Pages: [1] 2 3 |
1. Navy issue typhoon - mission runner? - in Ships and Modules [original thread]
If your mission rats start at range and stay at range it's a pretty good idea to switch to artillery. Either 1200's or 1400's will do the job. At range you'll likely also have damage mitigation as long as the opponent isn't in it's optimal range. ...
- by Kara'ina - at 2011.06.18 12:25:00
|
2. New Dev Blog: Those anomaly changes in full - in EVE Information Portal [original thread]
Bad change, I would not be surprised if this wasn't a change as suggested by CCP Eyjo who is scared about inflation and the sanctum isk printing machines we currently have in place. As stated earlier this change mostly hurts individual player inc...
- by Kara'ina - at 2011.04.01 12:49:00
|
3. Tengu logistics? - in Ships and Modules [original thread]
BO dropped cloaky T3's with remote reps help keep recons alive instead of them being suicide tackle/cyno when hotdropping gate camps. Not used often but can be an amazing lifesaver. Regular logistics can't use covert jump bridge but T3 can.
- by Kara'ina - at 2011.03.29 09:17:00
|
4. Machariel Fitting Suggestions (PVE) - in Ships and Modules [original thread]
Originally by: Dominator1991 Why the Auto Targeting System? It allows me to lock more targets.
- by Kara'ina - at 2011.03.25 17:26:00
|
5. Machariel Fitting Suggestions (PVE) - in Ships and Modules [original thread]
My main char uses the mach with 1400's. AB for speedtanking and gate to gate travel. I only switch to AC's when I know I'll be dealing with up close annoying webbers on warp in. AC's just eat too much ammo and beyond 40 km the arty setup gets the ...
- by Kara'ina - at 2011.03.25 11:55:00
|
6. Which Amarr ships to focus on. - in Warfare & Tactics [original thread]
Good blog I enjoyed reading it. I suggest, instead of going for one of your three sets of skill plans, to concentrate on T1-T2 frigates for Amarr and support skills. Interceptors and assault ships mean you can take on more ships and they will also...
- by Kara'ina - at 2011.03.10 13:54:00
|
7. QEN_Q3-2010 profe me right, PvP without 20+mil SP = useless - in Warfare & Tactics [original thread]
There are lies, damn lies and statistics. - Most newer players tend to fly the smaller or T1 versions of ships and thus are more vulnerable, easier to kill and often called primary faster over some other ships. - Players with a higher amount of s...
- by Kara'ina - at 2010.11.23 11:17:00
|
8. Cost is Not a Factor in Balance - in Ships and Modules [original thread]
Just some thoughts. How much dps does a supercarrier do when it's drones/fighters/fighterbombers are killed by support ships? I'd also like to point at the cost of those and the "ease" with which you can restock them if you lose your set over and ...
- by Kara'ina - at 2010.10.15 14:09:00
|
9. Fight or Flight? - in Warfare & Tactics [original thread]
You have some of your fleet get to the other side of the gate to catch the mega there. Then kill it. It's bluffing and waiting for your gang to agress so it can jump and get away if you try to kill it now. Cruisers are fast and agile enough to run...
- by Kara'ina - at 2010.10.10 12:14:00
|
10. Dramiel is faster than all Interceptors - in Ships and Modules [original thread]
Originally by: Kail Storm I hope you are joking, a T1 Frig cant touch a Dram if its got a semi decent pilot...Name one please and how it has any advantage at all. You talk about T1 frigs then mention 5 Warrior 2`s??? Anyways A Dram will ...
- by Kara'ina - at 2010.09.10 11:41:00
|
11. Seriosly, stop the projectile falloff nonsense. - in Ships and Modules [original thread]
Quote: Or if CCP gave me 3mil extra SP so I could have a Vagabond right now I'd be happy too, because then I could defend my FOTM ubership like all the other FOTM chasers. The grass is always greener on the other side. Fly one you'll q...
- by Kara'ina - at 2010.08.26 00:16:00
|
12. Drones and pvp... - in Ships and Modules [original thread]
When I can carry a full set of both I tend to use warrior II's and Hammerhead II's. Warriors versus frigates and anything faster then roughly 1500 m/s, Hammerheads versus anything else. Omnidirectional is nice for sentry drones but you don't real...
- by Kara'ina - at 2010.08.24 11:54:00
|
13. Seriosly, stop the projectile falloff nonsense. - in Ships and Modules [original thread]
Originally by: Korg Leaf I think tho in a theoretical 1v1 between a shield pest and a dual mag stab dual plate mega with a heavy neut it would be close due to the mega having a booster and the pest having ****ty cap, but thats another th...
- by Kara'ina - at 2010.08.24 11:33:00
|
14. Seriosly, stop the projectile falloff nonsense. - in Ships and Modules [original thread]
Originally by: Vmir Gallahasen Originally by: Liang Nuren Thank you for categorically proving that you have no ****ing clue how to fit a Tempest.-Liang I wanted to show you that even in the worst possible situation for the tempe...
- by Kara'ina - at 2010.08.24 01:27:00
|
15. BO - Covert Ops: T3 ships - in Ships and Modules [original thread]
Originally by: Headerman I think it can be seen as logical for the T3 not to be able to fit the Cov cyno... if it did, and it had the cov ops cloak AND the interdiction nullifyer (as well as serious DPS bonuses on the cov ops module), th...
- by Kara'ina - at 2010.08.23 17:08:00
|
16. Seriosly, stop the projectile falloff nonsense. - in Ships and Modules [original thread]
Originally by: Beverly Sparks Originally by: Kara'ina A pest heavy on e-war in a RR bs gang is a good option if you haven't got the skillpoints to fly a Typhoon properly though. Nice to shoot at say... Vagabonds, recons or battlecr...
- by Kara'ina - at 2010.08.23 16:51:00
|
17. Seriosly, stop the projectile falloff nonsense. - in Ships and Modules [original thread]
Originally by: Lugalzagezi666 You mad, pest is basically bc with 850 dps, 40k falloff and dual heavy neuts. The first time you will insta cap of vaga and kill it you will understand tempest. Yes, its nice for rr bs gang with its 2 lrars ...
- by Kara'ina - at 2010.08.23 15:50:00
|
18. Seriosly, stop the projectile falloff nonsense. - in Ships and Modules [original thread]
Originally by: Vmir Gallahasen Originally by: Liang Nuren Best solo PVP ships have been a Crusader, Crow, Ishtar, and Drake. I naturally don't tend to use ships which suck - though I certainly can tell you why they suck, which ap...
- by Kara'ina - at 2010.08.23 11:17:00
|
19. Seriosly, stop the projectile falloff nonsense. - in Ships and Modules [original thread]
Quote: And here's a perfect example of why you need to know what you're talking about before you come onto a forum and talk about it. You can't control range on a gallente blaster ship against a minmatar ship against any pilot worth his salt...
- by Kara'ina - at 2010.08.22 23:22:00
|
20. Seriosly, stop the projectile falloff nonsense. - in Ships and Modules [original thread]
Originally by: Gone Beserk Why are people convinced that autocannons hit for full damage in their falloff? OMG kite-hurricane has 750dps so it must be nerfed because the drake only does 650dps. people , the hurricane WILL NOT APPLY 750DPS...
- by Kara'ina - at 2010.08.22 18:07:00
|
Pages: [1] 2 3 |
First page | Previous page | Next page | Last page |