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Author |
Thread Statistics | Show CCP posts - 1 post(s) |
Doktor Feeelgoood
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Posted - 2008.10.08 19:15:00 -
[181]
My corp mate has noticed that his racial jammers are alllllll messed up. Instead of having a jam strength of like 11, they are jamming at like three. Comments?
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Adam C
0utbreak
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Posted - 2008.10.08 19:15:00 -
[182]
Edited by: Adam C on 08/10/2008 19:15:46
Question; Will a Polycarb nerf solve the speed issue alone?
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Ferenc Puskas
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Posted - 2008.10.08 19:17:00 -
[183]
In relation to the nano nerf making Slave set useless will there be more pirate or empire set of implants to boost stats on ships for a moderate price?
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arbiter reformed
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Posted - 2008.10.08 19:18:00 -
[184]
as for missile changes that are dirctly related to the speed nerf due to balancing issues, how do you forsee this to change the feel of pvp from a missile users perspective and from the perspective of ships that will still speed tank. also are there any planned boosts to any ship atm, ishtar may need some help to fit more tank as will curses huggins etc Signature removed as it was stretching the forums. Navigator |
Crimson Royals
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Posted - 2008.10.08 19:20:00 -
[185]
is the orca going to be coming out in the winter industrial expansion and can you give us any of its stats.
would it be possible to make a folder in people and places places tab whos bookmarks will show up in the overview for quicker access. a lot of time right click links to bookmarks are blocked bye other objects and planets in the view window
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xXDarkestLordXx
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Posted - 2008.10.08 19:22:00 -
[186]
A megathron fitted with a afterburner just doesnt sound as scary. Guess i wont have to worry about getting primaried anymore thats one good thing. As for nano fits i really dont see it as a problem. Yes it does sink getting caught by a nano gang but it still has its place in eve. So... should i go ahead and sell all my blaster boats and fittings before there worthless and start training for a raven?
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Tarron Sarek
Gallente Biotronics Inc. Alternative Realities
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Posted - 2008.10.08 19:22:00 -
[187]
Edited by: Tarron Sarek on 08/10/2008 19:23:02
Some questions from the top of my head:
- Have you (the devs) ever considered scripted stasis webifiers?
- Will you try to preserve diversity as far as possible (i.e. speed tanks & viability of all weappon systems)?
- Have you considered re-balancing only or mainly the 'straw to break the camel's back' factors like implants, warlinks and polycarbons?
- Will you try to preserve the option to speed tank for players with a moderate wallet?
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Balance is power, guard hide it well
"Ceterum censeo Polycarbonem esse delendam" |
Poast Warrior
Imperial Academy
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Posted - 2008.10.08 19:30:00 -
[188]
Nerf polys. Nerf snakes. Make small adjustments to the speed of ships in their respective size class. Take it from there and see what happens. Take it slowly.
Anything more than that and you risk seriously messing up this game.
Originally by: Kiay Stryx
Your an idiot.
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heretic06
Minmatar Forsaken Death Squad Angels of Immortal Blood
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Posted - 2008.10.08 19:33:00 -
[189]
hey, ccp, can i just ask, why are you nano nerfing something that is so usefull, if you think about it, a small alliance that needs to grow would be able to clear out enemys with a nano fleet, to nerf the nano fleets is like taking all the guns away from ******, it isn't realistic, you can't win a war by removing something, instead, people need to think how they could combat against nano fleet, eg. a falcon fleet would stop them doing anything, also, look at the cost of a nano fleet, it's like 3 billion isk per character (implants and ships and rigs etc) a reasonable falcon will only cost arround 150 million isk - 200 mill isk, look at the isk difference, nano is expensive, but you get what you want for your money, you officer fit a falcon it could probably be just as leathal, all i want to ask, what is your evidence that the nano needs to be nerfed... nullnullThis is the way the world ends! |
Razin
The xDEATHx Squadron Legion of xXDEATHXx
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Posted - 2008.10.08 19:37:00 -
[190]
Originally by: Cabablanka if you change anything, u kill all pvp eve will DIE!!!111.
Fixed that for you! ...
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morefeeus
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Posted - 2008.10.08 19:38:00 -
[191]
How about a mechanisum for tidying up Freighter cans! Either allow for them to be picked up or delete them during DT.
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Koikarmin
Caldari
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Posted - 2008.10.08 19:40:00 -
[192]
How about waiting to hear what is actualy going to happen, when Nozh and Fendahl come online then we can ask the right questions.
I vote not to nerf, but definately to balance the speed out a bit more, and also to make all ships a bit faster, the gameplay is a bit too slov in my opinion.
JUDGE |
Chienka
Art of War
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Posted - 2008.10.08 19:40:00 -
[193]
Question:
- With regard to battleships, particularly the ones that do not go fast (Amarr, Caldari), would we ever see a speed nerf? With the previously proposed changes, some of these battleships (like the abaddon for instance) would be quite literally going nowhereÖ, due to the fact that they are normally fitted with speed lowering modules as standard.
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Sola Sun
Jita Trade Services
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Posted - 2008.10.08 19:45:00 -
[194]
Will you consider just hard-capping maxium speed for given ship hull type, leaving all the rest modules the same?
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Opertone
Caldari SIEGE. United Legion
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Posted - 2008.10.08 20:03:00 -
[195]
X2 the Threat is quality space game
removing warp drive may enhance PvP on the whole
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S1r Minealot
Shade.
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Posted - 2008.10.08 20:03:00 -
[196]
after all what has been said about this topic allrdy i cant imagine some ppl are still thinking of nerfing speed. I've been moslty flying nano (without snakes) all my pvp career and found enough gangs that could counter us easily. Imho speed is fine like it is now, and for those people that are going amazingly fast there's mostly a huge isksink involved so i rly dont see the problem. We had nano pilots in our space also which took us ages to catch and kill because of there ludicrous speeds but still we did so and made sure they got podded at the end. We havent seen them return very fast then. So please stop this noncence yo uare taking the fun away for a lot of people.
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quickshot89
Caldari
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Posted - 2008.10.08 20:03:00 -
[197]
i have a question,
eve supports the xbox 360 live headset for audio input only, not output, any ideas if there is a way to fix?
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JVol
Amarr The IMorral MAjority Imorral Dragons
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Posted - 2008.10.08 20:03:00 -
[198]
Speed has gotten out of hand when a fast cruiser can take NO damage form any cruiser based weapons.. One v one is the lowest possible "multiplayer' in eve, and you currently cannot fight a nano hac with any other hac if its not nanoed and "kill" the oposing nanohac.. Cruiser sized neuts and webs CANNOT be used because of the extended range of orbits now due to overheating and t2 disruprors.. they put a nano safely out of harms way to ANYthing a non nano SHOULD be able to counter the nano with.
Keep in mind, if nanos had to orbit you at a range in which a t2 web or a CRUISER sized neut could reach (even if just when overheated), no nerf would be needed.
Make neuts and webs have scripts and a skill tree that makes training them more involves... range, web/neut amount, make sig raduis matter, and trainable to counter...
you should just hire me, i have all the right answers :)
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Dray
Caldari The Priory
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Posted - 2008.10.08 20:04:00 -
[199]
Why so many changes, small reduction in snake bonus, stack all speed mods, sounds a lot better to me?
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BogWopit
Amarr The Arrow Project Morsus Mihi
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Posted - 2008.10.08 20:04:00 -
[200]
Nerfs aside, heres an idea for a new ship type.
Drones only, one of each class (frig, cruiser, bc, battleship) and having them get the same bonus as carrier, +1 drone per level. some of us are drone *****s and prefer them to turrets and bays :)
B.
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Anshin Wataru
Caldari Sarz'na Khumatari Ushra'Khan
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Posted - 2008.10.08 20:05:00 -
[201]
Please turn the volumn UP! Having a hard time understanding him!!! |
Crudamus
Cutting Edge Incorporated RAZOR Alliance
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Posted - 2008.10.08 20:05:00 -
[202]
Edited by: Crudamus on 08/10/2008 20:05:27 My question is at the end after I put a thought on the idea.
The thing about speed is that it comes with a price tag. There is no simple skill train to poses that makes you "invulnerable" and the same there is no simple isk value set to make you "invulnerable".
It's like all the other great ships, titans, motherships. They all take mass amount of skills and isk, maybe on a lower level but it is the same thing.
My question to the live dev blog is.
If people are willing to spend ludicrous amounts of isk and skill time, is that fair to nerf there skill set and isk items for a player that dose not invest this to have a GOOD chance at being on there level when clearly they are not?
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Korbann
Domini Umbrus Free Trade Zone.
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Posted - 2008.10.08 20:05:00 -
[203]
Volume extremely low, I cant hear much.
I'm having to max out my volumes and I know something is going to blare hardcore and blow out my headset :/
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thelung187
Destructive Influence Band of Brothers
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Posted - 2008.10.08 20:05:00 -
[204]
Edited by: thelung187 on 08/10/2008 20:05:29 Can the person who is speaking currently (first person after Mindstar's introduction) crank his microphone a bit? Quite low tbh
edit: Thx Mindstar, you south african pimp!
[ 2005.05.19 22:54:23 ] InnerDrive > only solution safespot till you leave or mine in empire till you leave or s |
Tyen
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Posted - 2008.10.08 20:24:00 -
[205]
Edited by: Tyen on 08/10/2008 20:24:33 Perhaps I'm understanding this wrong, but it sounds like you're simply trading Microwarps as a necessity to Afterburners. Can you be more specific on how both are still viable choices and not just changing places?
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JVol
Amarr The IMorral MAjority Imorral Dragons
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Posted - 2008.10.08 20:25:00 -
[206]
Originally by: Viqer Fell Why not simply give each Ship Hull a max speed and that if it travels above that speed then it takes heat damage to all modules as if you were overheating them. This means that you can still use ludicrous speed but only in very small bursts and mostly you can just go sensibly fast
great idea... would stop them from NOT taking any damage at least..
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Sasha Starfire
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Posted - 2008.10.08 20:25:00 -
[207]
question: are you planning on making autopilot easier on the players? shorten the gate between gates? from default 14km to maybe say 0 - 10?
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WaTT0
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Posted - 2008.10.08 20:25:00 -
[208]
As i recall there was a Speed nerf some time ago, that targeted BS ships doing insane speeds (eg. nanophoon). and as i recall the majority of people were satisfied with the results of this patch (nanophoon pilots excepted).
So after this patch was applied, why did we add extra things to the game that increased speeds again?
Seriously the last speed patch was good, why not just nerf the new stuff added to the game that screwed it up?
And don't let this happen again. Don't add new features to the game without seriously considering the impact on pervious nerfs.
And take a good look at this and other threads. How many people are actually supporting the changes and how many people are unhappy? i don't see a lot of people who are activly supporting the changes so why exactly are these changes being implemented? We are the paying customers, so if the majority of people are happy with the game as it stands, why change it?
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Krem daBrut
Marquie-X Corp Majesta Empire
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Posted - 2008.10.08 20:26:00 -
[209]
Will target painter become in future some kind of useful ?
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Goberth Ludwig
eXceed Inc. Triumvirate.
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Posted - 2008.10.08 20:26:00 -
[210]
Someone tell the dev that before ludicrous speed there werent bridges and titans eveywhere. Trying doing guerilla warfare in 1k m/s hacs under those conditions...
- Gob
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