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181. The Second Economy Dev Blog, by Dr.EyjoG - in EVE Information Portal [original thread]
Originally by: Malachon Draco Masters degree in Economics, 7 years work experience as a government policy advisor on economic/financial and labour market related policies. Dr. E's observations are pretty much correct when it comes to eco...
- by Goumindong - at 2007.10.08 13:03:00
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182. The Second Economy Dev Blog, by Dr.EyjoG - in EVE Information Portal [original thread]
Originally by: Mediastinum How much time have you spent towards your Doctorate? What level of education or professional certification do you hold to back up your rhetoric? And, NO, the amount of time you spend playing Eve does not qua...
- by Goumindong - at 2007.10.07 18:08:00
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183. The Second Economy Dev Blog, by Dr.EyjoG - in EVE Information Portal [original thread]
Originally by: Venkul Mul ... The prices are such for a reason. It is there because people who refine typically do so from rat loot and get excess. So producers put very low buy orders up because they know those folks cant move the t...
- by Goumindong - at 2007.10.03 20:28:00
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184. The Second Economy Dev Blog, by Dr.EyjoG - in EVE Information Portal [original thread]
Originally by: Tutomech Originally by: Goumindong Originally by: Tutomech 1) Have you seen price changes for high ends in the last 6 months? Caused by... 1. Huge Supply increase in high ends from drone regions 2. ...
- by Goumindong - at 2007.10.03 14:40:00
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185. New Dev Blog, an Introduction of White Wolf Enterprises - in EVE Information Portal [original thread]
This can only end in tears. Black mascara soaked tears.
- by Goumindong - at 2007.10.03 12:15:00
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186. The Second Economy Dev Blog, by Dr.EyjoG - in EVE Information Portal [original thread]
Originally by: Tutomech Originally by: Goumindong The cap ensures that people mine high ends by keeping it profitable. Without the cap there is no difference in mining in 0.0 as mining in empire. 1) Have you seen price changes...
- by Goumindong - at 2007.10.03 01:53:00
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187. The Second Economy Dev Blog, by Dr.EyjoG - in EVE Information Portal [original thread]
Edited by: Goumindong on 02/10/2007 18:44:22 Originally by: Matthew There are theoretical limits to the others. There are a limited number of asteroids, and they respawn at a limited rate. Therefore there is an upper limit on supply ...
- by Goumindong - at 2007.10.02 18:42:00
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188. The Second Economy Dev Blog, by Dr.EyjoG - in EVE Information Portal [original thread]
Originally by: Matthew First point, lets be clear on what we're talking about with "general welfare". From what you've been saying, I'm going to assume that you're treating this as "value of economic production", basically a pure monetary...
- by Goumindong - at 2007.10.02 17:48:00
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189. The Second Economy Dev Blog, by Dr.EyjoG - in EVE Information Portal [original thread]
Originally by: Matthew No, he's making a perfectly valid economic decision that has the potential for undesirable effects on balance. No, he is not, there is no ecomic validation to reduce general welfare. It is a game balance decis...
- by Goumindong - at 2007.10.02 13:06:00
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190. The Second Economy Dev Blog, by Dr.EyjoG - in EVE Information Portal [original thread]
Originally by: Venkul Mul trit stuff No, since the majority of minerals are sold in empire and since there are proportionally more ships sold in 0.0 means that aside from the t2 BPO holders, average prices for ships look higher than a...
- by Goumindong - at 2007.10.02 10:13:00
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191. The Second Economy Dev Blog, by Dr.EyjoG - in EVE Information Portal [original thread]
Originally by: Frug Originally by: Goumindong stuff I read and stared at the graphs until I understand what you're saying but I still don't agree that lifting the cap is a bad thing. It's only a bad thing if you assume that his...
- by Goumindong - at 2007.10.02 09:57:00
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192. The Second Economy Dev Blog, by Dr.EyjoG - in EVE Information Portal [original thread]
Originally by: Matthew Price caps are bad because once you hit them, you're replacing player activity with an NPC dispensing machine. It doesn't just supplement the supply from players mining, it completely subsumes and replaces it. The p...
- by Goumindong - at 2007.10.02 00:08:00
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193. The Second Economy Dev Blog, by Dr.EyjoG - in EVE Information Portal [original thread]
Originally by: Matthew While it is certainly something they need to bear in mind when removing the caps, frankly we've not had market conditions in a very long time that would allow us to judge how much tritanium miners could supply if the...
- by Goumindong - at 2007.10.01 23:22:00
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194. The Second Economy Dev Blog, by Dr.EyjoG - in EVE Information Portal [original thread]
O.K. So now the general price increase for trit means that we have a general price increase for ships which means we have a general price decrease for high ends. The result is that high ends become less profitable. And where are high ends acquir...
- by Goumindong - at 2007.10.01 23:05:00
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195. The Second Economy Dev Blog, by Dr.EyjoG - in EVE Information Portal [original thread]
Edited by: Goumindong on 01/10/2007 22:57:25 Originally by: Cyan Nuevo Tritanium cap issue: I totally agree that this deserves its own thread but do personally side with the doctor. I like EVE because of its realistic economy and the ...
- by Goumindong - at 2007.10.01 22:56:00
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196. The Second Economy Dev Blog, by Dr.EyjoG - in EVE Information Portal [original thread]
Edited by: Goumindong on 01/10/2007 22:14:12 Originally by: Venkul Mul Originally by: Goumindong Edited by: Goumindong on 30/09/2007 19:56:52 Dr.EyjoG Where i can make 1.5m isk/unit selling caracals? Yours truely, Might ...
- by Goumindong - at 2007.10.01 22:09:00
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197. The Second Economy Dev Blog, by Dr.EyjoG - in EVE Information Portal [original thread]
Edited by: Goumindong on 30/09/2007 19:56:52 Dr.EyjoG Where i can make 1.5m isk/unit selling caracals? Yours truely, Might not have a production alt alt, but that is freaking impossible. Play the game and discuss the stats with people who...
- by Goumindong - at 2007.09.30 19:56:00
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198. Ambulation - Tactical Map functions, new Dev Blog by Eris Discordia - in EVE Information Portal [original thread]
To add to my first post: I would like to see a role differentiated access such that different roles could view different information. I.E. POS monkeys can view POS locations and fuel amounts. But others cant. Fleet Commanders can view friendl...
- by Goumindong - at 2007.09.24 15:06:00
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199. Ambulation - Tactical Map functions, new Dev Blog by Eris Discordia - in EVE Information Portal [original thread]
I approve of this product and/or service.
- by Goumindong - at 2007.09.24 14:57:00
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200. Factional Warfare Deb Blog by Ginger - in EVE Information Portal [original thread]
Originally by: CCP Greyscale Edited by: CCP Greyscale on 17/09/2007 11:41:19 Why? You've laid out an interesting idea, but provided no justification for any of it, which makes it very hard to evaluate it. Why should we do that? Why ar...
- by Goumindong - at 2007.09.17 14:01:00
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