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1. Projectile Weapons - Balancing - in Player Features and Ideas Discussion [original thread]
I support the alpha boost but Can we have a skill that decreases the reload times say 10%/level. This would help everyone but amarr and give more tactical flexibility into changing damage types while in combat (with some panalty) Already there is...
- by Hyllus - at 2009.09.25 19:33:00
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2. Typhoon - time for an updated set-up - in Ships and Modules [original thread]
Highs Cruise Missile Launcher II Cruise Missile Launcher II Cruise Missile Launcher II Cruise Missile Launcher II Dual 425mm Repeating Artillery II Dual 425mm Repeating Artillery II Dual 6425mm Repeating Artillery II Dual 425mm Repeating Artiller...
- by Hyllus - at 2006.06.24 18:24:00
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3. POS defense against Dreads - in Science and Industry [original thread]
Lareg pos makes it very easy for the friendly battleship fleet to pop enemie dreads. Asulting dreads have this dissadvantages: 1.they'r not going anywere. Sieged 2.They taking damage (heavy damage) 3.The can't shoot moving bs past 60km 4.Asulting ...
- by Hyllus - at 2006.06.16 01:12:00
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4. tier 2 battlecruisers will nerf heavy assault cruisers? - in Ships and Modules [original thread]
So what if tier 2 bc will compete with hac. They will cost around 40-50mil wich is close to what hacs were runing for when they got released. I remember i never payed more than 50 mil for my munin back in the day. This guy are very veyr close to t...
- by Hyllus - at 2006.06.08 03:02:00
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5. Having a problem with AC DPS - in Ships and Modules [original thread]
Originally by: K1K1R1K1 According to Quickfit, I do 215 dps to a target with no resistances. The stats for those turrets are: 1.81 reload 3.41 damage multiplier 25/1.81 ~ 13.8 DPS per turret. 13.8x5(turrets) = 69 DPS Acording...
- by Hyllus - at 2006.06.07 01:47:00
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6. losing ship in secure space to pirate - in Crime and Punishment [original thread]
Edited by: Hyllus on 02/06/2006 23:39:21 I tried a slasher with 2 nanofibers. Shot at a friend and started warping betwen bookmarks. did it for about 1 min and as soon as i slowed down to see if they were still following they reapeared and ki...
- by Hyllus - at 2006.06.02 23:39:00
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7. Is there a way to turn on modules w/ Quickfit? - in Ships and Modules [original thread]
It does have a problem with siege equipment though.
- by Hyllus - at 2006.05.08 01:24:00
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