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81. Re-Elect Two step to CSM 7 - Wormholes and more - in Jita Park Speakers Corner [original thread]
As a completely impartial player, I support Two Step for CSM.
- by Hamatitio - at 2012.02.10 01:09:00
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82. Changes to wormhole mass limits ? - in EVE General Discussion [original thread]
As a long time player in this fine game, I would like to thank you for the attention you've shown this particular topic. I know in the past there's been some rather unpleasant bugs that haven't received the attention they deserved. Moving on from...
- by Hamatitio - at 2012.02.10 01:07:00
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83. How I earned my first billion ISK - in EVE General Discussion [original thread]
Changing the topic, easiest billion? I said hi to someone, and they sent me a billion with a memo "For saying hi back".
- by Hamatitio - at 2012.02.08 05:22:00
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84. POS bubbling - in Warfare & Tactics [original thread]
infra52x wrote: Considering they will be initiating warp from within their pos, they will just warp right through your bubbles. You wont be able to stop people from warping out of their pos. Stick to level 4s. OP: Yes, you can bubble away...
- by Hamatitio - at 2012.02.05 18:49:00
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85. Extra Skill Point gain while playing, good idea? - in Skill Discussions [original thread]
Used to work this way back in early 2003. I actually trained hull upgrades to 4 by doing this, among a few other skills to 2 or 3. Fear my free skillpoints?
- by Hamatitio - at 2012.02.03 00:26:00
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86. Changes to wormhole mass limits ? - in EVE General Discussion [original thread]
CCP Greyscale wrote: I just checked the changelog on all the wormholes. Mass limits on two of them were adjusted in Apocrypha 1.0.2 (ie, early 2009), the rest haven't been touched since Apocrypha 1.0. We filed a petition for a bug report tha...
- by Hamatitio - at 2012.02.02 02:31:00
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87. Invulnerability Timers When Coming Out of Warp - in Warfare & Tactics [original thread]
What is the point of this thread exactly?
- by Hamatitio - at 2012.01.28 19:40:00
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88. Miners! Make Moar Isk Nao! - in Science and Industry [original thread]
Mnengli Noiliffe wrote: 95% don't read forums so it is unlikely it will affect things any time soon. plus there is a MIMAF crowd who 'like making things'. good find though (if true). btw what isk/lp ratio are you using? because 500 was pretty...
- by Hamatitio - at 2012.01.16 21:34:00
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89. Strategic Cruisers? - in Warfare & Tactics [original thread]
T3 ships have a solid place among small to mid size gangs. Generally speaking, everyone of them has a role in a fleet, just depending on the fleet composition and what your end goal is. Train for what you want to fly and enjoy the game. Or train...
- by Hamatitio - at 2012.01.15 00:28:00
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90. Which is preferred? - in Warfare & Tactics [original thread]
Yeah the legion posted earlier will set you back about 2 billion isk. If you have that kind of isk to drop, you may as well go run some incursions and make the isk back quicker.
- by Hamatitio - at 2012.01.14 19:30:00
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91. Incursions - 1b / hr? - in Missions & Complexes [original thread]
High sec is imbalanced in terms of isk being made, but it is not solely the fault of incursions. It is very easy to make 60-80 million isk / hour running level 4 missions. If you nerf highsec incursions to be less than this rate, they won't get d...
- by Hamatitio - at 2012.01.11 23:26:00
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92. R.E.P.O. - in Crime and Punishment [original thread]
As far as profitability goes, it depends. :). If they are camping outside of a jita undock like orphanage, killing people moving items around, it depends on how stupid your targets are, id imagine you could simply look the orphanages killboard as...
- by Hamatitio - at 2012.01.08 17:06:00
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93. TECH II BPO Removal - in Science and Industry [original thread]
Assuming he even invented a module (most likely a troll) I'd wager that he bought all completed materials off of sell orders, eating into his own profitability. Rather than putting up buyl orders for raw goods and producing when it is prudent :)....
- by Hamatitio - at 2012.01.07 20:01:00
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94. The "Wrong" way to fly? Need Suggestions - in Missions & Complexes [original thread]
Chainsaw Plankton wrote: I think you would want to either keep it small and go with a proteus or go all out and get a kronos. 1187 dps and 1600m/s cap stable!!! [Proteus, pve blasters] Shadow Serpentis Magnetic Field Stabilizer Shadow Serpent...
- by Hamatitio - at 2012.01.07 19:30:00
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95. Any issue with a pure-caldari char (long-term wh life)? - in Missions & Complexes [original thread]
It depends on the corporation you get in with. A lot of the mid to small corporations run with RR tengu fleets for their sleeper killing. On top of that, Pulsars are probably the most settled of the WH effect systems. In regards to PvP, again i...
- by Hamatitio - at 2012.01.07 18:58:00
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96. Want to move to a C5 or possibly a C6 and need advice - in Missions & Complexes [original thread]
How many total characters do you plan on fielding?
- by Hamatitio - at 2011.12.30 22:46:00
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97. How many ships do you have? - in Ships and Modules [original thread]
I feel like i need to buy more ships after reading this thread. :| My tech 3s: 2x Legions 1x Tengu 2x Proteuses 3x Lokis. CBA to count my other ships.
- by Hamatitio - at 2011.12.21 23:48:00
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98. @CCP - Invention Change? - in Science and Industry [original thread]
Ninyania alCladdyth wrote: PantrashMoFo wrote: Sassaniak wrote: after every expansion, every expansion patch But have you noticed that there has not been as many of these posts after THIS patch, compared to PREVIOUS patches? It mad...
- by Hamatitio - at 2011.12.17 06:28:00
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99. How should we 'fix' ECM? - in Ships and Modules [original thread]
Noisrevbus wrote: I'm with Tippia, Nehpilius and whoever else on this one. There are far too many threads out there where people point to a problem that doesn't exist and then go on to suggest things that are either too shallow, overtly compli...
- by Hamatitio - at 2011.12.17 06:02:00
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100. How should we 'fix' ECM? - in Ships and Modules [original thread]
I think what you fail to understand is that a chance based mechanic removes strategy elements from the game. What if Warp scramblers had a 30% chance to jam the target? You could have 100 people on someone and they could theoretically warp out. T...
- by Hamatitio - at 2011.12.16 19:05:00
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