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141. Changing Resources I really like the idea Here are my 2 cents - in Player Features and Ideas Discussion [original thread]
I would like to see change in the general universe I think the following ideas would allow exploration mining full. Currently dotlan maps will tell you where all the ice belts, are where most of the high end moons are, Other places tell you where...
- by Gevlin - at 2013.04.14 21:37:00
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142. Sticky:Dev Blog: Executive Producer for the second decade of EVE Online - in EVE Information Portal [original thread]
I think is a wise move. Many leaders have a set of vision, creativity, and perspective when they lead a group. They are able to view things differently than the next. From what I saw Unifex was a Logical person who saw , quality, solidify code e...
- by Gevlin - at 2013.04.14 21:04:00
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143. Sticky:Videocast: EVE Development at 16:00 GMT on Twitch.tv - in EVE Information Portal [original thread]
Ilanya Kilrix wrote: As seen in other questions, interacting within the ships and stations with a character or group of characters? Like Starwars old MMO, customizing the interrior of your ships? Like Star Trek, have ship blueprints and diagra...
- by Gevlin - at 2013.04.09 18:32:00
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144. Introducing myself and asking for help with balance! - in Player Features and Ideas Discussion [original thread]
I Have enjoyed the raven for its exceptional long range moderate dips with missiles. I would like to see more of these ships for of other races with this. Maybe extra control range for Dominix. A mix of missiles and drones for Amar, and a missiles...
- by Gevlin - at 2013.04.04 18:59:00
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145. Sticky:[Odyssey] Faction Navy Cruisers - in Player Features and Ideas Discussion [original thread]
navy vexor with 125m3 bandwidth and mining bonus faster drone speed... just need 25m3 mining drones.
- by Gevlin - at 2013.04.02 20:02:00
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146. Sticky:Dev blog: Odyssey summer expansion: Starbase iterations - in EVE Information Portal [original thread]
With the introduction of the new corp hanger. will it be possible to mount them near the outter edges of the Pos shield so mates could pick up items with out entering the shields. I am a paranoid guy some times and having my Rorqual bumped out o...
- by Gevlin - at 2013.04.02 19:50:00
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147. POSes: I am a small portion of the community - in Jita Park Speakers Corner [original thread]
I look forward to a pos revamp Though I think there should be build into different type The Instant Foldable tent which the current POS System is, then a second larger type that actually takes a a while to build but is hard to destroy. This wou...
- by Gevlin - at 2013.03.12 14:18:00
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148. Ideas for new modules - in Player Features and Ideas Discussion [original thread]
Module grid only cyno jammer I have never been a fan of the hot drop ambush, allowing the most heaviest of ship on grid in position with out the opportunity of the smaller and faster fleet to out maneuver them. If a module could be in play, vis...
- by Gevlin - at 2013.01.26 22:36:00
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149. Ideas for new modules - in Player Features and Ideas Discussion [original thread]
Deployable Requires minimum of a heavy transport Once deployed between a moon mining array and a moon it will steal and collect some of the moon goo coming off a moon. The item would be a small gang objective and can be a deployed off pos gri...
- by Gevlin - at 2013.01.26 21:40:00
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150. Ideas for new modules - in Player Features and Ideas Discussion [original thread]
Module and drone A bad idea but And ability for a carrier pilot to fit a ship from his ship maintenance hold with a remote control drone unit module so he can control those ships after being spit out of the ship Carrier controlling 10 BlackBirds
- by Gevlin - at 2013.01.26 21:32:00
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151. Ideas for new modules - in Player Features and Ideas Discussion [original thread]
Mining Carrier drones Fighter sizes mining drone awesome at mining low value ore, but supper suck ate the more valuable ores so a max skilled carrier can not out perform a hulk when coming to ABCs Module Allow ore to directly go into the fleet ...
- by Gevlin - at 2013.01.26 21:17:00
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152. Off grid and out of system combat ships - Break up the need of the blob - in Player Features and Ideas Discussion [original thread]
A new fleet is not a circumvention. As each new fleet requires a new tagging ship, The tagging ship will take skill to co-ordinate if not in the same fleet as the fleet warp Cloaked can 't be used
- by Gevlin - at 2013.01.26 20:47:00
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153. Ideas for new modules - in Player Features and Ideas Discussion [original thread]
Module Local jammer Function like a cyno, Except: while active local turns into something similar to wormhole space. Uses fuel 10 mins per cycle, ship can't move shows up o the overview, and Shows up on the Galatic map depending on preferences. E...
- by Gevlin - at 2013.01.26 20:42:00
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154. Off grid and out of system combat ships - Break up the need of the blob - in Player Features and Ideas Discussion [original thread]
Might restricted the number of a type of a ship in a fleet so it limits the potential of abuse. 225 launching ship using 1 targeting
- by Gevlin - at 2013.01.26 20:24:00
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155. Off grid and out of system combat ships - Break up the need of the blob - in Player Features and Ideas Discussion [original thread]
I am no fan of the blob to blob combat. Really leaving nothing for the small squad to do beyond Bombing runs I would love to see off grid ship, low defence (armor/defence of a ship category sizes smaller( being off grid is their defence) (similar...
- by Gevlin - at 2013.01.26 20:19:00
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156. Sticky:Dev blog: CSM meeting minutes are out - in EVE Information Portal [original thread]
I am not sure the argument for needing the skill que required to Make people log in. This argument will also weaken over time. The purpose for the skill que was to have players "interact" with eve. keeping the game on the top of their mind, with ...
- by Gevlin - at 2013.01.19 00:11:00
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157. Pulling the Plug on WiS - in EVE General Discussion [original thread]
At this point I Don't see any push for wis from eve till well after the POS re iteration is complete. Though on the other hand Dust 514, if successful may provide the push for Wis as interaction between Dust and eve is demanded As the only commo...
- by Gevlin - at 2013.01.15 02:12:00
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158. Bump ... able! - in Player Features and Ideas Discussion [original thread]
I would love to see an inertia anchoring module While in effect you have effectively webbed you self at 90% and hit yourself with a Perma point. This way while active you won't be fleet warped off, It can't be used to insta warp your self off I...
- by Gevlin - at 2013.01.08 00:07:00
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159. Carrier tips and tricks. - in Ships and Modules [original thread]
check you tube for the following search words eve online triage carrier rooks and kings clarion call Watch at how heroic you can become then cry at how long it will take you to skill up.
- by Gevlin - at 2013.01.01 06:18:00
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160. Sticky:Dev Blog: Introducing The Free Developer License & CREST API Beta Test - in EVE Information Portal [original thread]
Hakaru Ishiwara wrote: Two step wrote: Yay, so very excited about this. Thanks also for addressing *all* of the concerns the CSM had with the previous version, including adding that condition to the Force Majeure clause... :) Oh wow. The C...
- by Gevlin - at 2012.12.21 15:25:00
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