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81. Harbinger Gurista Ratter: Dual MAR IIs or 4x Hardeners? - in Ships and Modules [original thread]
I use the harbinger to rat 0.0 angels, too stubborn to buy a drake. 7x Heavy Pulse Laser II (Standard M for taking out cruisers fast and far away, then switch to Multifreq M for close range destruction) 1x Salvager I 1x 10mn Afterburner II 3x Ca...
- by Kalidann - at 2007.11.18 11:38:00
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82. Malediction Setup - in Ships and Modules [original thread]
ok, so I'm still relatively new to inties, trying to set up a malediction to be a long range tackler for a gang. Highs: 3x Rocket Launcher IIs with Javelin Rockets [Em loaded, defenders and other damage types in bay] 1x Dual light Beam Laser II ...
- by Kalidann - at 2007.10.29 14:59:00
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83. Amarr - Long needed boost on its way- - in Ships and Modules [original thread]
yeah, but think about the massive energy blast resulting from the infinipocalypse laser discharge... put a bunch of cap batteries on it for maximal effect... I wonder what all you could toast with that ship
- by Kalidann - at 2007.02.17 02:02:00
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84. Poisoning the Chalice: Smartbombs as a Counter to Nos. - in Ships and Modules [original thread]
neuts shouldn't be effected by it, therefore, you can STILL neut the titan to prevent it from getting away, you just can't nos it without risk.
- by Kalidann - at 2007.02.16 17:24:00
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85. Quick question on ship agility - in Ships and Modules [original thread]
I think it has to do with (Agility) * (Mass)... the lower the final result the better. It's misleading because the "faster" ships have a higher agility, but remember, they also have much, much lower masses than a battleship (which has something li...
- by Kalidann - at 2007.02.16 16:52:00
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86. Poisoning the Chalice: Smartbombs as a Counter to Nos. - in Ships and Modules [original thread]
you know, this is actually a pretty good idea, if the amount of damage recieved is based on the number of nos on the target, wait til that nosdomi has all of his sucking an pop him good...
- by Kalidann - at 2007.02.16 16:46:00
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87. New role for the Apocalypse. - in Ships and Modules [original thread]
what I don't understand is how the 'oldest' race has to borrow all the tech from other races... Caldari Shields/electronics for Khanid, Gallente Drone ships, Minmatar projectiles.... oh wait... =)
- by Kalidann - at 2007.02.16 15:34:00
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88. Prophecy and it's ginormous fire trail - in Ships and Modules [original thread]
Has anyone else noticed this? as soon as the prophecy goes under 80% structure a jet of flame about twice the size of the actual ship erupts from th undercairage. It looks like they put a bs/dred sized flame there by mistake...
- by Kalidann - at 2007.02.16 13:30:00
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89. Why do minmatar pilots claim it takes more sp to fly minmatar? - in Skill Discussions [original thread]
so, after flying caldari for a while (low sp required) I switched to amarr (massive omgwtf requirements) and I don't understand why minmatar say they take more sp to fly than any other race... Drones, well... I use drones too, and many amarr shi...
- by Kalidann - at 2007.02.15 23:29:00
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90. bonus issues and fuzzy math - in Skill Discussions [original thread]
but... that defeats the point of the 8 hardened invageddon!
- by Kalidann - at 2007.02.15 22:29:00
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91. Skill Recycling Bay (Possible Idea) - in Skill Discussions [original thread]
Originally by: FuzzBuzz Originally by: Drege Intarestum If I train with implants, then unequip the implants and "revert to time" then time will be inflated since it would've taken longer to learn. If you want to store all the infor...
- by Kalidann - at 2007.02.15 05:58:00
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92. Harbinger lvl 3 mission setup? - in Ships and Modules [original thread]
7x Heavy Pulse II 1x Medium Nosferatu I 1x 10mn Afterburner II 1x Fleeting Webifier (90%) 1x Tracking Computer I 1x Cap Recharger (best named) 1x MAR II 2x Heat Sink II 2x Energized Adaptive Nano Plating II (Rat Specific if your not lazy like me...
- by Kalidann - at 2007.02.15 03:20:00
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93. Ne Sacralege setups 4 missioning and pvping please - in Ships and Modules [original thread]
... huh?
- by Kalidann - at 2007.02.15 02:46:00
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94. Your favourite ship and why - in Ships and Modules [original thread]
Retribution Same as above, but replace 0.3 and battlecruisers with 0.0 and battleships... but 0.0 bs spawns are very possible in a punisher too =)
- by Kalidann - at 2007.02.15 01:41:00
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95. Vexor vs Arbitrator! - in Ships and Modules [original thread]
The gallente vexor has more upgrade paths: Dominix, Myrmidon, etc while amarr lack many drone ships
- by Kalidann - at 2007.02.11 20:53:00
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96. Rate my Harbringer setup - in Ships and Modules [original thread]
for Ratting sansha try: 7x Heavy Pulse Laser 1x Medium Nosferatu 1x 10mn Afterburner II 1x Stasis Web 2x Cap Recharger 1x MARII 2x EANM II 2x Heat Sink II 1x Tracking Enhancer II
- by Kalidann - at 2007.02.11 18:44:00
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97. [ADVICE NEEDED] Help equip a harbinger for soloing all lvl 3 missions - in Ships and Modules [original thread]
Edited by: Kalidann on 11/02/2007 18:29:48 Highs: 7x Heavy Pulse Laser IIs 1x Medium Nosferatu I Meds: 1x 10mn AB II 1x Fleeting Propulsion Inhibitor 2x Cap Recharger II Lows: 1x MAR II 2x Heat Sink II 2x Rat Specific Energized 1x Tracking C...
- by Kalidann - at 2007.02.11 18:32:00
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98. Re-trying failed missions - in Missions & Complexes [original thread]
Condooooooooooor!!! Zoom Zoom!
- by Kalidann - at 2007.02.10 23:53:00
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99. Rigging Skill Questions - in Skill Discussions [original thread]
The armor rigging skill reduces drawbacks by 10% per level... Drawbacks start at -10%, so, at level one, it's -9%, and at level 5 you have -5% drawback to speed.
- by Kalidann - at 2007.02.10 23:01:00
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100. Harbinger PvE? - in Ships and Modules [original thread]
yeah, but I'm lazy... (I do, in fact, switch to a True Sansha Kinetic Armor Hardner and a True Sansha Energized Thermal when fighting guristas though =)
- by Kalidann - at 2007.02.09 22:33:00
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