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61. Sov Module BPs - in Science and Industry [original thread]
NPC seeded of the items, just like all POS/Sov modules. No blueprints will be seeded. --- DesuSigs
- by Horchan - at 2009.12.02 06:21:00
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62. silo question - in Science and Industry [original thread]
Info on silos . --- DesuSigs
- by Horchan - at 2009.11.28 06:14:00
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63. R&D question - in Science and Industry [original thread]
It updates immediately, even if the journal doesn't say it did. --- DesuSigs
- by Horchan - at 2009.11.03 04:01:00
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64. The pirate prob - in Science and Industry [original thread]
You're implying that I care who buys my stuff. I don't. I also don't put myself in situations where anything I don't want to risk is in any danger. Your argument is void. --- DesuSigs
- by Horchan - at 2009.11.01 23:58:00
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65. Building jump bridges in 0.0 POS - in Science and Industry [original thread]
No. All standard POS modules are only seeded by NPC's. Faction POS modules can be only manufactured in stations and outposts (BPC's drop from faction rats). --- DesuSigs
- by Horchan - at 2009.10.29 05:41:00
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66. My Drecryptors dont work right - in Science and Industry [original thread]
Originally by: Gortello crap. i'll give it a try, been using cruiser bpcs with only 5 runs. With ships and rigs, use 1-run T1 BPC's unless you're using a decryptor that gives +runs, then use max-run T1 BPC's. --- DesuSigs
- by Horchan - at 2009.10.29 03:07:00
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67. How long does invention take? - in Science and Industry [original thread]
It's an attribute that only shows up on BPCs. --- DesuSigs
- by Horchan - at 2009.10.28 22:55:00
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68. invention BPC question - in Science and Industry [original thread]
Quoting myself for added emphasis: Originally by: Horchan Starting with a max-run T1 BPC , all modules, ammo, and drones will invent to a 10-run T2 BPC . Therefore, seeing a 10-run BPC with -1/-1 ME/PE is very likely if someone used o...
- by Horchan - at 2009.10.28 20:04:00
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69. POS - Corp Hangar Array - in Science and Industry [original thread]
Hangar Access (Other) roles should allow access to hangars at a POS. --- DesuSigs
- by Horchan - at 2009.10.28 03:48:00
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70. Dominion - T2 ship price increases? - in Science and Industry [original thread]
Infrastructure Hubs must be anchored at a planet. --- DesuSigs
- by Horchan - at 2009.10.27 18:11:00
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71. invention BPC question - in Science and Industry [original thread]
Formation Layout/Tuning Instructions/Collision Measurements/Calibration Data = +0 Runs, x1.1 probability, +3 ME, +3 PE Starting with a max-run T1 BPC, all modules, ammo, and drones will invent to a 10-run T2 BPC. Therefore, seeing a 10-run BPC wi...
- by Horchan - at 2009.10.27 16:04:00
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72. Tech II and III Production - in Science and Industry [original thread]
Originally by: Alharazed Question - I was looking through skills in EVEMon and noticed the following skills: Sleeper Technology Yan Tung Technology Talocan Technology Takmahl Technology Are those currently used for anything? They're u...
- by Horchan - at 2009.10.23 21:54:00
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73. mining crystals - in Science and Industry [original thread]
Originally by: Elsa Nietzsche modulated deep core (strip) miner IIs Here's your problem. There's only one reason to ever use MDCSM II's, and that's to mine mercoxit. MDCSM's always give less yield than T1 strips, but they're the only ...
- by Horchan - at 2009.10.23 03:12:00
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74. How do I use this? - in Science and Industry [original thread]
Close. It's required to do research on T2 BPO's. There is actually one T1 BPO that requires R.Db's to research, but it's the exception to the rule. --- DesuSigs
- by Horchan - at 2009.10.23 02:09:00
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75. Do 2 Reactors Require 6 silos? - in Science and Industry [original thread]
That is correct. Each output from a silo, harvester, or reactor can only be attached to one input, and vice versa for the inputs to outputs. You also can't link the output of an "output" silo in a reactor chain to the input of the reactor (most dr...
- by Horchan - at 2009.10.21 14:59:00
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76. Research Project Management - in Science and Industry [original thread]
You are correct, 6 is max. --- DesuSigs
- by Horchan - at 2009.10.18 20:12:00
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77. Refining ships at a POS? - in Science and Industry [original thread]
Nope. Only minerals and ice can be refined at a POS. --- DesuSigs
- by Horchan - at 2009.10.17 22:58:00
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78. Ore Compression BPO's - in Science and Industry [original thread]
Try checking some other regions. They're all seeded by corps in empire. --- DesuSigs
- by Horchan - at 2009.10.15 14:51:00
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79. need some advice on research & invention alts - in Science and Industry [original thread]
Originally by: Liua Ae Datacores are "free". You do research at the agent and every day it gives you X amount of research points, at I believe 50 points you can buy 1 datacore from the agent for 50 points So it only costs time, not isk ...
- by Horchan - at 2009.10.11 18:20:00
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80. Perfect Refining and Reprocessing? - in Science and Industry [original thread]
Halada's Mining Guide Halada's guide has a section detailing what skills will give you what refining/reprocessing yield. --- DesuSigs
- by Horchan - at 2009.10.11 18:14:00
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