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Thread Statistics | Show CCP posts - 1 post(s) |
Tenaka Kahn
Minmatar Blackguard Brigade
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Posted - 2007.02.18 09:33:00 -
[61]
Edited by: Tenaka Kahn on 18/02/2007 09:30:04 It is a far interesting idea and I'd like to try it on test server. The only arguments I can possibly think of is that Nos is high on fitting req's but ultimately as far as game is concerened, bringing a non-used module to counteract a overly used module is a good thing. Only other problem would be, what happens to the guys who only use 1 nos? I mean, fair enough Nos domi's and other pure nos boats are a pain, but the people who throw them on to sustain things such as a point or to keep the ole hardners active and then gonna be penalized for doing so. :/
[drunken spelling edited]
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Kagura Nikon
Minmatar MASS HOMICIDE FREGE Alliance
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Posted - 2007.02.18 11:13:00 -
[62]
If you are using a small nos to keep a point on... smart bombs explodign around you would be ahell of a problem even without this change. So no change there.
By far one of the best solutions proposed.
If brute force doesn't solve your problem.. then you are not using enough!! |
Manus Stuprare
Dominus Nihil EVE
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Posted - 2007.02.19 15:24:00 -
[63]
Bit of a summary and some suggestions.
So far two main issues have been raised:
1. Capital ships would become harder to take down, since nos is one of the most potent ways of disabling them.
Having no experience dealing with capital ships, I'm really not qualified to comment on that issue - but I'm going to anyway :) I think it's likely people will simply adapt and use neutralizers instead of nos. Perhaps the cap requirements for neuts could be dropped a bit to balance things out.
2. Ships with a nos bonus (Pilgrim, Curse, Blood Raider ships) will be greatly nerfed if they can't rely on nos.
'New improved smartbombs' would have two effects - damage to the ship, and disabling nos modules. I believe the key to solving the problem is simply to relate both of these to nos drain amount:
- The proportion of damage taken from a smartbomb depends on the cap drain per second of the nos module.
So a ship using a best named/tech II large nos (drain per second = 10) would take 100% damage. A ship using a bog standard, tech 1 small nos (drain per second = 2.67) would take 26.7% damage. No ship should ever take more than 100% damage, even if it uses multiple nos.
To put this in perspective, a large tech II smartbomb does 350 damage every 10 seconds. 35 dps should not seriously trouble most battleships :)
- Whether or not a nos module is disabled depends on damage vs cap drain per second of that nos module.
I don't have all the figures here as this would need testing to find the right balance. The important part is this: a nos module with drain per second > 10 should not be disabled by a single large smartbomb.
With Recon skill at level 5, any named medium nos on Pilgrim or Curse has a drain per second > 10.
A ship with more than one large smartbomb could still disable them - but that would be a ship specifically set up to counter nos ships. Paper, scissors, stone :)
Comments?
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Minnow maught
Art of War Cult of War
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Posted - 2007.02.19 18:25:00 -
[64]
The idea is great and i wish that the following wasn't a real concern but:
Area of effect weapons put more load on the server than normal targeted weapons - making them more popular = they get used more = more lag.
Its a pity because the suggestion makes so much sense on all levels.
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Lithalnas
Amarr Hadean Drive Yards Archaean Cooperative
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Posted - 2007.02.19 19:05:00 -
[65]
/vote for sticky ------------- Midshipman Lithalnas - Logistics Division - Hadean Drive Yards
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WilliamPD
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Posted - 2007.02.19 19:09:00 -
[66]
Actualy this sounds like a pretty good idea.
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Tabithia
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Posted - 2007.02.19 21:28:00 -
[67]
love it.
Btw, concerning the curse and the pilgrim. Give em a bonus that makes it so that neuts have less drawback for them. Problem solved.
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Caios
Caldari
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Posted - 2007.02.19 21:32:00 -
[68]
And drone users are just ******, I take it? Even if it does take a smarty a while to take down a drone, when everyone uses them, or maybe start fitting multiples, combined with the fact that one burst is chipping away at an entire flight at a time, doesn't make for a pretty picture.
And so now drone ships are supposed to carry smartbombs that nuke their own drones just to keep up with the competition?
If the problem is nos, fix nos. If smartbombs are underused, make them better at their original purpose. Start bringing other modules into it and you're fixing the sink by tearing out the wall. The idea of a module to counter nos is interesting. It just shouldn't be tacked onto smartbombs.
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alfabit soup
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Posted - 2007.02.19 21:42:00 -
[69]
I think that this is a great idea, despite all of the tiny issues other people have pointed out. People will adapt and use neuts to kill cap ships. I really like the idea of smartbombs being more useful and nos getting toned down a bit.
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Kulmid
Bringers of Misfortune
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Posted - 2007.02.19 22:03:00 -
[70]
Edited by: Kulmid on 19/02/2007 22:01:28 /signed
I think is one of the best ideas we have seen for countering nos yet
Also vote for a sticky
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fire 59
Destructive Influence Band of Brothers
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Posted - 2007.02.19 22:05:00 -
[71]
Really nice idea, would prob need fine tuning but total thumb's up from me
Win or lose, it's the fight's that matter |
Wu Ming
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Posted - 2007.02.19 22:57:00 -
[72]
awesome idea, big thumbs up
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DrAtomic
Atomic Heroes The OSS
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Posted - 2007.02.20 17:29:00 -
[73]
Simple, elegant, effective. Brilliant idea !
----------------------------------------------- The BIG Lottery |
Larkonis Trassler
g guild
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Posted - 2007.02.21 12:50:00 -
[74]
This is an excellent idea and solves a lot of problems without upseting game dynamics too drastically. ------------ Crow Squad... An Audio and Visual Joygasm by Larkonis Trassler |
Static Shift
Neogen Industries Serenity Fallen
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Posted - 2007.02.21 17:49:00 -
[75]
I'll tip my hat to this - Good idea Manus.
Makes scientific sense, and isn't that hard to implement with the way they currently have the game setup. Now the question is: Will the gods that be consider it?
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Lickity Split
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Posted - 2007.02.21 18:09:00 -
[76]
I like this idea alot, though it should effect nosf specific ships like the curse, pilgrim, blaagorn, and so on.
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Neo Providence
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Posted - 2007.02.21 19:54:00 -
[77]
plz forgive me for saying this, but... I hate that idea. as a typhoon pilot, i rely on nos for my tank alot. And YOur sciencce is right, with the smartbomb releasing energy, and nos sucks it up. but think about what this would mean, this mean that the nos would become useless, and the smartbomb would no longer be a short ranged weapon. This also would mean that in order for a pilot to overcome nos, you only have to equipped a small smartbomb, regartless of what type of ship u r in(ex: battleship frigate).This is a bad idea, and teh smart bomb is already a great weapon at destroying drones, and tacklers. What they should do instead of making smartbomb the conter to nos is to just make a specific ship with smartbomb bonus. this way, it won't be such a forgotten weapon.
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Neo Providence
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Posted - 2007.02.21 19:59:00 -
[78]
oooo, and one more thing. Would the smartbomb idea your talking about affects only the ship getting nos. would the smartbomb work for your teammate as well? I mean to counter a nosing ship who is nosing your ally. I mean if it does, then it would be a bad thing as well as a good thing if your in a gang or a large fleet. u know, getting damage so u get free of nosing. well, enought rambling for me. bye
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Galen Silas
Gallente Mean Corp
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Posted - 2007.02.22 15:00:00 -
[79]
Good idea, but Smartbombs do have a use. There excellent ways to pop pods and there great for an anti-drone weapon.
Nos is overpowered though, and i do fly a nossing myrmidon. Also this idea would really hurt ships like the Bhaalgorn, Pilgrim, Curse, Ashimmu.... you know the rest of those nos ships. There also needs to be moore skills and implants out that benefit smartbombs, and maybe certain ships bonus's changed to benefit them. I would love to have a bonus to smartbombs on the some of my gallente ships.
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kill0rbunny
Caldari Chimera Intelligence Agency
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Posted - 2007.02.22 15:24:00 -
[80]
Nice idea.
But what about empire wars where you get concordokkend when something apart from the enemy is damaged. -
I got a portrait now, wheeeee! \o/
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Ichabod Crane
LFC Lotka Volterra
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Posted - 2007.02.22 17:16:00 -
[81]
Originally by: kill0rbunny Nice idea.
But what about empire wars where you get concordokkend when something apart from the enemy is damaged.
Setting off a smartbomb while nossed == no area of effect damage. Since the principle of this is that the nos absorbs the smartbomb discharge it would stand to reason. -
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Chi Prime
Eternity INC. Mercenary Coalition
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Posted - 2007.02.22 18:07:00 -
[82]
Nice simple solution, I like it! -
Ares, Raptor and Malediction needs fixing |
Manus Stuprare
Privateers Privateer Alliance
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Posted - 2007.02.22 18:31:00 -
[83]
Originally by: Ichabod Crane
Originally by: kill0rbunny Nice idea.
But what about empire wars where you get concordokkend when something apart from the enemy is damaged.
Setting off a smartbomb while nossed == no area of effect damage. Since the principle of this is that the nos absorbs the smartbomb discharge it would stand to reason.
Yeah I like this idea too, it would also ease some of the worries about drones getting killed off too easily.
-------------- Poisoning the Chalice: Smartbombs as a Counter to Nos. |
Amelia Reign
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Posted - 2007.02.22 19:58:00 -
[84]
Excellent idea! Where do i sign?
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Sorja
E X O D U S Imperial Republic Of the North
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Posted - 2007.02.22 20:02:00 -
[85]
Nice idea! ____________________ A gentleman is someone who can play the bagpipe, but who does not. |
Audeamus
Fatal's Marauders Fatal Persuasion
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Posted - 2007.02.23 12:16:00 -
[86]
Great idea.
/signed
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aquontium
Gallente Fourth Circle
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Posted - 2007.02.24 08:40:00 -
[87]
i like the idea, but lets not nerf drones *even more*
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Mudkest
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Posted - 2007.02.24 09:12:00 -
[88]
great idear, really hope this makes it in game! -Though I fly through the Valley of Death... I shall fear no evil. For I am at 80,000 feet and climbing. ~At the entrance to the old SR-71 operating base Kadena, Okinawa |
Mudkest
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Posted - 2007.02.24 09:14:00 -
[89]
Originally by: Tenaka Kahn Edited by: Tenaka Kahn on 18/02/2007 09:30:04 It is a far interesting idea and I'd like to try it on test server. The only arguments I can possibly think of is that Nos is high on fitting req's but ultimately as far as game is concerened, bringing a non-used module to counteract a overly used module is a good thing. Only other problem would be, what happens to the guys who only use 1 nos? I mean, fair enough Nos domi's and other pure nos boats are a pain, but the people who throw them on to sustain things such as a point or to keep the ole hardners active and then gonna be penalized for doing so. :/
[drunken spelling edited]
maybe make it 1 nos 25% chance of shutting down, 2 nos 50% of both shutting doen, 3 with 75% or something? -Though I fly through the Valley of Death... I shall fear no evil. For I am at 80,000 feet and climbing. ~At the entrance to the old SR-71 operating base Kadena, Okinawa |
Roger Shevchenko
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Posted - 2007.03.01 11:52:00 -
[90]
You can have ships using only beams, only rails or only missiles. Show me ONE ship that only uses only drones? Domi? Vexor? Not even thouse ship are capable of fighting with drones only.
If what you sugest was ever to happen, smart bomb fitting would become a knee jerk reaction.
Not only do you destroy drones of a drone ship potentialy reducing DPS in the long run, you disable the weapon systems that allowes thouse ships stay alive long enough for drones to work.
Having no tank AND still under 500 DPS is ballance? WTF is wrong with you?
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