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1. A way to move miners to null? - in Player Features and Ideas Discussion [original thread]
Simple solution... to draw miners into null.... Capital Class Strip Miners that can only be fitted to a Rorqual. Ofcourse limitations would have to be placed on them... (don't seed the abc crystals). To go with this it would make sense to increa...
- by LiBressa - at 2014.06.18 22:00:00
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2. WTS - BPOS (Rokh, Domi, Talos, Oracle) - in Sell Orders [original thread]
Pleasure doing business with you.
- by LiBressa - at 2014.06.10 19:00:00
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3. WTS - BPOS (Rokh, Domi, Talos, Oracle) - in Sell Orders [original thread]
Sold... Contract going up now
- by LiBressa - at 2014.06.10 17:19:00
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4. WTS - BPOS (Rokh, Domi, Talos, Oracle) - in Sell Orders [original thread]
Ideally looking for a bundle sale of the following BPOs currently located in Jita Rokh BPO - ME 50, PE 5 Domi BPO - ME 20, PE 0 Talos BPO - ME 30, PE 0 Oracle BPO - ME 10, PE 0 As a bundle I'll accept... 5 Bill (Thats less than npc + 10%)
- by LiBressa - at 2014.06.07 10:50:00
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5. Sovereignty Mechanics - in Player Features and Ideas Discussion [original thread]
Danika Princip wrote: This would do absolutely nothing. POS fuellers would have to add one extra stop per system, that's it. I refer you to "The volume / quantity needed would have to be large enough to make logistics a pain if importing thu...
- by LiBressa - at 2013.12.05 19:14:00
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6. Sovereignty Mechanics - in Player Features and Ideas Discussion [original thread]
CCP has said multiple times that they want alliances to occupy the space they own but at the moment they don't have to. They just pay a sov bill that increases for each system owned. What I suggest is that the TCU's and iHubs have fuel bays and r...
- by LiBressa - at 2013.12.05 16:48:00
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7. So about the POS fixes... - in Player Features and Ideas Discussion [original thread]
Last thing I heard about POS's was that they were looking at a new implementation and it would take a while. Effectively they were figuring out how to replace POS's with building blocks... modular structures that inter-connected to form bigger on...
- by LiBressa - at 2013.11.01 16:51:00
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8. Exhumer/Barge defense - in Player Features and Ideas Discussion [original thread]
No idea what you're on about... I've killed every 0.0 spawn that tries to disrupt my mining operations. Here's a hint.... you see that option called "Guard", use that on the miner that's being attacked. As long as your drone skills are good enough...
- by LiBressa - at 2010.12.31 10:58:00
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9. Premium authentication with RSA SecurID - in Player Features and Ideas Discussion [original thread]
Err... it's a yearly charge of ú50 roughly. I know... I have a contract with RSA for 80 of them. Then theres the maintanence and support contract and the cost for the Radius Server. If you can't keep your passwords secure then your failing at the...
- by LiBressa - at 2010.12.01 12:50:00
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10. +25km3 drone bay to aeon and wyverns!! - in Player Features and Ideas Discussion [original thread]
Put in a Slave set and Trimarks then say honestly say that. The defense capabilities of the armour tanking Supers is greater than the shield tankers. Before implants and rigs your comment was true. It's not now. Originally by: Kara Sharali...
- by LiBressa - at 2010.12.01 12:42:00
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11. Corporation Reputation lost - in Issues, Workarounds & Localization [original thread]
Look at your new members standing with the appropriate npc corp. I bet you'll find they have like -9 or something. If the npcs don't like a member of your corp it will reduce your corp standing. Get that member to join you on ops and share the re...
- by LiBressa - at 2010.11.30 13:44:00
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12. Drone swarms instead of drones - in Player Features and Ideas Discussion [original thread]
The main advantage I see from this is the reduction of server load caused by multiple drones. Server load caused by drones could be reduced by a factor of 5 (max). However... once apon a time you could field 10 drones... they effectively did what...
- by LiBressa - at 2010.11.30 13:26:00
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13. Implant sets, Capital mods and Hitpoints - in Player Features and Ideas Discussion [original thread]
Sorry forgot option c Prevent Trimark Armour pumps from affecting capital ships
- by LiBressa - at 2010.11.05 16:46:00
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14. Implant sets, Capital mods and Hitpoints - in Player Features and Ideas Discussion [original thread]
Edited by: LiBressa on 05/11/2010 02:03:52 If you look at the Carrier / MS usage you notice one thing. Armour rules. This is apparant with armour based caps being almost double the cost of shield based ones. Crystals were restricted to non ca...
- by LiBressa - at 2010.11.05 02:01:00
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15. New missiles T2 penalty? - in Test Server Feedback [original thread]
Err... thats an old stat... they'll change it to what it should be soon enough.
- by LiBressa - at 2010.10.13 11:54:00
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16. Actives - in Player Features and Ideas Discussion [original thread]
Err.... In all assets, sort by number of jumps Now your nearest assets are listed at the top.
- by LiBressa - at 2009.07.17 11:34:00
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17. What happened to the Nighthawk.... nothing yet ? - in Player Features and Ideas Discussion [original thread]
Hate to Whine CCP, but what happened about this as we are now in the 3rd Quarter of 2009 ? "While the Nighthawk may have some performance issues, due to the lack of power output, compared to the other field command ships, the ship is not designed...
- by LiBressa - at 2009.07.10 14:59:00
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18. Changing Skill Progression/Prerequisites - in Player Features and Ideas Discussion [original thread]
Edited by: LiBressa on 10/07/2009 12:33:46 No.... Why ? ...because Hacking, Archiology etc are specialised professions and the pre-reqs you mention are required for the standard professions ie mining, probing. My probing character took a while...
- by LiBressa - at 2009.07.10 12:33:00
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19. my ideas on heat damage - in Player Features and Ideas Discussion [original thread]
Just NO. This seems to a clever whine. "We can't defeat this faction fit ship and want those modules, but we don't want to work for them" I bet he/she flies an armour tank ship, hence why it's high and mids they suggest to be stolen. Once again t...
- by LiBressa - at 2009.07.10 08:14:00
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20. Tech 2 Battleships, Rokh Specific - in Player Features and Ideas Discussion [original thread]
Hmmm... 30% optimal bonus.... ur having a laugh.... as it is my Rohk already snipes the maximum hard limit range set by CCP
- by LiBressa - at 2009.07.08 11:27:00
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