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1. CCP¦s stance on lag issue. - in EVE General Discussion [original thread]
Thanks for the shortcut. And damn, I'm at around 10FPS only, even with a PIV 1.7 and Radeon 9800 Pro.
- by HMax - at 2004.08.31 06:59:00
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2. CCP¦s stance on lag issue. - in EVE General Discussion [original thread]
Thanks for the shortcut. And damn, I'm at around 10FPS only, even with a PIV 1.7 and Radeon 9800 Pro.
- by HMax - at 2004.08.31 06:59:00
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3. CCP¦s stance on lag issue. - in EVE General Discussion [original thread]
My 2 cents : I personnaly found out that the 3D rendering does not seem to be the problem, but the more windows are opened, the worst performances are... Say I have cargo opened, chat, scanner, gang and drones windows opened, then I lag like hel...
- by HMax - at 2004.08.22 20:53:00
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4. CCP¦s stance on lag issue. - in EVE General Discussion [original thread]
My 2 cents : I personnaly found out that the 3D rendering does not seem to be the problem, but the more windows are opened, the worst performances are... Say I have cargo opened, chat, scanner, gang and drones windows opened, then I lag like hel...
- by HMax - at 2004.08.22 20:53:00
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5. Kirian Skellig R.I.P. - in Out of Pod Experience [original thread]
Rest in peace Sean, you will be missed greatly, and remembered. It's hard to find the words, thank you for you post Drahcir.
- by HMax - at 2004.07.25 14:12:00
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6. Kirian Skellig R.I.P. - in Out of Pod Experience [original thread]
Rest in peace Sean, you will be missed greatly, and remembered. It's hard to find the words, thank you for you post Drahcir.
- by HMax - at 2004.07.25 14:12:00
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7. WTS: Med shield booster II BPO - in Market Discussions [original thread]
Edited by: HMax on 09/03/2004 12:36:11 Quote: 155 Million ISK Hey, will you marry me ? ;) j/k
- by HMax - at 2004.03.09 12:35:00
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8. Thorax with 5 Miner II's - in Ships and Modules [original thread]
I think, IIRC, that there are only 4 turre hardpoints on the Thorax, so you can't fit 5 mining lasers...
- by HMax - at 2003.10.28 09:24:00
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9. 45 days training - 10 to go. - in Ships and Modules [original thread]
Took me 26 days to train from Gallente Indy IV to V, and I'm quite happy so far. Allowed me to make 52 jumps in about an hour, and force a blockade thanks to my MWD, saving my 3000m3 cargo from piracy. I wonder an indy can do that but an Iteron ...
- by HMax - at 2003.10.20 10:25:00
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10. Turret hardpoint to launcher hardpoint converter - in Ships and Modules [original thread]
Quote: I'd rather see more fixed properties to ships but more different types. I would love that as well, but in the other hand I know that designing, balancing, introducing new ships to the game is quite a long and hard task, and I thin...
- by HMax - at 2003.09.23 08:52:00
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11. Turret hardpoint to launcher hardpoint converter - in Ships and Modules [original thread]
Basically, this is what I could want, just because I would love to customize my ship as I see fit. This is certainly not the best ship configuration, but if I want to stick to gallente ships, this would be my only option for example. As you talk...
- by HMax - at 2003.09.22 09:37:00
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12. Turret hardpoint to launcher hardpoint converter - in Ships and Modules [original thread]
Quote: why do u need more? If missile/turret is the last uncustomizable thing, why would it stay like that ? I propose in my idea that a converted hardpoint would use 2 turrets for 1 missile hp. This would make sense as of room required...
- by HMax - at 2003.09.22 09:26:00
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13. Turret hardpoint to launcher hardpoint converter - in Ships and Modules [original thread]
I know that if I wanted to be a missile boat I should not use a Vexor, but I'm just submitting an idea. You can try to do 4X4 with a corvette if you want, even if it was designed for that. Still you can modify it a bit for it to work better with ...
- by HMax - at 2003.09.22 09:17:00
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14. Turret hardpoint to launcher hardpoint converter - in Ships and Modules [original thread]
I would like to submit an idea about a module that would convert an existing turret hardpoint to a launcher hardpoint. Take my Vexor for instance: It has no launcher hardpoint, 4 turrets hardpoints and 5 high slots. I would like to equip missile...
- by HMax - at 2003.09.22 09:04:00
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15. Agents offered missions. - in Test Server Feedback [original thread]
I don't know if that bug is already in the compilation list, did not have the time to read the whole list. When talking to an agent, and even before asking some work from him/her, the journal is updated with an offered mission. There is no need t...
- by HMax - at 2003.09.11 07:56:00
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16. Minimap + assets combined - in Player Features and Ideas Discussion [original thread]
It would be great if we could see in the minimap which station we have stuff in. For example, I come to Luminaire and I just can't remember which station I have stuff into and so I have to look at my assets. Why not combining some sort of assets...
- by HMax - at 2003.09.02 07:48:00
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17. Industrial ships & mining - in Ships and Modules [original thread]
All these methods are fine, but can't someone else look at the cargos I jettison and take the ore from it ? If so, mining in group must be way more interesting, for protection and for fun as well, with cargos, miners and escort. This is why Corp...
- by HMax - at 2003.08.05 07:39:00
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18. Industrial ships & mining - in Ships and Modules [original thread]
Thank you for your answer. This is sadly what I guessed, this ind. ship won't be of anyhelp until I join a corp and mine with some other people. I shall then start to look for a corporation that needs Gallente pilots.
- by HMax - at 2003.08.04 12:09:00
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19. Industrial ships & mining - in Ships and Modules [original thread]
Hello all, I have a question regarding the use of industrial ship. First of all I'm Gallente and currently training my Gallente Ind. Ship skills because I wanted to use one to mine (because of cargo) but I just looked at Eve-I site and noticed th...
- by HMax - at 2003.08.04 09:13:00
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