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1. Sticky:New dev blog: Unified inventory - in EVE Information Portal [original thread]
CCP Guard wrote: Our UI people have been on a tear lately, reshaping EVE's many interfaces and making the experience of using them a lot more pleasant. Please read the latest on your user friendly EVE future in this blog from CCP Arrow and ...
- by Leocadminone - at 2012.06.01 02:25:00
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2. Sticky:New dev blog: This Week In The Unified Inventory - in EVE Information Portal [original thread]
I don't understand why CCP can't understand that the WHOLE CONCEPT of forcing folks to do all inventory management in one window is BROKEN BY CONCEPT. If you can't see where you are moving stuff TOO, it becomes a significant waste of time and a ...
- by Leocadminone - at 2012.06.01 02:18:00
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3. Announcement:EVE Online: Inferno 1.0.5 to be deployed on Thursday, May 31st - in EVE Information Portal [original thread]
With this patch, I now have to do a "sort by name" or some such to see ANYTHING in my inventory. Not only is the piece of garbage "unified inventory" system a pain by design, since it makes it MUCH SLOWER AND MUCH HARDER to do any actual invento...
- by Leocadminone - at 2012.06.01 02:15:00
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4. Sticky:EVE Online: Inferno - Feedback thread - in EVE Information Portal [original thread]
This piece of garbage they call an "improved" inventory system is the final straw. I am NOT renewing any of my subs unless this piece of garbage is rolled back (most of them have lapsed already, this account is my last active one at this point)....
- by Leocadminone - at 2012.06.01 02:11:00
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5. Sticky:New dev blog: Unified Inventory Changes - in EVE Information Portal [original thread]
CCP Soundwave wrote: We have a few performance fixes coming out on Tuesday as well. That should help, especially with towers. You want to fix the performance? Roll back the whole broken "framework" and return to the old inventory syste...
- by Leocadminone - at 2012.05.26 14:04:00
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6. Sticky:New dev blog: Unified Inventory Changes - in EVE Information Portal [original thread]
Yet another "not thought out MAKE THINGS A PAIN hard to use" change for no bloody reason. Trying to do inventory management with everything in one window is a ROYAL PAIN IN THE ASS. The whole CONCEPT is stupid - there are far too many times fo...
- by Leocadminone - at 2012.05.26 13:34:00
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7. Sticky:EVE Online: Crucible 1.1 Feedback - in EVE Information Portal [original thread]
As of 1.1.1 patch, INSANLY CRASHYNESS is back but it's WORSE than ever. Sometimes when I jump, sometimes just RANDOM - and it's CRASHING TO DESKTOP not just to the login screen which is NOT usually the case in previous bouts of Insane Crashyness....
- by Leocadminone - at 2012.01.30 03:41:00
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8. Sticky:New dev blog: Remember the old new Neocom? - in EVE Information Portal [original thread]
"Eve"button. ICK. PTHUI. This was a bad concept when the Lisa first implimented it, and has NOT gotten any better since. Let's make things even SLOWER to get to then they were before. Portrait instead of the character icon = ick. I don't want po...
- by Leocadminone - at 2012.01.30 03:36:00
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9. Sticky:New dev blog: Your EVE client needs YOU! - in EVE Information Portal [original thread]
How about fix the VERY LONG STANDING issue where Eve client is VERY SENSITIVE to any sort of "burp" in it's connection to the server? Since the 1.1.1 Crucible update, client crashing has gotten INSANELY FREQUENT yet again - on burps that Everques...
- by Leocadminone - at 2012.01.30 03:24:00
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10. Sticky:New Dev Blog: Player-owned Customs Office - in EVE Information Portal [original thread]
Reality check time * Customs Office ** Shield: 10,000,000 ** Armor: 2,500,000 ** Structure: 2,000,000 Regards Omen That would take a long time for a lone supercap pilot for anyone who may be wondering... Those specs are comparable to a sma...
- by Leocadminone - at 2011.10.22 18:00:00
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11. Sticky:New Dev Blog: Player-owned Customs Office - in EVE Information Portal [original thread]
Where is the justification for DOUBLE the damned taxes on Concord-run custom offices? Failing to see how that does anything but SHAFT folks that run PI and those that make stuff out of PI-made items and those that USE such items. PI return on time...
- by Leocadminone - at 2011.10.18 21:58:00
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12. New Dev Blog: Turret System Renovation - in EVE Information Portal [original thread]
New icons SUCK. Mostly Black on DARK GREY makes them impossible to tell apart and makes them LOOK like crap. They also take FOREVER to load when you're pulling up inventory. FAIL. Turrents? Folks actually scroll in WHEN PLAYING THE GAME clos...
- by Leocadminone - at 2011.07.05 14:08:00
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13. New Dev Blog: Voices from the War: Content Updates in Incarna - in EVE Information Portal [original thread]
Still looking for ANYTHING positive out of Incarna. STILL FAILING. I do have to concede that the last couple of patchs seems to have helped a LITTLE with the crazylag - I'm now only seeing gate jump times, undock, and dock in the half again t...
- by Leocadminone - at 2011.07.05 14:04:00
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14. EVE Online: Incarna 1.0.1 Issues thread - in EVE Information Portal [original thread]
I am amazed I actually managed to MISS this bug, given how good I usually am at finding "uncommon" bugs and catching ALL common ones. Yep, Incarna deployment has been "smooth". Has Zulu been fired for exessively clueless idiocy yet?
- by Leocadminone - at 2011.07.05 14:02:00
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15. New Dev Blog: Accord reached at CCP's special summit - in EVE Information Portal [original thread]
"Until that functionality is added back in, the option to load station environments will remain in the Settings menu." "current "Disabled Incarna Door" will be replaced with an environment that will provide similar functionality and performance t...
- by Leocadminone - at 2011.07.02 17:46:00
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16. New Dev Blog: Fearless, virtual goods and rage - in EVE Information Portal [original thread]
Originally by: LordElfa This isn't the end of EVE people, but it is the end of EVE as we know it. You see, CCP has investors and partners and once they saw the profits being generated by ?MT, they insisted EVE have it as well. Oh l...
- by Leocadminone - at 2011.06.24 23:23:00
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17. New Dev Blog: Fearless, virtual goods and rage - in EVE Information Portal [original thread]
Originally by: PhoenixDawn Originally by: Vim No content expansion? *New Turrets, laying foundation for upgrading of the rest of effects in eve as well as other goodies. <-This one was pretty huge of an undertaking. And it...
- by Leocadminone - at 2011.06.24 23:20:00
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18. New Dev Blog: Fearless, virtual goods and rage - in EVE Information Portal [original thread]
Originally by: Crunchmeister You know, this whole MT scheme stinks of Sony. I'm wondering is Sony have somehow become a major stakeholder in CCP and are now calling shot. I wonder how one could find something like that out. Are you t...
- by Leocadminone - at 2011.06.24 23:06:00
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19. New Dev Blog: Fearless, virtual goods and rage - in EVE Information Portal [original thread]
Originally by: Hildulfr Incarna hasn't done anything to break the game for me Incursions + Incarna is mighty close to breaking the game for me. lag through the roof in Incursions was a big enough pain. the new "character creation" sys...
- by Leocadminone - at 2011.06.24 23:02:00
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20. New Dev Blog: Fearless, virtual goods and rage - in EVE Information Portal [original thread]
Edited by: Leocadminone on 24/06/2011 22:41:55 > Incarna - which by the way is one of our more smooth and successful expansions that line ALONE shows how out of tough CCP is with the REAL WORLD of Eve. Incarna has been NOTHING BUT issue...
- by Leocadminone - at 2011.06.24 22:32:00
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