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1. Announcement:EVE Online: Ascension - General feedback (PC) - in EVE Information Portal [original thread]
Admiral Zander wrote: Can't stand the "WERP Drive Active" sound. It's "WARP" Not "WERP"! to me sounds like shes talking through a toilet roll into a tin can.
- by GeeBee - at 2016.11.16 03:39:01
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2. Announcement:EVE Online: Ascension - General feedback (PC) - in EVE Information Portal [original thread]
+1 New Voice is bad Old Voice is good. How about giving us access to put our own voicepacks in? But I had the same request with the icon's and we're stuck with them so we're probably stuck with this uninspired voice pack as well. #MakeCCPGreatAgain
- by GeeBee - at 2016.11.16 03:27:24
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3. Announcement:EXEFILE Login To Be Discontinued On September 20th - in EVE Information Portal [original thread]
how about adding some of the security features to the exefile.exe launch and leave it as an option? I downloaded the new launcher today and saw the news there. I prefer using the *launchers* to patch which is to me what their intended feature is....
- by GeeBee - at 2016.09.10 16:47:06
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4. Sticky:Dev blog: Command Bursts and the New World of Fleet Boosting - in EVE Information Portal [original thread]
Moraguth wrote: GeeBee wrote: There is no defending bonuses, they are just bad, if you want to fly a booster cause you don't want to be in combat that is a poor excuse to maintain bonuses. Scouts, Covert probing warpins, logi, bombing, e-w...
- by GeeBee - at 2016.08.31 02:44:34
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5. Sticky:Dev blog: Command Bursts and the New World of Fleet Boosting - in EVE Information Portal [original thread]
Moraguth wrote: GeeBee wrote: Just Remove boosts, this is the solution that should have been done years ago. Boosts cause a severe issues in gameplay balance, are a necessary for large fleets and cause complete upsets in small gang warfare....
- by GeeBee - at 2016.08.31 01:36:33
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6. Sticky:Dev blog: Command Bursts and the New World of Fleet Boosting - in EVE Information Portal [original thread]
Just Remove boosts, this is the solution that should have been done years ago. Boosts cause a severe issues in gameplay balance, are a necessary for large fleets and cause complete upsets in small gang warfare. They have done nothing positive for...
- by GeeBee - at 2016.08.30 23:30:48
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7. Announcement:EVE: Citadel expansion - Issues - in EVE Information Portal [original thread]
900k clone jumping is an annoyance. You have the right to charge me 900k to clone jump when 1) It automatically gets me out of my ship and into a pod 2) I dont have to stop/start my skill training when this is done you may charge me 900k to clon...
- by GeeBee - at 2016.04.28 18:49:09
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8. Sticky:Dev blog: Skill trading in New Eden - in EVE Information Portal [original thread]
This is a step in the wrong direction and a disservice to all players new and old. Eve is already in a way pay to win by way of subscription time and time investment. This change solidifies EVE as pay to win for a starting player and sets a poor s...
- by GeeBee - at 2016.01.18 17:35:56
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9. Sticky:Dev blog: Reworking Capital Ships: And thus it begins! - in EVE Information Portal [original thread]
In Regards to HAW Weaponry, in addition to the advertised DPS being silly low they're likely be balanced around countering battleships. Battleships have severely fallen out of favor of usage due to the warp speed changes, bombers, phoebe. Until th...
- by GeeBee - at 2015.10.27 17:24:47
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10. Sticky:Dev blog: Reworking Capital Ships: And thus it begins! - in EVE Information Portal [original thread]
Dear CCP, This should have happened last year instead of the game crippling phoebe patch that has turned many players away. While there are a lot major changes trying to make up for its lateness please keep in mind that too much nerf isn't going ...
- by GeeBee - at 2015.10.26 04:28:38
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11. Sticky:Dev Blog: Exploring The Character Bazaar & Skill Trading - in EVE Information Portal [original thread]
There's a lot of problems for new players getting into this game, this is not the way. Many millions of skillpoint in core skills are EVIL, Its much the same as learning skills and is in a way hazing. Long grinds of skills were Meaningful before ...
- by GeeBee - at 2015.10.15 18:37:47
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12. Sticky:Dev blog: Sovereignty, Jump Fatigue reductions and more in Paral... - in EVE Information Portal [original thread]
Good news on the jump fatigue reduction...better late then never? I think after this year of boredom the only legitimate cause for force projection is the server load on big fights, in theory this could be substantially reduced with TQ Tech III. ...
- by GeeBee - at 2015.10.15 03:14:17
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13. Sticky:Dev blog: Summer of Sov - Nullsec PVE and Upgrades - in EVE Information Portal [original thread]
FT Diomedes wrote: SCom Thor wrote: I very rarely write here, but this one is special, this time Fozzie really proved that he has 0 understanding of what drives EvE around. Dude, I'll be short and blunt: YOU RETARDS DON'T HAVE THE SUBSCRIB...
- by GeeBee - at 2015.07.10 06:38:31
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14. Sticky:Dev blog: Summer of Sov - Nullsec PVE and Upgrades - in EVE Information Portal [original thread]
Good changes all around with the exception of Incursions and ESS. Suggestion for the Activity Defense Multipliers, Allow POS's in a limited way to contribute to the activity defense multipliers, both hostile and friendly. Similiar to the sov syst...
- by GeeBee - at 2015.07.10 01:39:41
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15. Sticky:Dev blog: Feedback on the new Overview Brackets - in EVE Information Portal [original thread]
I said it on the neocom icons and I'll say it on this. These are small little artwork features that could / should be open for players to change, create, and utilize as they wish. If you're going to make a change on the way things have been for 10...
- by GeeBee - at 2015.06.18 18:44:47
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16. Sticky:Dev blog: Politics by Other Means: Sovereignty Phase Two - in EVE Information Portal [original thread]
Here's what it looks like is going on(and is going on) the number of long term players that aren't playing right now is silly, subscriptions may be up now due to an unusual influx of new players, but how long they will be with the game is dubious....
- by GeeBee - at 2015.03.11 10:27:37
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17. Announcement:Tiamat Feedback - in EVE Information Portal [original thread]
1) so a gui thing thats been bugging me for a while, you removed the ability to turn off window snapping a while back. Now windows will automatically snap to each other which for vertical planes snapping together theres no issue, but when horizont...
- by GeeBee - at 2015.02.18 16:41:36
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18. Announcement:Proteus Release Feedback - in EVE Information Portal [original thread]
I'm still hearing a lot of complaints from players about the new icons. The new icons are less intuitive than the old ones due to the extreme lack of color. While your design team may feel that the old icons looked dated and wanted to refresh the ...
- by GeeBee - at 2015.01.15 12:52:30
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19. Announcement:Rhea Feedback - in EVE Information Portal [original thread]
WILL THIS EMERGENCY REBOOT GIVE US BACK THE OLD ICONS?!?!?!?
- by GeeBee - at 2014.12.11 00:21:17
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20. Announcement:Rhea Feedback - in EVE Information Portal [original thread]
Neocom Icons are bad, please include option for old ones or something....10 years of the icons being a certain way with color to turn into the monochome meh-ness makes me sad.
- by GeeBee - at 2014.12.10 10:04:42
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