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101. Live Dev Blog on Speed Balancing - Wednesday 8th October - in EVE Information Portal [original thread]
Originally by: Viqer Fell Why not simply give each Ship Hull a max speed and that if it travels above that speed then it takes heat damage to all modules as if you were overheating them. This means that you can still use ludicrous speed bu...
- by JVol - at 2008.10.08 20:25:00
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102. Live Dev Blog on Speed Balancing - Wednesday 8th October - in EVE Information Portal [original thread]
Speed has gotten out of hand when a fast cruiser can take NO damage form any cruiser based weapons.. One v one is the lowest possible "multiplayer' in eve, and you currently cannot fight a nano hac with any other hac if its not nanoed and "kill" t...
- by JVol - at 2008.10.08 20:03:00
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103. Imorral Majority seeking lovers of battle, mayhem, and chaos - 0.0 - in Alliance and Corporation Recruitment Center [original thread]
Lots of pew pew out here :)
- by JVol - at 2008.10.05 21:55:00
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104. Imorral Majority seeking lovers of battle, mayhem, and chaos - 0.0 - in Alliance and Corporation Recruitment Center [original thread]
back to the top
- by JVol - at 2008.09.25 17:09:00
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105. [Application] Looking for 0.0 based PvP Alliance - in Corporations and Alliances Summit [original thread]
Edited by: JVol on 24/09/2008 04:13:17 Linkage check us out Contact us Ingame
- by JVol - at 2008.09.24 04:12:00
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106. Another HAL Campaign - in Corporation, Alliance and Organization Discussions [original thread]
<--- names Hal :)
- by JVol - at 2008.09.08 17:23:00
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107. Cosmos Radar- Make 10-40b Isk/Week - in Missions & Complexes [original thread]
Edited by: JVol on 07/09/2008 18:23:53 Originally by: Deva Blackfire Originally by: advancedst Lol.. what do you expect? CCP to resolve this problem soon? They needed like years to "invent" warp to zero option. I don't expect t...
- by JVol - at 2008.09.07 18:19:00
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108. [Issue] Give us back the Copy-Url button - in Assembly Hall [original thread]
agreed
- by JVol - at 2008.09.04 16:40:00
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109. Cursed out and very offended ! - in Crime and Punishment [original thread]
Originally by: XFranc Thread delivers! OP sarcasm totally missed by 80% of thread posters. Will Read again! exactly!!
- by JVol - at 2008.08.09 00:01:00
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110. [ISSUE] Looting from MY kill SHOULD = looter flagged to ME - in Assembly Hall [original thread]
Originally by: Jade Constantine This got discussed in an optional AOB slot at the conference: CCP didn't have time to do the background research to give a formal technical response but they did let me present the ISSUE and we had a good r...
- by JVol - at 2008.08.08 04:17:00
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111. [ISSUE] Looting from MY kill SHOULD = looter flagged to ME - in Assembly Hall [original thread]
What happend with this, it made it into the minutes of the csm, then seems to have died.. any news?
- by JVol - at 2008.08.06 02:49:00
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112. [VOTE] All FOR The Nano-Nerf - in Assembly Hall [original thread]
/ signed...
- by JVol - at 2008.07.29 19:57:00
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113. To those saying "adapt or die" - in EVE General Discussion [original thread]
Originally by: Leandro Salazar Actually MWDs will most likely still be mandatory at least in 0.0 roaming, if only to burn out of bubbles or reapproach gates fast. But their usefulness for actual combat might be reduced, which is a good. ...
- by JVol - at 2008.07.26 08:52:00
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114. To those saying "adapt or die" - in EVE General Discussion [original thread]
Originally by: slothe ive played this game for 5 years ive seen various fotm. nanos are current fotm i have flown nanos amongst other ships. can i just say one thing "adapt or die" biggest whiners i have seen on balance are the nano ...
- by JVol - at 2008.07.26 08:45:00
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115. Proposed Changes to Replace Dev Blog Ones - in Player Features and Ideas Discussion [original thread]
Edited by: JVol on 26/07/2008 08:40:37 Originally by: Joe Starbreaker It's not interceptors that need web resistance, it's Assault Ships. They're meant to get in close and unload the DPS at point-blank, but are useless due to webs. Int...
- by JVol - at 2008.07.26 08:40:00
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116. Webs need to be brought up to SPEED - in Player Features and Ideas Discussion [original thread]
Looks like webbers are viable once more when the new changes come thru! HOOYAaaa ccp!!
- by JVol - at 2008.07.26 08:24:00
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117. Non-Logistical Oneiros - in Ships and Modules [original thread]
The reason I set one of these up is I was having a hard time getting fights and thought if I looked like easy gankage I'd get jumped, I did, lost 5 of them, but had a great time, and when I finally killed my first HAC in it, it was one of my funne...
- by JVol - at 2008.07.21 04:20:00
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118. Non-Logistical Oneiros - in Ships and Modules [original thread]
Edited by: JVol on 20/07/2008 12:03:21 Your in luck, I have JUST what your looking for, I set mine up to kill vagas and demois's. It slaughters them one v one. Highs 2 neuts and 2 t2 425's autos mids 2 webs 1 point an t2 ab (NO MWD) a weap...
- by JVol - at 2008.07.20 12:01:00
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119. Webs need to be brought up to SPEED - in Player Features and Ideas Discussion [original thread]
Kinda funny that everyones SO concernd about the fate of their precoius nanos at the expence of EVERY other ship in the game. This OP wasnt ONLY about webs, its about the extended orbiting ranges now the norm in the game. Ranges have grown from 19...
- by JVol - at 2008.07.18 00:06:00
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120. Webs need to be brought up to SPEED - in Player Features and Ideas Discussion [original thread]
Originally by: Endless Subversion Not supported. It's an awful idea. Webbing is already borderline broken for how insanely powerful it is, the last thing eve needs is everyone able to web at ridiculous ranges. WTF game are YOU ...
- by JVol - at 2008.07.17 02:40:00
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