Pages: 1 2 [3] 4 5 6 7 8 9 10 20 30 40 |
41. Sticky:Dev blog: Structure fitting in the EVE: Citadel Expansion - in EVE Information Portal [original thread]
BEING FUNNY I am going to assume that a Citadel will be able to fit its self, otherwise it would be funny to see the Citadel have to deploy a mobile depo next to it to change its modules.
- by Gevlin - at 2016.02.10 17:48:23
|
42. Sticky:Dev blog: Structure fitting in the EVE: Citadel Expansion - in EVE Information Portal [original thread]
With the concept of Citadels being so close to ships. it might be interesting see if the actual use of clone vat bays being used on TItans and Rorquals being able to actually launch ships from within themselves from players who have cloned themsel...
- by Gevlin - at 2016.02.10 17:41:30
|
43. High Sector System Index - in Player Features and Ideas Discussion [original thread]
Sadly a lot of these concepts are in play in null sec and low sec, and it what makes it unique. I think this would make these Three area too similar. May I recommend going to null sec and joining on of the major null sec alliances. You I'll have...
- by Gevlin - at 2016.02.09 06:29:58
|
44. All V test server - in Player Features and Ideas Discussion [original thread]
I see your point, EnAbling you to future craft. A Practice server. Sadly the old mentality to keep the newb ignorant al teach with live fire fire is strong. Simulator ideas in the past have Ben shot down several times in the past. Though if you h...
- by Gevlin - at 2016.02.09 06:23:20
|
45. High Sec Ore and Ice Mining proposal - in Player Features and Ideas Discussion [original thread]
Nevyn Auscent wrote: If Nullsec gets respawning anoms in every system, there is no reason for highsec (& lowsec & WH) anoms not to do the same if we remove belts. Also if the rats are harder then they totally should have more reward. Un...
- by Gevlin - at 2016.02.09 06:10:54
|
46. High Sec Ore and Ice Mining proposal - in Player Features and Ideas Discussion [original thread]
May I recommend still keeping your regular mining intact for Veld and. scor but move the other high sec Into these belt you were talking about. There for you the current game play but also introduce the more dynamic game play you have recommended....
- by Gevlin - at 2016.02.09 06:06:39
|
47. Sticky:[New structures] Observatory Arrays and Gates - in Player Features and Ideas Discussion [original thread]
I would love to see the removal/jamming of local 2 edge sword for carebears. Intercepters running through won't know if someone is in the zone without serious scanning, and Carebears won't know if someone arrives. Encouraging the use of scouts for...
- by Gevlin - at 2016.02.09 02:09:15
|
48. augmented reality UI A.K.A microsoft hololens - in Player Features and Ideas Discussion [original thread]
MIND CLASH !!!!!!!!! For observers in a one on one fight of those n VR! Never stop trying to think out side the box, It is a hell of a lot cheaper and easer to stand out than be different than to be the best. Sure there is chance fo failure bu...
- by Gevlin - at 2016.02.08 22:43:48
|
49. Petition for Fanfest Announcement - in DUST 514 Information Portal [original thread]
You have my support.
- by Gevlin - at 2016.02.05 00:14:36
|
50. Gaming In Stations - WIS Functionality Minus Avatars - in Player Features and Ideas Discussion [original thread]
Nevyn Auscent wrote: [quote=Gevlin]Would be interesting if those 3rd party services can be seamlessly integrated into the game. The stations will no longer be as safe as before with the new citadels now being destroy-able. The activities in ...
- by Gevlin - at 2016.01.30 22:19:57
|
51. Gaming In Stations - WIS Functionality Minus Avatars - in Player Features and Ideas Discussion [original thread]
Lan Wang wrote: Gevlin wrote: Would be interesting if those 3rd party services can be seamlessly integrated into the game. The stations will no longer be as safe as before with the new citadels now being destroy-able. The activities in th...
- by Gevlin - at 2016.01.30 22:16:56
|
52. Gaming In Stations - WIS Functionality Minus Avatars - in Player Features and Ideas Discussion [original thread]
Would be interesting if those 3rd party services can be seamlessly integrated into the game. The stations will no longer be as safe as before with the new citadels now being destroy-able. The activities in the stations I would like to see encou...
- by Gevlin - at 2016.01.30 00:37:52
|
53. Gaming In Stations - WIS Functionality Minus Avatars - in Player Features and Ideas Discussion [original thread]
Gaming in Stations Walking in Stations had some promises that would have increased game play, but some of those feature didnGÇÖt really need to be avatar based. Ie Setting up a personal merchant shop, casino, mind clash arcade, Bots to complete on...
- by Gevlin - at 2016.01.28 19:30:20
|
54. Rorqual Jump range AKA CCP hates industrial players - in EVE General Discussion [original thread]
When I first started Eve, my small corps had to use freighters to move stuff around in Null sec. I would be up set about the reduced jump ranges except the Rorqual can now take gates. So escorts and scouts will be a choice. Also keep a moving cyn...
- by Gevlin - at 2016.01.25 20:16:19
|
55. Sticky:Dev blog: Skill trading in New Eden - in EVE Information Portal [original thread]
Julien Brellier wrote: Pay-to-win micro transactions creeping into Eve. A sad day. The Character Bizarre was already pay to win. At least this way RMT becomes more difficult So I approve!
- by Gevlin - at 2016.01.19 16:58:06
|
56. Sticky:Dev blog: Building your Citadel, one block at a time - in EVE Information Portal [original thread]
I am so looking forward to this!!
- by Gevlin - at 2015.10.31 08:17:47
|
57. Sticky:Dev Blog: Exploring The Character Bazaar & Skill Trading - in EVE Information Portal [original thread]
I do not like the idea of Un-allocated. Points as it may end up promoting the flavor of the month turn around very quickly, instead of striving for the goal. This also effect the learning implants and skill mapping - This feels like a power creep...
- by Gevlin - at 2015.10.15 16:27:08
|
58. What if cynos couldn't be lit within 10 kilometers of a station? - in Player Features and Ideas Discussion [original thread]
With the new structures coming into play I think this a good idea. Station will have weapons, Player Controlled, even in High sec. They won't a have to be at a set location. Local economies would have a stronger chance to survive , since the li...
- by Gevlin - at 2015.05.13 19:01:14
|
59. Sticky:Dev blog: Ship Customization: Time to Show Some SKIN - in EVE Information Portal [original thread]
I guess I will need to start buying Aurum to complete my Space "Hotwheels" collection!
- by Gevlin - at 2015.04.21 18:17:15
|
60. Sticky:[New structures] Mooring and docking features - in Player Features and Ideas Discussion [original thread]
I would recommend to allow us to install "Decoy" Supers on the moores. Making the station look more popular than it really is and give fake intel.
- by Gevlin - at 2015.04.01 02:38:04
|
Pages: 1 2 [3] 4 5 6 7 8 9 10 20 30 40 |
First page | Previous page | Next page | Last page |