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121. More Sandbox? - in Player Features and Ideas Discussion [original thread]
Loki Yamaguchi wrote: Actually how about INSURANCE as a new topic? Have players buy their ship insurance from player run insurance corps rather than NPC. You'd see a few news skills added as well as CCP would have to create the infrastructure ...
- by Leto Aramaus - at 2015.09.17 02:21:45
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122. More Sandbox? - in Player Features and Ideas Discussion [original thread]
Danika Princip wrote: EVE is tens of thousands of years in the future, right? If I were to fly from the UK to New Zealand (IE the literal opposite side of the planet) tomorrow, I could take my debit card with me, and buy a sandwich with it whe...
- by Leto Aramaus - at 2015.09.17 02:18:02
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123. Combat simulator array - in Player Features and Ideas Discussion [original thread]
I don't like this idea at all. Gimmicky and silly, just my opinion.
- by Leto Aramaus - at 2015.09.17 02:12:32
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124. Create Battle Arenas - in Player Features and Ideas Discussion [original thread]
Why is this thread still open and at the top? Is anyone still arguing that we should have combat arenas? Is anyone else still wasting time explaining how we do have combat arenas (you can make them yourself in the sandbox and the test server exi...
- by Leto Aramaus - at 2015.09.16 20:23:35
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125. bring back belt ratting - in Player Features and Ideas Discussion [original thread]
I honestly hate when people do this online, but I just can't stop myself... *sigh* ( I literally did sigh, like HARD, so I had to express it ) The only reason it is interesting when faction loot drops, is because that loot is expensive and can ...
- by Leto Aramaus - at 2015.09.16 18:27:04
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126. A Dozen (almost) Little Suggestions/Tweeks - in Player Features and Ideas Discussion [original thread]
Cidanel Afuran wrote: Loki Yamaguchi wrote: BANKING SHIPS This falls under the immersion category and is not a small fix. I just find it so bizarre that ships bank when they turn rather than just turning on their X axis. Spaceships do no...
- by Leto Aramaus - at 2015.09.16 18:11:01
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127. A Dozen (almost) Little Suggestions/Tweeks - in Player Features and Ideas Discussion [original thread]
BANKING SHIPS Agreed. Please fix soupy flight mechanics that we've had for 10+ years. (#probablynever) WARP SPIN Agreed. Also fix the "sideways warping" trick that capitals do. Either make them visually spin fast enough to catch up to th...
- by Leto Aramaus - at 2015.09.16 18:09:37
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128. Off Grid Safe Boosting For Griefers Needs To End. - in Player Features and Ideas Discussion [original thread]
Nighthawk The Assassin wrote: And there it is "why should i risk my stuff to fight you" But you are the first to spout "risk vs reward" Hypocrites mate. You have just proved it, admirably. Are you responding to me? First of all, I never...
- by Leto Aramaus - at 2015.09.16 17:58:14
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129. Carrier suggestion! - in Player Features and Ideas Discussion [original thread]
Such a useless suggestion... Everyone has already explained the reasons why I think this. No capital mods? What's the point? Also makes for another arbitrary mechanics rule that makes no sense. No fighters? What's the point? Just... what's th...
- by Leto Aramaus - at 2015.09.16 17:54:38
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130. Off Grid Safe Boosting For Griefers Needs To End. - in Player Features and Ideas Discussion [original thread]
Nighthawk The Assassin wrote: I think you are missing the point. These boosters give griefer pilots and players who can afford two accounts an unfair advantage in PvP. So let's make these "boosters" paper thin and at risk, if they want to use...
- by Leto Aramaus - at 2015.09.16 17:48:57
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131. Capital microjump drives. - in Player Features and Ideas Discussion [original thread]
Barrogh Habalu wrote: This thread needs more giga beams / XL arty / rails mentions. 'cause that seems relevant. XL long range weapons need a reason to exist. but -1 to capital MJD.
- by Leto Aramaus - at 2015.09.15 20:32:18
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132. Create Battle Arenas - in Player Features and Ideas Discussion [original thread]
OP your request already exists. It is called the test server. (though for some reason, I still sometimes see people playing risk averse on the test server... ganging up in fleets, creating unfair fights... on the test server ... it's really a p...
- by Leto Aramaus - at 2015.09.15 20:29:55
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133. Medium MicroJump Drive - Give Bonus to Targeting Range While Active - in Player Features and Ideas Discussion [original thread]
Gimmicky AF -1 for horrible idea and because how would it work? You start locking a ship from 100km away, then jump, as in disappear from grid and reappear next to ship, and resume targeting at the same progress you were at before? dumb. so dumb.
- by Leto Aramaus - at 2015.09.15 14:56:40
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134. Jump drives - in Player Features and Ideas Discussion [original thread]
ShahFluffers wrote: Lan Wang wrote: No Not empty quoting. Teleportation mechanics are cancerous for the game as a whole if liberally applied and with few restrictions. Of anything, they should be removed entirely. Yes, yes.... it will ma...
- by Leto Aramaus - at 2015.09.15 14:36:08
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135. Lets Talk about differentiation - in Player Features and Ideas Discussion [original thread]
T2 are the better versions of their T1 counterparts. This has been the case since forever. No problem here.
- by Leto Aramaus - at 2015.09.14 13:31:50
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136. Warp Disruptor drone for revamped BC - in Player Features and Ideas Discussion [original thread]
-1 to a drone with arbitrary "can only go in BC drone bays" rule. so dumb.
- by Leto Aramaus - at 2015.09.14 02:16:42
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137. Enhanced Skill Tree - in Player Features and Ideas Discussion [original thread]
OP, you have succumb to playing "Skillqueue Online". You feel as though you've maxed "everything" you're interested in, and now you think of the future, you can't think of anything to train, and your EVE experience is empty because you care so ...
- by Leto Aramaus - at 2015.09.14 01:52:40
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138. Fix FW camping enemy faction stations. - in Player Features and Ideas Discussion [original thread]
afkalt wrote: Daichi Yamato wrote: So make low sec stations dockable by either side. Want fw enemies cleared Off a station? call on your literal hundreds if not thousands of allies in fw. Nah, they changed that so there was a consequenc...
- by Leto Aramaus - at 2015.09.11 14:06:51
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139. ablative armor (anti-gank) for haulers/transports - in Player Features and Ideas Discussion [original thread]
Quote: It would be very heavy with a flat mass multiplier. The larger the ship the bigger the penalty on mass and agility. Isn't this a contradiction? Flat penalty = a hard number, i.e. +100 HP. That means +100 to a frigate, and +100 to a T...
- by Leto Aramaus - at 2015.09.10 14:39:41
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140. make the sol system home for all new players - in Player Features and Ideas Discussion [original thread]
Bless the maker and his water Bless his coming and his going May his passage cleanse the world
- by Leto Aramaus - at 2015.09.10 12:54:09
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