02.01 21:07:00
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983. Hidden feature, mass addition with the MWD? - in Ships and Modules [original thread]
Originally by: Docain Does the weight of the stuff youve got in ur cargo hold influence your ship? e.g. if u got alot of heavy trade goods in cargo, will the ship accelerate slower? Thanks for replies! No.
- by Gaogan - at 2007.02.01 20:42:00
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984. Invention - in Test Server Feedback [original thread]
Originally by: Effei Gloom Whinning nothing but whinning i hear CCP added a fully new branch to eve, it gives the hole game more background and will lower T2 prices No, it isn't doing jack to T2 prices because it costs more to ...
- by Gaogan - at 2007.02.01 20:33:00
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985. Invention still broken - in Test Server Feedback [original thread]
I just crunched the numbers on inventing one of the more overpriced T2 items: The Cov Ops Cloak. It looks like after you spend 2 weeks getting a 100 run copy out of the prototype bpo, then spend 75 million isk on the datacores to attempt an invent...
- by Gaogan - at 2007.02.01 20:29:00
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986. NOS Fix: Sig radius - in Player Features and Ideas Discussion [original thread]
Wow, that is a really good idea. Also means someone else nosing a bs full of istabs will work even better since istabs boost sig radius.
- by Gaogan - at 2007.01.31 19:07:00
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987. Minor change to make looting more pleasant - in Player Features and Ideas Discussion [original thread]
Yes! Click -> Take all!
- by Gaogan - at 2007.01.30 20:09:00
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988. Problem with Rigs - in Player Features and Ideas Discussion [original thread]
Last time I checked, multiple people can take out insurance on the same ship. And like you already mentioned, you can sell the assembled ship via contract.
- by Gaogan - at 2007.01.30 20:07:00
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989. Industrial skill too high? - in Player Features and Ideas Discussion [original thread]
Would you like some cheese with your whine? Just because it is easy to get level 1 does not mean it should be easy to get to level 5. You can train battleship 1 rather quickly as well, but it takes over a month to get to level 5. That's how skills...
- by Gaogan - at 2007.01.30 20:04:00
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990. Asteroid Belts as exploration content - in EVE General Discussion [original thread]
You guys been living under a rock or something? Exploration has been in the game since revelations was deployed over a month ago. Yes, you can find hidden asteroid belts and when you mine them out, they are gone - it's time to go find a new one.
- by Gaogan - at 2007.01.30 19:47:00
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991. New Region Messed Up - in Issues, Workarounds & Localization [original thread]
Originally by: Sverre Haakonson Its not a question of wining, its a question how should we build our ships, without transport billions of tritanium, mexallon etc. from the empire? Or is it a solution that we buy all tritanium from empire ...
- by Gaogan - at 2007.01.30 19:42:00
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992. Update Item Database - in Player Features and Ideas Discussion [original thread]
For the love of god, it has been over a month now! You have provided the db dump to third party sites, now update your own!
- by Gaogan - at 2007.01.30 16:47:00
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993. Audit logs for POS? - in Player Features and Ideas Discussion [original thread]
Speaking of audit logs... it would be nice if audit log containers actually LOGGED when someone takes things from them... not just when someone adds things or unlocks things.
- by Gaogan - at 2007.01.29 17:01:00
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994. Cynosural Fields and Cloaks - in Test Server Feedback [original thread]
You are SUPPOSED to be a sitting duck while the cyno is up. The fix is that you can now use the cloak to get behind enemy lines, find a nice quiet system, and pop the cyno there. Get the carrier to jump in and assign you fighters...
- by Gaogan - at 2007.01.29 16:43:00
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995. Option: "Abandon" - in Test Server Feedback [original thread]
If they don't care enough to loot the things, what makes you think they would care enough to mark them as abandoned? Just go take the bloody loot and salvage them, and don't go near a gate or a station for 15 minutes.
- by Gaogan - at 2007.01.29 16:41:00
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996. Location of ASCN Titan? - in EVE General Discussion [original thread]
I don't recall seeing that news blurb, only requests to make a monument... and as far as I was aware at the time, Steve died defending AZN.
- by Gaogan - at 2007.01.29 16:35:00
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997. Capacitor (de)charge - in Player Features and Ideas Discussion [original thread]
Offline and online a module and it will kill your cap. Or just do what every other sane person does: drop a bookmark in mid warp.
- by Gaogan - at 2007.01.26 20:18:00
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998. shorcuts for drone commands - in Player Features and Ideas Discussion [original thread]
/signed
- by Gaogan - at 2007.01.26 20:16:00
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999. Freeform ! be carrefull !!!!!! - in EVE General Discussion [original thread]
Originally by: Liyanna Cut the BS on the forums. Unless you wanna give me my ISK back. It wasn't the same scam but this person is definitely a scammer, quite the audacity to try and show up on the forums. Liyanna is Mireya Solid on an...
- by Gaogan - at 2007.01.26 20:05:00
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1000. Deep space navigation, myth or reality ? - in Player Gatherings and Events [original thread]
Sorry, but this is a hoax. Systems are what other games call zones. They have a definite boundary which you can not fly beyond. It is hundreds of au out, but not anywhere near the hundred thousand au distance between systems. If you try to fly tow...
- by Gaogan - at 2007.01.25 18:55:00
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