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Author |
Thread Statistics | Show CCP posts - 1 post(s) |
DethApostle
Amarr Cruoris Seraphim
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Posted - 2007.05.14 12:06:00 -
[151]
I really really like this idea. And thats coming from a Curse pilot! Dunno how you could tweak this so you didn't cripple the Amarr Recons but i'm sure there is a way...
/signed.
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djenghis jan
Amarr Debiloff's Vanguard
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Posted - 2007.05.14 12:16:00 -
[152]
Nice idea. Also a nice visual effect would be cool
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Laboratus
Gallente BGG League of Abnormal Gentlemen
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Posted - 2007.05.14 12:21:00 -
[153]
I really like this idea. I hope this in implemented. ___ P.S. Post with your main. Mind control and tin hats |
Sailon
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Posted - 2007.05.14 12:39:00 -
[154]
Edited by: Sailon on 14/05/2007 12:38:02 i only accept this idea if amarr recons come immune to this.
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maarud
Coreli Corporation Corelum Syndicate
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Posted - 2007.06.05 13:24:00 -
[155]
I'm bumping this thread for good measure.
Maarud.
Proudly a Ex-BYDI member |
Earthan
Gallente The Absolutely Amazing Fire Eaters Breidablik
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Posted - 2007.06.05 13:34:00 -
[156]
Im quite a vampire fiend in my setups :), but i do think it sounds great, very nice idea. -
Killing Eve bullies all over the galaxy hunting stories |
Morreia
The Celestial Element
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Posted - 2007.06.05 13:42:00 -
[157]
Signed if they make curses and pilgrim vunerable to it to some extent... after all, all the other things all the recons use have counters that can be used even when the EW module is mounted on a recon.
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Inflicted
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Posted - 2007.06.05 15:15:00 -
[158]
Actually, with the new Heat addition coming out soon, smartbombs could cause the active NOS modules to overheat. Although I am not uptodate on the knowledge of heat, it seems like a good way to counter NOS. Also, maybe have the smartbomb affect everyone nosing you. Just and idea.
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Daiv Streck
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Posted - 2007.06.05 15:16:00 -
[159]
This sounds suspiciously like "silver bullet" syndrome. Plus, it turns an offense into a defense as well, and isn't that the problem with NOS in the first place?
Great idea, well thought out, but I think it'll turn an I-Win button into an I-Win/I-Lose button depending on whether your opponent has a smartbomb or not. It is the Scrambler/WCS situation all over again, and we all know how messy that got.
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Aramendel
Amarr Queens of the Stone Age Anarchy Empire
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Posted - 2007.06.05 15:33:00 -
[160]
The prolbem I have with it is that it is a double counter. Most nos-ships are also droneships. Smartbons with that change would counter both at once. If SBs counter nos they should be less effective vs drones, otherwise it's just moving the I-win from one side to the other.
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Aston Gulliver
Gallente Kudzu Collective Knights Of the Southerncross
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Posted - 2007.06.05 18:00:00 -
[161]
Originally by: Scordite
Originally by: Manus Stuprare There's bound to be other stuff I haven't thought of.
Capital ships, especially the bigger ones, would become even harder to kill.
On a side note, it would probably need to be so that you'd need smartbomb of same or larger size than the nos affecting you to cause the nos to shut down for a cycle, otherwise you get ceptors with micro smartbombs shutting down battleships and so on.
Anyways, interesting idea, but with some issues needing work.
Neuralizers are used to take down caps, not Nos.
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Earthan
Gallente The Absolutely Amazing Fire Eaters Breidablik
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Posted - 2007.06.05 18:00:00 -
[162]
Originally by: Aramendel The prolbem I have with it is that it is a double counter. Most nos-ships are also droneships. Smartbons with that change would counter both at once. If SBs counter nos they should be less effective vs drones, otherwise it's just moving the I-win from one side to the other.
good point i think -
Killing Eve bullies all over the galaxy hunting stories |
Mythologist
Twisted Attitude Executive Outcomes
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Posted - 2007.06.05 18:18:00 -
[163]
I think this will be a very good idea. But as said you've got to make sure you don't turn it around and smartbombs will be overpowered against, for instance, drone ships like the dominix. In my opinion, the solution would be to add another smartbomb, or energy pulse, that only hurts ships with cap, so drones can not be damaged by it.
For instance, normal smartbombs work the way they do now. The 'energy pulse' will deal the same damage to 'normal' ships, but doesn't hurt drones and does extra damage vs NOS ships. The reason for this is ofcourse the overload of energy etc etc(english gets to difficult for me now ) Just an idea. |
J'Mkarr Soban
Amarr Shadows of the Dead Aftermath Alliance
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Posted - 2007.06.05 18:22:00 -
[164]
Originally by: Naranja krekiss Edited by: Naranja krekiss on 27/03/2007 19:13:07 ok.. I've read through practically this ENTIRE topic.. and noticed how many of you seemed to have failed to even read past the original post
lets get a few things straight: the NOS is an energy draining weapon.. the SB releases energy (in the form of damage).... therefore, all that energy (damage) that is spent from the SB is devoured, if you will, by the NOS.. no AOE, no CONCORD on u'r ass, and u'r drones are still droning on as they do...
the simple explanation being that the extra energy being blasted into and through the NOS would likely overheat the module, therefore causing damage to it and such could cause a malfunction, delaying the time till the nos fires/drains once again or at all (effectively switching the module off and requiring it to be manually started again)
second: if your friend is being NOSed and you fire a SB.... wtf is that gonna do other than fire a SB.. you are NOT the target.. your cap energy isn't being sucked/drained away so why should your SB make a difference (although it would be good in a way, it would mean everyone would spam SB's near any NOSed ship, same as NOS is spamed now)
third: if 2 ships are suckin the life outta you and you drop a SB.. BOTH "blood-sucking leeches" will take damage.. though it will be slightly less dmg to each. since the SB only has so much energy released it should be divided 50/50 (or 33/33/33 etc depending on how many ships) with an extra 5% dmg on top, to each ship.
i dunno... at least thats the way i see it.. seems like too many people came on here and left logic at the door
I'll admit that I've no experience with either modules, nor do i have much with larger ships.. BUT the theory just seems right in what Manus is sayin...
there was also mentioned in this thread, tho everyone again failed to notice *cough*slack-asshats*cough*, where it was mentioned that NOS should get a slight nerf and neuts should be buffed to level the playing field.. this also at least keeps things in the same stadium too (both affect cap, rather than a physical weapon vs cap weapon)
other than that i forgot what i was gonna say.......
um... yes... hope you people can make sense of all my gibberish.
and manus.. if you can, edit your initial post where possible to add in more detail as you see fit.. that way there wont be these really "smart" people baggin your idea when they've only read the first 3 paragraphs lol
So...you didn't read my post? Hypocrite ;-)
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Kazuo Ishiguro
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Posted - 2007.06.05 19:09:00 -
[165]
Edited by: Kazuo Ishiguro on 05/06/2007 19:08:15
Originally by: Aramendel The problem I have with it is that it is a double counter. Most nos-ships are also droneships. Smartbons with that change would counter both at once. If SBs counter nos they should be less effective vs drones, otherwise it's just moving the I-win from one side to the other.
I agree. I think that CCP already has an interesting solution in the DB, though. A powerful anti-nos module which is useless against non-nos users is the missing item that would complete the 'rock, paper, scissors' cycle.
If fitting one of those in a high slot meant that all nos used against you changed direction, boosting your cap and draining the cap of the nos user(s), I think we'd be fairly clost to a balanced situation ------ Spreadsheets: Top speed calculation - Halo Implant tanking |
Shi Mun
Caldari Perkone
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Posted - 2007.06.05 20:39:00 -
[166]
Originally by: Naranja krekiss Edited by: Naranja krekiss on 27/03/2007 19:13:07 ok.. I've read through practically this ENTIRE topic.. and noticed how many of you seemed to have failed to even read past the original post
lets get a few things straight: the NOS is an energy draining weapon.. the SB releases energy (in the form of damage).... therefore, all that energy (damage) that is spent from the SB is devoured, if you will, by the NOS.. no AOE, no CONCORD on u'r ass, and u'r drones are still droning on as they do...
the simple explanation being that the extra energy being blasted into and through the NOS would likely overheat the module, therefore causing damage to it and such could cause a malfunction, delaying the time till the nos fires/drains once again or at all (effectively switching the module off and requiring it to be manually started again)
second: if your friend is being NOSed and you fire a SB.... wtf is that gonna do other than fire a SB.. you are NOT the target.. your cap energy isn't being sucked/drained away so why should your SB make a difference (although it would be good in a way, it would mean everyone would spam SB's near any NOSed ship, same as NOS is spamed now)
third: if 2 ships are suckin the life outta you and you drop a SB.. BOTH "blood-sucking leeches" will take damage.. though it will be slightly less dmg to each. since the SB only has so much energy released it should be divided 50/50 (or 33/33/33 etc depending on how many ships) with an extra 5% dmg on top, to each ship.
i dunno... at least thats the way i see it.. seems like too many people came on here and left logic at the door
I'll admit that I've no experience with either modules, nor do i have much with larger ships.. BUT the theory just seems right in what Manus is sayin...
there was also mentioned in this thread, tho everyone again failed to notice *cough*slack-asshats*cough*, where it was mentioned that NOS should get a slight nerf and neuts should be buffed to level the playing field.. this also at least keeps things in the same stadium too (both affect cap, rather than a physical weapon vs cap weapon)
other than that i forgot what i was gonna say.......
um... yes... hope you people can make sense of all my gibberish.
and manus.. if you can, edit your initial post where possible to add in more detail as you see fit.. that way there wont be these really "smart" people baggin your idea when they've only read the first 3 paragraphs lol
Im just using that post as a summary, but yeh i agree with this idea, sounds like a perfect fix if u ask me. --------------------------- HAHA! your jammers suck now! Oh wait whats happening to my scorpion... |
Morreia
The Celestial Element
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Posted - 2007.06.06 11:43:00 -
[167]
The thing with it countering NOS and drones though. I would have thought if everyone fits a smart bomb to use against NOS for a bit then yes alot of drones will get popped but also it will decrease the number of people using lots of NOS.
This would then means people would fit less in the way of smart bombs and it would probably eventually reach a balance.
I fit smart bombs on alot of my ships anyway so for me this will just be a nice extra bit on the side tbh.
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Weeka
Amarr Krieger des Lichts
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Posted - 2007.07.18 18:26:00 -
[168]
With the introduction of "heating" modules and damaging them this idea begs to be renewed.
Let Smartbombs deal overheating damage to NOS.
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Liang Nuren
The Refugees
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Posted - 2007.07.18 18:46:00 -
[169]
I don't know - I'm still not a fan of this idea, unless the nos completely countered the smart bomb as well.
The double whammy of damaging the nos ship *AND* blowing his drones up seems excessive. Also, the Curse+Pilgrim would have to have insane nos module hitpoints.
Liang
Originally by: "QproQ"
When people say "Put 'stabs on your 'cane", they mean GYROSTABS"
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Sokratesz
Paradox v2.0 Interstellar Alcohol Conglomerate
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Posted - 2007.07.18 18:56:00 -
[170]
wheres tux when you need him?
sup /b/ |
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Kulmid
Nubs. D-L
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Posted - 2007.07.18 19:14:00 -
[171]
Originally by: Sokratesz wheres tux when you need him?
about 2 pages back
~~~~~ Success is the happy feeling you get between the time you do something and the time you tell a woman what you did. Originally by: CCP Wrangler There's no greater honor than winning.
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Liang Nuren
The Refugees
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Posted - 2007.07.18 19:19:00 -
[172]
Originally by: CCP Tuxford I missed it, noting it down now in our ever growing list of nosferatu "fixes", which may or may not occur. If it seems like I'm being intentionally vague then you're right.
Here.
Liang
Originally by: "QproQ"
When people say "Put 'stabs on your 'cane", they mean GYROSTABS"
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Xorlev
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Posted - 2007.07.18 19:23:00 -
[173]
I pilot a NOS Domi, and I'd definitely be down for this. Since I'm taking their energy, if they fit smartbombs they can disrupt my NOS and drones, giving them a fighting chance. I like this idea.
As for the Capship issue...caps aren't supposed to be easy to kill, but if people used Neuts, I imagine it'd a lot easier to take one down if you bring along cap-transfer logistics and lots of heavy neuts (600 energy neuted a cycle? Oh yeah.)
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Vorketh Mordanil
Amarr Brotherhood of Acquisitions
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Posted - 2007.07.18 19:58:00 -
[174]
I like where this is going... I would just add (if it hasn't been already...) that I agree for the most part that smaller smartbombs shouldn't be as effective against larger Nos, but not nullified... the heat system already exists! This is the perfect way to use it so that those complaining they don't have Thermodynamics still need to see the new circles!
Basically, you do simple math - For each grade of smartbomb below that of a Nos, you do smaller heat to that module:
Hypothetical situation:
1 Large Nos against a cruiser using a Medium smartbomb: 1 pulse of smartbomb = 67% heat damage needed to disable the module... a large smartbomb would have done 100% of the needed heat, and a small one would do 34%, micros doing 25%. There's no need to cause damage to the ship itself - just the module (unless of course, the ship is within damage range).
1 Medium Nos against the following: L Smarbomb = 100%, M SB = 100%, S SB = 67%, Micro SB = 50%
This makes it POSSIBLE for ships to overheat Nos modules to excess even with a class difference, but given the activation time of SB's, they would likely be out of cap before they can fire a second round unless they have boosters. What this does allow is using multiple smartbombs to your advantage.
This is a great idea! --------------------------------------------------------------------------------
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Caios
Caldari Unified Refining Federation Interstellar Alcohol Conglomerate
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Posted - 2007.07.18 20:39:00 -
[175]
it's aaaaalllliiiivee!
anyway.
overall concept of a module to counter nos, good idea
using smartbombs to do this, horrible idea.
immediatley precludes drone ships and ships in empire from taking advantage of this feature, not to mention ships in gangs.
i'd say make it associated with heat, perhaps give certain cap modules such as boosters, rechargers or cprs the ability to overheat and in turn damage a nos'ing ship.
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J'Mkarr Soban
Amarr Shadows of the Dead Aftermath Alliance
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Posted - 2007.07.18 22:09:00 -
[176]
The idea is to damage the ship via the route provided by the nos, not the nos module itself, btw.
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