Pages: 1 2 3 4 5 6 7 8 9 10 11 [12] 13 14 15 16 17 18 19 20 .. 23 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 1 post(s) |
Lusian
|
Posted - 2008.10.09 07:09:00 -
[331]
Black Necris
Quote: WHY IN THE FREAKING RAPTORJESUS NAME YOU NERF SHIPS THAT ARE SUPPOSED TO BE FAST!! stupid imbecils i wasted 1 freaking year training my navigation skills and the stupid spaceship command so i could fly fast ships, and since a bunch of skilless players who cant shot sh*t whine like beyotches you got to go and nerf my ships!
OK YOUR FIRST MISTAKE
You put all that time to take advantage of a bug in the game. That bug is common sence which ou seem to have none.
|
Desirable Carnage
|
Posted - 2008.10.09 07:12:00 -
[332]
Ok food for though for the devs just give a web scrambler 75% velocity penalty and have the Scrambler disable the Microwarp drive or Afterburner and that double benifit/action will drastically change the way things happen and occur ....
|
Lusian
|
Posted - 2008.10.09 07:38:00 -
[333]
Desirable Carnage
Quote: Ok food for though for the devs just give a web scrambler 75% velocity penalty and have the Scrambler disable the Microwarp drive or Afterburner and that double benifit/action will drastically change the way things happen and occur
Once again you are over complicateing things. You are adding more nerfs to the problem.
|
Xzanos
The Aduro Protocol
|
Posted - 2008.10.09 07:40:00 -
[334]
Originally by: Lusian your saying that a ship heavier then an intercepor can fly faster ?
think about that.
A vaga has exceptional as fare as cruiser classes go. the fastes cruiser to enter the game. generates more speed per ton then any other cruiser class. and that makes it deadly.
didnt we just get through explaining that there is not ship that can go faster than a interceptor? and im sorry if in your experience that has happend but that is not the game mechanics being messed up that is your inty pilot sucking it up.
Originally by: lusian
Originally by: Black Necris WHY IN THE FREAKING RAPTORJESUS NAME YOU NERF SHIPS THAT ARE SUPPOSED TO BE FAST!! stupid imbecils i wasted 1 freaking year training my navigation skills and the stupid spaceship command so i could fly fast ships, and since a bunch of skilless players who cant shot sh*t whine like beyotches you got to go and nerf my ships!
OK YOUR FIRST MISTAKE
You put all that time to take advantage of a bug in the game. That bug is common sence which ou seem to have none.
he didnt put all of his time into a bug. there is no bug in the game. we could say the same thing for the people complaining about nanos. that they put all of there time inot x and thats why they cant kill us. its true nanos are great ships but they are by far not untouchable. Mess with the best.....Die like the rest.
|
Lusian
|
Posted - 2008.10.09 07:42:00 -
[335]
Scramblers are not webbing mods. Scramblers and webers do different attributes. webafiers reduce your volacity while scramblers nok out your mwd which is why scramblers ave a short range to begin with. Scramblers came out pre nerfed.
|
Lusian
|
Posted - 2008.10.09 07:43:00 -
[336]
to be ohnest Xzanos i think its an exploit like being able to use a full rack of MWD's like way back when.
|
Xzanos
The Aduro Protocol
|
Posted - 2008.10.09 07:47:00 -
[337]
Originally by: Lusian Scramblers are not webbing mods. Scramblers and webers do different attributes. webafiers reduce your volacity while scramblers nok out your mwd which is why scramblers ave a short range to begin with. Scramblers came out pre nerfed.
they where not pre nerfed. they have a shorter range yea so what but they also have lower cpu need. they are easier to fit true you still have to get in range but if you got some one scanned out and pinpointed. then you warp on top of them and tada your in range. its true that they are not used that often but if you want to change that just give them strength 2 or something.
nerf=bad adding to the game=good Mess with the best.....Die like the rest.
|
Xzanos
The Aduro Protocol
|
Posted - 2008.10.09 07:50:00 -
[338]
Originally by: Lusian to be honest Xzanos i think its an exploit like being able to use a full rack of MWD's like way back when.
but thats just the thing. that was way back when the game was young there where lots of things wrong with it. and that was a huge extreme i mean the speed bonus that and mwd gives you vs how much you get out of nanos is way different. Mess with the best.....Die like the rest.
|
Zecks Marquise
|
Posted - 2008.10.09 08:01:00 -
[339]
tbh the only reason that they are adding the new thing to the warp scrams is because nobody buys them because they have crap range and ccp is giving people a reason to buy them. Tbh i think they should just get rid of them all together and just make a moduel that does the same thing this "new scram" is suppose to do
|
Lusian
|
Posted - 2008.10.09 08:01:00 -
[340]
Edited by: Lusian on 09/10/2008 08:03:52 Yes the game was fresh and just came out of beta. But the nano ships are the same exact thing like the ful rack of mwd's in gang or fleet warefare. People need to learn to let go and remember that ballance is much better then haveing unrealistic advantages that such ships are not ment for. CCp never thought that a heavy assult ship would out run an interceptor, if they knew nano ships would have been invented by players then CCp would have either scrapped and goten rid of the Interceptors or nerfed the nano ships.
They would have nerfed the nano ships to give the interceptor the ability to implement its affects.
|
|
Zecks Marquise
|
Posted - 2008.10.09 08:04:00 -
[341]
Originally by: Lusian Yes the game was fresh and just came out of beta. But the nano ships are ther same exact thing but in gang or fleet warefare. people need to learn to let go and remember that ballance is much better then haveing unrealistic advantages that suc ships are not ment for. CCp never thought that a heavy assult ship would out run an interceptor, if they knew nano ships would have been invented by players then CCp would have either scrapped and goten rid of the Interceptors or nerfed the nano ships.
They would have nerfed the nano ships to give the interceptor the ability to implement its affects.
plz stop talking i am going to throw up if i hear anymore from you
|
Lusian
|
Posted - 2008.10.09 08:05:00 -
[342]
Xzanos and i are haveing a friendly discussion and trying to understand eachothers views.
|
Xzanos
The Aduro Protocol
|
Posted - 2008.10.09 08:07:00 -
[343]
Originally by: Lusian Yes the game was fresh and just came out of beta. But the nano ships are ther same exact thing but in gang or fleet warefare. people need to learn to let go and remember that ballance is much better then haveing unrealistic advantages that suc ships are not ment for. CCp never thought that a heavy assult ship would out run an interceptor, if they knew nano ships would have been invented by players then CCp would have either scrapped and goten rid of the Interceptors or nerfed the nano ships.
They would have nerfed the nano ships to give the interceptor the ability to implement its affects.
heavy assault ships cant out run intys!!!!! you cant look at this through your experiences you have to look at what could be. i mean sure x suck as pilot in an interceptor fit with t1 stuff could be out run by the best vaga pilots out there but a semi good inty pilot could easily outrun the same vagas.
in the mulit-mwd days ppl could go near warp speed such is not happening now. there are so many ways to take down nanos.. Mess with the best.....Die like the rest.
|
Zecks Marquise
|
Posted - 2008.10.09 08:08:00 -
[344]
what is to understand....this patch is going to suck harder than a 9 dollar hooker on a friday night plain and simple and if ccp had anyone behind the wheel in the upper story they would take one look at this thread, see that the 99.9 percent of people are against this and tell the other .1 percent to suck it up and deal with it
|
Jona Angelus
|
Posted - 2008.10.09 08:19:00 -
[345]
I realy hope CCP and the anti-nano gang use their brains and figure out that the ships they see going soo fast are fitted with officer modules/polycarbs and the pilots have speed implants,all adding up to about 1bil isk.
Why do people expect to be able to easily catch a player who has invested that much when they have only invested 10mil ?
|
Xzanos
The Aduro Protocol
|
Posted - 2008.10.09 08:30:00 -
[346]
Edited by: Xzanos on 09/10/2008 08:33:29
Originally by: Jona Angelus I realy hope CCP and the anti-nano gang use their brains and figure out that the ships they see going soo fast are fitted with officer modules/polycarbs and the pilots have speed implants,all adding up to about 1bil isk.
Why do people expect to be able to easily catch a player who has invested that much when they have only invested 10mil ?
i totaly agree with you. and its not only isk but maxed out skills Mess with the best.....Die like the rest.
|
Boss BIG
Minmatar Bladerunners
|
Posted - 2008.10.09 08:35:00 -
[347]
I have an idea maybe they want us to go mining. Battle hulks for the win
________________________________________ I'm the Boss, what else is there to know? |
Stelani Bellana
|
Posted - 2008.10.09 08:37:00 -
[348]
Originally by: Xzanos
Originally by: Jona Angelus I realy hope CCP and the anti-nano gang use their brains and figure out that the ships they see going soo fast are fitted with officer modules/polycarbs and the pilots have speed implants,all adding up to about 1bil isk.
Why do people expect to be able to easily catch a player who has invested that much when they have only invested 10mil ?
i totaly agree with you. and its not only idk but maxed out skills
ive been saying this for ages.
moaning bastard > wahhh that 3 billion isk ship is going faster than my 10mill isk ship. wahhhh ccp halp. i am crap at eve and cant afford to do that nerf them wahhhhm
hg snakes, 5% rouges shaq speed enhancer, domi mwd, domi overdrives. this costs a fortune, and somone willing to risk so much in a single ship/pod deserved to have a ship that is very very difficult to kill.
the rest of nanoships can easily be countered with a heavy neut or a rapier.
|
Iog Krugar
The Rising Stars Cosmic Anomalies
|
Posted - 2008.10.09 08:37:00 -
[349]
less idle bickering, more live dev blog transscripts please... --- i suposse everyone rolls around stations in pods |
Zecks Marquise
The Aduro Protocol
|
Posted - 2008.10.09 08:44:00 -
[350]
Originally by: Iog Krugar less idle bickering, more live dev blog transscripts please...
this thread is to discuss the topic not grant your every wish you missed it its your fault
STAY IN BED WE GOT IT |
|
Tikay Fortooun
|
Posted - 2008.10.09 08:44:00 -
[351]
Originally by: Lusian your saying that a ship heavier then an intercepor can fly faster ?
think about that.
A vaga has exceptional as fare as cruiser classes go. the fastes cruiser to enter the game. generates more speed per ton then any other cruiser class. and that makes it deadly.
sure it can go faster- it's made of cardboard and it has a bigger engine!
|
Mumemafu Praetoriam
Minmatar Comando Vermelho
|
Posted - 2008.10.09 08:44:00 -
[352]
Well after expend 2h reading all posts, im still bored, in alll my 3 /12 yers playing eve, aways getting nerfed and losin time and isk, well I think is time to quit this games, CCP never listen the players, we expend times, isk and REAL MONEY, OMFG. I knows someone will be "nasty" and say " may I have your stuff now?", so I ll say This crap 44KK SP will be terminated and I ll go back to play ET, is very simple, but they will nerver nerf the Panzer dont matter if the noobs are crying... so, No 1 will get my stuff. lol. And yes, W I ll do w all vagas and pollys? it will be very bad to builders and blablabla.
I think everybody is losing the time. CCP will destroy EVE, its the WOW time ( i cant play it )I think they pay CCP to did it . lol sorry to this long and Useless post.
conection closed by peer.
cheers
signature |
Wodanonline
Divine Retribution Sons of Tangra
|
Posted - 2008.10.09 08:55:00 -
[353]
imo
reballance speed rather then nerf it. indeed nothing should go faster then a interceptor could go.
and dont give minmatar a speed advantage and the also the only recon to stop the advantage.
|
Murina
The Scope
|
Posted - 2008.10.09 08:59:00 -
[354]
What kind of a moron claims the AF's with a afterburner are gonna be the new roaming gang ship of choice and then points out that they can only tank if they are close to a ship?.
So if theirs more than 1 ship, say theirs a gang of 5 the other 4 are gonna melt the frigin AF or any other tackler cos he will not be under their tracking.
Are ccp stupid or just trying to remove small ships from the game by making tackling against gangs imposable and a guaranteed death sentence??..
CCP learn to play the game before you try to fix stuff cos you have no frigin clue.
|
Xzanos
The Aduro Protocol
|
Posted - 2008.10.09 08:59:00 -
[355]
Originally by: Wodanonline imo
reballance speed rather then nerf it. indeed nothing should go faster then a interceptor could go.
and dont give minmatar a speed advantage and the also the only recon to stop the advantage.
minmatare need a speed advantage. true not to all of there ships but alot of miny ships main defense is speed and what does it matter that mini has the best webing ship everyone can use it ------------------------------------------------
Mess with the best.....Die like the rest.
|
Merin Ryskin
Peregrine Industries
|
Posted - 2008.10.09 09:12:00 -
[356]
Originally by: Stelani Bellana
Originally by: Xzanos
Originally by: Jona Angelus I realy hope CCP and the anti-nano gang use their brains and figure out that the ships they see going soo fast are fitted with officer modules/polycarbs and the pilots have speed implants,all adding up to about 1bil isk.
Why do people expect to be able to easily catch a player who has invested that much when they have only invested 10mil ?
i totaly agree with you. and its not only idk but maxed out skills
ive been saying this for ages.
moaning bastard > wahhh that 3 billion isk ship is going faster than my 10mill isk ship. wahhhh ccp halp. i am crap at eve and cant afford to do that nerf them wahhhhm
hg snakes, 5% rouges shaq speed enhancer, domi mwd, domi overdrives. this costs a fortune, and somone willing to risk so much in a single ship/pod deserved to have a ship that is very very difficult to kill.
the rest of nanoships can easily be countered with a heavy neut or a rapier.
Ok, this is just stupid. The gap between a 3 billion ISK nano ship and a T2 nano ship is FAR more than the gap between any other 3 billion ISK ship and its T2 equivalent. A fundamental concept of EVE is diminishing returns, the more skills/ISK you invest in specializing in something, the less return you get for each ISK/SP. Nano ships, on the other hand, give you increasing returns and an exponential increase in effectiveness for your billions.
There are two choices for how to deal with this problem:
1) Boost all other faction mods/implants/etc to the point where expensive setups on all other ships can be just as invulnerable. This will obviously not be popular with those of us who don't have 16 hours a day to farm ISK and/or our dad's credit card to ebay it.
OR
2) Nerf Snakes/faction MWDs/etc down to the level of all other faction mods.
The choice here is obvious, nerf the few problem modules/implants and remove the ability to buy your way to complete invulnerability.
|
Xzanos
The Aduro Protocol
|
Posted - 2008.10.09 09:29:00 -
[357]
Quote:
ive been saying this for ages.
moaning bastard > wahhh that 3 billion isk ship is going faster than my 10mill isk ship. wahhhh ccp halp. i am crap at eve and cant afford to do that nerf them wahhhhm
hg snakes, 5% rouges shaq speed enhancer, domi mwd, domi overdrives. this costs a fortune, and somone willing to risk so much in a single ship/pod deserved to have a ship that is very very difficult to kill.
the rest of nanoships can easily be countered with a heavy neut or a rapier.
Quote:
Ok, this is just stupid. The gap between a 3 billion ISK nano ship and a T2 nano ship is FAR more than the gap between any other 3 billion ISK ship and its T2 equivalent. A fundamental concept of EVE is diminishing returns, the more skills/ISK you invest in specializing in something, the less return you get for each ISK/SP. Nano ships, on the other hand, give you increasing returns and an exponential increase in effectiveness for your billions.
There are two choices for how to deal with this problem:
1) Boost all other faction mods/implants/etc to the point where expensive setups on all other ships can be just as invulnerable. This will obviously not be popular with those of us who don't have 16 hours a day to farm ISK and/or our dad's credit card to ebay it.
OR
2) Nerf Snakes/faction MWDs/etc down to the level of all other faction mods.
The choice here is obvious, nerf the few problem modules/implants and remove the ability to buy your way to complete invulnerability.
i dont know why you ppl think that nanos are invulnerable they arnt. we chose to specialize in something. do the same and kill us. if you keep it up the nano fad will die down just like anything in rl ------------------------------------------------
Mess with the best.....Die like the rest.
|
Murina
The Scope
|
Posted - 2008.10.09 09:46:00 -
[358]
Edited by: Murina on 09/10/2008 09:49:48
Originally by: Merin Ryskin
The choice here is obvious, nerf the few problem modules/implants and remove the ability to buy your way to complete invulnerability.
Rubbish.
You fools use the word invulnerable way to much imho. When the truth is that these ships are only invulnerable to ppl who do not have the piloting/teamwork skill and cannot be bothered to try.
Almost every nano ship has to slow down to non mwd speeds to do any dmg and those that do not like the ishtar are easily made useless by popping the drones.
NANO is just what the incompetent are pointing their finger at and blaming for their lack of skill at the moment, if this utterly absurd nerf does go through they will soon find summat else to blame until all the true pvpers sit still and let them selves be shot like rats by the useless tards (in other words never).
Morons who know nothing about pvp or eve combat should not be the ones deciding its future.
|
Cordial Ripper
Minmatar g guild Imperial Republic Of the North
|
Posted - 2008.10.09 09:49:00 -
[359]
Edited by: Cordial Ripper on 09/10/2008 09:52:45 Edited by: Cordial Ripper on 09/10/2008 09:50:57 first of all excuse me for my bad english but i did not studied on the school i just learned it by ear u might say. second of all refering to the speed nerf there are several things to keep in mind. a. everyone complains about nano but not all bother to train for countermeasures, rappier huginn and hyenna are there for a reason u know? b. everyone complains about missiles always hiting the target (even me) and until now speed was the only thing that could make u survive it. c. Stasis webbifiers have their role but rather than nerf them i would see the modification diferent. i would actualy boost them so that ppl would stop complaining about nanos. how? simple. dampeners tracking computers and trakig disruptors already have that methor applyed. made them have scripts. my ideea is this: stasis webbifier without scripts: range 12km speed penalty -75% stasis webbifier with script for range increase: range 18km speed bonus -55% stasis webbifier with script for speed penalty : range 10km speed bonus -90% as u can see each scrip has also a down effect o nthe other attribute. and with this u can still use huggin/rappier like before (the speed bonus attributes must be the attributes of the tech 2 version of the current webber) as for the warp scrambler (2 points) making unable to use the microwarpdrive. the ideea is plaussible but in return there must be made counter measures.(like if the target scramed has 1 wcs on it the special attribute wont apply since there will by only 1 point of scraming and that will be affectign the ship.) this will also leave us with the ideea "why can't 2 warp disruptors then have the same effect?" the way i see it they cant sice warp disruptors have 1 point of scraming and that will be designed just for ships warp drive. now let's return to speed modules that have been so "balanced" lateley
the nanofiber has found it's rightfull attribute tbh, the overdrive injector has the right bonus, the rigs affecting the speed also but what is wrong? they all have stack penalty. not normal. indeed it was made so that no other non-nano capable ships (like battleships and such) can start nanoing around and p**s ppl off. this must be revisited. the incapability of making a inty/vaga go faster now it's a bigg issue. at least if the overdrive stack make the cargo penalty go away as a i see now if u want speed u sacriface to damn much 1. u get less cargo - thus less ammo 2. u get no tank (unless a large/medium shield extender can be called tank) 3. u run out of cap when mwding (except intys but even so some cant keep runing the mwd indefinetly) 4. u get a size penalty when u are mwding thus the chance of beign hit is bigger.
and what do u get in return ? the sole ability to run like hell when a blob is after you. nerfing the speed totaly will cause more extreme lag battles making the game undesireble my dear CCP employes rather than nerfing and "balancing" stuff in eve make sure the ppl asking for a nerf can understand game mechanics first and know how to use them. oh and as a P.S.: u guys need a beter way to keep ure logs or at least record ure logs. many ppl lose stuff and when they ask for reimbursment they all get the "there is nothing in our logs" standard message. and i'm not saying it's GM's fault or anything (i had a problem recently and the GM Sparkle helped as fast as he could and as best as he could, Good work there m8) but the thing is, as it stands now the tech support aint helping much on reimbursment level when the trouble is with the game. how about fixing that?
|
lebrata
Hedion University
|
Posted - 2008.10.09 09:51:00 -
[360]
Originally by: Cordial Ripper GGAAAAAAA MY EYES
Fix your text or nobody will read it.
|
|
|
|
|
Pages: 1 2 3 4 5 6 7 8 9 10 11 [12] 13 14 15 16 17 18 19 20 .. 23 :: one page |
First page | Previous page | Next page | Last page |