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Author |
Thread Statistics | Show CCP posts - 184 post(s) |
Ideki
E.A.D Alliance Omega Vector
204
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Posted - 2014.05.16 22:57:00 -
[391] - Quote
CCP FoxFour wrote:Yea, doesn't make much sense but it's how the data is stored in the DB. /me shrugs
K, any chance you can fix the stored products per structure ?
Also, is there any api to get a planet tax rate ? Creator of The EVE Planetary Planner and The EVE Ships Skills Planner Author of Immortal Warriors |
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CCP FoxFour
C C P C C P Alliance
3236
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Posted - 2014.05.19 08:18:00 -
[392] - Quote
Ideki wrote:CCP FoxFour wrote:Yea, doesn't make much sense but it's how the data is stored in the DB. /me shrugs K, any chance you can fix the stored products per structure ? Also, is there any api to get a planet tax rate ?
To be honest I will be lucky if I can look at the PI stuff again until August. Have stuff for the Kronos release to do, then stuff for the July industry release, and then I am on vacation for a month. :(
I will try however.
Also, no on the tax rate. I would basically mean we would have to give out who owns every POCO in the game, where they are, what the tax rates are, and other information. At this time thats just not happening. CCP FoxFour // Game Designer // @regnerba
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CCP FoxFour
C C P C C P Alliance
3236
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Posted - 2014.05.19 12:58:00 -
[393] - Quote
Will let you guys know for sure when it is deployed, probably during Tuesday the 20th of May downtime but no promises, but the following change is about to go out:
- Cache time on char/CharacterSheet reduced from 6 hours to 1
- Fix for char/PlanetaryPins having incorrect columns listed
Again, hope for tomorrow but will let you know for sure when out. CCP FoxFour // Game Designer // @regnerba
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Max Kolonko
High Voltage Industries Ash Alliance
414
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Posted - 2014.05.19 15:40:00 -
[394] - Quote
[quote=CCP FoxFour]Will let you guys know for sure when it is deployed, probably during Tuesday the 20th of May downtime but no promises, but the following change is about to go out:
- Cache time on char/CharacterSheet reduced from 6 hours to 1
- Fix for char/PlanetaryPins having incorrect columns listed
Again, hope for tomorrow but will let you know for sure when out.[/quote]
Wasnt that suposed to be corp/members? Or is it unrelated to the change i proposed in other thread? Read and support: Don't mess with OUR WH's What is Your stance on WH stuff? |
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CCP FoxFour
C C P C C P Alliance
3238
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Posted - 2014.05.19 15:46:00 -
[395] - Quote
Max Kolonko wrote:[ quote=CCP FoxFour]Will let you guys know for sure when it is deployed, probably during Tuesday the 20th of May downtime but no promises, but the following change is about to go out:
- Cache time on char/CharacterSheet reduced from 6 hours to 1
- Fix for char/PlanetaryPins having incorrect columns listed
Again, hope for tomorrow but will let you know for sure when out.
Wasnt that suposed to be corp/members? Or is it unrelated to the change i proposed in other thread?[/quote]
Unrelated. This is something people have been asking for a fair while before I ever saw your request. CCP FoxFour // Game Designer // @regnerba
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Max Kolonko
High Voltage Industries Ash Alliance
414
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Posted - 2014.05.19 16:16:00 -
[396] - Quote
CCP FoxFour wrote:Max Kolonko wrote:CCP FoxFour wrote:Will let you guys know for sure when it is deployed, probably during Tuesday the 20th of May downtime but no promises, but the following change is about to go out:
- Cache time on char/CharacterSheet reduced from 6 hours to 1
- Fix for char/PlanetaryPins having incorrect columns listed
Again, hope for tomorrow but will let you know for sure when out. Wasnt that suposed to be corp/members? Or is it unrelated to the change i proposed in other thread? Unrelated. This is something people have been asking for a fair while before I ever saw your request.
How about I buy You a beer on next fanfest and You can somehow sneak the corp/members change with that patch :D jk ofc (not about beer, You will get it anyway) Read and support: Don't mess with OUR WH's What is Your stance on WH stuff? |
Ideki
E.A.D Alliance Omega Vector
204
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Posted - 2014.05.20 01:00:00 -
[397] - Quote
CCP FoxFour wrote:Ideki wrote:CCP FoxFour wrote:Yea, doesn't make much sense but it's how the data is stored in the DB. /me shrugs K, any chance you can fix the stored products per structure ? Also, is there any api to get a planet tax rate ? To be honest I will be lucky if I can look at the PI stuff again until August. Have stuff for the Kronos release to do, then stuff for the July industry release, and then I am on vacation for a month. :( I will try however. Also, no on the tax rate. I would basically mean we would have to give out who owns every POCO in the game, where they are, what the tax rates are, and other information. At this time thats just not happening.
I understand priorities. Do your best, and when you have time, just remember us PI players Creator of The EVE Planetary Planner and The EVE Ships Skills Planner Author of Immortal Warriors |
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CCP FoxFour
C C P C C P Alliance
3239
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Posted - 2014.05.20 10:21:00 -
[398] - Quote
CCP FoxFour wrote:Will let you guys know for sure when it is deployed, probably during Tuesday the 20th of May downtime but no promises, but the following change is about to go out:
- Cache time on char/CharacterSheet reduced from 6 hours to 1
- Fix for char/PlanetaryPins having incorrect columns listed
Again, hope for tomorrow but will let you know for sure when out.
This has now been deployed. If you have any problems please let me know. :) CCP FoxFour // Game Designer // @regnerba
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Ideki
E.A.D Alliance Omega Vector
204
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Posted - 2014.05.20 12:32:00 -
[399] - Quote
CCP FoxFour wrote:CCP FoxFour wrote:Will let you guys know for sure when it is deployed, probably during Tuesday the 20th of May downtime but no promises, but the following change is about to go out:
- Cache time on char/CharacterSheet reduced from 6 hours to 1
- Fix for char/PlanetaryPins having incorrect columns listed
Again, hope for tomorrow but will let you know for sure when out. This has now been deployed. If you have any problems please let me know. :)
Hum... What did you fix exactly for the PI ? Because I do not see anything different in the data. Creator of The EVE Planetary Planner and The EVE Ships Skills Planner Author of Immortal Warriors |
Calvin
De'Sannar Industralised
0
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Posted - 2014.05.20 12:52:00 -
[400] - Quote
Proposal: Parity between in-game map and available API data for system statistics.
Issue: Currently there are more system statistics available in the in-game map than through the API's. Of particular note are the following statistics missing from the API's:
Players in space Players docked & active Cyno fields
Resolution: Adding API's for these would allow for parity between the data available on the in-game map and what's available to the EVE community as a whole (Dotlan! want you to jump on this if it happens!) Would also make my own personal data mining that much more interesting too ;-)
Side note: Any chance of getting separate counters for incoming and outgoing jumps? It is a royal pain in the rear to infer these numbers with just the raw jumps data.
Thankyee!
- Calvin |
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CCP FoxFour
C C P C C P Alliance
3239
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Posted - 2014.05.20 12:55:00 -
[401] - Quote
Calvin wrote:Proposal: Parity between in-game map and available API data for system statistics.
Issue: Currently there are more system statistics available in the in-game map than through the API's. Of particular note are the following statistics missing from the API's:
Players in space Players docked & active Cyno fields
Resolution: Adding API's for these would allow for parity between the data available on the in-game map and what's available to the EVE community as a whole (Dotlan! want you to jump on this if it happens!) Would also make my own personal data mining that much more interesting too ;-)
Side note: Any chance of getting separate counters for incoming and outgoing jumps? It is a royal pain in the rear to infer these numbers with just the raw jumps data.
Thankyee!
- Calvin
Getting parity in the stats is one of the things on my list to do but I will probably focus on getting them all into public CREST instead of the EVE API.
As for different numbers for incoming vs outgoing, no not at this time. CCP FoxFour // Game Designer // @regnerba
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Ideki
E.A.D Alliance Omega Vector
204
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Posted - 2014.05.21 12:18:00 -
[402] - Quote
FoxFour, can you tell me what you fixed in the PI API? Because I do not see anything different at the moment. Creator of The EVE Planetary Planner and The EVE Ships Skills Planner Author of Immortal Warriors |
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CCP FoxFour
C C P C C P Alliance
3241
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Posted - 2014.05.21 12:22:00 -
[403] - Quote
Ideki wrote:FoxFour, can you tell me what you fixed in the PI API? Because I do not see anything different at the moment.
The columns for planetary pins endpoint contained headRadius and was lacking lat and lon. I removed headRadius from it and added the lat and lon columns to the rowset.
Before:
rowset name="pins" key="pinID" columns="pinID,typeID,typeName,schematicID,lastLaunchTime,cycleTime,quantityPerCycle,installTime,expiryTime,headRadius,contentTypeID,contentTypeName,contentQuantity"
After:
rowset name="pins" key="pinID" columns="pinID,typeID,typeName,schematicID,lastLaunchTime,cycleTime,quantityPerCycle,installTime,expiryTime,contentTypeID,contentTypeName,contentQuantity,longitude,latitude" CCP FoxFour // Game Designer // @regnerba
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Ideki
E.A.D Alliance Omega Vector
204
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Posted - 2014.05.21 13:09:00 -
[404] - Quote
k.
But no fix to the stored products ? Because I think that it actually more important that lat and lon. Just my opinion of course :)
Actually is it even possible to fix the API to get the correct list of installed/stored products ? Creator of The EVE Planetary Planner and The EVE Ships Skills Planner Author of Immortal Warriors |
Quintessen
Messengers of Judah Socius Inter Nos
414
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Posted - 2014.05.21 14:54:00 -
[405] - Quote
A little off-topic, but how do you even get to the CREST system currently? I've looked over the years and kept seeing it as not being quite available, but with everyone talking about how you use it, I'm presuming it's up and running for at least some things. |
Rob Crowley
State War Academy
299
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Posted - 2014.05.21 17:28:00 -
[406] - Quote
Quintessen wrote:A little off-topic, but how do you even get to the CREST system currently? I've looked over the years and kept seeing it as not being quite available, but with everyone talking about how you use it, I'm presuming it's up and running for at least some things. Public CREST is available here: http://public-crest.eveonline.com Info on the currently working endpoints is here: https://neweden-dev.com/Category:CREST Though at least one thing is missing on that list: /tournaments/ |
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CCP FoxFour
C C P C C P Alliance
3241
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Posted - 2014.05.21 18:49:00 -
[407] - Quote
Ideki wrote:k.
But no fix to the stored products ? Because I think that it actually more important that lat and lon. Just my opinion of course :)
Actually is it even possible to fix the API to get the correct list of installed/stored products ?
This however took like 10 seconds to do and the products problem is an unkown thing right now... so yea. :P
As the PI stuff is a defect though it is at the top of my list to look at. CCP FoxFour // Game Designer // @regnerba
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Ideki
E.A.D Alliance Omega Vector
204
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Posted - 2014.05.21 19:05:00 -
[408] - Quote
CCP FoxFour wrote:Ideki wrote:k.
But no fix to the stored products ? Because I think that it actually more important that lat and lon. Just my opinion of course :)
Actually is it even possible to fix the API to get the correct list of installed/stored products ? This however took like 10 seconds to do and the products problem is an unkown thing right now... so yea. :P As the PI stuff is a defect though it is at the top of my list to look at.
I like top of the list :) Creator of The EVE Planetary Planner and The EVE Ships Skills Planner Author of Immortal Warriors |
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CCP FoxFour
C C P C C P Alliance
3245
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Posted - 2014.05.23 11:16:00 -
[409] - Quote
Hey guys,
I have something ready that I just put on Sisi for testing. I have asked that the API keys site for Sisi be opened up here: https://community.testeveonline.com/support/api-key
If you generate a corp key, with the asset list access mask, and are a director or CEO, and have POCOs belonging to your corp, you should now have results here: http://api.testeveonline.com/corp/CustomsOffices.xml.aspx?keyID=XXXX&vCode=XXXX&characterID=XXXX
Give it some testing for me and let me know if there are any problems. CCP FoxFour // Game Designer // @regnerba
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Ideki
E.A.D Alliance Omega Vector
205
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Posted - 2014.05.23 12:45:00 -
[410] - Quote
Would love to help you, but I am not director/CEO of my corp, and anyway my corp is basically dead at the moment. I am the only one that login. Sorry. Creator of The EVE Planetary Planner and The EVE Ships Skills Planner Author of Immortal Warriors |
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CCP FoxFour
C C P C C P Alliance
3245
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Posted - 2014.05.23 13:13:00 -
[411] - Quote
Ideki wrote:Would love to help you, but I am not director/CEO of my corp, and anyway my corp is basically dead at the moment. I am the only one that login. Sorry.
You could reconfirm if you corp has POCOs but you don't have access to that. :P CCP FoxFour // Game Designer // @regnerba
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DoToo Foo
Weaponised FuGu
22
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Posted - 2014.05.23 14:44:00 -
[412] - Quote
Stupid question: How do I work out my characterID (a pointer to an FAQ or even just tell me which manual to RTFM
Regardless, running the API with http://api.testeveonline.com/corp/CustomsOffices.xml.aspx?keyID=XXXX&vCode=XXXX works. (of course replacing xxx with relevant api ids)
The tax rates appear correct but the Solar System Id is zero and SolarSystemName is empty
Edit: also , I am pretty sure that reinforceHour is probably not right either. Is AllowStandings 0 meant to be true or false? I have allowed access (and different tax rates) based on standings.
http://pastebin.com/HKFWLBzn
It also lets me know that I have some tax rates that are inconsistent and I have more work to do. So Thank you, I think. |
W0wbagger
Immortalis Inc. Shadow Cartel
69
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Posted - 2014.05.23 14:51:00 -
[413] - Quote
Planet name would be great? Or maybe i've missed that
Presumably reinforce hour is the setting of the poco's timer as opposed to when it comes out of RF? |
ItsmeHcK1
Kicked. Shadow Cartel
110
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Posted - 2014.05.23 14:51:00 -
[414] - Quote
Same as the guy above: It works, but the solarsystemID and name are empty. (As are reinforceHour, allowAlliance and allowStanding, but I'm not all that fussed about those tbh.) Could you possibly add a planetID as well? That's the main thing I've always been missing.
P.S.: One would almost say you've been keeping track of pocos. :P P.P.S.: I've PM'd you the URL to a working key, hope that helps. |
Steve Ronuken
Fuzzwork Enterprises Vote Steve Ronuken for CSM
3318
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Posted - 2014.05.23 14:52:00 -
[415] - Quote
DoToo Foo wrote:Stupid question: How do I work out my characterID (a pointer to an FAQ or even just tell me which manual to RTFM
Cheap and nasty way. do a 'view image' on your forum picture. It's the number before the _128
so 91696125 for you. Woo! CSM 9! http://fuzzwork.enterprises/ Twitter: @fuzzysteve on Twitter |
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CCP FoxFour
C C P C C P Alliance
3245
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Posted - 2014.05.23 14:55:00 -
[416] - Quote
DoToo Foo wrote:Stupid question: How do I work out my characterID (a pointer to an FAQ or even just tell me which manual to RTFM Regardless, running the API with http://api.testeveonline.com/corp/CustomsOffices.xml.aspx?keyID=XXXX&vCode=XXXX works. (of course replacing xxx with relevant api ids) The tax rates appear correct but the Solar System Id is zero and SolarSystemName is empty Edit: also , I am pretty sure that reinforceHour is probably not right either. Is AllowStandings 0 meant to be true or false? I have allowed access (and different tax rates) based on standings. http://pastebin.com/HKFWLBznIt also lets me know that I have some tax rates that are inconsistent and I have more work to do. So Thank you, I think.
The RF time will be the hour in the middle of what you have set. So if you have 17-19 set the RF should be set to 18... from what I could gather.
systemID I will have to look into, thank you for pointing that out.
Allow standings should be 0 or 1 depending what you have set.
CCP FoxFour // Game Designer // @regnerba
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CCP FoxFour
C C P C C P Alliance
3245
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Posted - 2014.05.23 14:57:00 -
[417] - Quote
ItsmeHcK1 wrote:Same as the guy above: It works, but the solarsystemID and name are empty. (As are reinforceHour, allowAlliance and allowStanding, but I'm not all that fussed about those tbh.) Could you possibly add a planetID as well? That's the main thing I've always been missing.
P.S.: One would almost say you've been keeping track of pocos. :P P.P.S.: I've PM'd you the URL to a working key, hope that helps.
Wont be adding planetID, you guys will have to do a locations lookup based on the itemID and then use the X Y Z to find closest planet. Sorry! :( CCP FoxFour // Game Designer // @regnerba
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CCP FoxFour
C C P C C P Alliance
3245
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Posted - 2014.05.23 14:59:00 -
[418] - Quote
W0wbagger wrote:Planet name would be great? Or maybe i've missed that
Presumably reinforce hour is the setting of the poco's timer as opposed to when it comes out of RF?
Correct, the RF time is what you have it set to, not when it actually comes out after being attacked. Hope that makes sense. CCP FoxFour // Game Designer // @regnerba
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CCP FoxFour
C C P C C P Alliance
3245
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Posted - 2014.05.23 15:02:00 -
[419] - Quote
I am looking into the systemID, reinforcedHour, allowAlliance, and allowStandings issues. Not sure whats wrong. Worked locally. :/ CCP FoxFour // Game Designer // @regnerba
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CCP FoxFour
C C P C C P Alliance
3245
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Posted - 2014.05.23 15:51:00 -
[420] - Quote
Fixes are in, deployed to Sisi, cache is flushed. Let me know if you have any other issues. :)
Fixed: System information, reinforced hour, allow alliance, and allow standings all being blank. CCP FoxFour // Game Designer // @regnerba
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