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1. Sticky:[Summer 2014] Jump Drive Isotope Consumption - in Player Features and Ideas Discussion [original thread]
Came expecting to see power projection Nerf. Was disappointed.
- by KiithSoban - at 2014.04.29 14:03:00
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2. [Module] Stasis Field (an invulnribility state with self-lockbreak) - in Player Features and Ideas Discussion [original thread]
Daichi Yamato wrote: KiithSoban wrote: Edit: this is a direct counter to "MOAR DAMAGE" You seem biased towards seeing this tactic as superior, or maybe you see more damage as "more manly" than other tactics thats hilarious. cant counter...
- by KiithSoban - at 2014.04.27 23:50:00
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3. [Module] Stasis Field (an invulnribility state with self-lockbreak) - in Player Features and Ideas Discussion [original thread]
Catherine Laartii wrote: I could only see this useful as an emergency module that's very difficult to fit and has a LONG cooldown time. I agree. 5 min seems like a long time to me, but can be adjusted if the idea ever gets implemented.
- by KiithSoban - at 2014.04.27 23:42:00
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4. [Module] Stasis Field (an invulnribility state with self-lockbreak) - in Player Features and Ideas Discussion [original thread]
Daichi Yamato wrote: yeah, HP boost, which can be countered with neuts or just plain old MOAR DAMAGE not complete invulnerability, which is clearly intended to have no counter. We already have a rapid hp boost (see ASB and ARR). I agree th...
- by KiithSoban - at 2014.04.27 22:50:00
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5. [Module] Stasis Field (an invulnribility state with self-lockbreak) - in Player Features and Ideas Discussion [original thread]
ShahFluffers wrote: But why is it needed? Why should... - suicide ganking be nerfed [more]? - logi ships be given more time to save a ship? - primary calling be turned into a tedious game of ping-pong (more than it is now)? - ships be given a...
- by KiithSoban - at 2014.04.27 22:45:00
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6. [Module] Stasis Field (an invulnribility state with self-lockbreak) - in Player Features and Ideas Discussion [original thread]
ShahFluffers wrote: KiithSoban wrote: ShahFluffers wrote: So now the question becomes: "Why?" look under "advantages": "gives you a feel of having more control of your ship" What people perceive as a problem is not always a problem....
- by KiithSoban - at 2014.04.27 22:28:00
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7. [Module] Stasis Field (an invulnribility state with self-lockbreak) - in Player Features and Ideas Discussion [original thread]
ShahFluffers wrote: So now the question becomes: "Why?" look under "advantages": "gives you a feel of having more control of your ship"
- by KiithSoban - at 2014.04.27 22:22:00
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8. [Module] Stasis Field (an invulnribility state with self-lockbreak) - in Player Features and Ideas Discussion [original thread]
Daichi Yamato wrote: its hard to explain because the very reasons this is bad, are the exact reasons u want this implemented. instant invulnerability at the click of a button. hell no. You have instant HP boost at the click of a button alre...
- by KiithSoban - at 2014.04.27 22:20:00
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9. [Module] Stasis Field (an invulnribility state with self-lockbreak) - in Player Features and Ideas Discussion [original thread]
ShahFluffers wrote: KiithSoban wrote: ShahFluffers wrote: KiithSoban wrote: Problem: dps This is not a problem. I... guess. When you post in features and ideas, you often have to present a problem and possible solution to that pr...
- by KiithSoban - at 2014.04.27 22:17:00
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10. [Module] Stasis Field (an invulnribility state with self-lockbreak) - in Player Features and Ideas Discussion [original thread]
ShahFluffers wrote: KiithSoban wrote: Problem: dps This is not a problem. I... guess. When you post in features and ideas, you often have to present a problem and possible solution to that problem, then implications of the solution you...
- by KiithSoban - at 2014.04.27 22:09:00
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11. [Module] Stasis Field (an invulnribility state with self-lockbreak) - in Player Features and Ideas Discussion [original thread]
Daichi Yamato wrote: bad idea. Would you like to elaborate why you think this is so?
- by KiithSoban - at 2014.04.27 21:59:00
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12. [Module] Stasis Field (an invulnribility state with self-lockbreak) - in Player Features and Ideas Discussion [original thread]
Problem: dps Solution: module that activates a two second "stasis field". "stasis" does two things: 1. breaks all the locks you currently have. 2. all incoming damage has no effect. Stasis lasts for two seconds, extended to 2.5 seconds with a l...
- by KiithSoban - at 2014.04.27 21:42:00
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13. Sticky:[Summer 2014] Pirate Faction Battleships - in Player Features and Ideas Discussion [original thread]
All looks good to me.
- by KiithSoban - at 2014.04.14 15:25:00
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14. Tracking Device Launcher! - in Player Features and Ideas Discussion [original thread]
Support +1. There could be coding difficulties. Only drawback I see. I think that if you have the skill to sneak up on somebody once than it would not be a problem balance-wise to find the same guy again. I'm all for "more ways to generate pvp" ...
- by KiithSoban - at 2014.04.11 16:19:00
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15. Sticky:[Summer 2014] Pirate Faction Cruisers - in Player Features and Ideas Discussion [original thread]
Ashimu losing a high slot: No No No No No!!! what is the ash supposed to do? Be the cruiser that counters logi by neuting. If you take away a high slot the only amount of neuting it will be able to do with reasonable cap stability is about -100 G...
- by KiithSoban - at 2014.04.07 17:18:00
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16. Active orbiting - in Player Features and Ideas Discussion [original thread]
*Obama face* not bad. +1 I really like the second comment, where this track is scalable by the alt key.
- by KiithSoban - at 2014.04.04 23:50:00
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17. Abandoned POS Tower Reclamation Mechanic & Ship - in Player Features and Ideas Discussion [original thread]
In general, +1 . However I too believe that ~a month is way too long for this pos to sit in "standby". Also, I do not like the idea that a POS lacking fuel would display a timer to the whole system. That would not only be annoying for those of us...
- by KiithSoban - at 2014.04.01 14:34:00
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18. Sticky:[Summer 2014] Nosferatu RoF Buff - in Player Features and Ideas Discussion [original thread]
Thank you. This is badly needed to make the ash less dependent on remote cap. I imagine an ash, with the same stats and these nos changes, would b able to cap drain enough to disrupt a cap transferring logi, while maintaining decent cap life for i...
- by KiithSoban - at 2014.04.01 13:47:00
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19. Subsystems: Come one, good and bat sh*t crazy ideas - in Player Features and Ideas Discussion [original thread]
Vanity item for prot: gallente propulsion: emergency responder. +10% warp speed per level includes flashing red and blue lights includes GPD decal
- by KiithSoban - at 2014.03.31 19:02:00
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20. Tiericide - Blockade Runner and Deep Space Transport - in Player Features and Ideas Discussion [original thread]
I support: removing +2 warp core str on the DST and adding bubble immunity, provided warp core stabs stay in the game. removing all bonuses from the transports that is not geared for either buffer tanking or agility/warp speed. Weapon bonuses wo...
- by KiithSoban - at 2014.03.21 15:38:00
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