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1. Sticky:[Discussion] Entosis Link Tactics and Ship Balance - in Player Features and Ideas Discussion [original thread]
Sarel Hendar wrote: Hoshi wrote: Sarel Hendar wrote: Big coalitions want to make it possible to bubble down entire constellations from strategic chokepoints while renting the "safe" interior. This should not be allowed. Why not? Ev...
- by Hoshi - at 2015.03.10 16:00:16
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2. Sticky:[Discussion] Entosis Link Tactics and Ship Balance - in Player Features and Ideas Discussion [original thread]
Sarel Hendar wrote: Big coalitions want to make it possible to bubble down entire constellations from strategic chokepoints while renting the "safe" interior. This should not be allowed. Why not? Everyone is ranting about how you are sup...
- by Hoshi - at 2015.03.10 11:33:43
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3. Sticky:[Discussion] Entosis Link Tactics and Ship Balance - in Player Features and Ideas Discussion [original thread]
Yes defending your sov should take commitment BUT attacking sov needs to be an equal commitment. Any system that allows someone to troll sov with no commitment and minimal danger is a broken system.
- by Hoshi - at 2015.03.09 21:13:46
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4. Sticky:[Scylla] Strategic Cruiser Defensive Subsystems - in Player Features and Ideas Discussion [original thread]
Chesterfield Fancypantz wrote: an armor t3 may be able to push serious EHP, but not while pushing out dps at the same time. Tengu can do both. Except the dps of a tengu aren't really that great. The normal fleet Tengu fit does less raw dps t...
- by Hoshi - at 2015.02.26 18:06:09
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5. Changes to Leadership skills - in Player Features and Ideas Discussion [original thread]
Girago Endashi wrote: From what I read here, the designated booster (right click -> set squad/wing/fleet booster) doesn't pass boosts down? Because if that's the case, the solution would be to just make the booster and the command position i...
- by Hoshi - at 2014.09.05 19:57:00
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6. Changes to Leadership skills - in Player Features and Ideas Discussion [original thread]
Fer'isam K'ahn wrote: 1.) 2.) I see no need for a change, it does not matter at all if each squad commander or the managing fleet commander takes care. For that you have the fleet info windo to see how many skills everyone has trained and how m...
- by Hoshi - at 2014.09.05 11:35:00
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7. Changes to Leadership skills - in Player Features and Ideas Discussion [original thread]
First of all I believe the whole fleet structure and interface needs to be redone from the bottom up. It's buggy (11 people in a squad, command positions don't receive boosts, etc) it's clunky and it's unintuitive. But this post is not going to ha...
- by Hoshi - at 2014.09.05 11:06:00
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8. Rookie Frigate Changes - in Player Features and Ideas Discussion [original thread]
Alystin Wyndyl wrote: The Velator at Cynosural Field Theory III (140 m3 of LO), the Ibis and Reaper at Cynosural Field Theory IV (120m3 of LO), and finally, the poor Amarrian noobship the Impairor at Cynosural Field theory V. Of course any of ...
- by Hoshi - at 2012.07.23 22:28:00
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9. Could We Make EVE Nerdier? - in Player Features and Ideas Discussion [original thread]
If I remember correctly they said that they are working on an EVE pnp rpg a while back. Remember that they merged with White Wolf, the makers of the World of Darkness rpg line. And if I am not completely mistaken I also seem to remember that they...
- by Hoshi - at 2010.03.22 11:10:00
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10. Here's an alternative to torpedoes - in Player Features and Ideas Discussion [original thread]
Originally by: Lt Shard Cant Smell in space. Space smell like fried steak, hot metal and welding a motorbike. ---------------------------------------- A Guide to Scan Probing in Revelations
- by Hoshi - at 2008.12.10 03:20:00
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11. Drone Improvements - in Player Features and Ideas Discussion [original thread]
Originally by: Akane Miyamoto WTB CPU boost to Ishtar so I can fit a remote rep to tank my drones now then. Please? Medium Remote Armor Repair has the same cpu usage as other stuff you might consider putting in your highs, slightly more...
- by Hoshi - at 2007.09.25 18:23:00
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12. Drone Improvements - in Player Features and Ideas Discussion [original thread]
Originally by: cytomatrix Originally by: CCP Nozh Minor Improvements: òMake drones persist their shield damage when scooped up / redeployed. òIncrease the drone scoop range by 1000m That sounds like a nerf to me. Are we ge...
- by Hoshi - at 2007.09.23 17:49:00
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13. Scan Wrecks with Probes - in Player Features and Ideas Discussion [original thread]
I can tell you why it's not possible to probe for wrecks atm. It would make it too easy to find mission runners. They just implemented a change so it would be harder to find them, no way are they going to undo all that by making it possible to pr...
- by Hoshi - at 2007.01.31 03:20:00
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14. Top 10 List Revelations and beyond - in Player Features and Ideas Discussion [original thread]
1. Removal of Logoff/logon as a game tool. 2. More keyboard shortcuts like approach, orbit, warp to, maybe drone control etc. 3. Return ability to save login password in client. 4. Rebalancing of Nos. 5. Removal of 30sec stop to undocking, jumpin...
- by Hoshi - at 2007.01.30 02:06:00
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15. Pure Blind mining... - in Player Features and Ideas Discussion [original thread]
Grass is always greener on the other side of the fence. Try mining in curse sometime. --------------------------------------------------------------------------------
- by Hoshi - at 2006.08.25 13:56:00
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16. Dual monitor support - in Player Features and Ideas Discussion [original thread]
Originally by: Maya Rkell Yea. DirectX can only accelerate one screen. Lots of custom coding. If Eve was OpenGL, now... If you only put stuff like chat and inventory on the second screen it wouldn't need to be accelerated, still alot of...
- by Hoshi - at 2006.08.18 20:18:00
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17. New Missile Velocity Skills - in Player Features and Ideas Discussion [original thread]
The total number of SP in the missile tree is already more then the gunnery tree if you limit it to 1 weapon type and exlude weapons upgrade/advanced weapons upgrade (used for for gunnery and missiles) and capital weapons (didn't check with whose ...
- by Hoshi - at 2006.07.17 00:03:00
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18. Yellow containers, add the colors green and bleu aswell - in Player Features and Ideas Discussion [original thread]
This could mean a renaissance to can art. Multi colored art ftw :) --------------------------------------------------------------------------------
- by Hoshi - at 2006.03.02 22:26:00
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19. No Topic - in Player Features and Ideas Discussion [original thread]
I would prefer a system that doesn't roll a dice to decide if you live or die, it should be player/character skill on both sides that decides the outcome.
- by Hoshi - at 2005.09.26 13:09:00
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20. Request for sanity from developers - in Player Features and Ideas Discussion [original thread]
Originally by: Noriath Which begs the question why you're not playing SWG if it's so much greater then eve... Easy, swg WAS a better game but it is no more. The devs have slowly but surely killed it. It's more and more becomming EverQ...
- by Hoshi - at 2005.09.04 20:53:00
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