| Pages: [1] |
1. The 800k SP Cost (and no it's not 2 weeks) - in Revelations Testing and Development [original thread]
You are so wrong, you have no idea. Yes, people who come in at Kali will have more starting SP. How does this affect you? It doesn't. It will not affect the amount of SP that you have, nor will it change the amount of ISK in your wallet, nor wil...
- by Khralen - at 2006.11.17 21:30:00
|
2. Testserver good idea but poorly done - in Revelations Testing and Development [original thread]
Edited by: Khralen on 17/11/2006 19:53:27 you guys are seriously whining that sisi isn't stable and the system that you're in isn't online? That's kind of the point. Working out the bugs before the patch goes live. And the reason that most s...
- by Khralen - at 2006.11.17 19:46:00
|
3. Some early salvaging results - in Revelations Testing and Development [original thread]
The Max range of the salvager is 5000m. Here's what's wrong with the OP's screenshot. 1) He didn't do very many ships(7-10). I'll try to do a large lvl 4 mission this weekend and post the resuslts. 2) He failed to note that when the salvager fai...
- by Khralen - at 2006.11.16 23:42:00
|
4. Keybinding Request - in Revelations Testing and Development [original thread]
Originally by: FawKa Get a G15 logitech keyboard ;) Cant live without it! Thanks for that wonderful advice. Now, buy me one.
- by Khralen - at 2006.11.14 21:52:00
|
5. Requirements for Rigs - in Revelations Testing and Development [original thread]
Calibration points haven't been introduced yet. right now, you can fit anything to anything. And, yes, all rigs require skills, but everyone was given the skills on sisi.
- by Khralen - at 2006.11.14 21:49:00
|
6. when? - in Revelations Testing and Development [original thread]
When its ready. Hopefully not before. I'd guess that they won't put it up before the 1st of the year. Few things would be worse for CCP than screwing up EVE over winter break(for us and them). And, I hope that the fact that its already really late...
- by Khralen - at 2006.11.11 19:04:00
|
7. Star Wars Galaxies parallel - in Revelations Testing and Development [original thread]
Originally by: Ishmael Hansen Less players = less lag, yay, as long as they don't increase subscripion :P This is my first mmorpg, and the only game I play in more then two years now. I trust in ccp, they done amazing job so far, always s...
- by Khralen - at 2006.11.11 18:39:00
|
8. ECM and Teir 3 Battleships - in Revelations Testing and Development [original thread]
/signed Caldari having a deathgrip on ECM isn't bad when each race has a deathgrip on their own EWAR. And, as much as I like target painting, its not EWAR. If it were Ewar, I'd have a module that would couter it, or provide a reduced effect. Gi...
- by Khralen - at 2006.11.11 18:37:00
|
9. Tilde - in Revelations Testing and Development [original thread]
Yeah, I know its not really a "pressing" issue. There are some serious issues that I'd rather be fixed/tweaked than have a discernable tilde, but given that it seems like we change fonts every content patch anyway, I thought that I'd toss the idea...
- by Khralen - at 2006.11.11 06:32:00
|
10. Tilde - in Revelations Testing and Development [original thread]
Can we get a font that actually uses this masterful character again? I actually use this character, and its even on my keyboard. It amazes me that EVE supports cute little hearts, the "TM" symbol, and other wacky characters that I either don't kno...
- by Khralen - at 2006.11.09 07:03:00
|
11. Tilde - in Revelations Testing and Development [original thread]
Can we get a font that actually uses this masterful character again? I actually use this character, and its even on my keyboard. It amazes me that EVE supports cute little hearts, the "TM" symbol, and other wacky characters that I either don't kno...
- by Khralen - at 2006.11.09 07:03:00
|
12. Kali Bug Reporting - in Revelations Testing and Development [original thread]
Tractor beams no longer affect Jet cans, only wrecks. I'm hoping that this is an error, or a transitional effect to make testing Salvage easier, while the final outcome will be that the tractor beam will still pull jet cans (in addition to wrecks...
- by Khralen - at 2006.11.06 10:54:00
|
13. tractor beam change? - in Revelations Testing and Development [original thread]
Tractor beams no longer affect Jet cans, only wrecks. I'm hoping that this is an error, or a transitional effect to make testing Salvage easier, while the final outcome will be that the tractor beam will still pull jet cans (in addition to wreck...
- by Khralen - at 2006.11.04 18:39:00
|
14. WCS, Haulers & Tractor Beams - in Revelations Testing and Development [original thread]
WCS nerf affects the targeting range of the ship, not the effective range of the module. If you're really worried about it, toss on a couple of sensor boosters, and you'll be fine
- by Khralen - at 2006.10.28 02:56:00
|
| Pages: [1] |
| First page | Previous page | Next page | Last page |