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581. BB PvP Setup - in Ships and Modules [original thread]
I know you can. thats why I use either or, warp disruptor OR micro warp drive. I've tried your setup and I don't like it, plain and simple
- by KamiCrazy - at 2004.02.18 10:49:00
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582. BB PvP Setup - in Ships and Modules [original thread]
RKK fights with fleets of BB's 3-6 at a time. The blackbird is really for subtle and tactical situations. You'll be hard pressed to do everything you just said, and maintain cap, especially since the warp disruptor will eat your cap like nothing,...
- by KamiCrazy - at 2004.02.18 10:44:00
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583. BB PvP Setup - in Ships and Modules [original thread]
*shrug* whatever tickles your fancy pojo. But I never mount an MWD & a warpdisruptor on the same BB. its either or for me. My experience is that having a sensor booster on a dampening BB is invaluable, none of this theory craft.
- by KamiCrazy - at 2004.02.18 10:37:00
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584. Tactical shield manipulation and hardeners - in Ships and Modules [original thread]
Look under shield subsystems
- by KamiCrazy - at 2004.02.18 10:23:00
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585. Megathron or Dominix?? - in Ships and Modules [original thread]
Man doesn't anyone care about style anymore? The dom looks like various things you don't want to associate it with. Bum plug, whale, etc etc. The megathron just looks WAYYYY better.
- by KamiCrazy - at 2004.02.18 09:48:00
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586. BB PvP Setup - in Ships and Modules [original thread]
Quote: 1 Tracking computer (or wotsitsname) for faster lock Its called a sensor booster. Pojo> Sensor booster in my setup is for range. Ye want to dampen battleships before you hit your 60-70ish km lock range. Sensor booster will giv...
- by KamiCrazy - at 2004.02.18 09:20:00
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587. Jericho Fraction Recruiting - in Corporation, Alliance and Organization Discussions [original thread]
Arghgh ye guys locked me outa black chat!
- by KamiCrazy - at 2004.02.18 09:18:00
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588. BB PvP Setup - in Ships and Modules [original thread]
3 launchers 1 250mm/smartbomb 4 remote sensor dampeners 1 sensor booster 1 mwd/warp disruptor 2 cap relays.
- by KamiCrazy - at 2004.02.18 08:43:00
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589. Cap recharge - in Ships and Modules [original thread]
Btw hellwarrior how do ye get such a high cap recharge? My blasterthron cap is 4145 over 389.6 secs, and I use 4 power diags (need the 20%) and 2 cap relays. Thats a 10.639117043121149897330595482546 per a sec cap ratio. And yes I know that its ...
- by KamiCrazy - at 2004.02.18 07:11:00
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590. The 10MN Afterburner II, the great Indy screw over - in Ships and Modules [original thread]
I can still mount 2 AB's on my badger 2...
- by KamiCrazy - at 2004.02.18 03:52:00
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591. Cap recharge - in Ships and Modules [original thread]
But doesn't increasing your cap by 16% inrease cap recharge by 16%? I maen thats why they changed the apoc bonus.
- by KamiCrazy - at 2004.02.18 02:59:00
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592. Cap recharge - in Ships and Modules [original thread]
OKay I used to play Starfleet command (2 not the retarded 3) and in that game power management was very important. Eve has its own power characteristics and I was wondering whether this was right. 4 Power Diags is better than 2 Cap relays + 2 RC...
- by KamiCrazy - at 2004.02.18 02:44:00
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593. Armageddon vs Scorpion - in Ships and Modules [original thread]
Dampeners, its a 1 vs 1 scorp's best friend.
- by KamiCrazy - at 2004.02.14 11:01:00
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594. [Press release] Pilkington Industries Delivering First Ares Interceptor - in Ships and Modules [original thread]
I'd also like to give props to the pricing scheme here, very reasonable, you should expect so sell lots
- by KamiCrazy - at 2004.02.14 10:27:00
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595. Hybrid changes on Chaos: - in Ships and Modules [original thread]
Actually Jash, I wouldn't consider the megathron as having "2 bonuses" compared to "1 bonus" the tracking bonus makes sense, its for close up fighting. If you took a look at tomb's graph you will see that as range increases tracking becomes less ...
- by KamiCrazy - at 2004.02.13 19:11:00
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596. Hybrid changes on Chaos: - in Ships and Modules [original thread]
If anyone else is wondering what the hell I am blabbering about and how all this optimal balance to dmg bonus works, I'll attempt to explain it here. Lets choose the 425mm railgun as an example. Cause if yer going to use rails you'll surely use t...
- by KamiCrazy - at 2004.02.13 03:31:00
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597. Hybrid changes on Chaos: - in Ships and Modules [original thread]
Edited by: KamiCrazy on 13/02/2004 03:14:59 The problem of balancing caldari ship speeds with lower base speed but lower mass j0, is that when you get multiple AB's/MWD's its impossible to balance. Percentage speed boosters have a greater eff...
- by KamiCrazy - at 2004.02.13 03:05:00
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598. Hybrid changes on Chaos: - in Ships and Modules [original thread]
Caldari with their range bonuses should in essence work. However tehre are a few small things which add up to make it impossible to work. Firstly their speed and lock on size. Caldari ships are generally slow and about as agile as a lab monkey h...
- by KamiCrazy - at 2004.02.13 00:39:00
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599. Here at last: Heat Sink II - in Ships and Modules [original thread]
I think you should just price it fair, based on production costs. Screw NPC loot prices. I always had the opinion that loot prices were way inflated.
- by KamiCrazy - at 2004.02.12 22:21:00
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600. Here at last: Heat Sink II - in Ships and Modules [original thread]
Not bad, definitely a cheap alternative to named dmg mods. I can hear the cries of people in trade channel now. *laughs*
- by KamiCrazy - at 2004.02.12 21:49:00
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