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1. Kronos Fitting - in Ships and Modules [original thread]
Originally by: Overlord Braska Edited by: Overlord Braska on 06/04/2009 10:53:59 In your honest opinion is the jump from a mission running dominix worth the cost for a Kronos?? No opinions? I'm shocked!! If you want to loot and s...
- by Javonite - at 2009.04.07 15:36:00
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2. Tech 3: Strategic Cruiser Bonuses - in Test Server Feedback [original thread]
For the record, I have yet only assembled a Strategic Cruiser; so I'm not trying to judge whether the ships have an "identity crisis", or not. I'm also aware of the "no solo pwnmobiles" mantra, which the game revolves around. I respect that. Tha...
- by Javonite - at 2009.03.06 16:48:00
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3. Tech 3 Ship Production Feedback - in Test Server Feedback [original thread]
Originally by: CCP Chronotis ... the most recent changes to T3 production are some switching of prerequisite skills around on some of the technology skills and datacore requirements on some of the relics. ... If the changes were made i...
- by Javonite - at 2009.03.05 20:41:00
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4. Tech 3 Ship Production Feedback - in Test Server Feedback [original thread]
Build 6.10.83552 Reverse Engineering Bugs R.A.M Hybrid Technology isn't consumed. (Dmg/Job = 0%) Typographical error in Accept Quote window. Prints "0" in the Missing column for R.A.M Hybrid Technology, when none is missing. (Should be ...
- by Javonite - at 2009.03.05 19:08:00
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5. Tech 3 Ship Production Feedback - in Test Server Feedback [original thread]
Build 6.10.83409 I realised that decryptors aren't tied up, once you queue up a job. Meaning you can use a single decryptor to queue up very many jobs. I agree that decryptors should be consumed to create a demand, otherwise they'll become prac...
- by Javonite - at 2009.03.04 09:59:00
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6. Tech 3 Ship Production Feedback - in Test Server Feedback [original thread]
I've finally managed to get the Scene2 graphics working, and been able to meddle around a bit. Here are my thoughts on Reverse Engineering (build 82857). Skills Overall I think it's pretty nice. What bugs me the most are the required skills, a...
- by Javonite - at 2009.03.03 21:27:00
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7. Singularity Installer and Patches - in Test Server Feedback [original thread]
Edited by: Javonite on 01/03/2009 13:25:23 Originally by: CCP Mephysto Does the manual patch work? Yes, the evepremiumpatch82390-82565_test_arc.exe patch worked for me. It seems that the file must be placed in the EVE directory, e...
- by Javonite - at 2009.03.01 13:25:00
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8. Tech 3 Ship Production Feedback - in Test Server Feedback [original thread]
I agree with the posters who think that it requires way too little skill to make a successful manufacturer or researcher. However I wouldn't suggest making a bunch of level 5's the minimum required level to build tech 3. It's sufficient if you e...
- by Javonite - at 2009.02.13 10:34:00
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9. Negotiation - in Missions & Complexes [original thread]
According to this thread (the end of it), effective quality does not affect LP, but affects the ISK reward; I've just trained 3 levels of negotiation myself, and noticed no difference in LP. (That's an effective quality change from 27 to 42.)
- by Javonite - at 2007.01.30 22:47:00
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