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Author |
Thread Statistics | Show CCP posts - 3 post(s) |
ChromeStriker
The Riot Formation Unclaimed.
499
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Posted - 2013.03.04 11:11:00 -
[2701] - Quote
I do not use POS's... BUT I WANT TO!!!!
make it more accessible CCP!! - Nulla Curas |
Balder Verdandi
Czerka. WHYS0 Expendable
128
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Posted - 2013.03.04 12:51:00 -
[2702] - Quote
Alice Katsuko wrote:I will probably get lynched for this, but I agree fully with CCP Seagull on deciding to hold off on the aesthetic component of the POS system, in order to focus on POS functionality. An eye-candy rework of the POS mechanic is not what the community needs, regardless of what the community thinks it wants. An aesthetic POS expansion will be doomed to failure, because aesthetics are not a major, or even a minor problem with POSes, or even a problem at all.
The current disaggregated system of a single control tower surrounded by detached modules works fine. Some folk may not like the way it looks, but point to anything in the game, and a lot of people will hate its aesthetics. That's part of EVE. But the detached structure system allows a lot of flexibility for the POS designer. I can position modules within easy reach of one another for industrial purposes, out of the way of ships, and anywhere else I damn well please. I can set up tight batteries for easy repping and rearmament, or have a lot of small clusters.
I currently run two large and one small tower; I use them almost every day, in addition to a weekly trip to fuel up mining tower a in the middle of nowhere. So I speak from experience when I say that the current POS layout is fine. If it's changed to a unitary structure, that's fine by me; if it's left alone, I also don't care. Aesthetics are not a big problem, and should not be a priority.
The problem with POSes is the underlying link to corporate roles. The corporate role system has little granularity, especially regarding industry and structure access. Some parts of the role assignment system have little functionality; others are unintuitive and difficult to utilize to their full potential. Improving corporate roles to allow more granular control over access rights, and allowing greater control over access to control towers, will be a much better use of developer time than making a pretty little Lego minigame that no-one really uses because the underlying functionality is broken. Make no mistake -- aesthetics are nice, and I won't complain if the POS rework comes with a major aesthetic overhaul, but aesthetics should not take place of a solid re-design of the POS framework and how it interfaces with actual use of the towers themselves.
We have had aesthetic expansions without any content. The player base will fiddle with the pretty lights, and then shrug and ignore it. Anyone who thinks otherwise should consider just how successful and useful Incarna was. Technically, Incarna is amazing, but it has no interactive component, no gameplay.
I would like a POS system where giving permission for someone to manufacture ammo does not also allow him to cancel every corp industrial and research job in the universe. I want to be able to segregate access to different arrays based on title and role. I want blueprint lockdown to not induce carpal tunnel syndrome. And if I want to give someone access to everything, then by God I should be allowed to do that as well, sanity be damned. In sum, I want better control over who can do what to which thing at a POS.
**** modular POSes. I want modular corp roles and modular corp access. The pretty eye candy can wait.
That being said, there are some easy improvements to the current POS system:
- POS refining arrays. They refine at a max 75% efficiency. This may have made sense before Rorquals and exhumers were a thing. But now, they have too little capacity (one or two Hulks can keep an intensive refining array busy), are too slow, and take way too much fitting space. More damnably, it is always more efficient to compress minerals for export than to use the refining array, even considering the cost of fuel. Allow for 100% refining at these things, or at least massively improve their throughpout so a player faces a meaningful choice between refining a lot of stuff, or shipping out compressed ore.
- Missile batteries. Why do they consume CPU? Why are they the only weapon system that goes offline under reinforce? A tower full of missiles can be tanked by a battleship local repper, so the entire POS missile system could use a major look at.
- Blasters. Tower optimal and tracking is calculated from the control tower. Blaster optimal and falloff combined is less than the radius of all but a small tower's shield.
- Containers in corp hangars. Please do this, and allow us to restrict who can remove containers from a given division.
- Divisions in the ship maintenance array. As a stopgap measure.
Actually, no one will lynch you for this because this is exactly what we've been wanting.
There is enough in-game art to fix the issue with aesthetics .... I've made solid points about this. There is really no need for CCP to reinvent the wheel when it comes to modular POS'es and in-game artwork.
I agree that what we need is a re-vamp of POS security. I want my corpmates to be able to research their own BPO's, make their own ammo and rigs, and be able to use corporate resources for their own personal needs whether they need it for a ship or personal ISK. Long live the failure of "Unified Inventory"! Player Owned Station fix dated back to 2006!
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Celly Smunt
Viziam Amarr Empire
119
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Posted - 2013.03.04 18:15:00 -
[2703] - Quote
Balder Verdandi wrote:Alice Katsuko wrote:I will probably get lynched for this Actually, no one will lynch you for this because this is exactly what we've been wanting.
^^THIS^^
Don't mistake fact for arrogance, supposition for fact, or disagreement for dismissal. Perception is unique in that it can be shared or be singular. Run with the pack if you wish, but think for yourself. A sandwich can be a great motivator. |
Lady Zarrina
Republic Military School Minmatar Republic
61
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Posted - 2013.03.04 19:02:00 -
[2704] - Quote
Well we are now in March. Sure would like to see some concrete ideas/plans for the POS.
They have had almost two months. Hopefully they have used this time wisely, and not just to devise more reasons why they won't do it. But with each day's delay, I think that's what they have done with their time. Sure hope I am wrong. Allocate resources to POS improvement |
Barbaydos
Infinite Improbability Inc Unclaimed.
3
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Posted - 2013.03.05 08:27:00 -
[2705] - Quote
Lady Zarrina wrote:Well we are now in March. Sure would like to see some concrete ideas/plans for the POS.
They have had almost two months. Hopefully they have used this time wisely, and not just to devise more reasons why they won't do it. But with each day's delay, I think that's what they have done with their time. Sure hope I am wrong.
you would hope after 136 odd pages on this thread and god knows how many others..... but then again this is CCP :P |
Buzzy Warstl
The Strontium Asylum
503
|
Posted - 2013.03.06 16:25:00 -
[2706] - Quote
Port the permission code for Orca fleet holds to permission handling for POS modules.
Allow tower anchoring anywhere not on-grid with another tower or permanent structure.
Win round one.
It isn't trivial, but it isn't *that* hard. http://www.mud.co.uk/richard/hcds.htm Richard Bartle: Players who suit MUDs |
Echthalian
Trident Tactical Group The Unthinkables
4
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Posted - 2013.03.06 17:12:00 -
[2707] - Quote
update all the POS's! |
Azami Nevinyrall
Carbon Circle Tactical Narcotics Team
724
|
Posted - 2013.03.06 17:28:00 -
[2708] - Quote
Fix POS's...!!! I'm not entirely clear on the point of this... but I do have a sudden urge to jump in a catalyst and blow up a miner... Twitter! - @AzamiNevinyrall |
Buzzy Warstl
The Strontium Asylum
504
|
Posted - 2013.03.06 18:50:00 -
[2709] - Quote
Oh, one other bit: Leave the existing POSes and modules alone, make the new modular POSes from complete scratch as a POH sort of thing, that way you don't have to replace all the existing functionality at once. http://www.mud.co.uk/richard/hcds.htm Richard Bartle: Players who suit MUDs |
Celly Smunt
Viziam Amarr Empire
121
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Posted - 2013.03.06 18:51:00 -
[2710] - Quote
Buzzy Warstl wrote:Port the permission code for Orca fleet holds to permission handling for POS modules.
Allow tower anchoring anywhere not on-grid with another tower or permanent structure.
Win round one.
It isn't trivial, but it isn't *that* hard.
well they would have to also limit them to areas outside of spacelanes, ranges within a certain distance of stargates and NPC stations, but yeah, a good first step.
Don't mistake fact for arrogance, supposition for fact, or disagreement for dismissal. Perception is unique in that it can be shared or be singular. Run with the pack if you wish, but think for yourself. A sandwich can be a great motivator. |
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Buzzy Warstl
The Strontium Asylum
505
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Posted - 2013.03.06 19:41:00 -
[2711] - Quote
Celly Smunt wrote:Buzzy Warstl wrote:Port the permission code for Orca fleet holds to permission handling for POS modules.
Allow tower anchoring anywhere not on-grid with another tower or permanent structure.
Win round one.
It isn't trivial, but it isn't *that* hard. well they would have to also limit them to areas outside of spacelanes, ranges within a certain distance of stargates and NPC stations, but yeah, a good first step. Now that you mention the spacelanes bit, yeah, I can see where some "issues" could come into play there, but I think the grid limit should be sufficient for the latter. http://www.mud.co.uk/richard/hcds.htm Richard Bartle: Players who suit MUDs |
Celly Smunt
Viziam Amarr Empire
122
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Posted - 2013.03.06 21:55:00 -
[2712] - Quote
Buzzy Warstl wrote:Celly Smunt wrote:Buzzy Warstl wrote:Port the permission code for Orca fleet holds to permission handling for POS modules.
Allow tower anchoring anywhere not on-grid with another tower or permanent structure.
Win round one.
It isn't trivial, but it isn't *that* hard. well they would have to also limit them to areas outside of spacelanes, ranges within a certain distance of stargates and NPC stations, but yeah, a good first step. Now that you mention the spacelanes bit, yeah, I can see where some "issues" could come into play there, but I think the grid limit should be sufficient for the latter.
Just for the sake of S&Gs, imagine, setting up your station near an accel gate for a mission (fixed DED site) and some poor guy warping in there, seeing the station and thinking it was part of the mission.
I know, that on the side of the guy doing the mission, that wouldn't be funny at all, but, it would be funny as hell from the side of the person sitting there watching Concord warp/spawn in.
yes, I'm a bad person, i know.
o/ Celly
Don't mistake fact for arrogance, supposition for fact, or disagreement for dismissal. Perception is unique in that it can be shared or be singular. Run with the pack if you wish, but think for yourself. A sandwich can be a great motivator. |
Aquila Sagitta
Blue-Fire PLEASE NOT VIOLENCE OUR BOATS
3
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Posted - 2013.03.07 05:33:00 -
[2713] - Quote
POS need work! Was really looking forward to the new modular pos system...
Just make it more granular and personal ship/item storage and WH dwellers will be set! :D |
Buzzy Warstl
The Strontium Asylum
507
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Posted - 2013.03.07 14:10:00 -
[2714] - Quote
Celly Smunt wrote:Buzzy Warstl wrote:Celly Smunt wrote:Buzzy Warstl wrote:Port the permission code for Orca fleet holds to permission handling for POS modules.
Allow tower anchoring anywhere not on-grid with another tower or permanent structure.
Win round one.
It isn't trivial, but it isn't *that* hard. well they would have to also limit them to areas outside of spacelanes, ranges within a certain distance of stargates and NPC stations, but yeah, a good first step. Now that you mention the spacelanes bit, yeah, I can see where some "issues" could come into play there, but I think the grid limit should be sufficient for the latter. Just for the sake of S&Gs, imagine, setting up your station near an accel gate for a mission (fixed DED site) and some poor guy warping in there, seeing the station and thinking it was part of the mission. I know, that on the side of the guy doing the mission, that wouldn't be funny at all, but, it would be funny as hell from the side of the person sitting there watching Concord warp/spawn in. yes, I'm a bad person, i know. If any NPC structure is counted as a permanent structure this only becomes an issue if one spawns on your grid after you've placed your POH.
At which point I'd call it an incentive to not use FoF's willy-nilly. http://www.mud.co.uk/richard/hcds.htm Richard Bartle: Players who suit MUDs |
Celly Smunt
Viziam Amarr Empire
122
|
Posted - 2013.03.07 18:02:00 -
[2715] - Quote
Buzzy Warstl wrote:If any NPC structure is counted as a permanent structure this only becomes an issue if one spawns on your grid after you've placed your POH.
At which point I'd call it an incentive to not use FoF's willy-nilly.
without a doubt a mission spawning right where, or right near where you happened to anchor would be ummmmm..... "interesting" to say the least.
o/ Celly
Don't mistake fact for arrogance, supposition for fact, or disagreement for dismissal. Perception is unique in that it can be shared or be singular. Run with the pack if you wish, but think for yourself. A sandwich can be a great motivator. |
Sabotaged
Angels and Demons Inc. Mordus Angels
29
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Posted - 2013.03.08 12:31:00 -
[2716] - Quote
I really want my own personal pos :) |
Celly Smunt
Viziam Amarr Empire
123
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Posted - 2013.03.10 00:12:00 -
[2717] - Quote
maybe while they're at it, they'll allow us some variation of corp-wide PI too.... that way we could all assign 1 planet to the corp and anyone with the PI role could manage those planets. since roles for POSes also need to be fixed as well.
Don't mistake fact for arrogance, supposition for fact, or disagreement for dismissal. Perception is unique in that it can be shared or be singular. Run with the pack if you wish, but think for yourself. A sandwich can be a great motivator. |
Seagrey Raholan
The-Hole-Idea Void-Legion
0
|
Posted - 2013.03.11 12:06:00 -
[2718] - Quote
Definately would love to see the POS system revamped or even changed completely. And really happy to know there is a chance it could be getting looked at :) |
Lady Zarrina
Republic Military School Minmatar Republic
63
|
Posted - 2013.03.11 20:10:00 -
[2719] - Quote
Well I am willing to bet CCP is breathing a sigh of relief. This thread is dead (like all the previous times). Must be very embarrassing to have no employees willing to solve this problem, so best solution is to pray players forget. That is how you move a company forward.
Overwhelming show of support and ideas by fans and players , with disrespectful silence from CCP. Sad. Allocate resources to POS improvement |
Buzzy Warstl
The Strontium Asylum
511
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Posted - 2013.03.11 21:45:00 -
[2720] - Quote
Yeah, a week and a half into March already without a peep, and the next round of ship rebalancing threads already starting, too.
Not that anyone really expected differently, but hope springs eternal. http://www.mud.co.uk/richard/hcds.htm Richard Bartle: Players who suit MUDs |
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Frying Doom
Zat's Affiliated Traders
1875
|
Posted - 2013.03.11 21:48:00 -
[2721] - Quote
Lady Zarrina wrote:Well I am willing to bet CCP is breathing a sigh of relief. This thread is dead (like all the previous times). Must be very embarrassing to have no employees willing to solve this problem, so best solution is to pray players forget. That is how you move a company forward.
Overwhelming show of support and ideas by fans and players , with disrespectful silence from CCP. Sad. In all honesty, I am hoping they do some small thing to string us along some more that way we get something
Because lets face it modular POSs are much like Ring Mining an ambitious idea that they will never work on and that we were fools to believe they ever would. We all thought CSM 6 was a war crime with it's massive Null Presence CSM7 topped it by selling out our Council to CCP, don't let it happen again. Vote or next time Incarna is your fault Vote for Malcanis for CSM8 |
Celly Smunt
Viziam Amarr Empire
124
|
Posted - 2013.03.11 22:35:00 -
[2722] - Quote
Frying Doom wrote:Lady Zarrina wrote:Well I am willing to bet CCP is breathing a sigh of relief. This thread is dead (like all the previous times). Must be very embarrassing to have no employees willing to solve this problem, so best solution is to pray players forget. That is how you move a company forward.
Overwhelming show of support and ideas by fans and players , with disrespectful silence from CCP. Sad. In all honesty, I am hoping they do some small thing to string us along some more that way we get something Because lets face it modular POSs are much like Ring Mining an ambitious idea that they will never work on and that we were fools to believe they ever would.
the thread can only die if we allow it to, and I for one don't want to be strung along, in their replies they implied something would be done and I think that we as a community should hold them to that.
this is just me...
o/ Celly Don't mistake fact for arrogance, supposition for fact, or disagreement for dismissal. Perception is unique in that it can be shared or be singular. Run with the pack if you wish, but think for yourself. A sandwich can be a great motivator. |
Frying Doom
Zat's Affiliated Traders
1875
|
Posted - 2013.03.11 22:42:00 -
[2723] - Quote
Celly Smunt wrote:Frying Doom wrote:Lady Zarrina wrote:Well I am willing to bet CCP is breathing a sigh of relief. This thread is dead (like all the previous times). Must be very embarrassing to have no employees willing to solve this problem, so best solution is to pray players forget. That is how you move a company forward.
Overwhelming show of support and ideas by fans and players , with disrespectful silence from CCP. Sad. In all honesty, I am hoping they do some small thing to string us along some more that way we get something Because lets face it modular POSs are much like Ring Mining an ambitious idea that they will never work on and that we were fools to believe they ever would. the thread can only die if we allow it to, and I for one don't want to be strung along, in their replies they implied something would be done and I think that we as a community should hold them to that. this is just me... o/ Celly Yes and the reason for this thread to begin with was that CCP had stated that the team working on POSs was doing crime watch at the time and would move on to modular POSs after that
Then as usual CCP reneged, this thread has hopefully gotten them to fix some of the horrors of POSs but I will not believe in miracles from a company that has promised so much and delivered so little of those promises.
As to the community holding them to it, all that will happen is that a portion of the community will leave in disgust, some of which will later return and they will try to get new subscribers to fill the gaps, again.
I myself will not quit over this but we will lose some as we always do and most of those will make no noise. We all thought CSM 6 was a war crime with it's massive Null Presence CSM7 topped it by selling out our Council to CCP, don't let it happen again. Vote or next time Incarna is your fault Vote for Malcanis for CSM8 |
Buzzy Warstl
The Strontium Asylum
513
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Posted - 2013.03.11 22:55:00 -
[2724] - Quote
I think they might be afraid to do the first increment on the new POSes.
Pro-tip: guys, you don't need to get rid of the existing ones first, and you can work out the anchoring rules on the test server.
I for one *promise* that I'll be there for those tests, I want to try to break them before they hit production, because for a builder like me that is fun of the first order. http://www.mud.co.uk/richard/hcds.htm Richard Bartle: Players who suit MUDs |
Celly Smunt
Viziam Amarr Empire
124
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Posted - 2013.03.11 23:28:00 -
[2725] - Quote
Buzzy Warstl wrote:I think they might be afraid to do the first increment on the new POSes.
Pro-tip: guys, you don't need to get rid of the existing ones first, and you can work out the anchoring rules on the test server.
I for one *promise* that I'll be there for those tests, I want to try to break them before they hit production, because for a builder like me that is fun of the first order.
I would be willing to figure out how to go on the test server and work with the stuff too. Don't mistake fact for arrogance, supposition for fact, or disagreement for dismissal. Perception is unique in that it can be shared or be singular. Run with the pack if you wish, but think for yourself. A sandwich can be a great motivator. |
Gevlin
Sebiestor Tribe Minmatar Republic
208
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Posted - 2013.03.12 14:18:00 -
[2726] - Quote
I look forward to a pos revamp
Though I think there should be build into different type
The Instant Foldable tent which the current POS System is, then a second larger type that actually takes a a while to build but is hard to destroy. This would be the Planet killer ship or the station ship. Where effort, not just isk is used to build the station and put people at risk. Ie Requires a Dread to siege and apply armor to the structure.
Also there be a mechanism to reduce the effectiveness of a blob of dreads grouping together and just mowing down installation after installation. Or a mechanism that will require several groups together to his several spots at once in different systems to unlock the invulnerability status covering a structure. Maybe behind gates preventing Large ship access. Some day I will have the internet and be able to play again. |
Optimo Sebiestor
The Society Calyxes
148
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Posted - 2013.03.12 16:30:00 -
[2727] - Quote
I would very much like a new pos system :) It's all about beeing out there, having your own place to dabble with space stuff. I just wish it wasn't restricted to moons alone. The modular (minecraft idea) pos system got me drooling, something like that would be cool. |
Midori Amiiko
Garoun Investment Bank Gallente Federation
28
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Posted - 2013.03.13 10:05:00 -
[2728] - Quote
Bump
This POS thing is really important to anyone in W-space. If you think POSes suck, try living out of one with 30 other people for a year. The Captain's Quarters never looked so good. Unfortunately, It looks like CCP has a hard-on for ship rebalancing...and since there's a lot of ships left to balance I'm guessing that this is a dead horse that's going to get a lot of flogging. I'm in for the long haul.
The corp role improvements seem even less sexy than POS improvements in general--but that just makes them that much more appealing to me. If I can actually use a corp POS to build ammo instead of operating my own (pretty much for that purpose + invention & booster cooking) then I could spend my time having, what do they call it? Fun. That's the word I was looking for. |
Athena Maldoran
Special Nymphs On A Mission
150
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Posted - 2013.03.13 14:10:00 -
[2729] - Quote
I want to run naked around inside my own pos! |
Pak Narhoo
Splinter Foundation
915
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Posted - 2013.03.14 13:00:00 -
[2730] - Quote
Two weeks further and still waiting on the info CCP Seagull told us in this same thread would come to us end of February.
Guess it's such bad news they're going to hide it under fanfest and hope nobody notices it. |
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