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21. Sticky:Dev blog: Thera and the Shattered Wormholes - in EVE Information Portal [original thread]
my 2 cents for Thera - Have a permanent wormhole in jita that connects to thera that can be warped to like a stargate, it will get nicknamed the *glory hole*
- by GeeBee - at 2014.11.14 20:00:46
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22. Sticky:[Dev Blog] Phoebe Travel Change Update - in EVE Information Portal [original thread]
Just going to say for the record, these changes are terrible. Jump fatigue combined with extreme jump range reductions is an excessively drastic change in gameplay. These changes are a quick and cheap way to fix another problem of ship classes nee...
- by GeeBee - at 2014.10.31 01:46:13
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23. Announcement:Dev Blog: Long-Distance Travel Changes Inbound - in EVE Information Portal [original thread]
Faith Marr wrote: CCP please reduce the amount of fatigue for blops gangs (anything that jumps to covert cyno except for T3s). A gang can only hotdrop twice per night with the current changes. Otherwise the changes are good. Don't make any exc...
- by GeeBee - at 2014.10.04 02:52:00
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24. Announcement:Dev Blog: Long-Distance Travel Changes Inbound - in EVE Information Portal [original thread]
Errors within the proposed plan. 1) Complexity of more timers and exponential sillyness. 2) Jump range changes completely breaking the accessibility of entire regions of space both sov and non-sov. 3) Capitals jumping through gates; this mechanica...
- by GeeBee - at 2014.10.03 03:54:00
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25. Announcement:Dev Blog: Long-Distance Travel Changes Inbound - in EVE Information Portal [original thread]
Hey CCP Greyscale The jump range change is overkill and drastic, I suggest implementing in a jump fatigue only system to carriers dreadnaughts titans and supercarriers to see the outcome. No other changes, just attempt to limit capital force proj...
- by GeeBee - at 2014.10.02 16:38:00
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26. Announcement:Dev Blog: Long-Distance Travel Changes Inbound - in EVE Information Portal [original thread]
Terrible, just terrible, I used to believe in you, now I don't believe in anything...... 1) Capitals should not use stargates 2) The capital jump range change to justify capitals using stargates is also unacceptable. 3) The fatigue system alone c...
- by GeeBee - at 2014.10.02 02:19:00
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27. Sticky:Dev blog: Researching, the Future - in EVE Information Portal [original thread]
Quintessen wrote: I'm very concerned over the fact that we're about to see a x7 research time increase for certain items. I did the numbers (baseline unskilled) for some of them and based on the rank 60 battleship BPO (e.g. Dominix) we're goin...
- by GeeBee - at 2014.04.30 10:42:00
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28. Sticky:Dev blog: Researching, the Future - in EVE Information Portal [original thread]
Alright so roughcut of a theory of how to do a 100pt system would probably be best to smooth it out a bit more, but somewhere in this area. ME1 is ME50 6000 Seconds Divided across 1-50 ME2 is ME67 6000 Divided across 51-67 ME3 is ME75 6000 Divide...
- by GeeBee - at 2014.04.29 20:46:00
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29. Sticky:Dev blog: Researching, the Future - in EVE Information Portal [original thread]
Niko Lorenzio wrote: Gospadin wrote: GeeBee wrote: CCP Greyscale wrote: I thiiiiiink that jobs lasting more than 30 days are fine provided they're single-run. Certainly that works for manufacturing, otherwise it'd be impossible to bu...
- by GeeBee - at 2014.04.29 18:49:00
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30. Sticky:Dev blog: Researching, the Future - in EVE Information Portal [original thread]
Weaselior wrote: CCP Greyscale wrote: Yeah, that's fair. I'll think about this some more. The issue here may be that the scaling gets a little out of hand at the high end: I'm not sure there's any gameplay benefit to having research time...
- by GeeBee - at 2014.04.29 18:31:00
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31. Sticky:Dev blog: Researching, the Future - in EVE Information Portal [original thread]
CCP Greyscale wrote: I thiiiiiink that jobs lasting more than 30 days are fine provided they're single-run. Certainly that works for manufacturing, otherwise it'd be impossible to build titans already. In any case, we're going to make sure th...
- by GeeBee - at 2014.04.29 17:53:00
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32. Sticky:Dev blog: Researching, the Future - in EVE Information Portal [original thread]
CCP Greyscale wrote: GeeBee wrote: I disagree with the upwards scaling wall of the level progression. In the current system ME/PE 10 can be obtained rather easily, in the proposed system it will take a long time. The following numbers ar...
- by GeeBee - at 2014.04.29 03:20:00
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33. Sticky:Dev blog: Researching, the Future - in EVE Information Portal [original thread]
I disagree with the upwards scaling wall of the level progression. In the current system ME/PE 10 can be obtained rather easily, in the proposed system it will take a long time. The following numbers are using no modifiers on these research time...
- by GeeBee - at 2014.04.28 20:40:00
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34. Sticky:Dev blog: Building better Worlds - in EVE Information Portal [original thread]
Not sure if this has been covered by anyone, the thread is stupid long and at this point i'm not going to waste my time reading all of it. Station Component Blueprints - all their materials are currently in extra materials, this i'm assuming was ...
- by GeeBee - at 2014.04.17 17:01:00
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35. Sticky:Dev blog: Building better Worlds - in EVE Information Portal [original thread]
"Allow Starbases to be anchored anywhere in high-security space and without standing requirements (minus some protected solar systems, like Jita or new player starting systems of course). Remove the ability for players to use stations to safely s...
- by GeeBee - at 2014.04.15 17:38:00
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36. Sticky:Dev Blog: Giving Drones and Assist - in EVE Information Portal [original thread]
Morning CCP Fozzie, Any chance of looking into the activation proximity stats? Pretty much all of the non-sentry drones / fighters have an activation proximity that is lower than their optimal / falloff, in theory this prevents drones from applyin...
- by GeeBee - at 2014.04.03 11:01:00
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37. Sticky:Dev Blog: Giving Drones and Assist - in EVE Information Portal [original thread]
Nice changes, I had a thought recently on sentry drones and the major differences between gardes and wardens which led to a theory of short and long range sentry drones. As all the weapon platforms have a short and long range variant for each typ...
- by GeeBee - at 2014.04.02 04:14:00
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38. Sticky:Dev Blog: Reprocess all the things! - in EVE Information Portal [original thread]
So getting around to putting stuffs into a spreadsheet i noticed some minor descrepancies in your tables. The compressed ore after doesn't follow the raw ores after The following listings of numbers is based on this "Base ore / 5% ore / 10...
- by GeeBee - at 2014.03.30 20:31:00
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39. Sticky:Dev Blog: Reprocess all the things! - in EVE Information Portal [original thread]
So, Overall this makes me extremely unhappy, its tearing the very fabric of T1 production in the game into shreds. Currently Mine Minerals Build whatever you want, when you're bored of it repro it into the 100% base materials and build somethi...
- by GeeBee - at 2014.03.20 19:11:00
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40. Announcement:EVE Online: Rubicon 1.1 Issues Thread - in EVE Information Portal [original thread]
I'm using ATI 6970 w/ Catalyst 13.1 Driver Packaging Version 9.012-121219a-152192-ATI 2D Driver Version 8.01.01.1278 Direct3D Version 9.14.10.0945 OpenGL Version 6.14.10.12002 Catalyst Control Center Version 2012.1219.1521.27485 Dunno if anyone e...
- by GeeBee - at 2014.02.03 13:59:00
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