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Thread Statistics | Show CCP posts - 1 post(s) |
Angelic Eviaran
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Posted - 2008.10.08 21:47:00 -
[271]
I feel there is alot of anger here. so I'll just ask. Can I have all your stuffz?
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Shin'Tor Varikior
Minmatar Tactical Information Tribunal
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Posted - 2008.10.08 21:47:00 -
[272]
Originally by: Angelic Eviaran I feel there is alot of anger here. so I'll just ask. Can I have all your stuffz?
I'll do Rock, Paper, Scissors with you for it.
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S1r Minealot
Shade.
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Posted - 2008.10.08 21:50:00 -
[273]
Originally by: Shin'Tor Varikior
Originally by: Angelic Eviaran I feel there is alot of anger here. so I'll just ask. Can I have all your stuffz?
I'll do Rock, Paper, Scissors with you for it.
touchT ! nn guys
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Semkhet
The Priory
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Posted - 2008.10.08 21:57:00 -
[274]
LOL at balancing. This game has so many aspects that are incoherent that if you would genuinely rebalance it you could as well start a rewrite from scratch.
All what a nanonerf will achieve is to render more static and boring a game where you must already wander during 20 jumps around to have the chance to engage a target after breaking through the usual gate blobs. Works for the peeps without a life who can spend half day online, or for those whose tactical excellence stops at remaining glued at a gate like flies on poo, but not for folks which set standards a tad higher and don't use their little valuable free time to log into a paid game just to get bored.
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Dwindlehop
Uninvited Guests
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Posted - 2008.10.08 21:58:00 -
[275]
Which ships may need more tweaking than just a speed/agility/mass change? I am thinking specifically of Assault Frigates, but if there are others on the list, such as Minmatar Recons, or if AFs aren't on the list, please let us know. What are the design goals for the speed and agility balance between racial battleships? Are there any plans to change range of EW, missiles, or turrets as a result of the speed reduction?
It would be great if a dev could address these issues in a future blog.
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InSession
Minmatar Mafia
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Posted - 2008.10.08 22:20:00 -
[276]
CCP,
I left the live Dev Blog early because I didn't find it interesting and most of the material seemed repetitive. I am a frequent nano-user, but at the same time I have an alt who rats in a Raven and I have run into nano's before.
People talk about insane speeds that can't be countered. Not everyone is rolling around in HG Snake clones, with faction/complex/officer mods. Those that are are putting A LOT of ISK on the line and that is the balance already in place with use of such modules (loss of ISK if caught). Nano's are countered already with Rapiers and Huggins. The problem is people don't know how to field them correctly. I don't see how a few BS with RR + a few Rapier/Huggin or even a few interceptors with webs can't immobilize the nano ships log enough for the BS's to destroy the nano's within a few volleys. Once webbed a nano ship is paper thin, the problem is people fail to utilize the tools that we already have at our disposal to catch nano pilots.
There are two scenarios that I run into frequently when it comes to nano ships.
#1 - Raven tackled by a solo nano ship in a belt (Usually me being the nano)
1) People complain the Ishtar is just a drop drones, orbit and fall asleep pwn mobile. Well Raven pilots, you have two free high-slots to play with on your ship so use them. Most Raven pilots I have run into put a cloak on so lets say they have just one high-slot. Simple fix, fit a large energy neutralizer. An Ishtar can carry a maximum of 9 cap booster 800s iirc. So simply neut the Ishtar, and shoot his drones and most of the time the Ishtar will leave you alone. I can tell you right now as an Ishtar pilot who solo's frequently that when I get neuted and a Raven stars pounding at my poor Ogre's I usually bug off unless the said Raven is melting.
2) For other nano ships especially the Vaga which rarely fits a cap booster to it, one volley of energy neuting will immobilize a Vaga, forcing it to run away. For the other ships the solution is the same...heavy energy neut. Problem solved. Be smart about combat. PvP isn't the mind numbing easy shenanigans that PvE is.
#2
1) The second scenario that I run into is fighting nano ships with nano ships. How do we counter this? Rapier...yes mmmm a Rapier. A Rapier coupled with two nano-scimmatars does the trick. That Rapier won't die because it can nano and get its shield repped by two scimmatars. Those scimmies will be kept alive by each other and the fact that they can nano as well, and that enemy nano-gang will most likely go die or be forced to run.
-----------------------
So there you go, two scenarios, and some solutions to go with them in regard to nano's. People just need to start using what we already have at hand to fight. It's completely a pilots responsibility to either defeat a nano because he/she has superior knowledge of the game/tactics, or fail because they lack the above. Everything we need to counter nano ships is already in the game...use it.
I really am going to be displeased if a speed patch goes through forcing small corporations like my own to recruit noob pilots just so we can form a bigger blob than corporation B who is camping the gate. Don't leave us in the dust please CCP.
Thanks for reading.
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Virgo I'Platonicus
Ex Eventus Corpi
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Posted - 2008.10.08 22:31:00 -
[277]
Will there be a published version on what transpired in the live dev blog?
br, V.
<3 |
FlyingSpoonyBadger
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Posted - 2008.10.08 22:36:00 -
[278]
I'm sorry but the proposed changes are ridiculous. For once listen to the vast majority of the eve player base (ya know the people who pay to play). How for example is a megathron going to catch anything when its MWD has turned off at 7.5km and it's optimal range is 5.5km? I'm a Caldari pilot and I know that the way to kill a mega is to pop it before it gets there not to just enable EVERYONE to be able to run away from them.
I fly in small gang warfare and its great but dying because of previous changes its dying already as people are pushed into mass blob warfare. So make everyone able to escape everyone else in the game and we'll all just mine 24/7 and mission cause that will be the most exciting thing we can do.
I'm with the guy who asked the question "Why am I paying you to ignore me?"
If you push these changes thru the game will die.
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Thebro Nobrunder
Schrodinger's Renegades
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Posted - 2008.10.08 22:41:00 -
[279]
Originally by: InSession
#1 - Raven tackled by a solo nano ship in a belt (Usually me being the nano)
1) People complain the Ishtar is just a drop drones, orbit and fall asleep pwn mobile. Well Raven pilots, you have two free high-slots to play with on your ship so use them. Most Raven pilots I have run into put a cloak on so lets say they have just one high-slot. Simple fix, fit a large energy neutralizer. An Ishtar can carry a maximum of 9 cap booster 800s iirc. So simply neut the Ishtar, and shoot his drones and most of the time the Ishtar will leave you alone. I can tell you right now as an Ishtar pilot who solo's frequently that when I get neuted and a Raven stars pounding at my poor Ogre's I usually bug off unless the said Raven is melting.
This is the issue they are trying to address.. Most of the time the nano is at zero risk. Worst case they simply disengage. No ship should be able to disengage at will like this.
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Srg HappyPants
Demonic Retribution G00DFELLAS
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Posted - 2008.10.08 22:46:00 -
[280]
Originally by: Thebro Nobrunder
Originally by: InSession
This is the issue they are trying to address.. Most of the time the nano is at zero risk. Worst case they simply disengage. No ship should be able to disengage at will like this.
Whats the difference whether we disengage at will or you carebears hug station and dock at will when being attacked? |
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Kepakh
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Posted - 2008.10.08 22:48:00 -
[281]
Originally by: Thebro Nobrunder This is the issue they are trying to address.. Most of the time the nano is at zero risk. Worst case they simply disengage. No ship should be able to disengage at will like this.
No need for fix there. Not being able to break my tank is equal to ability to disengage. Speed fitted ships are ones fitted for max defense.
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InSession
Minmatar Mafia
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Posted - 2008.10.08 22:54:00 -
[282]
Edited by: InSession on 08/10/2008 22:54:17
Originally by: Thebro Nobrunder
Originally by: InSession
#1 - Raven tackled by a solo nano ship in a belt (Usually me being the nano)
1) People complain the Ishtar is just a drop drones, orbit and fall asleep pwn mobile. Well Raven pilots, you have two free high-slots to play with on your ship so use them. Most Raven pilots I have run into put a cloak on so lets say they have just one high-slot. Simple fix, fit a large energy neutralizer. An Ishtar can carry a maximum of 9 cap booster 800s iirc. So simply neut the Ishtar, and shoot his drones and most of the time the Ishtar will leave you alone. I can tell you right now as an Ishtar pilot who solo's frequently that when I get neuted and a Raven stars pounding at my poor Ogre's I usually bug off unless the said Raven is melting.
This is the issue they are trying to address.. Most of the time the nano is at zero risk. Worst case they simply disengage. No ship should be able to disengage at will like this.
So not only should your PvE ship grind through rats like cake but it should be able to successfully destroy any opposing force whether it be AI or human? That sounds just a tad overpowered to me. Every ship has a weakness, either you fit your Raven with webs, point, and whatever mods you want to take my nano ship out, but you will lose your edge in PvE. Or you tank it up, and put some mods in your high slots to make me run away. Either way you win, it's just that one of the outcomes doesn't give you a KM.
Like the reply above me states, the nano's best defense is its speed. It can't take a whole of damage without an MWD so once you immobilize my speed I am out. You win.
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Murtala
Mushin Market
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Posted - 2008.10.08 22:58:00 -
[283]
Please add my vote to the "Nerf Nano" list.
Thank you for you time.
pfff silly nanophags
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Kerfira
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Posted - 2008.10.08 22:58:00 -
[284]
Originally by: Berious At least now they can't pretend the CSM experiment was anything but smoke up our ass when 2:1 vote against a nanonerf with a big turnout and it's back anyway.
2:1 is actually a pretty damning number, given that people will often shout loudly when they're AGAINST something, but will stay silent when they AGREE with something.
I love the salty tears when people have their I-Win buttons taken away
Originally by: CCP Wrangler EVE isn't designed to just look like a cold, dark and harsh world, it's designed to be a cold, dark and harsh world.
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Kepakh
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Posted - 2008.10.08 23:01:00 -
[285]
Originally by: Kerfira
Originally by: Berious At least now they can't pretend the CSM experiment was anything but smoke up our ass when 2:1 vote against a nanonerf with a big turnout and it's back anyway.
2:1 is actually a pretty damning number, given that people will often shout loudly when they're AGAINST something, but will stay silent when they AGREE with something.
I love the salty tears when people have their I-Win buttons taken away
'I win button' was not removed. PvPers will always have it because they can adapt, learn and evolve. It is you being left with 'salty tears' and whines forever... |
Kerfira
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Posted - 2008.10.08 23:04:00 -
[286]
Originally by: InSession Either way you win, it's just that one of the outcomes doesn't give you a KM.
Like the reply above me states, the nano's best defense is its speed. It can't take a whole of damage without an MWD so once you immobilize my speed I am out. You win.
You don't get the difference between 'not losing' and 'winning'. They're not the same.
Nano'ing means you can't lose (unless you're a complete tool), and often win. Other ships can't win against nano's, but often lose. Ie. risk/reward for nano'ing is skewed.
On an EVE-wide average, nano-ships should die approximately as much as any other well-fitted ship. We all know they don't, thus they need a nerf!
Originally by: CCP Wrangler EVE isn't designed to just look like a cold, dark and harsh world, it's designed to be a cold, dark and harsh world.
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Karbowiak
Caldari coracao ardente Triumvirate.
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Posted - 2008.10.08 23:09:00 -
[287]
Nanos are not an iwin button far from it..
Only thing the nanonerf will lead to is more blobs, but hey CCP just gave us stackless IO and are giving us bigger and better servers - so i guess it all goes hand in hand? :P
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bodycollecter
Caldari Free Galactic Enterprises Violent-Tendencies
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Posted - 2008.10.08 23:13:00 -
[288]
sweet its not caldari being nerfed. this has been a long time coming and to all those who are against it i feel your pain. Train something up then set up multiple ships for this. train x y z skills to augment the play style. Then Whammy!! Nerf bat strikes for 10inches in your eye socket.
Welcome to EVE baby!
p.s. I'm a pure caldari pilot i don't like nano gangs/ however I know what its like to have the shoe on myself. So i feel for the people this will effect.
Signed/BC FAILURE IS NOT AN OPTION VIDEO |
James Marshalll
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Posted - 2008.10.08 23:15:00 -
[289]
Ive tried to read it all but I didn't see if this was posted.
Why not leave speed alone? Leave everything alone but change Warp Disrupts? Have them scripted.
for example:
2pt short range warp scrams:
Unscripted: 1pt warp scram / 50% chance to disable target MWD while activated for one cycle. Scripted w/ Point: 3pts. Scripted w/ MWD Disable: Disable of MWD of target ship while module is activated using the current base range of the module.
Same idea with the long range 1pt scrams:
Unscripted 1pt warp scram / 25% chance to disable target MWD while activated for one cycle Scripted w/ Point: 2pt Scripted w/ MWD Disable: Disable of MWD of target ship while module is activated using the current base range of the module.
To me people need to start realizing the risk vs reward of using a super nano ship. The snakes, complex/officer loot is an expensive option to swallow. You spend loads of time either camping isk, or running complexes/running missions for mods and snakes. Either way, you lose your ship, you are out a lot more then the person who is fighting against you.
Use ships like rapiers, use modules like neuts, nano ships are not the end all be all of a fight. No reason to slow down this game anymore then it already has gotten, please, it would be the last nail in the coffin of a lot of players.
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Koto Mogwet
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Posted - 2008.10.08 23:17:00 -
[290]
Originally by: Tak Sder One big reasons Nanos are so invulnerable is a previous patch. When you web someone their agility decreases, their inertia increases, and they don't slow down very fast. This allows a nano you web to fly right out of web range. How about undoing that, and maybe even giving webs a mild buff to increase range or rate of speed slowdown. Then they can slow down ships that are going too fast to fight. Voila, problem solved, and much less baroque than some of the solutions being proposed.
And of course, there was a very heavy handed missile nerf which brought in explosion speed, and oh by the way (for that and other reasons) rendered missile boats almost useless in PvP.
So now because of two previous nerfs, you have to pile on yet another ill considered, far reaching nerf? One that is very complicated, and has a lots of side effects. Like most nerfs, it will have lots of lots of side effects, will render billions of invested ISK worthless, render months of training time wasted, and be a medicine worse than the disease it is meant to cure.
How about making VERY SMALL, incremental changes here, and focusing on undoing parts of previous changes instead of adding on new ones?
-----
I know a old lady who swallowed a dog What a hog to swallow a dog! She swallowed the dog to catch the cat She swallowed the cat to catch the bird She swallowed the bird to catch the spider That wriggled and jiggled and tickled inside her She swallowed the spider to catch the fly But I don't know why she swallowed that fly Perhaps she'll die
Switch "old lady" to CCP, every animal to "nerf", and for die put in "have all her customers go play something else".
QFT, QFFT
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Rick Thwaites
Sniggerdly Pandemic Legion
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Posted - 2008.10.08 23:24:00 -
[291]
Edited by: Rick Thwaites on 08/10/2008 23:25:34 Odd. Here I was thinking that nanos have ALREADY been REBALANCED (nanoDomi anyone).
So, they are being rerebalanced? --
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sdthujfg
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Posted - 2008.10.08 23:30:00 -
[292]
Originally by: Karbowiak Nanos are not an iwin button far from it..
Only thing the nanonerf will lead to is more blobs, but hey CCP just gave us stackless IO and are giving us bigger and better servers - so i guess it all goes hand in hand? :P
Funny how its always tri that emo's so much about this. Learn to adapt? Used to hear that alot from tri members a while back on the forums.
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Killer Rasta
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Posted - 2008.10.08 23:30:00 -
[293]
Lets resume: 100% of ppl who did listen to dev live sad it sucks and it was all waist of time,CCP is filing our ayes and ears whith sand.
99% of ppl who want nano to be nerf r crapi pve players which idea of pvp is biger the ship-biger posibiliti of win is,and still thay dont fit not even 1 pvp modul(point,web,heavy neut and so on).
99% of ppl who are agains nano nerf are real pvp players,who do understand time and efort,isk price and dedication necesery to properly fly nano ship,and allso fragil side of nano ships,and knowing all the posibilitis that players do have to kill nano ship.
CCP you are doing big mistake here,by trying to nerf top speads that dedicatid player do reach by nerfing so many diferent moduls,wepons,and ship clasys and certan factions like minimatars who are going to sufer great hit and all their ships.
IN A SIMBOL OF PROTEST IM TAKEING OUT OF GAME OF OF MY ACOUNTS,FOR A PERIOD OF 1 MOONTH.ccp GET SERIOS AND DO STUFF PROPERLY,THAT DEV LIVE WAS CRAP,SHAME ON YOU......
FOR PVP QUESTIONS LISTEN PVP PLAYERS AND NOT SOME CARBEARS WHICH R FLYING RAVEN PVE FITID IN 0.0 BELTS.
BYW IF SOMETHING HAVE TO BE NERFD NERF THE DRAKE,A BC SIZE THAT CAN TANK 2 HAC PILOTS,FLYING 100M WORTH SHIPS, WHITH ALL SKILLS TO LVL5, NOT BEING ABEL TO BRAIK A TANK OF CHEAP BC AS DRAKE.SO LETS ALL CRY ABOUTH THAT AND SEE WILL U NERF THE DRAKE... BAH
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Psyfr
Minmatar Sounds Of Violence Pupule 'Ohana
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Posted - 2008.10.08 23:33:00 -
[294]
Originally by: sdthujfg
Originally by: Karbowiak Nanos are not an iwin button far from it..
Only thing the nanonerf will lead to is more blobs, but hey CCP just gave us stackless IO and are giving us bigger and better servers - so i guess it all goes hand in hand? :P
Funny how its always tri that emo's so much about this. Learn to adapt? Used to hear that alot from tri members a while back on the forums.
hard to adapt when the changes arent live. there is a right way and wrong way to balance speed. guess which way ccp went
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Psyfr
Minmatar Sounds Of Violence Pupule 'Ohana
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Posted - 2008.10.08 23:38:00 -
[295]
Originally by: Killer Rasta Lets resume: 100% of ppl who did listen to dev live sad it sucks and it was all waist of time,CCP is filing our ayes and ears whith sand.
99% of ppl who want nano to be nerf r crapi pve players which idea of pvp is biger the ship-biger posibiliti of win is,and still thay dont fit not even 1 pvp modul(point,web,heavy neut and so on).
99% of ppl who are agains nano nerf are real pvp players,who do understand time and efort,isk price and dedication necesery to properly fly nano ship,and allso fragil side of nano ships,and knowing all the posibilitis that players do have to kill nano ship.
CCP you are doing big mistake here,by trying to nerf top speads that dedicatid player do reach by nerfing so many diferent moduls,wepons,and ship clasys and certan factions like minimatars who are going to sufer great hit and all their ships.
IN A SIMBOL OF PROTEST IM TAKEING OUT OF GAME OF OF MY ACOUNTS,FOR A PERIOD OF 1 MOONTH.ccp GET SERIOS AND DO STUFF PROPERLY,THAT DEV LIVE WAS CRAP,SHAME ON YOU......
FOR PVP QUESTIONS LISTEN PVP PLAYERS AND NOT SOME CARBEARS WHICH R FLYING RAVEN PVE FITID IN 0.0 BELTS.
BYW IF SOMETHING HAVE TO BE NERFD NERF THE DRAKE,A BC SIZE THAT CAN TANK 2 HAC PILOTS,FLYING 100M WORTH SHIPS, WHITH ALL SKILLS TO LVL5, NOT BEING ABEL TO BRAIK A TANK OF CHEAP BC AS DRAKE.SO LETS ALL CRY ABOUTH THAT AND SEE WILL U NERF THE DRAKE... BAH
youre giving nano pilots a bad name. the drakes specialization lies in its tank, much the same how a vaga has its speed. any nano ship that cant lay down dps and mwd at the same time (read: everything besides the ishtar and sac) will get eaten alive by a drake, solo or paired. l2p nub.
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BFish
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Posted - 2008.10.08 23:48:00 -
[296]
Edited by: BFish on 08/10/2008 23:50:05 Edited by: BFish on 08/10/2008 23:48:49
Originally by: Killer Rasta Lets resume: 100% of ppl who did listen to dev live sad it sucks and it was all waist of time,CCP is filing our ayes and ears whith sand.
99% of ppl who want nano to be nerf r crapi pve players which idea of pvp is biger the ship-biger posibiliti of win is,and still thay dont fit not even 1 pvp modul(point,web,heavy neut and so on).
99% of ppl who are agains nano nerf are real pvp players,who do understand time and efort,isk price and dedication necesery to properly fly nano ship,and allso fragil side of nano ships,and knowing all the posibilitis that players do have to kill nano ship.
CCP you are doing big mistake here,by trying to nerf top speads that dedicatid player do reach by nerfing so many diferent moduls,wepons,and ship clasys and certan factions like minimatars who are going to sufer great hit and all their ships.
IN A SIMBOL OF PROTEST IM TAKEING OUT OF GAME OF OF MY ACOUNTS,FOR A PERIOD OF 1 MOONTH.ccp GET SERIOS AND DO STUFF PROPERLY,THAT DEV LIVE WAS CRAP,SHAME ON YOU......
FOR PVP QUESTIONS LISTEN PVP PLAYERS AND NOT SOME CARBEARS WHICH R FLYING RAVEN PVE FITID IN 0.0 BELTS.
BYW IF SOMETHING HAVE TO BE NERFD NERF THE DRAKE,A BC SIZE THAT CAN TANK 2 HAC PILOTS,FLYING 100M WORTH SHIPS, WHITH ALL SKILLS TO LVL5, NOT BEING ABEL TO BRAIK A TANK OF CHEAP BC AS DRAKE.SO LETS ALL CRY ABOUTH THAT AND SEE WILL U NERF THE DRAKE... BAH
Screw nano pilots, you're ruining the English language. Learn to type like a civilised person and maybe I won't go tl;dr all over your face.
Anyway. In conclusion, CCP were cowards in the live dev blog. They noticed the influx of questions about things they didn't want to answer, and thus made the dev blog shorter so they didn't have to answer them. Thats my speculative opinion due to my current excessive levels of rage and anger.
CCP, stop ruining the game. Two terrible nerfs do not make a right.
/spewing of hatred.
PS - Please record the names of people who spam like that on the in game chat after the dev blog, as a result my eve crashed and I had to reboot.
PPS - At the quote: Fail troll is fail.
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Raquel Trotter
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Posted - 2008.10.08 23:50:00 -
[297]
Originally by: Thebro Nobrunder
This is the issue they are trying to address.. Most of the time the nano is at zero risk. Worst case they simply disengage. No ship should be able to disengage at will like this.
Flying a nano ship is nowhere near zero risk, especially if you get hit with a large neutralizer. If CCP are to eliminate zero risk is space they should address the following first:
Aggression timers outside stations: Way too often I see players sit within docking range of stations that are near impossible to bump off due to a huge docking radius, in tanked ships (BS / Command ships) The aggression timer is so short they have zero risk, if anything scary appears, they just de-aggro and dock. Why not increase aggression timers when a station is on grid? (by the way. if they nano-nerf is put through, bumping will be near impossible, so this will be an even bigger problem.)
Zero risk NPCing in 0.0 thanks to cloaking battleships and no NPC aggro timers: Ratting in 0.0 space can be quite profitable, why should it be zero risk? Even if a logoff macro is not used, all a player has todo is watch local and warp to a safe and cloak as soon as another player appears in local. Even if the ship is somehow caught, all it has todo is logoff before its aggressed by another player and it will be safe in 30 seconds. Again zero risk, why should a battleship even be able to fit a cloak? and why not give NPCs the same aggression timer (15 minutes) as player aggression.
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2Bad4Ux2
Heretic Militia
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Posted - 2008.10.09 00:01:00 -
[298]
Edited by: 2Bad4Ux2 on 09/10/2008 00:02:41 I don't know if these suggestions have been tossed out, but 1) base web decel and inertia penalties on masses of ships..(tougher to slow down something small and agile, compared to a heavily plated bs) so maybe inties would only get -60% to top speed due to a web.. compared to 90% min agility plated BS.. giving smaller ships chances to orbit larger ones while webbed still harming tracking. 2) no nerf at all or simply some adjustment to stacking penalty of rigs and/or how they stack in addition to fitted modules.
TBH nano's aren't fantastic at all.. they are vulnerable to many things. 1) lasers 2) autocannon's 3) NEUTS/curses/huginns. Many of us good pvp'rs that can actually claim to be pvp'rs.. (not I mission all day and accidentally took a wrong turn people) know that most nano hacs.. can and will get beaten by a t1 cruiser.. infact a t1 cruiser with a 1600mm rolled tungsten slowing it down and no rigs. I kill inty after inty in my 100mm plated unrigged ranis, with no speed hardwirings/snakes at all.
If speed is nerfed I don't really care.. but attempt last time nerfed everything up to BS's and all turrets etc. There's no use for T2 ships if they can't go fast tbh. 1 on 1 they are just sad. People only ever really get beat when not prepared for them or they are in a gang. Any lone player should lose to any PVP fit gang, so that's a null arguement.. and if they aren't pvp fit.. with neut..maybe web drones or stuff that can hit 20km out well then they just lost and got beat in a 1 on 1. I killed a ruppy yesterday with a punisher with no speed b/c he wasn't pvp fit..nerf that too eh? TRuST me I felt this way also a long time ago, but skills have changed and it's fairly easy to defeat them 1 on 1 they get confidence from gang ganks.. but without all the variable support ships they are not by any means something that makes my boots shake when i see one.
sorry for long essay! ------- W2A! How Cruel Stickin' It X2
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Zaknussem
Caldari The Ironbreakers
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Posted - 2008.10.09 00:02:00 -
[299]
Edited by: Zaknussem on 09/10/2008 00:04:19 I listened to the dev blog. Many people seem to have not heard the question that went along the lines of "Will non-related modules (like guns) be looked at in relation to the speed nerf?" The answer was yes. That doesn't neccessarily mean that they'll look at it right away, it might take a patch or two to sort all that out...
But there was one thing in this that I couldn't catch the details on, the bit with moving several implants so that they all share the same slot. Exactly what implants were they talking about (I heard Snake Omega and one of the "Rogue" implants being mentioned) and what slot was being referred to?
EDIT: Wrong implant. Corrected. |
Kreeak
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Posted - 2008.10.09 00:11:00 -
[300]
Nothing new in the blog, therefore...
Deploy the patch!
My freighter (the one with the banner of a polycarb crossed out on the side) will be picking up rage-quitting stuff all day.
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