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1. Standings and "We Take" for DED, X-Sense stations - in Science and Industry [original thread]
You don't. --- DesuSigs
- by Horchan - at 2010.10.10 07:44:00
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2. 0% tax at Concord stations? - in Science and Industry [original thread]
Your security status is your CONCORD faction standing. Corp standing is used to reduce refining tax rates in stations. Therefore, your security status doesn't affect refining tax rates in CONCORD stations. --- DesuSigs
- by Horchan - at 2010.08.09 18:41:00
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3. Pos Deliveries - in Science and Industry [original thread]
Originally by: Larana Randie Just want people to come deliver to my pos via contract... Yeah, this is literally impossible to do. A courier contract can only originate and end in a station or outpost. --- DesuSigs
- by Horchan - at 2010.06.20 06:42:00
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4. Can anyone help with my ?? - in Science and Industry [original thread]
Corporation / Home / Details, "Divisions" button. This edits the name of all the hangars in all locations for your corp. --- DesuSigs
- by Horchan - at 2010.06.01 22:48:00
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5. Decryptor 'installation guide' - in Science and Industry [original thread]
Edited by: Horchan on 27/05/2010 22:00:46 Here's your problem: you're using 1-run T1 BPC's. Without decryptors, this results in 0-run T2 BPC's, which since that can't exist, they are rounded to 1-run T2 BPC's. When you throw decryptors into t...
- by Horchan - at 2010.05.27 22:00:00
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6. Planetary Interaction Material Diagram - in Science and Industry [original thread]
Originally by: Hurtado Soneka thats insane, where did you get all this information from? Test server, and you can confirm it in game as well. Info windows are your friend. --- DesuSigs
- by Horchan - at 2010.05.27 04:52:00
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7. PoS planetary fuel requirements (production tree for tyrannis) - in Science and Industry [original thread]
I hate to be a party pooper, but that flow chart is very incomplete. Just off the top of my head, you're missing five planet types that can produce aqueous liquids, as well as an entire planet type. It doesn't even show the most effective ways to ...
- by Horchan - at 2010.05.17 01:21:00
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8. Moon mining and silos - in Science and Industry [original thread]
As outlined here , moon goo can only go into Silos. If you're really tight on CPU/PG, you can use Coupling Arrays, but expect to be unloading it every day if you do. --- DesuSigs
- by Horchan - at 2010.05.16 16:50:00
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9. PIG v0.1 pdf - in Science and Industry [original thread]
1. No 2. No 3. No --- DesuSigs
- by Horchan - at 2010.05.14 15:07:00
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10. PE spreadsheets/programs? - in Science and Industry [original thread]
The real question: is it worth keeping the blueprint in research for nearly seven months to get PE 4 so you can save two days per build? --- DesuSigs
- by Horchan - at 2010.05.11 05:54:00
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11. ship invention - in Science and Industry [original thread]
Ships are meta 0 items. Meta 0 items do not affect invention chances. --- DesuSigs
- by Horchan - at 2010.05.07 07:26:00
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12. Drug manufacture and wormholes. - in Science and Industry [original thread]
All w-space gas is used to make polymers for T3 construction. All k-space gas is used to make various kinds of combat boosters. --- DesuSigs
- by Horchan - at 2010.05.07 05:40:00
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13. tips for obtaining Megacyte - in Science and Industry [original thread]
Originally by: Nomen Luni Any tips for getting my hands on Megacyte for manufacturing purposes? 1) Mine Scordite or your local ore of choice with the highest isk/m3 value. 2) Refine and sell the minerals. 3) Buy megacyte. Works the s...
- by Horchan - at 2010.05.06 15:03:00
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14. Moon Mining/Highsec POS Questions - in Science and Industry [original thread]
Originally by: Genya Arikaido So for clarity, you cannot mine moons in 0.4 either, even though there are mineable resources on the moons? There are resources on moons everywhere. Moons were seeded with goo before security levels of ...
- by Horchan - at 2010.05.05 06:01:00
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15. more SisiHard numbers from PI - in Science and Industry [original thread]
Originally by: Lord Helghast Didnt they also say that building entire POS and Sovstructures wud also be possible via PI/Tyrannis... i really hope if this is the case that building f*cking PI structures is also possible as well via BPO cau...
- by Horchan - at 2010.04.27 23:24:00
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16. Manufacturing Advice - in Science and Industry [original thread]
Don't start with ships. Do start with some sort of module or ammo. Do do the research to see if it's even profitable to manufacture the module or ammo before you invest in a blueprint. Don't ask other people to tell you what's profitab...
- by Horchan - at 2010.04.27 04:11:00
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17. Is there a mid-level hauler between the Iteron M-V and a freighter? - in Science and Industry [original thread]
Edited by: Horchan on 24/04/2010 22:43:43 Originally by: Driven Marcelli well lets review it has a 50,000m3 ore bay a bonusable 30,000m3 cargo bay and a 40,000m3 Corporate hanger a 400k m3 Ship Maintenance Bay Fixed that ...
- by Horchan - at 2010.04.24 22:43:00
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18. Scan Range - in Science and Industry [original thread]
From your first link: "Surveyscan range 22.50 km" The second link has absolutely NOTHING to do with survey scanners; it's a gang link that reduces capacitor use for mining modules like strip miners or ice harvesters. --- DesuSigs
- by Horchan - at 2010.04.24 20:24:00
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19. Making BPC's in Alliance POS - in Science and Industry [original thread]
1. Yes, as long as you have the proper corp roles. 2. Yes, as long as you have the proper corp roles AND the BPO is in a corp hangar in a station in the same system as the POS. 3. No. 4. Yes, as long as the POS is configured for alliance use, A...
- by Horchan - at 2010.04.22 23:55:00
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20. Planetary Mining on SISI: Instructions? - in Science and Industry [original thread]
Originally by: Owen Drakkar Instructional Video Just saying, but that's for the old version of PI. The mechanics of how things work have changed enough that that video is basically useless. For links to how certain mechanics work, tr...
- by Horchan - at 2010.04.22 03:29:00
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