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1. Incursion 'Things' - in Player Features and Ideas Discussion [original thread]
Try it %) . Try opening up your incursion channel and gaining billions upon billions . You will see how it measures up .
- by Kodavor - at 2014.07.07 17:54:00
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2. Incursion 'Things' - in Player Features and Ideas Discussion [original thread]
That is because people can not be arsed to put enormous amount of effort into making it possible in Null / Low . You think that it i as easy as X up in an incursion channel and billions start piling in your wallet ? Who the F made it possible for ...
- by Kodavor - at 2014.07.06 11:44:00
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3. Incursion 'Things' - in Player Features and Ideas Discussion [original thread]
10Bil ? Do 10 Taloses cost 10 bill ? VG's is null can be done in Taloses in very decent times and with the increased payout they are as profitable as in Empire . Just know the field that you want to play in .
- by Kodavor - at 2014.06.29 21:15:00
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4. Incursion 'Things' - in Player Features and Ideas Discussion [original thread]
I know incursions and I know that you can make them as profitable in null/ low as they are in Empire using PvP ships . No bling required .
- by Kodavor - at 2014.06.29 21:01:00
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5. Incursion 'Things' - in Player Features and Ideas Discussion [original thread]
Plaid Rabbit wrote: Problem: Risk vs Reward for lowsec/nullsec incursions is skewed. (expanding on my earlier post) To get decent site times, you have to run very blingy fleets. But bringing blingy fleets to nullsec/lowsec is a bad idea. See ...
- by Kodavor - at 2014.06.29 19:59:00
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6. Incursion 'Things' - in Player Features and Ideas Discussion [original thread]
Hailooo . I am one of the people that are responsible for the Empire Incursions turning into what they are now . I hereby offer my years of expertise to any low / Null entity that has the pilot resources and desire to put plenty of effort into...
- by Kodavor - at 2014.06.25 12:32:00
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7. Incursion 'Things' - in Player Features and Ideas Discussion [original thread]
I see only one fast and easy solution . Remove restrictions on the cruiser side ( allow all ships ) . If implemented it would result into : 1) NCN will retain their rat numbers and spawn and the status of the longest site . 2) NCN will still ha...
- by Kodavor - at 2014.06.22 08:29:00
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8. Incursion 'Things' - in Player Features and Ideas Discussion [original thread]
Quote: On the topic of OTA's: I think it would make the site a bit more interesting if the hackable tower would spawn at a random location. IIRC the site contains 3 'towers' but the hackable can always spawns in the same location If a fleet ...
- by Kodavor - at 2014.06.21 16:06:00
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9. Incursions need work - in Player Features and Ideas Discussion [original thread]
Torgeir Hekard wrote: Kodavor I'm sorry but you[u wrote: dislike the core principle of this game [/u] then and are trying to redefine EvE as a whole . . TLDR: Dear CCP, those dirty peasants are not playing the way I want them to, pleas...
- by Kodavor - at 2013.10.28 10:45:00
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10. Incursions need work - in Player Features and Ideas Discussion [original thread]
Torgeir Hekard wrote: For starters, let's take the following as an axiom: nobody actually likes popping moms. Even those who do pop them. They too get to wait a day and drag their stuf across the New Eden. Popping moms is not done out of whim ...
- by Kodavor - at 2013.10.28 09:28:00
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11. Change Incursion Mechanics - in Player Features and Ideas Discussion [original thread]
Alvatore DiMarco wrote: I read about halfway through the second page and then just gave up. So much drama. "When ISN enters a site, enter a different site" sounds an awful lot like "When ISN comes in to contest your site, abandon it and go to ...
- by Kodavor - at 2013.03.14 10:34:00
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12. Change Incursion Mechanics - in Player Features and Ideas Discussion [original thread]
DarthNefarius wrote: Kodavor wrote: turlough dominian wrote: Not sure if a change in how incurstions work is needed, Probably best if the groups who may or may not be causeing the issue's come to some kind of mature arrangement that not ...
- by Kodavor - at 2013.03.13 19:15:00
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13. Change Incursion Mechanics - in Player Features and Ideas Discussion [original thread]
turlough dominian wrote: Not sure if a change in how incurstions work is needed, Probably best if the groups who may or may not be causeing the issue's come to some kind of mature arrangement that not only benifits them but also the rest of th...
- by Kodavor - at 2013.03.13 19:02:00
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14. Change Incursion Mechanics - in Player Features and Ideas Discussion [original thread]
If TVP and DIN leaders would be genuinely concerned about their ENTIRE community across all timezones ( because they run 24/7 ) then they would advise their EU timezone to improve and adjust for the times when ISN form for some hours of HQ's . Wha...
- by Kodavor - at 2013.03.13 16:27:00
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