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161. EVE Planetary Planner - Version 6.4.1 with new Extractors! - in EVE Technology Lab [original thread]
Amely Miles wrote: was wondering if the newer version could have a place to insert a corp api for instance to show where POCO's are in space and then show the possible goods to be made from the planets nearest a HQ that the user sets ...for ins...
- by Ideki - at 2014.06.10 00:53:00
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162. EVE Planetary Planner - in Science and Industry [original thread]
Still working on the new version. Crushing bugs like a steam roller. :) Got quite a lot working now, and I am pretty happy with the current state. Planets and space routes are now working properly. Still got a few bugs to fix in the Plan editor. A...
- by Ideki - at 2014.06.09 19:32:38
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163. EVE Planetary Planner - in Science and Industry [original thread]
Still working on the new version. Crushing bugs like a steam roller. :) Got quite a lot working now, and I am pretty happy with the current state. Planets and space routes are now working properly. Still got a few bugs to fix in the Plan editor. A...
- by Ideki - at 2014.06.09 19:32:00
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164. EVE Planetary Planner - Version 6.4.1 with new Extractors! - in EVE Technology Lab [original thread]
Still working on the new version. Crushing bugs like a steam roller. :) Got quite a lot working now, and I am pretty happy with the current state. Planets and space routes are now working properly. Still got a few bugs to fix in the Plan editor. A...
- by Ideki - at 2014.06.09 19:31:51
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165. EVE Planetary Planner - Version 6.4.1 with new Extractors! - in EVE Technology Lab [original thread]
Still working on the new version. Crushing bugs like a steam roller. :) Got quite a lot working now, and I am pretty happy with the current state. Planets and space routes are now working properly. Still got a few bugs to fix in the Plan editor. A...
- by Ideki - at 2014.06.09 19:31:00
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166. Sticky:EVE API and Public CREST discussion - in EVE Technology Lab [original thread]
Hey FoxFour, love the Dev Spolight. always nice to be able to put a real face on a name
- by Ideki - at 2014.05.29 18:41:00
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167. Planetary Interaction API - in Player Features and Ideas Discussion [original thread]
For those still following the this topic (or anyone else): CCP FoxFour has added API entries for PI . Some data is still a bit buggy, but it is looking good so far. He said he would look at the bugs on high priority.
- by Ideki - at 2014.05.28 20:33:56
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168. Planetary Interaction API - in Player Features and Ideas Discussion [original thread]
For those still following the this topic (or anyone else): CCP FoxFour has added API entries for PI . Some data is still a bit buggy, but it is looking good so far. He said he would look at the bugs on high priority.
- by Ideki - at 2014.05.28 20:33:00
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169. Sticky:EVE API and Public CREST discussion - in EVE Technology Lab [original thread]
CCP FoxFour wrote: Hey guys, I have something ready that I just put on Sisi for testing. I have asked that the API keys site for Sisi be opened up here: https://community.testeveonline.com/support/api-key If you generate a corp key, with th...
- by Ideki - at 2014.05.23 12:45:00
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170. Sticky:EVE API and Public CREST discussion - in EVE Technology Lab [original thread]
CCP FoxFour wrote: Ideki wrote: k. But no fix to the stored products ? Because I think that it actually more important that lat and lon. Just my opinion of course :) Actually is it even possible to fix the API to get the correct list of in...
- by Ideki - at 2014.05.21 19:05:00
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171. Sticky:EVE API and Public CREST discussion - in EVE Technology Lab [original thread]
k. But no fix to the stored products ? Because I think that it actually more important that lat and lon. Just my opinion of course :) Actually is it even possible to fix the API to get the correct list of installed/stored products ?
- by Ideki - at 2014.05.21 13:09:00
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172. Sticky:EVE API and Public CREST discussion - in EVE Technology Lab [original thread]
FoxFour, can you tell me what you fixed in the PI API? Because I do not see anything different at the moment.
- by Ideki - at 2014.05.21 12:18:00
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173. Sticky:EVE API and Public CREST discussion - in EVE Technology Lab [original thread]
CCP FoxFour wrote: CCP FoxFour wrote: Will let you guys know for sure when it is deployed, probably during Tuesday the 20th of May downtime but no promises, but the following change is about to go out: Cache time on char/CharacterSheet r...
- by Ideki - at 2014.05.20 12:32:00
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174. Sticky:EVE API and Public CREST discussion - in EVE Technology Lab [original thread]
CCP FoxFour wrote: Ideki wrote: CCP FoxFour wrote: Yea, doesn't make much sense but it's how the data is stored in the DB. /me shrugs K, any chance you can fix the stored products per structure ? Also, is there any api to get a plane...
- by Ideki - at 2014.05.20 01:00:00
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175. Sticky:EVE API and Public CREST discussion - in EVE Technology Lab [original thread]
CCP FoxFour wrote: Yea, doesn't make much sense but it's how the data is stored in the DB. /me shrugs K, any chance you can fix the stored products per structure ? Also, is there any api to get a planet tax rate ?
- by Ideki - at 2014.05.16 22:57:00
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176. Sticky:EVE API and Public CREST discussion - in EVE Technology Lab [original thread]
Suki Kyoshi wrote: Ideki wrote: Also, I believe that the command center data does not show the level of the command center. I will have to check next time I am ingame to make sure. This information is in the PlanetaryColonies endpoint (upg...
- by Ideki - at 2014.05.16 20:45:00
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177. Sticky:EVE API and Public CREST discussion - in EVE Technology Lab [original thread]
Suki Kyoshi wrote: Ideki wrote: ... Also, what is the CPU/Powergrid cost per unit of length of the link ? My tool could use that info too, because at the moment I have to let the user put a percentage of the planet CPU/Grid. Base per lin...
- by Ideki - at 2014.05.16 15:34:00
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178. Sticky:EVE API and Public CREST discussion - in EVE Technology Lab [original thread]
Suki Kyoshi wrote: Ideki wrote: Also, I believe that the command center data does not show the level of the command center. I will have to check next time I am ingame to make sure. This information is in the PlanetaryColonies endpoint (upg...
- by Ideki - at 2014.05.16 15:06:00
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179. Sticky:EVE API and Public CREST discussion - in EVE Technology Lab [original thread]
Or why not creating a new API just to query the status of a structure? It would take the planet and structure ID as parameters. Then it would return what the structure as in store (ID + quantity) and what the structure is producing (ID + quantit...
- by Ideki - at 2014.05.16 14:20:00
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180. Sticky:EVE API and Public CREST discussion - in EVE Technology Lab [original thread]
Ok. But in that case it is not consistent. Because I have more than 1 facility with stored products waiting for more before starting their work. Yet I found a case of duplicated id only once across all my planets. It's like it does it once, and t...
- by Ideki - at 2014.05.16 13:27:00
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