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41. New Dev Blog: Dr. EyjoG and the fight for the Economy. - in EVE Information Portal [original thread]
Edited by: Goumindong on 24/04/2008 16:56:12 Originally by: Alcair Dovienya The problem with this line of reasoning is that it ignores the fact foreign markets were trading an unlimited supply of a product at a price that was fixed ir...
- by Goumindong - at 2008.04.24 16:55:00
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42. New Dev Blog: Dr. EyjoG and the fight for the Economy. - in EVE Information Portal [original thread]
Edited by: Goumindong on 24/04/2008 16:45:03 Originally by: Kerfira I think they're trying to remove as many game-imposed restrictions on the player-driven market as they can, leaving the only restrictions the availability of the basi...
- by Goumindong - at 2008.04.24 16:43:00
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43. New Dev Blog: Dr. EyjoG and the fight for the Economy. - in EVE Information Portal [original thread]
Originally by: CCP Dr.EyjoG As noted in this blog we did realize that there were other price caps in the game and that the removal of the shuttle would only lift the price cap rather than remove it. It is also true that with perfect refi...
- by Goumindong - at 2008.04.22 01:07:00
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44. Dev Blog: Greyscale has discovered that Iceland is kind of cold - in EVE Information Portal [original thread]
Edited by: Goumindong on 19/04/2008 05:17:43 Originally by: CCP Greyscale Minor clarification: "new systems" here is in reference to new mechanical systems not new solar systems Speculation via people purchasing the new maps says...
- by Goumindong - at 2008.04.19 05:16:00
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45. New Dev Blog: Dr. EyjoG and the fight for the Economy. - in EVE Information Portal [original thread]
Originally by: Matthew Indeed, in a virtual economy such as eve, maximum economic welfare would be achieved by spawning everything on the market in every station in infinite quantities for 0 isk per unit. It is a game design decision tha...
- by Goumindong - at 2008.04.18 15:11:00
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46. New Dev Blog: Dr. EyjoG and the fight for the Economy. - in EVE Information Portal [original thread]
Originally by: Montaire Just bear with the change for a while and I think people will be really happy. A lot of thought went into this, and the economy as a whole will benefit long term from this and other changes. No, it won't, and if...
- by Goumindong - at 2008.04.18 04:15:00
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47. New Dev Blog: Dr. EyjoG and the fight for the Economy. - in EVE Information Portal [original thread]
Quote: The benefit from removing this price cap is that the price of tritanium will be more in line with the underlying demand for tritanium at any given time. This makes the mining industry more profitable in the long run and will balance...
- by Goumindong - at 2008.04.18 00:53:00
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48. New Chronicle: The Lottery - in EVE Information Portal [original thread]
Edited by: Goumindong on 08/04/2008 02:09:59 Interesting twist to an old classic. ed: Seemed like a happy piece to me, unless there really was no twist and we find out later. Vote Goumindong for CSM
- by Goumindong - at 2008.04.08 02:09:00
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49. New Dev Blog: Subscription 2.0 - in EVE Information Portal [original thread]
And here i thought the design team of Deus Ex 2 would never work again... Vote Goumindong for CSM
- by Goumindong - at 2008.04.01 01:21:00
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50. Live Dev Blog - Game Design, the Boost Patch and more - in EVE Information Portal [original thread]
That isn't a problem, that is a new game that you want to play. So start by defining what this new game brings to eve, how you want it to be utilized and what is is supposed to achieve with optimal play. Then design the mechanic around that. ...
- by Goumindong - at 2008.03.28 13:37:00
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51. The Council of Stellar Management, new blog by Xhagen - in EVE Information Portal [original thread]
Originally by: Bane Glorious Website edit: by the way, the EVE-Online.com forum software keeps screwing up URL parsing. The above link is just supposed to take you to http://eve-helldump.com, if that's any indication. Put the enti...
- by Goumindong - at 2008.03.26 22:48:00
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52. Live Dev Blog - Game Design, the Boost Patch and more - in EVE Information Portal [original thread]
If the cloaked ships is a ship which is designed to cloak, it makes it hard to find them. If the cloaked ship is a ship that is not designed to cloak, then they will be traveling very slowly, which means that you will likely be able to get in and...
- by Goumindong - at 2008.03.26 20:08:00
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53. Live Dev Blog - Game Design, the Boost Patch and more - in EVE Information Portal [original thread]
Edited by: Goumindong on 26/03/2008 20:13:33 double post Vote Goumindong for CSM
- by Goumindong - at 2008.03.26 20:07:00
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54. Live Dev Blog - Game Design, the Boost Patch and more - in EVE Information Portal [original thread]
Oh, don't get me wrong, i couldn't craft AI, design an algorithm, or code my way out of a wet paper bag. [my backround that exposed me to game theory was political science, specifically nuclear proliferation, and power theory] I am not sure what ...
- by Goumindong - at 2008.03.26 18:59:00
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55. Live Dev Blog - Game Design, the Boost Patch and more - in EVE Information Portal [original thread]
Start with the problem and do it again, you're still looking at the solution as your start point. You fell into all the same traps that the first guy did. Vote Goumindong for CSM
- by Goumindong - at 2008.03.26 14:35:00
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56. Live Dev Blog - Game Design, the Boost Patch and more - in EVE Information Portal [original thread]
Edited by: Goumindong on 26/03/2008 14:03:07 Pvp is killed except for cloaking ships. They never give warning about when they are in local. Gangs of force recons would be the norm, engaging what they wanted, where they wanted, when they wante...
- by Goumindong - at 2008.03.26 14:02:00
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57. Live Dev Blog - Game Design, the Boost Patch and more - in EVE Information Portal [original thread]
Edited by: Goumindong on 25/03/2008 23:42:59 Originally by: Nekopyat BTW - a minor comment from that piece you link too. Game theory has been applied to game design, and game design can learn some interesting things from it, but game t...
- by Goumindong - at 2008.03.25 23:41:00
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58. Live Dev Blog - Game Design, the Boost Patch and more - in EVE Information Portal [original thread]
Originally by: Nekopyat But 2 players vs 2 role aware NPCs with 2 more warping in still leaves plenty of room for the players outsmarting the AI. I would even wager that with a smaller number of well equipped NPCS the players have a bette...
- by Goumindong - at 2008.03.25 21:32:00
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59. Live Dev Blog - Game Design, the Boost Patch and more - in EVE Information Portal [original thread]
Originally by: Nekopyat Or they could just scale down the complexes and missions to sane numbers of ships. If a complex or mission is designed to be soloed then it should have ships and gun emplacements consistent with a single attacking s...
- by Goumindong - at 2008.03.25 18:06:00
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60. Live Dev Blog - Game Design, the Boost Patch and more - in EVE Information Portal [original thread]
Originally by: CCP Greyscale As to cloaking and logging off: the logoff issue I recognize, but I'm not convinced a blanket five-minute timer in all circumstances doesn't tip things too far in favour of the hunters Something i forgot t...
- by Goumindong - at 2008.03.25 17:04:00
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