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8001. Rokh versus Hulk - in Market Discussions [original thread]
Originally by: Ricdic Originally by: Nobues Please dont try to do math its really isnt your storng point there m8. A battleship no matter what class it is, will not add up to a large barge no matter no bad your math is. I'm sorr...
- by kirjava - at 2006.08.06 08:45:00
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8002. EMFI Preliminary Statement on the EIB/EIBI Audit - in Market Discussions [original thread]
I have read Currins account of what happened and (assuming he kept this record accurate) he does point out a few allegations at Cally that are worth looking over from a neutral perspective. For instance Currin mentions the credibility of a charect...
- by kirjava - at 2006.08.05 15:08:00
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8003. Rokh versus Hulk - in Market Discussions [original thread]
I tried my Hulk out in that setup a while back. When my computer got disconnected from the server, the Modulated strip miners had eaten up all of my cap, leaving none for the Gitsi sheild booster. Needless to say it was lonely in my egg looking at...
- by kirjava - at 2006.08.05 14:09:00
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8004. Rokh versus Hulk - in Market Discussions [original thread]
Did you use any of the implants though? Also I didnt use the crystal based lasers (deep core miner 2/ modulated strip miner 2) for either of my calculations. Could i get a copy of your sum please?
- by kirjava - at 2006.08.05 14:04:00
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8005. Rokh versus Hulk - in Market Discussions [original thread]
Last night i was doing a few sums on my calculator trying to figure out how well the Rokh would perform against the Hulk. Below are my calculations. Hulk: 3(540*(1.25^2)*(1.15^2)*1.1) =3682m3 per cycle Rokh 8(60*(1.25^3)*(1.1))*3 =3093m3 per c...
- by kirjava - at 2006.08.05 13:14:00
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8006. Rokh isn't really that great... - in Ships and Modules [original thread]
So, you are saying that this ship makes a good mining ship. Well imho it will not outmine my Hulk but its got promise. Has anyone seen what layout it has for the lowslots?
- by kirjava - at 2006.08.04 11:48:00
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8007. [WTS] Game Time 30 day 120M, 90 day 300M X 4 (ONLINE) - in Sell Orders [original thread]
Hello, ill take one 30 day card please. Convo me in game.
- by kirjava - at 2006.07.25 10:26:00
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8008. Mothership for miners - in Player Features and Ideas Discussion [original thread]
Ok, have done a few sketches of this mining mothership (but i realy think it will end up somewhere between a freighter and a carrier) and i think the idea of mighters is a tad off. Heres a thought though, drones that warp to cans and haul away per...
- by kirjava - at 2006.07.05 20:14:00
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8009. System Defence - in Player Features and Ideas Discussion [original thread]
Well, if the sentry guns are used, then fleet camps will be unnessacry (not to say peeps wont just do it anyway i suppose), and will be freed to do other things. I think that some smaller slliances will be able to stand up to huge offensive fleets...
- by kirjava - at 2006.07.05 19:54:00
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8010. Capital Ships: A flawed concept? - in Ships and Modules [original thread]
What i was getting at was that ships can retreat to the Carrier at SS, which repairs ships that come to it, then the ships can sortie again in the fleet battle. Not a front line ship, but its more of a logistics ship, as i said.
- by kirjava - at 2006.07.02 20:33:00
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8011. Implant Musings: Slot 11-15 & 'Carebear' Sets - in Player Features and Ideas Discussion [original thread]
/emote sighns I like what i see, and i wants them :P
- by kirjava - at 2006.07.02 20:25:00
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8012. Selling Drugs in Eglennaert - in Sell Orders [original thread]
Question, are drugs just a trade item or are they these boosters thare are mentioned in the augmentations tab in the charecter sheet?
- by kirjava - at 2006.06.17 20:13:00
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8013. mining apoc vs retriver - in Ships and Modules [original thread]
I use a covetor, and remember its Mining barge level 5 (1 month) and Astrogeology level 5 (1 month) to get one. I used a retreiver a year ago, and i was sitting beside a guy in a fully trained up osprey, and another in an apoc. The retreiver fille...
- by kirjava - at 2006.06.17 20:10:00
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8014. Capital Ships: A flawed concept? - in Ships and Modules [original thread]
Dreadnaught. In a maritime definition this is a huge ship with the SAME kind of guns throughout. The drednaught (from what i have seen and heard) has a purpose and a good role. The carrier is the cheapest and i am training up for a chimira tbh, it...
- by kirjava - at 2006.06.17 19:49:00
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8015. PC Tristran ME10 BPO - in Price Checks [original thread]
Nobody knows?....
- by kirjava - at 2006.06.14 17:23:00
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8016. Corporate audible - in Player Features and Ideas Discussion [original thread]
Well, if they put this on a different circuit.....?
- by kirjava - at 2006.06.14 17:21:00
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8017. decrease jumpclone duration, add a new skill !!1 - in Player Features and Ideas Discussion [original thread]
I know, but im just poiunting out that this is realy a "only bother to level 4" skill, like the advanced learning skills unless you want to be dependant on your speed.
- by kirjava - at 2006.06.14 17:20:00
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8018. skill book icons - in Player Features and Ideas Discussion [original thread]
Originally by: Maya Rkell Not that it's not a good idea, but... But ........?
- by kirjava - at 2006.06.14 17:16:00
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8019. Supply Depo Idea - in Player Features and Ideas Discussion [original thread]
I have seen macro miners in 0.0. Any ideas the power of a Hulk with fighters assighned to it?
- by kirjava - at 2006.06.14 17:10:00
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8020. skill book icons - in Player Features and Ideas Discussion [original thread]
/sighned I am listening for the sound of people attempting to counter this idea, and here none.
- by kirjava - at 2006.06.13 19:54:00
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