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1. addictive boosters - in Player Features and Ideas Discussion [original thread]
So we got boosters already..nice stuff indeed. But most of narcotics in the real world not only have side effects but are also addictive. What could this be in our Eve universe? We already have hard timers on e.g. a POS or during PI stuff where...
- by Helferle - at 2011.05.19 14:15:00
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2. Reinforced POS'es - in Science and Industry [original thread]
UPDATE: a)Anchored and onlined small amarr tower (lowest shield hp) b)Anchored, onlined and filled silo (general storage, oxygen) c) fueled POS with standard fuel + strontium d) took an Armageddon on my PvP-char and melted shield till 25% and POS...
- by Helferle - at 2011.04.29 20:06:00
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3. Reinforced POS'es - in Science and Industry [original thread]
Originally by: Sturmwolke Oops on the silos P.S If you do happen to test it, please do share the information on the result. Nevermind. Quite a complex topic and a very specific one regarding its not covert in offical sources and...
- by Helferle - at 2011.04.27 16:48:00
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4. Reinforced POS'es - in Science and Industry [original thread]
That didn't answer my questions. I only can access silos if its offline anyway. So when everything that needs CPU goes offline (Silos and stuff) it only will save me time offlining it. Offlined Silo -> Silo stuff can be taken out. So why not ac...
- by Helferle - at 2011.04.27 15:36:00
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5. Reinforced POS'es - in Science and Industry [original thread]
What is about silo access a) during reinforced mode and b) after reinforced timer ? I've done some search through the forums but in 5 threads i got 5 different answers. E.g.: I have a POS and it is being attacked..will i be able to empty my pr...
- by Helferle - at 2011.04.27 07:45:00
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6. This is for the drog addicts - in Skill Discussions [original thread]
Edited by: Helferle on 24/04/2011 22:22:15 Just check the skill informations on biology/nanite control(expensive) and neurotoxin recovery and decide yourself if its worth training. For Strong boosters, you get a 30% chance of side effects ins...
- by Helferle - at 2011.04.24 22:20:00
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7. "The only way to fit a Raven" - in Ships and Modules [original thread]
Originally by: Jovan Geldon My Raven was equipped with the following: HIGH 06 x Cruise Missile Launcher I 01 x SMALL TRACTOR BEAM 1 01 x SALVAGER I MEDIUM 04 x LARGE SHIELD EXTENDERS 01 x 'HYPHNOS' ECM 01 x MEDIUM SHIELD BOOSTER LOW 01 ...
- by Helferle - at 2011.04.24 06:29:00
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8. The rook - in Ships and Modules [original thread]
Rooks big advantage is its range capability. ECM has high range (around 63+53 i think) Heavy Missiles have high range + with the velocity bonus the missile impact is much more comfortable than HMs on a Drake and you can evade to 100km if you want ...
- by Helferle - at 2011.04.21 12:16:00
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9. Fix Black Ops - in Player Features and Ideas Discussion [original thread]
Edited by: Helferle on 21/04/2011 06:04:06 Originally by: Vishnu258 Edited by: Vishnu258 on 21/04/2011 05:32:52 Originally by: Helferle Black Ops don't need to warp cloaked. If you are cloaked, you are in local -> everyo...
- by Helferle - at 2011.04.21 06:01:00
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10. The rook - in Ships and Modules [original thread]
Rook is perfectly fine with HM. I'd only complain about the ****** PG on the Rook
- by Helferle - at 2011.04.21 04:22:00
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11. Fix Black Ops - in Player Features and Ideas Discussion [original thread]
Edited by: Helferle on 21/04/2011 03:27:40 Black Ops are fine. however...Sin is a fail in ship design. Black Ops don't need to warp cloaked. If you are cloaked, you are in local -> everyone can see you and adapt. For Gatecamps you don't ...
- by Helferle - at 2011.04.21 03:21:00
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12. Idea: T2 Tier 2 Battlecruisers - in Ships and Modules [original thread]
Field command Ships (aka T2 Battlecruiser) are a mix from tier1 and tier2 battlecruiser. Nighthawk = t2 drake Eos = t2 myrmidon Absolution is mix of prophecy and harbinger, but more like a prophecy Sleipnir is a gunnery-focused ship like the hurri...
- by Helferle - at 2011.04.20 21:05:00
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13. eve online "lite" client - in Player Features and Ideas Discussion [original thread]
Edited by: Helferle on 19/04/2011 21:38:50 7 gigabytes is about nothing in 2011 In former times, games used to be much bigger in comparison.
- by Helferle - at 2011.04.19 21:38:00
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14. Drake best level 4 "Battleship"? - in Ships and Modules [original thread]
Edited by: Helferle on 17/04/2011 16:44:31 Is Drake even capable of breakin tank of vengeance end boss? also: posting in a Tom Gerard-Thread
- by Helferle - at 2011.04.17 16:44:00
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15. ECM is still broken. - in Ships and Modules [original thread]
Originally by: Lara Dontral My entire point was that having to use a ship specifically to counteract the Falcon is ridiculous. Not a ship...modules to counter a ship. A gallente recon or other ships fielding RSD have much more slots u...
- by Helferle - at 2011.04.16 03:26:00
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16. Upgradeable Ship Bridge's and or Pod's. - in Player Features and Ideas Discussion [original thread]
There is no bridge. You are in your pod connected by wires directly to your ship systems. Any values you posted are ingame known as implants and/or skills. Its already there.
- by Helferle - at 2011.04.16 02:40:00
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17. ECM is still broken. - in Ships and Modules [original thread]
Edited by: Helferle on 16/04/2011 02:00:23 Originally by: Lara Dontral Originally by: Helferle Edited by: Helferle on 16/04/2011 01:26:35 Counter to all non-Recon ECM-ships -> 1x RSD (one module for an entire ship). ...
- by Helferle - at 2011.04.16 01:59:00
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18. ECM is still broken. - in Ships and Modules [original thread]
Counter to all t1-ECM-ships and Widow -> 1x RSD (one module for an entire ship).
- by Helferle - at 2011.04.16 01:26:00
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19. Missile Launchers: How can we get them mounted? - in Player Features and Ideas Discussion [original thread]
Reason why you won't get missiles from visible launchers: There are often no hardpoints on missile ships (Drake has only 2) so CCP has do REDO ALL SHIP MODELS. Too expensive -> no visible launchers. fin.
- by Helferle - at 2011.04.14 15:36:00
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20. Assault Launcher for Battleships (using Heavy Missiles) - in Player Features and Ideas Discussion [original thread]
Edited by: Helferle on 13/04/2011 16:05:10 Originally by: Sunviking Dear CCP, I recently opened a thread about introducing a new Launcher weapon for Battleships. The thread has the same name as this thread. And why are you openin...
- by Helferle - at 2011.04.13 16:05:00
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